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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
Originally posted by Kuppa I don't want to be unpolite, but... what you say just makes no sense to me. Tanking, Healing, DMG and Mezzing were and are THE basic functions of MMORPG combat, in virtually every MMO out there. They are like the chemical elements: the most basic functions of combat which you can not break down otherwise. So why break these functions up and distribute them half assed instead of bundling them and this make them more efficient? I just don't get it AT ALL why breaking up the Trinity into jack of all trade functions = watering them down is a progress in any way?! I just don't see that as progress or improvement. I don't understand how anyone can see that as better, save in the relief to be free of responsibility. "Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
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9/07/12 10:10:19 AM#42
Originally posted by Elikal Let me ask you this, is the trinity system perfect? let me answer that for you as well, no! It poses problems in both pve and pvp. GW2 did not change it to "jack of all trades" there are still roles, like I already mentioned, they are not the same and everyclass can fulfill them(but not all at one time). Its ok if you don't like how the roles play out in GW2, but I can't understand how you can't understand why some folks are sick and tired of the trinity. |
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9/07/12 10:10:34 AM#43
you have to think of every class as a hybrid with a unique flavour. take healing for example. no 1 class can straight up heal, but every class can self heal and quite a few can do small group heals. in order to keep everyone alive the healing resposibility doesn't just fall onto the 1 or 2 designated healers, but on everyone. everyone has to make sure they take the least ammount of damage by dodging. everyone has to make sure they dont die by disingaging if they get too low, and those clasess that do have small group healing have to make sure they rotate those heals between them since a lot of heals dont stack. all the while trying to put out as much dps as they can.
a single great healer can no longer save a whole group. the whole group has to share all the roles (cc/healing/dpsin/tanking) and do it at the correct time as not to waste other's cooldowns. you besically take turns being the cc, or the healer, or the tank, or the dps.
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
Originally posted by Jakdstripper The problem is, when everyone can heal and tank and dmg somewhat, it demands WAY more alterness for exact timing and reaction. And how many average MMO gamers are capable or willing to be so focussed? Not many, I would say. In reality, 90% of all member of a random GW2 zerg just dish out dmg. Sometimes here and there one Ele swaps to Water built. The demand to exactly cooperate IMO becomes so much more demanding and complicated, that it outweights any gain in flexibility with the high demand to alertness, reaction and adaption. I just don't believe I could walk better just because I had six legs instead of merely two. Sometimes having more options is not better, because you are slowed down actually because you have to chose more often. "Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
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9/07/12 10:31:02 AM#45
Originally posted by Elikal The trinity is gone (at least in this instance) and you need to be told exactly what to do and when to do it.
If you were a convict one would say you were completely institutionalized. Its sad really. |
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9/07/12 10:32:13 AM#46
Originally posted by Elikal yes, it requires everyone to know very well all classes, so that for example as a guardian, when you see a ranger put down his well of healing, or a elementalist use his rain of healing, you dont waste your healing ability but instead (if necessary) you use your damage shield ability, or a cc ability. it actually requires more team awareness and coordination since swapping roles has to be timed correctly so that the group doesn't end up with everyone's heals on cooldown, or everyone's cc on cooldown, etc. in large WvW zerg fests this will be almost impossible but in small, 8vs8 arenas this will actually compliment team work a lot more then single effort, as the team that works the best together wins. no one class can do much by theselves, unlike WoW where a good healer, dps, tank can pretty much carry the team. with hybrids coordination is actually key, since by themselves hybrids are usually weaker. |
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9/07/12 10:40:04 AM#47
IMO the healer's the only thing missing as far as the trinity goes lol. You've got guardians and warrs that charge in and take aggro anyways. The way I found people filling the healer roll was by combining their own heals with others. Last night I did sorrow's embrace where people in my party combined heals and we were good. Example, as a ranger I used healing spring and our ele used some water aoe heal in the same spot that provided some solid regen to the group using that and their own heals we were good. Granted the few times we charged in like idiots we all died but that happens with a trinity as well u.u On a side not though, I felt like the person who designed twilight arbor needs a smack on the head. The AoE degen in that dungeon is stupid. At one point I felt like there was no way in hell it would be doable without a dedicated healer. We finished it eventually...2 hours later... but still. There's somethings that need severe balance in the dungeons. I understand the dodging and red circles. I really do. They're meant to keep you awake and give a sense of actually doing something other than pushing numbers 1 through 8. But tell me how I'm supposed to dodge red circles coming from 50 billion million different sources spread all across the ground...? |
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9/07/12 10:48:47 AM#48
Originally posted by Elikal Bad players are bad, what's new there? Some people just stand in the middle of lava fonts or other MASSIVE red damage circles and just take the damage like complete and utter lemons and then cry out "REZ PLOX".
In fairness, even with rotations it is easy to access the ability you need to quickly react to the situation even though you are devoting your attention to what is going on around you and what other people are dropping.
As an Ele primarily specced as a Dagger/Dagger damage build I switch to Staff/combos when running DE's/WvWvW and always CC/Heal drop combos and switch elements. If the group are getting hammered to low health and someone drops a healing field, I'll drop arcane wave and improve it etc etc. Having the extra options and flexibility allows me to tailor to the groups needs/individual situation. Personally my interest in the game stems from improving my ability and working on different set ups, combos, rotations and how they interplay with differing group dynamics (within a pvp context primarily).
If some people are not capable or not willing to use what is there and instead just spam a couple of attacks within the middle of a zerg, well more power to them if they are having fun doing that. But then they shouldn't be surprised when they die alot if they are running higher end content or PvP. |
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stayontarget
Guide
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
9/07/12 10:56:06 AM#49
Originally posted by grapevine But everyone in the GW2 forums is saying that spec'ing in anything other than DPS is a waste of time because you are gemping your character? Sounds to me like the game is flawed by its design. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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9/07/12 11:35:48 AM#50
Originally posted by stayontarget There are other specs. I use a defensive(tank) Ele build which is especially usefull in pvp. |
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9/07/12 11:40:38 AM#51
Originally posted by jmcdermottuk. It also presupposes the complete idiocy of any enemy you face. Let's face it, if you were a troll/gnoll/kobold/bandit and some guy kept healing this big guy with the shield in front of you, who would you kill first? The situation you describe is as old as WoW arena (older still) and you won't simply kill the healer even then. If the tank can't hold you with taunts (they do actually have a literal meaning and purpose) if you're a dumb PVE mob, he'll cripple, daze, root, stun or otherwise hold you in a position where you have to mainly deal with him, not his healer.
Your astounding misinterpretation of that dynamic is fascinating. You only need to look at the history of warfare, and not even in great detail, to grasp these concepts. |
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9/07/12 11:45:32 AM#52
If one dungeon is not fun, try another before giving up on the game or it's dungeons. GW2 has totally inconsistent game design. Some zones/areas/encounters/dungeons are the best PvE you can find (in terms of fun), others are full of horrible game design and basically a lemmingzergfest. I am sure it will even out over time, they probably just had to rush quite a few things for release.
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
Originally posted by Gaendric The dungeons are the really only actual wall I bumped into. Ok, that and jumping. I really wish they'd make a casual friendly mode of dungeons. "Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
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9/07/12 11:49:16 AM#54
I'll help you Elikal, the roles in GW2's sPvP are as follows: Direct Damage - self-explanatory Condition Damage - self-explanatory "Raid boss" - the one who can hold a capture point against 2 or even 3 targets long enough (15-30 seconds) that allies can come to assist. (Currently Guardian is a strong one) Support - assists team fights.
You can also divide builds according to how they do in groups or solo; thus, you have group characters who can help and rely on each other, and solo characters with high survivability that can perform tasks such as ninja-ing a capture point or enemy lord, operating the trebuchet, destroying enemy trebuchet etc. As always however, nothing is rarely so simple, but this should give you a good start. Give 'em hell. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
9/07/12 11:53:18 AM#55
Originally posted by Elikal
It's because most cannot seperate the notion of a trinity and that of specific class reliance. They think trinity automatically means waiting 4 hours for a cleric. In an ideal world, my ideal world anyhow, trinity stays and reliance on specific classes goes. |
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9/07/12 11:53:42 AM#56
Originally posted by Elikal I really enjoy the fact that I can actually die in a dungeon. I haven't played a challenging game since the early days of GW1. I quite like the difficulty. Just let us enjoy them as long as we can. They'll probably tone down the difficulty eventually, just like they did with GW1. ...which was kinda shame. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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9/07/12 11:54:53 AM#57
Meiiii Touuuuuw
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9/07/12 12:05:40 PM#58
Personally i like the challenge. you have to actually pay attention to stay alive. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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9/07/12 11:05:58 PM#59
After playing RaiderZ , Tera and GW2 I have to say that I still prefer the traditional style.
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9/07/12 11:12:18 PM#60
I have the trinity back, and lucky for me it s not in GW2:) Joking aside, I hear ya, I can t stand it without defined roles, dps, dpsdps, it get annoying after awhile. I went back (never left) my MMO of choice to check out GW2, just couldn t get into it at all.
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