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9/08/12 12:43:24 PM#81
Originally posted by Larsa Different strokes for different folks. Which is fine. Would be a pretty fucking boring world if we all liked the same things. I'm not real sure why this is such a problem for some to accept. Hell, there are times those that enjoy something different end up turning me on to something I would otherwise never consider. Plus, I find it interesting to hear different perspectives and experiences with things. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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9/08/12 12:43:41 PM#82
Originally posted by Nikkita
This is so true. The Game is fine. The freakish fanbois are not however. They are actually hurting their beloved game rather than promoting it. |
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9/08/12 1:01:29 PM#83
Originally posted by Axxar I think that gets to the heart of it. In fact I'd argue that character progression defines an RPG, whereas games like MW3 are more about player progression (skill-wise). I think that WoW's detractors dislike WoW's implementation of character progression - and I agree to some extent. In WoW, 100% of your power increase comes from gear (after level cap), which is (in my opinion) not very true to it's RPG roots. In an ideal MMORPG you'd always be looking forward to new powers and abilities, not just 5 more points of agility from your gloves. EQ1 (Alternate Advancement), Rift (Planar Attunement) and GW1 did a pretty good job of character advancement after the cap. |
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9/08/12 1:02:47 PM#84
Ok so I know this got moved out of the GW2 forums and into the pub so ill try to stay as general with my response as possible. Fun is exactly why I play MMORPG's and exactly why I won't play one if I'm not having fun. I played WoW for so long but like a lot of other people it stopped being fun and so I stopped. I knew litterally everything about WoW. I had raided the 40 man Naxx content, I did battle with all the bosses in the BC expansion, I was a gladiator on my rogue but partway through the WOTLK era it really stopped being fun so I stopped. So with regards to the current generation of games: GW2 is pretty much the same. I never hard any preconcieved notions about it, I was actually excited to play it so I bought it and tried the BWE's and very early into the release. I never had a shred of fun playing it. To me the quests were so boring the pvp again boring. I do like having something to work towards and progress my character its true, but it was the CONTENT that ArenaNet created that wasn't fun for me. Moving around as a Zerg group for DE's also made me so confused as to why people enjoyed this type of play. So I stopped playing it and sold my account. Honestly do I believe its worth the 60 bucks you pay for it. Yes probably, it gives a lot of bang for the buck. BUT I am not struggling with money and im not a kid. I have absolutely no problem paying for a sub if its a fun game to me. TSW was honestly very fun for me. The combat itself is actually pretty shallow, but its back to the old school MMO's a thinking mans MMO in my opinion. Most of the battle is won before stepping foot into the fight. Your build has to be emaculate and make use of synergies but the active part of the combat is very shallow. Its the quests and raiding/dungeons that are so fun to me in this game. I have never played a game that did questing so well that I wanted to keep leveling. The dungeon and raid encounters I knew would be excellent from having played AoC and I wasnt dissapointed. SWTOR was honestly a game I wasn't excited to play at first because it was being touted as WoW in space. But to be honest I have had a lot of fun with the game. It felt refreshingly similar to the things I liked in WoW but had enough variety to keep me playing. The PvP had some unique quirks and I enjoy how the "Force Skills" and "Tech Skills" added their own layer of strategy to PvP. So yea it really is all about fun for me. Spiritsever - AR/Ele - The Secret World Ashmaker - Ranger < Prophets > - Age of Conan - #1 in Kills Sweety - Sorceress < Infinite Darkeness > - SWTOR - 2.6K PvP Rating ??? - Pilot - ??? - EVE Symir - Swordmaster - Warhammer - RR100 Dreadnaught - Rogue - Rift |
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9/08/12 1:13:35 PM#85
Originally posted by MikeJezZ
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9/08/12 1:20:52 PM#86
I played beta for a long time and then played a couple chars to 80 (retail.) I think I'm finished now. GW2 was fun but I see no staying power in the game. I haven't un installed it but I'm going back to LoL.
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9/08/12 4:46:22 PM#87
Originally posted by Aerowyn Lol, this is typical read nothing but you want to hear fanbois. Disect what I said and it will make sense. And no GW2 doesn t have more progression then PS2, not even close. All on character definition, it s laugable between the 2. |
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9/08/12 4:48:39 PM#88
Originally posted by The_Korrigan Interesting I played both those games and can t agree at all. |
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9/08/12 6:25:23 PM#89
From your posts here you're one of those people that played that gear carrot game for many years. Obviously you found it "fun". Did you enjoy your feeling of superiority? Now you find another game "fun" and mock people that play the game you played yourself for many years. Bad style. That said, looks like quite a large number of GW2 fans are former WoW fans, now bashing the game that they played for many years. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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9/08/12 8:17:19 PM#90
Originally posted by Darkmoth Progression, yes. But must it always be so strictly and perpetually vertical? Even classic D&D flattened out by the stage one would call "endgame." |
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9/08/12 8:43:09 PM#91
Originally posted by KaosProphet No, they don't always have to be strictly vertical. I think GW1 is a good example of a successful game that transitioned from vertical to horizontal-ish at "endgame". Almost all modern shooters incorporate some sort of rpg-ish elements. Variety is good, and I support a range of games that do progression differently. My real beef isn't with horizontal progression, though. It's with the idea that people who like vertical character progression have been "brainwashed by WoW" or something. Vertical progression predates WoW (and EQ) by a fair stretch, as anyone who played older games would know. Here's a blurb about progression from Ultima I: "Hit points are the most important aspect of advancement. They can be gained by giving tribute to any king. The higher the tribute, the bigger the gain. Alternatively, killing monsters in dungeons and then exiting gives hit points as well. Character levels exist (each 1,000 xp = +1 level), mostly as an indicator of how far the character is progressing, but they also may determine:
Stats can be raised by finding the various signposts after getting the quest by the king" |
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9/08/12 10:00:10 PM#92
Originally posted by Darkmoth
Sure, it's always been there. But when did it shift from being 'part of the game' to being (more or less) the reason for doing anything in the game? Ultima 1 had vertical progression, but it also had a point beyond just that. A story, with a beginning and an ending. P&P had - depending on GM - either freedom, or a campaign with a beginning and an ending. But for either variety, vertical progression was more a means to an end than an end in itself. Sure it had elements of being both, but it skewed more heavily (at least IME) towards the former than the latter. Somewhere in the porting to the MMORPG concept, though, it changed. Now people are doing content for the gear, which allows them to do tougher content for better gear ad nauseum. And it's that idea for which I blame EQ, WOW and everything that followed in the footsteps of either. |
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9/08/12 11:39:59 PM#93
Originally posted by KaosProphet Totally agree with you here. And you know when it shifted - when the Verant guys realized that the longer we played, the longer we'd pay a sub. These games became carefully-disgused Skinner boxes. EQ was by far the worst offender with the 72-hour camps for an item that dropped %0.01 of the time. WoW followed up with the gear grinds you mentioned. I don't want us to throw out the baby with the bathwater though. Progression shouldn't be the only reason to play, but at least for me, progression should always be a central element. |
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9/09/12 2:31:02 AM#94
Originally posted by Stx11 I can understand completely his frustration. As a gaming vet who happens to enjoy WoW still as her primary game, people come to the forums and bash WoW as much as they can along with the players. So many forum posters belittle WoW players at every opportunity they get to prove whatever lame point they have, lame because it is a low tactic of arguments/debates to insult and discredit the opposing side as a means to render one's opinion more valid. I have not yet played GW2, but have lurked here and I do see what you are talking about. All I can say is, don't stoop to the level of the haters that annoy you so much because you join them if you do. Playing MUDs and MMOs since 1994. |
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9/09/12 3:24:09 AM#95
So is it true that it does not matter what gear you have to face the next boss, the dificulty will remain the same? Thats the one thing the OP was going on about that foxed me.
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9/09/12 3:55:45 AM#96
Originally posted by MikeJezZ And? I'm old enough for you to have grandkids... I own a pocket calculator that's a lot older than you. :D I'm not getting at you here, but why open a post with your age? Is it relevant? Is it even meaningful? At my age I can tell you this - age is not a virtue. :) GW2 is fun, I agree (I'm an altoholic like you) but fun is where you find it. Anything can be fun. There are people who spend a lot of money and time collecting used postage stamps and it's fun for them. I don't knock them because it isn't fun for me though. |
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9/09/12 5:23:06 AM#97
Originally posted by Dibdabs
Age is relevant in the sense that by the time someone is 26 years old, he has an education, his own appartment, he is past the pubescent phase of finding an identity, he is responsible for himself and his actions, etc. Only large pieces missing are: career, perhaps not dealing with the death of his parents or other close "older" persons, dealing with his own mortality, creating a family of his own, etc. |
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9/09/12 5:46:38 AM#98
GW2 bores me because it's like every other MMO I've played since WoW, where it's the same thing, packaged differently and it's still not as good. Sadly I got bored of WoW in 2005 and have been looking for something ever since that and when SOE fucked up SWG with the CU and NGE.
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9/09/12 6:27:43 AM#99
Originally posted by Dibdabs
Its a strange phenomena that players of certain games cannot understand that their having fun is not universal and if you actually articulate why you find a certain game not fun, ie in GW2 case the lack of meaningful progression for them and I must put emphasis on the FOR THEM they are brushed away as "not getting it" or just plain haterz.. I personally have a liking for Asian grinders like Sword2, Jade Dynasty and Atalntica among other games I'm thoroughly aware that many find these games the worse type of MMO imaginable but I don't feel the need to try to convince them otherwise because I don't give a shit what others think about my gaming choices. This is what annoys me about ceratin fans of games and I usually post my dislike of certain attitudes, this thread being a great example of that attitude, and I've been labelled a hater because of this.
On the whole players play the games they enjoy whether its raid progression in WoW and EQ2, Horizontal progression and open world PvP EvE and UO, vertical progression in many grinders, because of many factors that cannot be boiled down to being brainwashed by x company as some would love to believe, they do because it fun TO THEM. I can only put it down to being a massive insecurity on the part of the poster that they cannot take critique or just plain dislike of their choice of game ie a brand that makes them feel good about themselves and when you sound them out about being intolerant of others and the gaming styles they like but I do see the irony of me sounding out these people.
And OP I'm old enough to be your dad and have played games longer than you've been alive I suggest to you a phrase that is over 3000 years old and is still pertinent today.
This man, on one hand, believes that he knows something, while not knowing [anything]. On the other hand, I – equally ignorant – do not believe [that I know anything].
This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/09/12 7:32:52 AM#100
Originally posted by TwoThreeFour Actually, as I'm coming to learn, age has quite a bit to do with how we respond to certain types of marketing, and our buying habits in general. Turns out our behavior and responses can be radically different depending which generation we're from (Boomers, Gen X, Y etc) as a group and the same is probably true when it comes to what MMO's we cut our teeth on as well. Might even be why there's a marked difference in how each of us defines something as "fun", while there are of course some commonalities, wouldnt surprise me if my gaming preferences were shared more with people of my own age rather than someone from a later generation.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |