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9/09/12 8:53:53 AM#141
Funny, I've been unlocking Black Lion chests without spending a single cent on the cash shop, you can loot keys too and get them as rewards in map achievements. |
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9/09/12 9:02:39 AM#142
Originally posted by sookster54 I really doubt you have been unlocking chests. You make it sound as if keys drop like candies. I have 4 alts ranging from lvl 20 to 40 and i have got 2 keys from drops and another 1 through personal story reward. In my bank i have 20 chests now waiting to be opened. So either you are very lucky or just making stuff up to make him look like a liar. |
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9/09/12 9:04:09 AM#143
Originally posted by Atlan99 How is that any better than $30-60/content patch? Many P2P games like WoW and SWTOR only put out content every 2-4 months. That doesn't even factor the fact that if you don't keep paying you don't get to play at all.
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9/09/12 9:05:30 AM#144
Originally posted by Gaia_Hunter Hey dude...AC...explorer mode. Did you get the room with the spawning mobs, the breeders adn this guy having these two pods or whatever that you have to keep from getting destroyed. I stayed in that one room for at least 2hrs trying to beat that part. So you think the extra levels will help? Becuase I am what 46-48 right now and I really want to complete that dungeon but is really freaking hard. DId you have a coordinated group with vent and what not? Stuff seems like a mini raid. |
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9/09/12 9:07:09 AM#145
Originally posted by Nikkita I think it's a luck based thing. I have a lot of keys and not so many chests. To be honest the chests dont seem to drop much. xp boosters in pve only. Really arent that great. I just sell them on the Trade house or whatever. But I do think its more luck based. |
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9/09/12 9:07:48 AM#146
Originally posted by Nikkita I am going to say that you are very unlucky if you have that many chests waiting to be unlocked. I have unlocked about 10 chests so far and never had more than one chest waiting for a key to unlock at a time. I am going for 100% map completion though so I may have been getting a lot of keys from that, though. |
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9/09/12 9:10:38 AM#147
Originally posted by Harttz 2O chests across 4 characters and 100 hours of gameplay.... comapred to 2 key drops. I would say that makes sense since keys can be purchased from CS too. it wouldn't be in ANet's best interest to drop keys like candies. |
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9/09/12 9:13:27 AM#148
I have to say, you have to try hard to not like this game. The OP is a MF'ing genius of hate. What the hell ARE you impressed by? Jesus...
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9/09/12 10:01:59 AM#149
it's not for everyone, i am sorry you feel like you wasted money on it op.
the skill system is the first 5 skills are attached to your weapon and/or secondary weapon. If you use a sword and shield you get a set of skills. if you use a two handed sword there are different skills. for example i play a guardian, plus with weapon swapping, you add more. let's start with weapon skills first though. i use a greatsword and swap it with a scepter/shield, that right there is 8 unique skills. There are sword/shield, hammer, mace, staff, etc. ALl providing different skills. you have your 6-10 skills slots as well, these you get from getting skill points around the map. There are a variety of these from passive bonuses to active bonuses. The skill system in guild wars 2 is so intense and brings about a level of complication not really seen in a while. When i am out farming i run a signet build with my greatsword pushing as much damage. WHen i pvp, or dungeon, i have around 9 options depending on the group and dungeon. Swapping weapons, from support to damage to tank and back and forth. To really play this game and enjoy it you really have to get out of the wow ui mentality and understnad how abilities really work. This isnt even counting the water combat skills weapons which are another addition. If what you want is to level up get fireball rank 1, rank 2 , immolate rank 1 rank 2 etc.. and then spam the same ability on kobolds while leveling , then more power to you. I pesonally enjoy learning the pros and cons of each weapon and it's skill set. In pvp the weapon/skill choices add so much variety it's amazing.
questing, if you don't like it again, that's fine but the way you laid it out is also incomplete. When you enter the first zone there are the hearts all over the map, there are points of interest , vistas, and dynamic events occurring. In just about every other mmo, you go to the first town. Go kill 10 wolves/goats or whatever, go back, get another quest go back. In guild wars 2 you have one quest in that area. It almost always involves something other than killing as well. I choose to do the killing cause im lazy but there are other options. A lot of the time dynamic events ocurr in these areas as well. Which pushes it along quicker. Each quest (heart npc) takes 10 minutes at most to do. THere is also the exploration, gathering that give xp. When you finish the heart you also get the option to buy from that npc vendor. between the dynamic events, and the exploration. I don't understand how you can prefer rift/wow over something that keeps you more involved. Guild wars 2 promotes social play without requiring you to "find a group". People run around questing and helping everyone out. There is no kills tealing of mobs, nodes, xp. Does it get tiresome after a while? well yah but that's why there is wvw and crafting and pvp and dungeons. The dungeons arent' a chore like wow, you do them a couple times and when they get easier they also get faster. The leveling/item scaling in dungeons is also nice. I run CM with a friend who is level 40, he gets his 40 items , and the mobs drop my level appropriate items. So you aren't forced to run specific dungeons. THe scaling makes choice a viable option in pve in this game. i don't really understand the progression argument either. your chracter in guild wars two progresses much further than in wow / rift. In every other mmo , it's an item grind. In guild wars two you have traits, you have personal dyes, cosmetics, achievements, etc. Compared to other mmo's this game really isn't much different than wow, rift, etc... maybe even a little bit more involved. You can make your character anything you want in guild wars 2, in wow, you are forced into a much more narrow character life. In guild wars you are not. pvp is still in it's infacy, and you are not "forced" to stand still casting a lot of spells. In fact, position means much more in guild wars 2 than it does in alot of other mmos. Dodging, skill placement, and skill usage are important. I do agree that there are alot of spam fests in choke points in wvw, but it's not designed as a 40 minute battle. It will take coordination to seriously dominate a wvw map. being able to max level and spvp has always been a guild wars thing, and it's not gear dependant. SInce you have a lack of understanding on teh skill system, pvp will probably make you hate it. Guild wars 2 is just a new and improved guild wars 1 with, a more mmo feel, a larger pvp focuse and a much larger starting game. What it sounds like op, is that you want a yellow exlamation, be told where to go, go back, go out, go back, move on, you want a old school skill system, and you want to have a direct item advantage over people instead of relying on your skill as a player. with all the other crap releases of games, swtor etc.. guild wars 2 is actually the closest thing to a complete launch of a game the mmo community has experienced in years.
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9/09/12 10:02:04 AM#150
Just wanted to say there is no need to spend extra money. I have 5 characters and haven't spent a dime in the cash shop. Haven't needed the bank spots. Mostly I use it for overflow materials or gear to pass from toon to toon
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9/09/12 10:07:35 AM#151
Originally posted by kishe They better not be 60 |
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9/09/12 10:12:55 AM#152
Originally posted by Nikkita I know its hard to believe but it really changes a lot depending on the person. Im in the same boat as you, i got 30 chests and havent got an actual key from a drop. My friend on the other hand has 18 keys and 7 chests. Its really weird, i wonder what are the % of getting them cause it varies a lot. And my friend is not an isolated case, i see some other friends like me but others like my lucky friend too. |
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9/09/12 10:21:48 AM#153
Originally posted by Nikkita I've had 5 keys drop and about 25 chests found ...my question is why would anyone really care about the chest ? I've really got nothing from the chest one way or the other ...a little xp boost ?...turning into something for 15 minutes that can't even fight ...the chest are a none issue to me |
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9/09/12 10:24:01 AM#154
Originally posted by Bad.dog Chest rewards sre random and can give some very nice and rare stuff..which are not just limited to xp boosts. |
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9/09/12 10:25:44 AM#155
Umm. lets stop splitting hairs here. The simple point is that GW2 allows you to spend money on the cash shop for items that make your Character tougher. You may not care about it, that fine. You may believe that if you played long enough you could gain the same advantages, that's fine too.
But it doesn't change the fact that you can PAY for the advantage in the CASH SHOP.
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RavingRabbid
Hard Core Member
Joined: 10/11/09
Remember Rabbids cant play MMO's, but they can dance! |
9/09/12 10:54:09 AM#156
Originally posted by adam_nox No it's not. It might be a terrible game to you But some of us actually like it. BTW you and creslin321 should get in a MMA ring for the right to use Peter dinklage image lol All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care. |
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9/09/12 11:00:18 AM#157
Originally posted by fiontar You have not said one specific thing in this post. All vague general claims of so much depth and lots to do. The game is explorable within a month or two for most mmo gamers, "exploring" is not an endless activity. What are you referring to when you say it is deep? What challenge does it pose to last you months of playing? Like every mmo, pve has a limit. Their is only so much content before it becomes been there done that. I think GW2 actually hits it faster because the quests are so transparently the same thing over and over, DE or not. Outside of personal storylines the game does a horrible job of disguising this. The storylines are fun, the graphics beautiful and fun to explore, but that does not translate to long term playability and depth. Please, no general claims, explain these things you are referring to that will last you hundreds more hours. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
9/09/12 11:03:57 AM#158
Originally posted by rutaq The simple point is that these boosts are only available in PvE and not PvP. The major difference is that if I buy a boost, everyone benefits from it since the PvE is designed with player cooperation in mind. In PvP, where you actually compete against other players, these boosts cannot be used. Moreover, it is incredibly easy to purchase these boosts by trading gold for gems. I have purchased 2 character slots, one bank slot and some dyes just by trading gold for gems and my highest level character is 61. Lastly, the boosts you get from these chests are barely noticable anyway. I have a whole bunch of them sitting in the bank unused because I honestly don't notice the difference.
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9/09/12 11:07:42 AM#159
I'll say it again, most of the stuff on the cash shop are fluff, there aren't that much of an advantage from most of the tings and half the consumables are obtainable in the game rather than buying, and as another poster above said- those other items don't work in pvp. |
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9/09/12 11:34:27 AM#160
Concerning pve, the zones are beautiful to see, and you will see them as you complete the zone. The vistas are nice and you will see them as you complete the zone. The hearts are one quest giver giving a bunch of menial crap to do without the dev having to create meaningful dialogue thereby giving the heart quests any sort of excitement or greater purpose you feel invested in. The DE's can be fun, mostly the same type of objectives, with very hit or miss interesting purpose behind them. Oh, and once you clear the zone they are completely repetitive and I'm not sure why you would keep participating in them except to grind. I'm not saying these things arent mostly fun, for awhile, and the game is shite, because it's not. Its a well polished game, easily worth $60+, but a game that gets old fairly quickly as far as MMO pve goes. The pve, like every mmo, has an end, and the journey, while beautiful, is filled with been there done that, hey we can put these hearts on the map and wont have to write any meaningful dialogue to draw people in outside of these limited storylines. This for me, after playing many mmos, feels somewhat stale when it comes to fun interesting quest objectives. I'm not sure why you would prefer a heart over a village with multiple quest givers having a variety of story dialogues that give you some vested interest in that questing area/zone. Multiple well written quest objectives is what disguises the kill x and collect y and GW2 just doesnt bother with that. Mostly, I could care less what happens to these virtual people.
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