| 21 posts found | |
|---|---|
|
Title says it all. They could easily do it with planet and city generators. Also include space, facitons, companions, etc. To be honest I've always wondered what a game liek this would be liek if 2 dev companys teamed up and one worked soley on the ground aspect and the other focused only on the space aspect. It could just be a wild dream, but sounds like a good game to me. If you guys agree or disagree let me know and give your ideas for a game of the such.
|
|
|
9/07/12 8:39:39 AM#2
Trust me, you are not alone in this. Until this day, after playing TOR I'm asking: ~ why I can't switch sides ? ~ why my trooper can't become one with the force ? Or have kid (unlockable class) that will be one with the force ? ~ why I can't switch weapons ? ~ why I must travel to same planets every 3-4 lvl without need to go back EVER ? ~ why I must do everything always the same in exact same order ? Seeing Star Wars (that is focus on war between 3 sides, dark side, light side and people that don't use force) and Star Trek (EXPLORATION BY BIG E!!!!) I can't stop wonder why they decide to do another generic mmo about nothing just to fill pockets. Today I'm thinking that it would be better if TOR or Star-Trek would came AFTER Guild Wars 2. ArenaNet shown that you can create rich game and have big success without 1:1 copy of the WoW. So I think that Bioware and Cryptic would do things much better. Bioware could mix sanbox style games like EVE etc with their storytelling etc. Cryptic could do everything different. Sad part is that we won't see good Star-Trek / Star Wars MMO for next 10 years or something :-( Hope ArenaNet would score big big big and George Lucas would went to them and beg for mercy and ask to make Star Wars game without sticking his finger to their work. I would love to see what ArenaNet could do with Star Wars franchise, 500 milion dolars (300 development and 200 advertisment) and 5 years of work.
So back to topic - single player ? No. This world is too big for one person to fill. |
|
|
9/07/12 8:56:07 AM#3
yes you are.
|
|
|
Well even in single player sandbox game I would want to be able to invite friends. Make it a living breathing world kind of like X3 and etc. But be able to invite your friends.
|
|
|
9/07/12 9:02:52 AM#5
Originally posted by Zecktorin single player game means just you. if you invite friends it becomes a multiplayer game. just go play SWOTR, it's pretty much a single player game with the option to group up if you really want to. |
|
Originally posted by Jakdstripper haha Key word is non linear lol.... SWTOR is a fun game, but its very linear. |
|
|
9/08/12 1:32:44 PM#7
Well..This is why Im excited for starbound. So its a 2D style game. But it does include exploring the other planets n space n stuff! :O And you get your own crew members n stuff its gonna be so awesome @_@
''/\/\'' Posted using Iphone bunni |
|
|
9/08/12 9:28:01 PM#8
star wars meets skyrim. Make it happen.
|
|
|
9/08/12 9:51:54 PM#9
Personally I am looking for a Star Wars: Rogue Squadron game. Dog fights, Empire VS Rebellion, Control points in the galaxy that you battle over. However as tp the OP, Star Wars galaxies would have been a perfect game to add elder scrolls type tool kit where players could create their own Moons or planets.
|
|
|
9/08/12 10:18:36 PM#10
No, you are most certainly not! I'd love Star Trek with right and proper Sense of Exploration! NOT god-damned ST:O! I know that it is difficult to implement, but us Trekkies have got only 2 good ST games in the history of playing. Those two being Starfleet Command 3 and Bridge Command 2(idk bout Klingon Academy-it was released way before my pc time). TWO good games in two DECADES of gaming ffs!!!
Now I'll deviate a bit. Another brand that is suffering without any good reason is Warhammer Fantasy. Also two good games-Shadow of The Horned Rat and its Sequel Dark Omen. In the meantime it's been tossed at all the current fads: weird online games(Bloodbowl-is not even correct to lore ffs!)/MMO(Warhammer Online) and even MOBAs(Wrath of Heroes). Each and every game from that list failed BIG time. Also, the fabled and hailed revival of Dark Omen style of games failed miserably as well(Mark of Chaos). Is it really so hard to just combine TES Mechanics with Warhammer Fantasy IP/Lore and score big time??? You warsies have had your share of good games. Don't be crying now! Galaxies/Jedi Knight/Tie Fighter/Force Unleashed-hell even TOR(I still haven't found a single complain on SW basis-mostly it's just MMO Exhausted players complaining)... |
|
|
9/08/12 10:34:57 PM#11
It would be nice to see a good open world scifi game.
|
|
|
9/08/12 10:35:05 PM#12
Two things: 1) Yes, it would be beyond nifty were there a game that was parts ELITE, parts STO, parts this, parts that - that you could play for years and kiss the MMO genre goodbye. Ahem, there could even be various DLC/xpacs for it - so there could be a continued source of income for the developer of the single-player game. 2) Speaking of STO though and going the other way, I wish other MMOs allowed that depth of single-player experience by allowing you to form parties from NPCs. The SSI Gold Box MMO, eh? Or imagine WoW if you could put together your own party of five ala STO...but uh, not WoW - better. :) Touching upon the first - it's a tough one, since this is a MMO site - but yeah, definitely. I want that single-player game that offers months and months of non-linear play...years of play. I want to explore, I want to revisit worlds to see what has happened since I was there, etc, etc, etc - I want that space based virtual universe simulator... where it's not about doing X, Y, or Z - but it's about doing whatever I want. Of course, that could also mean that it's short lived...heh, I fought the law, but the law won and all that... Touching upon the second again - yeah, I don't like people but I like MMOs. :) I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
|
|
9/08/12 11:11:05 PM#13
Honestly, I'd be happy with another STV: Elite Force game. That was one of the best FPS games I've ever played. It managed to stay mostly true to the series, while delivering a lot of great action.
|
|
|
9/09/12 12:10:18 AM#14
Originally posted by Gorwe What do you expect from Sci-Fi Exploration? Scaled Real Time Travel (SRTT) or instantaneous point to point travel a la Kotor? In SRTT it could take 3 days or real world time to travel from one world to another. Or it could take 3 months, or 3 years. In a year of typical game play you can discover 2 uninhabitable worlds. Or it could be 1 Mars (desert) type planet a day for 10 years. No magnetosphere, no atmosphere, no life just a dead dry rock in space. Pardon any spelling errors |
|
|
9/09/12 7:03:45 AM#15
SRTT would be fine. It would convey the Spirit of ST just fine. But do not do 1 real day=1 day in game(that'd be mistake imo). That's why TES style of travel would be fine(tis SRTT if you ask me...).
Concerning quests-there should be overarching storyline that is MASSIVE and has 2-4 endings. There ought to be chained events a la GW 2 DEs that don't matter too much(escort duties anyone;)). Those should be random. It also should make you start from ensign and you make your way up to whatever you like(not everyone wants to be a capn). I'd be ok with that... |
|
|
9/09/12 7:12:06 AM#16
Originally posted by Jakdstripper
TBH it's probably easier to make a Star Wars or Star Trek game similar to Skyrim (with the space components). If you start to make an MMO you'll end up making way too many compromises (e.g. PvP, PvE, etc.). With a solo or at least small scale coop game (like NWN) you don't have to take that much care of player actions which will kill other player's enjoyment of the game. |
|
|
9/09/12 7:14:37 AM#17
Originally posted by Jakdstripper
For a single player game they added way too many restrictions to the game. |
|
|
9/09/12 7:19:31 AM#18
http://www.lucasarts.com/games/1313/ Going to finally be a Star Wars game worthy of playing. |
|
|
9/09/12 12:47:57 PM#19
1313=Jedis+Crusaders
Thanks, but no thanks! |
|
|
9/09/12 4:50:53 PM#20
Originally posted by Gorwe The nearest galaxy is 2.5 MILLION light years. I am not saying that the scale would be 1 day = 1 day, but more like 1 day = 1 million light years of travel. Until a high speed travel network can be crafted (1 month of crafting) at the newly discovered location. FYI, if an exit is not defended and lost, it must be required to travel there again. Pardon any spelling errors |
|