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Guild Wars 2

Guild Wars 2 

General Discussion  » i like GW2 but...it's so hard to play temeparks after playing sandboxes...

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57 posts found
  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1296

9/09/12 1:07:58 PM#21
Originally posted by Kuppa
I'm past the point in my life were I would treat games like a job instead of a game.

Whereas I'm the opposite. I treated games like games when I was a kid. Now I fancy something a bit more deep and challenging.

I'm in the same boat as the OP.

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

9/09/12 1:12:10 PM#22
Originally posted by sookster54

I wouldn't call GW2 a themepark, a themepark is where you get put on a fixed path to level up (well, there's the class storyline in GW2), but you can go to any zone and still gain xp regardless of what level you get downscaled to and discover things you otherwise won't see on the map. I don't think that's defined as a themepark.

Yes, YES GW2 is in fact a "Themepark". However it is more an "optional" themepark now, but the rides are all there waiting for you to ride them....and every other thousand people as well.

 

You have locked in classes...

You have zones that are linear in design (lower level section leads into a higher level section), and then is connected to the NEXT higher level area for you to go in a linear fashion....

Most classes are only viable with one or two different builds, but are overall pigeon-holed into one VERY specific role...

Trinity still exists, except instead of "Healer" it is "Control", and does a worse job at it in my opinion...

Crafting, like in all themeparks, is worthless & dropped gear is infinitely better...

Zero item decay, so that one green that drops will be there forever until someone equips it and soulbinds it to themselves, however the item is still there to be used. Higher level gear eventually loses its meaning as you never need to upgrade or replace it until they put in "Nicer" gear for you to go grind for.

You're being disingenuous at best, but in the most blunt terms you are lieing.

Etc, etc, etc...just because it isn't like where where you are literally hand-held from points A ->  B -> C -> D doesn't mean it isn't JUST like WoW in the fact it is a themepark.

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

9/09/12 1:14:35 PM#23
Originally posted by immodium
Originally posted by Kuppa
I'm past the point in my life were I would treat games like a job instead of a game.

Whereas I'm the opposite. I treated games like games when I was a kid. Now I fancy something a bit more deep and challenging.

I'm in the same boat as the OP.

Just because you think of it like a job doesn't mean other people do. In fact, online gaming is the LEAST expensive hobby that you could do.

I know people whom spend thousands upon thousands of dollars a year doing hobbies like wood carving, boat making, miniature model making, remote controlled planes, paintballing, airsofting, etc etc.

Do they treat those hobbies they probably spend hours upon hours doing? Nope, and just because you do means you were looking at it wrong.

 

Also your condescending demeaner makes you look like you're 18 or younger.

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 3228

9/09/12 1:15:26 PM#24
Originally posted by Kuinn
Originally posted by Thillian
Originally posted by sookster54

I wouldn't call GW2 a themepark, a themepark is where you get put on a fixed path to level up (well, there's the class storyline in GW2), but you can go to any zone and still gain xp regardless of what level you get downscaled to and discover things you otherwise won't see on the map. I don't think that's defined as a themepark.

Do you even understand what the word "Themepark" means? Because it fits 100% to GW2, more than to any other game.

Themepark is a park with attractions and long queues. In GW2 you open a map and you see hearts, circles and vistas as attractions and you've got long queues for PvP. There is no other MMORPG with greater ThemePark feeling than GW2 and the word literally fits for it.

 

When I go to themepark I know where to find ferris wheel at, then I go and que for that and wait in line for 15 minutes, then I ride the ride I planned.

 

When I go to that lvl15-25 Norn mountain area whatever it was called, I roam around freely and bump into all kinds of events that I did not expect and get instantly involved in them. Often I pick up these "attractions" along the way while looking for a hidden jumping puzzle or something.

 

In other themepark games I usually get told exactly where to go, what to do, and how much to do it. I experienced that in personal story if that's what you are looking for. Personal ferris wheel :D

 

 

In a themepark you can check the map at the entrance to see the main attractions (like in GW2), but the less significant attractions are usually not shown. In a themepark, you have to "discover" the popcorn stand by yourself as well, just because there is one jumping spot on every map in GW2 which is NOT labelled on the map, whereas 95% of other things are (trainers, vendors, vistas, hearts, circles) does not really mean there is a significant exploration element, or that it wouldn't be a themepark.

 

In fact, no other game has got so close to the literal meaning of a themepark as GW2 did.

REALITY CHECK

  Kuinn

Hard Core Member

Joined: 1/10/11
Posts: 2002

9/09/12 1:19:13 PM#25
Originally posted by Thillian
Originally posted by Kuinn
Originally posted by Thillian
Originally posted by sookster54

I wouldn't call GW2 a themepark, a themepark is where you get put on a fixed path to level up (well, there's the class storyline in GW2), but you can go to any zone and still gain xp regardless of what level you get downscaled to and discover things you otherwise won't see on the map. I don't think that's defined as a themepark.

Do you even understand what the word "Themepark" means? Because it fits 100% to GW2, more than to any other game.

Themepark is a park with attractions and long queues. In GW2 you open a map and you see hearts, circles and vistas as attractions and you've got long queues for PvP. There is no other MMORPG with greater ThemePark feeling than GW2 and the word literally fits for it.

 

When I go to themepark I know where to find ferris wheel at, then I go and que for that and wait in line for 15 minutes, then I ride the ride I planned.

 

When I go to that lvl15-25 Norn mountain area whatever it was called, I roam around freely and bump into all kinds of events that I did not expect and get instantly involved in them. Often I pick up these "attractions" along the way while looking for a hidden jumping puzzle or something.

 

In other themepark games I usually get told exactly where to go, what to do, and how much to do it. I experienced that in personal story if that's what you are looking for. Personal ferris wheel :D

 

 

In a themepark you can check the map at the entrance to see the main attractions (like in GW2), but the less significant attractions are usually not shown. In a themepark, you have to "discover" the popcorn stand by yourself as well, just because there is one jumping spot on every map in GW2 which is NOT labelled on the map, whereas 95% of other things are (trainers, vendors, vistas, hearts, circles) does not really mean there is a significant exploration element, or that it wouldn't be a themepark.

 

In fact, no other game has got so close to the literal meaning of a themepark as GW2 did.

 

Pwnd your self there sir. Vistas, points of interest, etc are minor things, they are not rides, just collectables. Hearts are rides though and mostly show on map, though being optional and not neccessary to level like in every other themepark that you make sound less themepark lol. Events are perhaps the most major things and does not show on map, also are not always the same "ride" or could totally be locked for the time being if not occupied by some other event on that area :)

 

Edit: Oh and, I never said GW2 is not a themepark, it definately is! Just trying to correct your misinformation here about the details.

  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

9/09/12 1:28:32 PM#26
First of all gw2 isn't a clear cut theme park. Maybe you're having issues with it because you're playing it like one.

Rest is just preference. I played eve for years. At times it was mentally exhausting and I just asked myself...why am I working a second job? Why am I working to have fun? I have my career for that. Once I had that answer, I quit and never looked back.

I'm sorry to break it to you, but if you're hardcore into sandbox, you may never get your game. A AAA sandbox is extremely difficult to develop and it's hard to make it work
  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 3228

9/09/12 1:34:09 PM#27
Originally posted by Kuinn
Originally posted by Thillian
Originally posted by Kuinn
Originally posted by Thillian
Originally posted by sookster54

I wouldn't call GW2 a themepark, a themepark is where you get put on a fixed path to level up (well, there's the class storyline in GW2), but you can go to any zone and still gain xp regardless of what level you get downscaled to and discover things you otherwise won't see on the map. I don't think that's defined as a themepark.

Do you even understand what the word "Themepark" means? Because it fits 100% to GW2, more than to any other game.

Themepark is a park with attractions and long queues. In GW2 you open a map and you see hearts, circles and vistas as attractions and you've got long queues for PvP. There is no other MMORPG with greater ThemePark feeling than GW2 and the word literally fits for it.

 

When I go to themepark I know where to find ferris wheel at, then I go and que for that and wait in line for 15 minutes, then I ride the ride I planned.

 

When I go to that lvl15-25 Norn mountain area whatever it was called, I roam around freely and bump into all kinds of events that I did not expect and get instantly involved in them. Often I pick up these "attractions" along the way while looking for a hidden jumping puzzle or something.

 

In other themepark games I usually get told exactly where to go, what to do, and how much to do it. I experienced that in personal story if that's what you are looking for. Personal ferris wheel :D

 

 

In a themepark you can check the map at the entrance to see the main attractions (like in GW2), but the less significant attractions are usually not shown. In a themepark, you have to "discover" the popcorn stand by yourself as well, just because there is one jumping spot on every map in GW2 which is NOT labelled on the map, whereas 95% of other things are (trainers, vendors, vistas, hearts, circles) does not really mean there is a significant exploration element, or that it wouldn't be a themepark.

 

In fact, no other game has got so close to the literal meaning of a themepark as GW2 did.

 

Pwnd your self there sir. Vistas, points of interest, etc are minor things, they are not rides, just collectables. Hearts are rides though and mostly show on map, though being optional and not neccessary to level like in every other themepark that you make sound less themepark lol. Events are perhaps the most major things and does not show on map, also are not always the same "ride" or could totally be locked for the time being if not occupied by some other event on that area :)

 

Edit: Oh and, I never said GW2 is not a themepark, it definately is! Just trying to correct your misinformation here about the details.

 

So you're saying that if something is optional that it is a less of a themepark? Your idea of a non-themepark is if you have 2 areas or 2 different activities and you may choose one to level up? What has "optional" got to do in a sandbox vs themepark discussion? And you're saying that I "pwnd" myself ?

What else are you saying? That Vistas are the popcorn stand markers on the map while the "big rides" like jumping spots are not marked. Your post didn't make much sense.

REALITY CHECK

  Emerwyn

Novice Member

Joined: 10/21/06
Posts: 77

Unliving.

9/09/12 1:34:45 PM#28

Don't worry OP, you're not alone.

 

I feel bad because so many people were missled about what GW2 really is, but in one month's time nobody will remember as they all quit GW2 to get overhyped about whatever AAA mmo will come next and sell it to the world as if it was yet another "new messiah", "wow killer", "evolution of mmo", "new age of gaming", etc.

 

As a Reaper friend told me: "The cycle must continue. It is inevitable."

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3735

RIP City of Heroes!

9/09/12 1:36:52 PM#29
Originally posted by UsulDaNeriak

I feel your pain dude. Fighting for artificial reasons like points, tokens or world-buffs is soo pointless compared to fight over ressources and territory. Not talking about all the political metagaming and the player driven economy behind.

I still hope we will see a AAA-sandbox with persistent territorial player-driven pvp soon. Today we have just indie-games and EVE. But EVE is SciFi.

Perhaps ArchAge will be that style, but i doubt, how much sandbox it really is.

Games are kind of pointless timesinks.  Your sandbox accomplishments really are not meaningful.

  Kuinn

Hard Core Member

Joined: 1/10/11
Posts: 2002

9/09/12 1:52:30 PM#30
Originally posted by Thillian
Originally posted by Kuinn
Originally posted by Thillian
Originally posted by Kuinn
Originally posted by Thillian
Originally posted by sookster54

I wouldn't call GW2 a themepark, a themepark is where you get put on a fixed path to level up (well, there's the class storyline in GW2), but you can go to any zone and still gain xp regardless of what level you get downscaled to and discover things you otherwise won't see on the map. I don't think that's defined as a themepark.

Do you even understand what the word "Themepark" means? Because it fits 100% to GW2, more than to any other game.

Themepark is a park with attractions and long queues. In GW2 you open a map and you see hearts, circles and vistas as attractions and you've got long queues for PvP. There is no other MMORPG with greater ThemePark feeling than GW2 and the word literally fits for it.

 

When I go to themepark I know where to find ferris wheel at, then I go and que for that and wait in line for 15 minutes, then I ride the ride I planned.

 

When I go to that lvl15-25 Norn mountain area whatever it was called, I roam around freely and bump into all kinds of events that I did not expect and get instantly involved in them. Often I pick up these "attractions" along the way while looking for a hidden jumping puzzle or something.

 

In other themepark games I usually get told exactly where to go, what to do, and how much to do it. I experienced that in personal story if that's what you are looking for. Personal ferris wheel :D

 

 

In a themepark you can check the map at the entrance to see the main attractions (like in GW2), but the less significant attractions are usually not shown. In a themepark, you have to "discover" the popcorn stand by yourself as well, just because there is one jumping spot on every map in GW2 which is NOT labelled on the map, whereas 95% of other things are (trainers, vendors, vistas, hearts, circles) does not really mean there is a significant exploration element, or that it wouldn't be a themepark.

 

In fact, no other game has got so close to the literal meaning of a themepark as GW2 did.

 

Pwnd your self there sir. Vistas, points of interest, etc are minor things, they are not rides, just collectables. Hearts are rides though and mostly show on map, though being optional and not neccessary to level like in every other themepark that you make sound less themepark lol. Events are perhaps the most major things and does not show on map, also are not always the same "ride" or could totally be locked for the time being if not occupied by some other event on that area :)

 

Edit: Oh and, I never said GW2 is not a themepark, it definately is! Just trying to correct your misinformation here about the details.

 

So you're saying that if something is optional that it is a less of a themepark? Your idea of a non-themepark is if you have 2 areas or 2 different activities and you may choose one to level up? What has "optional" got to do in a sandbox vs themepark discussion? And you're saying that I "pwnd" myself ?

What else are you saying? That Vistas are the popcorn stand markers on the map while the "big rides" like jumping spots are not marked. Your post didn't make much sense.

 

What? I never said it's not a themepark. And I said what I said, it's very simple, do you want me to repeat my self or are you going to keep arguing with some imaginary dude?

 

Let me re-try.

 

Vistas, and points of interest, vendors, and crafting mats are minor things. They are not rides. They are collectables. You make it sound like they are rides, hence the game being MORE themepark than other themeparks because they dont even have points of interest to begin with, which is failed logic.

 

You completely skip EVENTS which are major stuff to look for, and are not shown on the map (neither are jumping puzzles). Also they are not always the same. Other themepark games have ALWAYS the same stuff on same spots making them actually more themepark, hence GW2 cannot be the most themeparky themepark around lol :D

 

So in summary, you said GW2 is the most themeparky themepark ever created, and I proved you wrong. I did NOT say that it is not a themepark, and I did not go into some sandbox vs. themepark bullshit since I dont do that and I would very much like to see a good sandbox game to be released for the first time in gaming history sometime soon too.

  Thillian

Hard Core Member

Joined: 5/31/06
Posts: 3228

9/09/12 3:36:07 PM#31
Originally posted by Kuinn

 

--jibberjabber-- 

So in summary, you said GW2 is the most themeparky themepark ever created, and I proved you wrong. 

--more jibberjabber--

 

Dear god,... wake up, you proved me wrong? Is there something wrong with you?

REALITY CHECK

  theblurch

Spotlight Poster

Joined: 5/01/10
Posts: 61

9/10/12 7:27:01 AM#32
If you like MO and EVE so much, why not just keep playing them?

  Bad.dog

Elite Member

Joined: 5/20/10
Posts: 1028

9/10/12 7:49:51 AM#33
Originally posted by Emerwyn

Don't worry OP, you're not alone.

 

I feel bad because so many people were missled about what GW2 really is, but in one month's time nobody will remember as they all quit GW2 to get overhyped about whatever AAA mmo will come next and sell it to the world as if it was yet another "new messiah", "wow killer", "evolution of mmo", "new age of gaming", etc.

 

As a Reaper friend told me: "The cycle must continue. It is inevitable."

How in the hell was anybody missled about GW2 ? There was more info about GW2 then any other game ever ...it delivers exactly what it was advertized as having .Not liking something is a personal choice ...a post that's full of shit is just a hater trying to be cool

  Mari2k

Novice Member

Joined: 9/18/07
Posts: 385

9/10/12 7:57:03 AM#34
Originally posted by Kuppa
I'm past the point in my life were I would treat games like a job instead of a game.

 

This !

 

Sandbox games are not for people with limited time.

Maybe there will be a game sometime that combines sandbox and themepark elements so that a guy that plays 10 hours a week  can have the same fun as the guy who plays 10 hours a day.

  Byne25

Novice Member

Joined: 5/27/12
Posts: 41

9/10/12 8:04:20 AM#35
Originally posted by sookster54

I wouldn't call GW2 a themepark, a themepark is where you get put on a fixed path to level up (well, there's the class storyline in GW2), but you can go to any zone and still gain xp regardless of what level you get downscaled to and discover things you otherwise won't see on the map. I don't think that's defined as a themepark.

It is definately a themepark. You get downgraded but never upgraded so you cant earn XP going to an area higher than your current level. You are set on a path to level within level designated areas and that is still themepark. You follow the path. GW2 is no sandbox.Sandbox is free to roam anywhere without level designation and completely do as you wish. Tired of hearing TSW, GW2 being called sandboxes. They are not!

  Byne25

Novice Member

Joined: 5/27/12
Posts: 41

9/10/12 8:19:44 AM#36
Originally posted by Bad.dog
Originally posted by Emerwyn

Don't worry OP, you're not alone.

 

I feel bad because so many people were missled about what GW2 really is, but in one month's time nobody will remember as they all quit GW2 to get overhyped about whatever AAA mmo will come next and sell it to the world as if it was yet another "new messiah", "wow killer", "evolution of mmo", "new age of gaming", etc.

 

As a Reaper friend told me: "The cycle must continue. It is inevitable."

How in the hell was anybody missled about GW2 ? There was more info about GW2 then any other game ever ...it delivers exactly what it was advertized as having .Not liking something is a personal choice ...a post that's full of shit is just a hater trying to be cool

I agree Bad.dog. I dont play it as much as I used to but I havnt quit as Emerwyn is saying. My question is how do you "quit" a free to play game?....lol. I will pop on and off for as long as the game is running.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2645

9/10/12 8:28:04 AM#37
Originally posted by Bad.dog
Originally posted by Emerwyn

Don't worry OP, you're not alone.

 

I feel bad because so many people were missled about what GW2 really is, but in one month's time nobody will remember as they all quit GW2 to get overhyped about whatever AAA mmo will come next and sell it to the world as if it was yet another "new messiah", "wow killer", "evolution of mmo", "new age of gaming", etc.

 

As a Reaper friend told me: "The cycle must continue. It is inevitable."

How in the hell was anybody missled about GW2 ? There was more info about GW2 then any other game ever ...it delivers exactly what it was advertized as having .Not liking something is a personal choice ...a post that's full of shit is just a hater trying to be cool

He is confusing "everyone was misled" with "i didnt bother to read up on a single thing about the game before buying it".

Just read his other various posts. He power leveled to 80, thinks he has "beat" the game, even though he has missed huge chunks of content and doesnt PvP.

Apparently he mistook the several years of comments like enjoying the journey, endgame is the whole game, theres no end game raiding, etc for "i should get to 80 ASAP because thats where the fun starts".

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/10/12 8:39:02 AM#38

I'm actually surprised MO is still around.

Not really much here to keep the interest of sandbox lovers so can't say your sentiment is surprising.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1368

9/10/12 8:47:03 AM#39
Originally posted by Jakdstripper

Been playing GW2 for a few weeks and i'd say my honeymoon period is coming to an end. Nothing wrong with the game, it's very good and i'm sure it will only get better with patches and all.

Still, i simply cannot get very excited about anything. i log in, que for WvW, do some pvp, follow the zerg, do my own thing, go back to questing.....but at the end of the day nothing is lost or gained but a few tokens. it's so.....pointless.....

 

let me give you an example of meaningful pvp for me.

I've been playing Mortal Online (yes i know, big pos, but still a sandbox) mostly for the past year and half with a bit of DF and Eve to brake things up, and man i've had some awesome times.

one example would be when Territy Control came out in MO. i remember our guild trying to build a control tower and fighting off waves of enemy guilds for 10 hours at a time. we knew, and hated, every single person of each guild and we did not want them to destroy our shit.  i then had to go to work and was checking the mortal online map for updates every hour, hoping that my guild would able to mentain the defence, only to rush home and get right back into defending the same tower for one other 10 hours.

after our tower was secured it was our turn to go and try take down their towers, and on and on like that for weeks. the trash talke between guilds was ferocious, and every tower that went up/down was a a big friken deal for the whole serve. People would rage quit over losing battles/towers/keeps. even the smallest skirmishes were important for guild morale. (all bugs aside) it was fantastic. i seriously cannot remember last time i was so engrossed by an mmo.  

perhaps you haven't played MO but i'm sure you've had the same intense experiences in EvE or DF sieges.

 

 

i guess what i'm trying to say is that it's so hard to go back to theme parks after playing sandboxes. it all seems so repetitive and useless...so pointless...i wander if i will every be able to enjoy theme parks anymore like i used to before ever playing a sanbox. anyoen else feels the same?

 

I started with sandboxes such as Shadawbane way back in the day and more recently DF.....I actually feel the exact opposite way you feel...lol. 

 

The issue with Sandbox games, at least, the issue I have found most prevalent, is the fact that much of the content is based on the population. Sure, there are some things to do pve wise, but the real meat and potatoes so to say is the pvp of the game. I found that when the population is down, or it's a time of the day when not a lot of people are on.. I run around with litterally nothing to do. This is what killed Shadowbane for me and my friends. We had our cities up and running, but then spent the entire time we were on running around trying to find someone to kill. Hours. Doing nothing. 

 

I find at least with Gw2, so far anyway, I always have something to do. I know you said it feels pointless and I do get your point, which is that without player built structures, territories, etc. it feels pointless cause nothing is permanet; however, it's all about fun for me. As long as I have something to do, which i find fun and entertaining, I see that as the point. I mean, having fun is the point of gaming. However, that's just me. If you're not having fun I totally see moving on. I would not play something that I didn't find fun. 

  Draftbeer

Apprentice Member

Joined: 6/07/07
Posts: 516

„Why Are You Wearing that Stupid Man Suit?”

9/10/12 8:48:39 AM#40
Originally posted by Fadedbomb
Originally posted by sookster54

zip

Yes, YES GW2 is in fact a "Themepark". However it is more an "optional" themepark now, but the rides are all there waiting for you to ride them....and every other thousand people as well.

 

You have locked in classes...

You have zones that are linear in design (lower level section leads into a higher level section), and then is connected to the NEXT higher level area for you to go in a linear fashion....

Most classes are only viable with one or two different builds, but are overall pigeon-holed into one VERY specific role...

Trinity still exists, except instead of "Healer" it is "Control", and does a worse job at it in my opinion...

Crafting, like in all themeparks, is worthless & dropped gear is infinitely better...

Zero item decay, so that one green that drops will be there forever until someone equips it and soulbinds it to themselves, however the item is still there to be used. Higher level gear eventually loses its meaning as you never need to upgrade or replace it until they put in "Nicer" gear for you to go grind for.

You're being disingenuous at best, but in the most blunt terms you are lieing.

Etc, etc, etc...just because it isn't like where where you are literally hand-held from points A ->  B -> C -> D doesn't mean it isn't JUST like WoW in the fact it is a themepark.

I agree, it's a themepark.

However...

You can craft items with the maximum 'stat tier' available ingame (Exotic),

I purposely said 'stat tier' because there is a tier with no stat increase called

Legendary (cosmetical differences only).  Crafting is very useful in this game.

 

 

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