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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
9/10/12 5:51:09 AM#41
WvW needs mounts.. you run for too long, it's boring. The main fear of death is the run back. I've often just left WvW or logged because I couldn't be bothered running back. No waypoints are ever getting built because no one hardly ever actually works together towards a goal. It's zerg style whether we like it or not and it isn't going to change anytime soon, at least mounts will get you back into the action quicker.
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9/10/12 5:51:37 AM#42
Originally posted by Alders What? You can preview anything in the chat at least, I thought you could in the AH as well? But you should be able to alt+click on it, say out the name and then preview it otherwise. |
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9/10/12 5:53:38 AM#43
Originally posted by Vannor In that case they also needs to implement similar mechanics to underwater, with mounted weapons like lance. And anti mounted weapons like pike as well. And new mounted skills of course. Just adding none combat mounts would suck, I rather thgey do it right or not at all. |
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9/10/12 6:06:07 AM#44
Originally posted by MikeJezZ XP in sPvP won't work, you're already bumped to 80 with access to all skills and traits, PvP weapons and armour, creating a level playing field. Allowing XP as well would just bypass the whole PvE game. The reason W v W has XP is because you go into it with the skills, etc that your level dictates. If you're L6 then you have 1-5 plus a heal and no weapon swap for example, plus you wear your PvE gear. If you want XP in sPvP then you'd have to lose access to all those abilities and skills etc and go in with your level appropriate skills/gear. Can't have it both ways. Overflow joining was fixed. Can't see 3 changing as it was a design choice and they must have had a reason for it. The obvious argument is, if you're not happy with the weapon skills, swap weapons. |
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9/10/12 6:06:37 AM#45
Housing Mounts More Emotes for RP purpose. (though they are pretty good so far) Underwater combat to work properly (mobs in walls is lame) Ability to click a Heart Quest on a map and be able to see what loot it has instead of running for a long time or wasting silver on teleports. A reason I would like mounts as well. Though it's not a huge deal to me. As long as there is no flying mounts im happy.
Hero Evermore |
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9/10/12 6:13:40 AM#46
Originally posted by jmcdermottuk Well, they could have a special weapon with a skill changed for another, like a certan magical greatsword that changed out that whirlwind attack (whatever they call it) for another skill instead. It would work but be rather hard to balance. I could actually see that you could pick your weapons skills but that would be a few expansions from now. The balancing would be many times the current work. Frankly do the current system would fine for me. |
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9/10/12 6:16:15 AM#47
I'm not after huge changes, but: - the speedbuff NPCs in capital cities should be marked on the map! (especially the Norn city). - better scaling of DEs. With too many players AoEs become too powerful. Players should be forced to split up, and mobs should be 'consolidated' e.g. 5 players = 5 mobs, 10 players = 10 mobs, 15 players = 1 officer + 10 mobs etc. ideally each officer should have their own 'group' and attack a different objective, forcing players to split up a bit. - mob AoEs re-assessed. In several places difficulty can 'spike' when a wave of mobs with AoEs spawn... facing 20 red circles is rather different to facing 1 red circle... Mobs should also be 'encouraged' to avoid placing AoEs on their allies - as it's very hard to see a circle if you're melee'ing. Probably a few other tweaks... mounts is an interesting question, as people do like them. |
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9/10/12 6:18:23 AM#48
Turning off bloody mouse smoothing
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9/10/12 6:20:11 AM#49
Housing, personal and guild. It was one of the things they had planned on including, and sounded really cool. Was dissappointed to hear they were leaving it out.
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9/10/12 6:20:19 AM#50
Originally posted by StanlyStanko Why? It already have those slow speaking polar bears, more than enough bears for me, thankyou. |
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9/10/12 6:30:19 AM#51
Mounts and LFG tool for dungeons.
Website: http://www.emrendil.com |
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9/10/12 6:31:20 AM#52
Originally posted by GoldenArrow PvP, dungeons and dynamic events are the endgame. Website: http://www.emrendil.com |
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/10/12 6:46:43 AM#53
Originally posted by Jason1989 I like the idea of Mounts, but they should mostly be a vanity item and not really give a travel speed bonus....Maybe the equilvelent of a run speed buff. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/10/12 7:11:39 AM#54
1. LFG/LFD. Preferably cross-server for fast queues. I'm aware of the fact some people hate the very idea of cross-server LFD and tell all kinds of horror stories about their experience with it. But I used this feature extensively in Rift and I found it very convenient. Yes, sometimes you're grouped with people you just can't stand. In such cases leaving and trying again usually helps. 2. Duels. Perhaps with an option to auto-refuse all duel invitations for those who don't like duels. 3. WvW overflow. Even if it won't count towards realm scores. I'll rather have instant PvP fun for zero reward than wait in queue for hours. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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9/10/12 7:13:23 AM#55
Originally posted by GoldenArrow Thanks for your valuable suggestion. You may now go back to TSW. Oh, sorry, I didn't notice it was dead... MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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9/10/12 7:17:12 AM#56
you will never see flying mounts because of jumping puzzle and vista they need a lfg for dungeons and a kind of voice chat like in Lotro
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9/10/12 7:25:16 AM#57
Personally I'd like when you unlock vendors that have crafting material for sale, these material to appear also in the list of the vendors in the main cities for each craft.
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9/10/12 7:47:05 AM#58
1. Mounts aren't really all that necessary. Maybe for cosmetics only, but I find that I can get decently fast from place to place using waypoints or even going on foot. I mean, you teleport around. Adding mounts would be a bit pointless, make things even more instantenous than they are and lower the chances to experience content.
2. A narrator or even a small cutscene telling me why is that point of interest...well, interesting. A bit more stuff for vistas as well.
3. Some more rewards for killing veteran / tougher mobs. Doesn't have to be loot, just something to make them stand out.
4. A bit more variation with item looks. Yeah, I know I can transmute them and get skins for karma etc. but all my crafted greatswords look the same for 45 levels now. I don't feel like wasting transmutation stones on items that I replace every 5 levels - there should be a bit more "default" item look variation imo. |
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9/10/12 7:51:45 AM#59
Open world pvp and conquer system.
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9/10/12 10:30:12 AM#60
Now what I'd really LOVE is a special icon for vendors that actually sell USEFUL things like mining picks and logging axes and not just buffs I don't care about. Same about more detailed asura gates descriptions. "Asura Gate – Fast travel to far away locations". Wow, thank you Captain Obvious. I would never guess. MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop). |
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