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Guild Wars 2

Guild Wars 2 

General Discussion  » Most wanted GW2 additions!

4 Pages « 1 2 3 4 » Search
67 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5979

9/10/12 3:02:37 AM#21
more races. no more animalnoid races.

  Resetgun

Novice Member

Joined: 2/06/04
Posts: 473

9/10/12 3:09:28 AM#22

1. LFG tool for dungeons.

2. Mounts.

3. Decorable houses (where you can place house decorations (furnitures etc) position and rotation byself).

"I know I said this was my last post, but you my friend are a idiotic moron." -Shadow4482

  User Deleted
9/10/12 3:15:58 AM#23
Originally posted by bartoni33

 

No tab-targetting while in battle of peaceful animals in the wild.

Yeah, this one. I've unintentionally brought a few of those into a fight when I didn't need to.

 

 

  mf16

Advanced Member

Joined: 3/29/11
Posts: 66

9/10/12 3:40:57 AM#24

I only played a few great hours but 2 things I'd like are:

1 being the most important to me is more weapon skills per weapon i know I'll prob get bored with my favorite weapons' skills will get tiring and there were some wepons i loved such as GS for Warrior but there was one skill i didn't like that held me in place way too long i felt but i had to deal with it and felt that was gana determine utilitie skills, i fell more weapon skills more build varieties IMO plus just more fun with weapons and swapping them

2. Mounts: not real important would just be cool if they did add it but doesn't annoy me either w/o them I just love having mounts riding on horses, AOC i think had the best system i liked how you could run through shallow water with a horse and not just "poof" gone. I don't even care if it really increases my speed its the world i want my character to live in living a lifestyl similar to a knight with a horse.

 

Those 2 are my top 2 but i only played a few great hours myself. I also like the guild hall ideas and all

  thefounder

Novice Member

Joined: 8/22/12
Posts: 21

9/10/12 3:43:19 AM#25
1. Mounts would kill the PvE experience and allow people to passby content even more. The only mounts i imagine is in a mini game.

2. Duells, please no, not on the streets, i hate those juvenile folks spamming requests in goldshire and the like.  If so add an Arena where people can duell

riiiiight. because teleporting everywhere doesnt "allow people to passby content"? lol nothing kills my immersion than loading screens and i havent seen as many loading screens in any game as much as in GW2. love the game but damn i hate the amount of teleporting.

and duels are fantastic for players that are interested in improving their pvp skills. and almost every MMO ive played has some sort of blocking option for duels so i dunno why this would bother you. sure, just a sectioned off arena area would be fine as well.

**************************

a very SHORT list of what i'd like:

1.more objectives in WvW to thin out the zergs.

2.higher difficulty in Dynamic Events... especially when there are many players... could seriously go to sleep and get a gold contribution on most 90% of DE's.

3. MORE UI options.... please for the love of the Six Gods let us hide the player names over party member heads... and the combat damage numbers. and let us resize the rest of the windows. inventory and crafting windows are enormous.

4. let us preview items on the Trading Post. cosmetic orientated game right? well id like to see what im buying.

5. ya i vote for mounts over the teleports. for so many reasons. but i'd prohibit their use in WvW

6. Differentiate hotkeys for picking up items, talking to NPCs, and looting. how damn annoying is it in Dungeons and DE's to get locked into a NPC chat while trying to loot or pickup a Banner or something.

7. Continue to give us Guild type perks. right now joining a guild is primarily for WvW or just chatting... so many cool things to bring guilds together i can think of.. too many to list

8. yes i know that all quests are public hence no need to group but grouping out in the world would be nice for community. maybe a small exp or influence buff? real small... less than the Guild Upgrade Banners. maybe 1%

9. alot of the Runes and Sigils are poorly designed and nobody will use them. some just have broken or really weak bonuses and will become just trash sitting in the TP for 1cp. they really need balancing. some are just obviously better. most are balanced but some of the interesting effects on somethign like Rune of the Flock are ridiculously bad.

.... i could keep goin but this was supposed to be a "short" list

  jmcdermottuk

Hard Core Member

Joined: 6/10/06
Posts: 781

9/10/12 4:05:20 AM#26

Most of this stuff seems really trivial to me. The only thing I can think of that it needs, as opposed to stuff I'd like, is an increase to the W v W player cap. 500 players on a server of several thousand is a very low percentage for something that will be one of the big endgame activities.

W v W cap needs to allow for at least 25-30% of the server to participate before we see any meaningful reduction in queue times.

  Method01

Novice Member

Joined: 3/21/12
Posts: 131

9/10/12 4:05:22 AM#27

1) Housing ofc. Housing is awesome. Period!

2) Mounts - Me like them mounts.

  Cromica

Advanced Member

Joined: 6/03/09
Posts: 664

9/10/12 4:08:17 AM#28
Originally posted by Emerwyn
Ability to find the game worth playing once you reach level 80 in one week.
that would be your own personal problem

 

  marcust

Existentialist

Joined: 12/12/03
Posts: 438

9/10/12 4:30:21 AM#29

1. The ability to remove from the map anything you have not yet discovered, i.e. dont show an empty heart until you are within minimap range of it. I would like to be able to use the map to see what I have done without knowing exactly where to go next.

 

 

Playing: Lotro, DOTA2, ESO, Darkfall
Also played and worth mentioning: UO, WoW, Lineage2

  jmcdermottuk

Hard Core Member

Joined: 6/10/06
Posts: 781

9/10/12 4:38:39 AM#30
Originally posted by marcust

1. The ability to remove from the map anything you have not yet discovered, i.e. dont show an empty heart until you are within minimap range of it. I would like to be able to use the map to see what I have done without knowing exactly where to go next.

 

 

If you move the mouse to the lower left corner of the map you'll see a Legend appear with tick boxes. Untick the stuff you don't want to appear on the map and that should solve this one.

  cura

Apprentice Member

Joined: 7/24/04
Posts: 864

9/10/12 4:50:28 AM#31
Originally posted by FrodoFragins

1. Free waypoint ports.  There's no need to leave out mounts AND make porting a gold sink

2. undestroyable gathering tools - seriously.  They improved so many other things about MMOs, why make a step back with this?  Why not add ammo pouches for ranged attackers too?

3. Better WvWvW.  Too much zerg and the zone's too big.

 

1. There have to be some money sinks to reduce inflation

2. There have to be some money sinks to reduce inflation but they could make it so you pay for refining.

3. Zones too big? Couldnt disagree more.

 

I would add option to remove pois, heatrs and other stuff from the map for exploration purpose.

 

Originally posted by jmcdermottuk
Originally posted by marcust

1. The ability to remove from the map anything you have not yet discovered, i.e. dont show an empty heart until you are within minimap range of it. I would like to be able to use the map to see what I have done without knowing exactly where to go next.

 

 

If you move the mouse to the lower left corner of the map you'll see a Legend appear with tick boxes. Untick the stuff you don't want to appear on the map and that should solve this one.

Thanks!
  Golbeza

Apprentice Member

Joined: 1/21/04
Posts: 62

9/10/12 5:21:37 AM#32

Some things that I would like to see fixed/added/removed.

 

-Crafting, what's the point of having to deactivate and reactivate crafting professions? If you can just do them all without losing progress why not just give the professions to everyone from the start?

 

-Dyes should be account bound not character bound.

 

-Switching weapon, why have a cooldown on the whole switching part? I can understand it in PvP but in PvE I would love to switch when I please.

 

-Adding an option to remove various exploration icons on the minimap.

 

Quote @ pauly6478 "Seriously GW1 was an amazing game I would have been satisfied with being able to jump and some new skills."

Yes, GW1 was amazing and I loved playing it more than I did World of Warcraft, the problem with GW1 was that it was never casual friendly. You were forced to have human players for missions otherwise it was frustrating as hell. There was also not much character progression in it which is why when World of Warcraft was released a lot of people switched to it. Only the more hardcore crowd stayed with GW1. Yes, I did stay with GW1 but it doesn't feel really good when all your friends switch to WoW. I do agree though, I love the gameplay in GW1. I do miss the Ritualist and Elementalist was more fun in GW1.

 

ANet rethinked that with GW2 making it more friendly to the casual/solo crowd and I love them for it. Thank you, ANet!

  TalRasha

Apprentice Member

Joined: 1/20/05
Posts: 828

9/10/12 5:27:28 AM#33

Barber (or grooming salon for pets and charr, plant stylist for the sylvari) to change hair style and color.

I strategically picked a hair style that would avoid most clipping, but I grew bored with it and it clips anyway, like many things do. A barber somewhere in one of the cities could offer a solution.

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1132

9/10/12 5:34:27 AM#34

1. Add mounts or at least add speed merchants in every village and city not just capitols.

2. Fix WvW queue times.

3. Add xp to sPvP.

4. Allow going up unclimbable hills at slower speed.

5. Stop mobs from going behind me after they run up.

6. Add some form of WvW progression abilities like realm abilities in DAOC or WAR.

7. Add Sell Collectibles button to merchants so non-crafters can quickly vendor iron ore etc.

8. Remove garbage underwater weapons and/or just let us use our regular weapon skills underwater.

9. Fix all the items that have upgrade slots but you can't actually add an upgrade to them.

10. Tone down personal story instances. I don't need to have to fight through zergs of mobs on my paper armor wearing elementalist every step of the way.

11. Respec slot skill points. I tried a bunch of skills that turned out to be useless. Let me get them back and buy something better rather than having to wait until I accumulate enough points from challenges and levelling.

12. Reduce the influence points needed for guild upgrades. These are fine for huge zerg guilds but they are crushingly large for very small guilds.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1079

9/10/12 5:39:23 AM#35
Endgame would be nice, it's a mmorpg after all...
  MikeJezZ

Apprentice Member

Joined: 7/08/04
Posts: 1199

Only in death, does duty end.

9/10/12 5:39:46 AM#36

-Add xp to sPvP

-Fix the overflow friend joining thing.

- Make it possible to have a selection of weapon skills.

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16610

9/10/12 5:42:38 AM#37

I would say that you should be able to craft with items in the bank and that cooking stuff should drop but it seems like they already patched this in during the weekend.

So more DEs is on top of my list now. The possibility to get permanent gathering tools for high price would be nice as well even though I can see why they need the moneysink.

  Alders

Elite Member

Joined: 1/28/10
Posts: 1686

I cannot fiddle but I can make a great state of a small city.

9/10/12 5:47:15 AM#38

The ability to preview items off the auction house.

For a game based on cosmetics and skins, how is this feature not in?

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3544

9/10/12 5:47:19 AM#39
Originally posted by Loke666

I would say that you should be able to craft with items in the bank and that cooking stuff should drop but it seems like they already patched this in during the weekend.

So more DEs is on top of my list now. The possibility to get permanent gathering tools for high price would be nice as well even though I can see why they need the moneysink.

Someone found the ultimate 'salvage' so I'm pretty sure there's a gathering tool's version.

Just no one's found it yet.

 

Behold the 250 (that's right! 250!) Yellow Salvage kit!

http://www.reddit.com/r/Guildwars2/comments/zlrs0/mystic_salvage_kit_recipe_for_mystic_forge/

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Calven

Novice Member

Joined: 7/14/12
Posts: 152

9/10/12 5:49:53 AM#40
Originally posted by FrodoFragins

1. Free waypoint ports.  There's no need to leave out mounts AND make porting a gold sink

2. undestroyable gathering tools - seriously.  They improved so many other things about MMOs, why make a step back with this?  Why not add ammo pouches for ranged attackers too?

3. Better WvWvW.  Too much zerg and the zone's too big.

 

1. No. I agree that mounts should be available, but porting should be costly, or at least cost something. Too easy to get around if you can just port freely.. I for one find challenging gameplay to be more fun than something handed to you without effort of price.

2. No and yes. I for one like the idea about ammo pouches.. Makes it much more immersive than invisible quivers with infinite arrows. And again

3. Can't tell much about WvWvW, but DO NOT make the zones smaller!!!!!!!!!! Instead, add mounts! Making zones smaller is the worst thing to do in an MMO, imo..

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