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Guild Wars 2

Guild Wars 2 

General Discussion  » Most wanted GW2 additions!

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67 posts found
  Vannor

Elite Member

Joined: 8/11/03
Posts: 2886

9/10/12 5:51:09 AM#41
WvW needs mounts.. you run for too long, it's boring. The main fear of death is the run back. I've often just left WvW or logged because I couldn't be bothered running back. No waypoints are ever getting built because no one hardly ever actually works together towards a goal. It's zerg style whether we like it or not and it isn't going to change anytime soon, at least mounts will get you back into the action quicker.
  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16024

9/10/12 5:51:37 AM#42
Originally posted by Alders

The ability to preview items off the auction house.

For a game based on cosmetics and skins, how is this feature not in?

What? You can preview anything in the chat at least, I thought you could in the AH as well?

But you should be able to alt+click on it, say out the name and then preview it otherwise.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16024

9/10/12 5:53:38 AM#43
Originally posted by Vannor
WvW needs mounts.. you run for too long, it's boring. The main fear of death is the run back. I've often just left WvW or logged because I couldn't be bothered running back. No waypoints are ever getting built because no one hardly ever actually works together towards a goal. It's zerg style whether we like it or not and it isn't going to change anytime soon, at least mounts will get you back into the action quicker.

In that case they also needs to implement similar mechanics to underwater, with mounted weapons like lance. And anti mounted weapons like pike as well. And new mounted skills of course.

Just adding none combat mounts would suck, I rather thgey do it right or not at all.

  jmcdermottuk

Hard Core Member

Joined: 6/10/06
Posts: 764

9/10/12 6:06:07 AM#44
Originally posted by MikeJezZ

-Add xp to sPvP

-Fix the overflow friend joining thing.

- Make it possible to have a selection of weapon skills.

XP in sPvP won't work, you're already bumped to 80 with access to all skills and traits, PvP weapons and armour, creating a level playing field. Allowing XP as well would just bypass the whole PvE game. The reason W v W has XP is because you go into it with the skills, etc that your level dictates. If you're L6 then you have 1-5 plus a heal and no weapon swap for example, plus you wear your PvE gear. If you want XP in sPvP then you'd have to lose access to all those abilities and skills etc and go in with your level appropriate skills/gear. Can't have it both ways.

Overflow joining was fixed.

Can't see 3 changing as it was a design choice and they must have had a reason for it. The obvious argument is, if you're not happy with the weapon skills, swap weapons.

  HeroEvermore

Apprentice Member

Joined: 1/07/09
Posts: 692

Banned 18 times and counting.

9/10/12 6:06:37 AM#45

Housing

Mounts

More Emotes for RP purpose. (though they are pretty good so far)

Underwater combat to work properly (mobs in walls is lame)

Ability to click a Heart Quest on a map and be able to see what loot it has instead of running for a long time or wasting silver on teleports. A reason I would like mounts as well. Though it's not a huge deal to me. As long as there is no flying mounts im happy.

 

Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16024

9/10/12 6:13:40 AM#46
Originally posted by jmcdermottuk

...

Can't see 3 changing as it was a design choice and they must have had a reason for it. The obvious argument is, if you're not happy with the weapon skills, swap weapons.

Well, they could have a special weapon with a skill changed for another, like a certan magical greatsword that changed out that whirlwind attack (whatever they call it) for another skill instead. It would work but be rather hard to balance.

I could actually see that you could pick your weapons skills but that would be a few expansions from now. The balancing would be many times the current work.

Frankly do the current system would fine for me.

  dumbo11

Advanced Member

Joined: 2/03/05
Posts: 129

9/10/12 6:16:15 AM#47

I'm not after huge changes, but:

- the speedbuff NPCs in capital cities should be marked on the map!  (especially the Norn city).

- better scaling of DEs.  With too many players AoEs become too powerful.  Players should be forced to split up, and mobs should be 'consolidated' e.g. 5 players = 5 mobs, 10 players = 10 mobs, 15 players = 1 officer + 10 mobs etc.  ideally each officer should have their own 'group' and attack a different objective, forcing players to split up a bit.

- mob AoEs re-assessed.  In several places difficulty can 'spike' when a wave of mobs with AoEs spawn... facing 20 red circles is rather different to facing 1 red circle... Mobs should also be 'encouraged' to avoid placing AoEs on their allies - as it's very hard to see a circle if you're melee'ing.

Probably a few other tweaks...  mounts is an interesting question, as people do like them.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/10/12 6:18:23 AM#48
Turning off bloody mouse smoothing
  Naral

Apprentice Member

Joined: 1/07/10
Posts: 735

9/10/12 6:20:11 AM#49
Housing, personal and guild. It was one of the things they had planned on including, and sounded really cool. Was dissappointed to hear they were leaving it out.
  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16024

9/10/12 6:20:19 AM#50
Originally posted by StanlyStanko
4. Pandas

Why? It already have those slow speaking polar bears, more than enough bears for me, thankyou.

  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

9/10/12 6:30:19 AM#51
Mounts and LFG tool for dungeons.
  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

9/10/12 6:31:20 AM#52
Originally posted by GoldenArrow
Endgame would be nice, it's a mmorpg after all...

PvP, dungeons and dynamic events are the endgame.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4114

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

9/10/12 6:46:43 AM#53
Originally posted by Jason1989

What do you think GW2 needs, or what possibilites do you think could be added that would improve this already great game?

I will start out.

1. Mounts (Mounted combat in WvW would be EPIC!)

2. Duels

3. Ability to jump off vistas assassins creed style

 

I like the idea of Mounts, but they should mostly be a vanity item and not really give a travel speed bonus....Maybe the equilvelent of a run speed buff.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/10/12 7:11:39 AM#54

1. LFG/LFD. Preferably cross-server for fast queues.

I'm aware of the fact some people hate the very idea of cross-server LFD and tell all kinds of horror stories about their experience with it. But I used this feature extensively in Rift and I found it very convenient. Yes, sometimes you're grouped with people you just can't stand. In such cases leaving and trying again usually helps.

2. Duels.

Perhaps with an option to auto-refuse all duel invitations for those who don't like duels.

3. WvW overflow.

Even if it won't count towards realm scores. I'll rather have instant PvP fun for zero reward than wait in queue for hours.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/10/12 7:13:23 AM#55
Originally posted by GoldenArrow
Endgame would be nice, it's a mmorpg after all...

Thanks for your valuable suggestion. You may now go back to TSW. Oh, sorry, I didn't notice it was dead...

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  Tonin109

Apprentice Member

Joined: 6/15/12
Posts: 202

Our Opinion May Differ

9/10/12 7:17:12 AM#56

you will never see flying mounts because of jumping puzzle and vista

they need a lfg for dungeons and a kind of voice chat like in Lotro

  Tymoris

Apprentice Member

Joined: 10/29/09
Posts: 335

Innocence Proves Nothing

9/10/12 7:25:16 AM#57
Personally I'd like when you unlock vendors that have crafting material for sale, these material to appear also in the list of the vendors in the main cities for each craft.

  Hell_Hammer

Novice Member

Joined: 7/21/12
Posts: 75

9/10/12 7:47:05 AM#58

1. Mounts aren't really all that necessary. Maybe for cosmetics only, but I find that I can get decently fast from place to place using waypoints or even going on foot. I mean, you teleport around. Adding mounts would be a bit pointless, make things even more instantenous than they are and lower the chances to experience content.

 

2. A narrator or even a small cutscene telling me why is that point of interest...well, interesting. A bit more stuff for vistas as well.

 

3. Some more rewards for killing veteran / tougher mobs. Doesn't have to be loot, just something to make them stand out.

 

4. A bit more variation with item looks. Yeah, I know I can transmute them and get skins for karma etc. but all my crafted greatswords look the same for 45 levels now. I don't feel like wasting transmutation stones on items that I replace every 5 levels - there should be a bit more "default" item look variation imo.

  User Deleted
9/10/12 7:51:45 AM#59
Open world pvp and conquer system.
  wowfan1996

Novice Member

Joined: 9/25/09
Posts: 741

9/10/12 10:30:12 AM#60

Now what I'd really LOVE is a special icon for vendors that actually sell USEFUL things like mining picks and logging axes and not just buffs I don't care about.

Same about more detailed asura gates descriptions. "Asura Gate – Fast travel to far away locations". Wow, thank you Captain Obvious. I would never guess.

MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

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