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Guild Wars 2

Guild Wars 2 

General Discussion  » Can't even get past level 9....

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185 posts found
  pauly6478

Novice Member

Joined: 8/18/05
Posts: 301

9/08/12 2:41:29 AM#161
The moment we praise games like GW2 and hype them up is the moment when more clones keep coming out and game developers never think outside the box on the next type of MMO.
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6111

9/08/12 2:50:15 AM#162
I guess more people are just burnt out now.

  loulaki

Apprentice Member

Joined: 12/20/11
Posts: 810

9/08/12 3:16:56 AM#163
Originally posted by dreamer05

I really really wanted to love this game.  I just can't get into it. 

The pvp battlegrounds can be pretty fun but with no real reward I don't see any motivation to keep going and going.   I am not a big quester, and while I enjoy the classes and the world is beautiful I just hate the way they did the weapon skills.  After your weapon skills are complete, what other reason is there to level?  Yea I get the support and healing skills but none of them ever really seem worth grinding up and still using the same weapon skills you've always used throughout the whole game.  I feel that the WvWvW was very fun at first and probably could be still but because of the reason I just mentioned for finding the classes boring I can't get into it that often either. 

So here I sit with two level 9 characters and no real drive to log back in.  Even my good friend who plays with me and loves to quest isn't very motivated to log in.  Maybe I'm missing something here but I feel there is such a lack of reward versus how much grind they put into this one isn't equalling out.  The way they did class skills is extremely boring to me and I don't see any reason whatsoever to level to 80.  I don't hate the game or think that it's terrible (aside from a few features that should be expected in a AAA mmo), I'm just extremely bored by it and dissapointed because I was hoping it would keep me entertained for a few months at least.

hey dreamer, the reasson to get 80lvl is to be able to get to new content

the weapon skills remain the same that means you have to improve your player skill, but before that there are also utility skills to gain ...

even my neab to games girlfriend is playing and enjoying that game, she tried also Rift and saw WoW & SWtoR & TSW and found them boring and dull ... in GW2 sshe become addicted ... i dont get you, are you trying to add some drama ?

  fadis

Novice Member

Joined: 12/16/09
Posts: 473

9/08/12 3:26:47 AM#164

It's OK.  A bit of an upgrade over the usual stuff... but also, too much OF THE USUAL STUFF.

 

Nice that it's 'free' and somehow that makes me feel less guilty about putting it aside already.  I do chuckle at all the 'locked chests' in my bank... and the Arenanet notion that I'm actually going to pay them $$$ to open them.

 

I thought I'd enjoy the WvWvW... but I'm also playing the Planetside 2 beta... and swapping from that to GW2 is like stepping back in time 10 years.   

  sbrite10

Novice Member

Joined: 4/08/12
Posts: 73

9/08/12 6:22:34 PM#165
Originally posted by wireyankee
Honest review, and I tend to agree with much of what you said. I still think it's a good game, I'm just not wowed by it at all. The fact that it's "FREE" creates a lot of favorable reviews. If GW@ was subscription based I don't think it would be receiving the praise it does currently.

I dont really get all the comparisons to sub based games.The Guild Wars franchise was never about subs it was about the experience and its always been a solid experience.Everyone seems to think theres some magical WOW killer coming.Its not going to happen.WOW hit at a critical moment in the MMO space and did a ton of things right.As far as WOW is concerned now its been so dummed doiwn it might as weell be FTP.Actually it probably should be.Guild Wars 2 is getting great reviews because its a great game not because its FTP.The game has so much content to offer its almost absurd.As far as the skills go at lvl 9 you havent scratched the surface.You still have to get all your Traits and Skill Challenge points so you can add all your utilities.Its not all about the Weapon skills.Sorry you dont have enough patience to really enjoy what ANET has given you.Your loss I guess.

 

 

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2506

9/08/12 8:09:06 PM#166

I'm having one of those days.

Log in.  Play a bit.  Log off because the Hearts and Events are feeling a bit too repetitive. 

Log back in.  Do some harvesting.  Bored. Log off.

Log back in.  Do a little personal story quests.  Wow, these cutscenes are dull (seem to be clicking "Next" more and more)...

I dunno, maybe it's just today but I can't seem to get into this game right now (level 24 but I have a few alts).

 

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2506

9/08/12 8:10:47 PM#167
Originally posted by sbrite10

I dont really get all the comparisons to sub based games.

Umm, you don't?  Tons of threads comparing GW2 to every other MMO out there.  Maybe you've had your head in the sand too long.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  sbrite10

Novice Member

Joined: 4/08/12
Posts: 73

9/08/12 8:39:09 PM#168
Originally posted by grimal
Originally posted by sbrite10

I dont really get all the comparisons to sub based games.

Umm, you don't?  Tons of threads comparing GW2 to every other MMO out there.  Maybe you've had your head in the sand too long.

Really you didnt get the point then did you.Just because there are threads doesnt mean its a valid comparison.My head isnt in the sand.So no I dont get it and think its a ignorant comparison as is your reply to only one line in my post.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4880

9/08/12 9:01:38 PM#169
Originally posted by Rokurgepta
Originally posted by Emerwyn
Originally posted by Eir_S
Originally posted by dreamer05

I don't hate the game or think that it's terrible (aside from a few features that should be expected in a AAA mmo)

This is the part that always interests me.  I'd love to hear more.

 How about...

 

1. Player to player direct barter/trade system - no comment, it's just unbelievable that GW2 doesn't have this basic feature.

2. Open world PvP - despite the "dynamic" events the world feels so "safe" and predictable that much of the excitement of adventuring is just gone and dead. ("dynamic" = grindy repetitive public quests that you learn to time and grind after 20 minutes in an area.)

3. Duels - see point 1. Just unbelievable.

 

Those just popped in my head in a frame of a second, and are just so basic and fundamental that makes the game feel unfinished, or kind of Beta. Could think a dozen more missing geatures if I was bored enough.

 2 and 3 are not basic or fundamental. Open world PvP tends to suck. GW2 was not built to be that way so expecting it means you are clueless or just trolling. Then again i read some of your posts on gw2 and trolling is what you are doing.

 

Yes number 1 would be a good idea and not having it does seem weird. But your nunber 2 and 3 are personel wants for you and not something every Mmo has to have. I want to see your dozen more list. Should be fun.

This is exactly why people want to make a general point without listing specifics.

They have learned that if they say..."The game is pretty good, but I do have a few issues....."

Someone else comes along and says "Oh...What are they?"

But they have no intention of hearing the OP out. No, they want to hear them so they can nitpick the points the OP would try to make so they can invalidate the OP's opinion in an attempt to derail the thread and discredit the OP....For having a different opinion.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Misaris

Novice Member

Joined: 6/28/12
Posts: 147

9/09/12 7:07:33 PM#170
Originally posted by dreamer05
Originally posted by Aori

Meh lets face it, if it was a P2P game it would sink as fast if not faster than SWTOR.

As for the people saying the P2P model is outdated, it is because no one can provide the service and quality that that goes with it.

Amen, on all acounts.  I like this game so far but it doesn't stand up to others or my standards for such a long developed MMO that would be P2P.  I would never mind paying $15 a month but the quality has to match up.

so much truth

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2506

9/09/12 8:03:54 PM#171
Originally posted by GeezerGamer

This is exactly why people want to make a general point without listing specifics.

They have learned that if they say..."The game is pretty good, but I do have a few issues....."

Someone else comes along and says "Oh...What are they?"

But they have no intention of hearing the OP out. No, they want to hear them so they can nitpick the points the OP would try to make so they can invalidate the OP's opinion in an attempt to derail the thread and discredit the OP....For having a different opinion.

Yes.  That seems to happen a lot around here.  That is until the mast majority has moved onto another game.  At that point, you're free to say anything bad about (lies or not) and it will go unchallenged and as a gospel truth.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  User Deleted
9/09/12 9:50:46 PM#172

You know it really seems its the goal of a lot of posters here to get threads that are not overly postive locked.  Thats really the only way i could see how people would attack a resonable OP as seen here on this thread.  Not everyone mind you is like this. Just a lot of the posters that seem to attack anyone who doesnt speak posivitvly, and bait the OP into an argument.  The same people who were trashing other games and being overly negative prior to the launch.

 

Your going to see more threads like the OP.  As the honeymoon phase wears off and you see the game for what it really is.

*again not a bad game but certainly not a revolutionary/groundbreaking/innovative or whatever buzzword is applied to it type of game.  Its just another new game.

 

Im not sure if its the lack of a sub on this one, but people are comming back who left from GW2 faster than they returned from SWTOR...just isnt the game they thought it was going to be.  I would easily point the finger at all the overhype created by a lot of the same posters who are attacking people who are no longer praising the game.

 

But yeah, only reason i can see these people for attacking someone reasonable like this is simply to get a negative thread locked so it can be flooded off the front page.

  Kuro1n

Advanced Member

Joined: 1/03/07
Posts: 776

9/09/12 10:02:41 PM#173
Originally posted by Eir_S
Originally posted by Emerwyn
Originally posted by Eir_S
Originally posted by dreamer05

I don't hate the game or think that it's terrible (aside from a few features that should be expected in a AAA mmo)

This is the part that always interests me.  I'd love to hear more.

 How about...

 

1. Player to player direct barter/trade system - no comment, it's just unbelievable that GW2 doesn't have this basic feature.

2. Open world PvP - despite the "dynamic" events the world feels so "safe" and predictable that much of the excitement of adventuring is just gone and dead. ("dynamic" = grindy repetitive public quests that you learn to time and grind after 20 minutes in an area.)

3. Duels - see point 1. Just unbelievable.

 

Those just popped in my head in a frame of a second, and are just so basic and fundamental that makes the game feel unfinished, or kind of Beta. Could think a dozen more missing geatures if I was bored enough.

I didn't ask you, but ok.. I can see how some people would miss those features.  I just want to reiterate a point I've tried making here several times - ie: why, if an MMO does not have these "standard" features, is it less complete?  Are you really saying every game should have every feature that you feel is standard?  I think that would get boring.  Oh wait, it did, and it even has a name.  It's called 2006-2012.

Also, I doubt you could name a dozen more features the game is missing.

As for the rest of you, be nice to the OP.  I had to get to level 15 with my warrior before I really felt like it fit, and frankly the starter zones are waaaay more boring than the second and third leveling areas.

Not to be rude but that feels very passive agressive. :s

Anyway I agree with the post, duels aren't that important to me but open world pvp on a few servers would be very nice for those of us that really like this feature, I tried proposing this on so many forums and every time people starts flaming me because I should go back to wow or something (which I never played or liked even).

Also just as you say here the game becomes a bit more fun 15-20 I gotta agree, yet at level ~40 I'm stuck without motivation again. Only reason for PVE for me is in order to PVP and going WVW on my server is harsh as it's currently very imbalanced. :(

 

Guess I just gotta grind it out (?) x__x

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

9/09/12 10:13:47 PM#174
Originally posted by bunnyhopper
Originally posted by dreamer05

<

The pvp battlegrounds can be pretty fun but with no real reward I don't see any motivation to keep going and going. >   SNIP

I have never, ever understood this viewpoint.

 

The motivation and reason to keep going when involved in pure instanced/battleground pvp is surely just because the actual pvp is fun. Besides isn't working as part of a team and winning the match the "reward"?

Some would even go as far as saying that "winning" is not even as important as improving your gameplay. 

  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

9/09/12 10:15:50 PM#175
Originally posted by Kuro1n
Originally posted by Eir_S
Originally posted by Emerwyn
Originally posted by Eir_S
Originally posted by dreamer05

I don't hate the game or think that it's terrible (aside from a few features that should be expected in a AAA mmo)

This is the part that always interests me.  I'd love to hear more.

 How about...

 

1. Player to player direct barter/trade system - no comment, it's just unbelievable that GW2 doesn't have this basic feature.

2. Open world PvP - despite the "dynamic" events the world feels so "safe" and predictable that much of the excitement of adventuring is just gone and dead. ("dynamic" = grindy repetitive public quests that you learn to time and grind after 20 minutes in an area.)

3. Duels - see point 1. Just unbelievable.

 

Those just popped in my head in a frame of a second, and are just so basic and fundamental that makes the game feel unfinished, or kind of Beta. Could think a dozen more missing geatures if I was bored enough.

I didn't ask you, but ok.. I can see how some people would miss those features.  I just want to reiterate a point I've tried making here several times - ie: why, if an MMO does not have these "standard" features, is it less complete?  Are you really saying every game should have every feature that you feel is standard?  I think that would get boring.  Oh wait, it did, and it even has a name.  It's called 2006-2012.

Also, I doubt you could name a dozen more features the game is missing.

As for the rest of you, be nice to the OP.  I had to get to level 15 with my warrior before I really felt like it fit, and frankly the starter zones are waaaay more boring than the second and third leveling areas.

Not to be rude but that feels very passive agressive. :s

Anyway I agree with the post, duels aren't that important to me but open world pvp on a few servers would be very nice for those of us that really like this feature, I tried proposing this on so many forums and every time people starts flaming me because I should go back to wow or something (which I never played or liked even).

Also just as you say here the game becomes a bit more fun 15-20 I gotta agree, yet at level ~40 I'm stuck without motivation again. Only reason for PVE for me is in order to PVP and going WVW on my server is harsh as it's currently very imbalanced. :(

 

Guess I just gotta grind it out (?) x__x

Maybe you can try to see the dragons as motivators. The shatterer is at 50, the sunless is at 65 and jormag is at 80.

That should help.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/09/12 10:16:17 PM#176
Originally posted by TwoThreeFour
Originally posted by bunnyhopper
Originally posted by dreamer05

<

The pvp battlegrounds can be pretty fun but with no real reward I don't see any motivation to keep going and going. >   SNIP

I have never, ever understood this viewpoint.

 

The motivation and reason to keep going when involved in pure instanced/battleground pvp is surely just because the actual pvp is fun. Besides isn't working as part of a team and winning the match the "reward"?

Some would even go as far as saying that "winning" is not even as important as improving your gameplay. 

http://www.youtube.com/watch?v=eipmtgcGILE&feature=g-user-u

looking badass to me is certainly something to strive for... offers motivation and reward

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

9/09/12 10:17:31 PM#177
Originally posted by Nikkita
Originally posted by bunnyhopper
Originally posted by Nikkita
Originally posted by bunnyhopper
Originally posted by dreamer05
 

I have never, ever understood this viewpoint.

 

The motivation and reason to keep going when involved in pure instanced/battleground pvp is surely just because the actual pvp is fun. Besides isn't working as part of a team and winning the match the "reward"?

Shouldn't this logic be used everywhere then? why reward for DE's? heart events? killing mobs? exploring the entire map? daily, monthly or other achievements?  

Should all elements of gameplay be primarily about gameplay fun as opposed to a shiny grab? Er yes quite frankly.

 

There is also a major difference between instanced/e-sport/battleground pvp which is highly specific "end game"/stand alone content and hearts which are part of a specific progression path metric. You go into the world in an RPG game with the understanding that you are going to advance your character stats. You go into a pvp zone where it automatically bumps you to max level in order to have fun/compete in an e-sport like game.

 

You will also note that there are rewards for pvp, namely winning matches and winning tournaments. You didn't take part in UT matches in order to unlock a set of go faster super pants +4 for winning a match. You played it because it was fun fragging the crap out of the other players.

 

I don't care about UT. I am discussing MMOS  and i will only talk in terms of how rewards work in MMO genre.

You can not just cherry pick one feature like PVP out of all other activities and say 'working as a team and winning is your reward'.

It holds true for other activities too like DE for example. And since everything in GW2 is team orientied shouldn't winning the encounter be reward enough? if yes don't single out PVP alone . By the way stats also matter in PVP, even though you are bumped to lvl 80, the stats of lvl 80 does make it easier for him say compared to level 30..yes not to the extent of other gear based MMOs but i wouldn't completely count it out of the PVP.

I am sure Anet is going to add rewards for PVP at some time however i completely disagree with the excuses to explain lack of rewards on release.

 

Actually, yes, I would like to see a such game. Where the is no artificial reward. However, to promote longevity in PvE, some challanges needs to be insanely hard but doable, otherwise people get bored very easily.

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

9/09/12 10:21:15 PM#178
Originally posted by dzoni87

Whats with all these people leveling to like... level 9 and judging an MMORPG according to it?

Did MMORPGers changed this much?

Where have you been? That's more or less what professional MMORPG reviews do most of the time, unfortunely.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/09/12 10:23:15 PM#179
Originally posted by TwoThreeFour
Originally posted by dzoni87

Whats with all these people leveling to like... level 9 and judging an MMORPG according to it?

Did MMORPGers changed this much?

Where have you been? That's more or less what professional MMORPG reviews do most of the time, unfortunely.

seems like they are moving away from that on many sites though as many are now doing the multi part over the course of weeks reviews as I feel MMOs should be done... although still many do the basic play the game for a day and review it...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

9/09/12 10:26:39 PM#180
Originally posted by Aerowyn
Originally posted by TwoThreeFour
Originally posted by bunnyhopper
Originally posted by dreamer05

<

The pvp battlegrounds can be pretty fun but with no real reward I don't see any motivation to keep going and going. >   SNIP

I have never, ever understood this viewpoint.

 

The motivation and reason to keep going when involved in pure instanced/battleground pvp is surely just because the actual pvp is fun. Besides isn't working as part of a team and winning the match the "reward"?

Some would even go as far as saying that "winning" is not even as important as improving your gameplay. 

http://www.youtube.com/watch?v=eipmtgcGILE&feature=g-user-u

looking badass to me is certainly something to strive for... offers motivation and reward

Which reminds me that I seriously don't care whatsoever about the looks of what I wear in a MMORPG, which is ironic because I an extremely vain in real life when it comes to clothes. 

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