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9/07/12 9:25:19 PM#41
Originally posted by Lorkii I'd say it's more the lack of Mezz. You CAN define a class role with weapon, trait and slot skill choices. But you will never get off that beautiful, zerg-stopping AE Mezz and /assist train them to death. ;) |
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9/08/12 7:58:02 AM#42
Originally posted by Galthon Thats true, but what I mean is, skald/minstrel/druid, you wanted these in your group, for the fastest speed, PAC healer for mid, i ll just speak for mid because thats what I played, you wanted one of these, not the best healer but not bad, other purposes. Shaman for mid, had 3 specs, one was a healing spec, and underplayed but was very useful, the other 2 one was an amazing debuffer/dotter, absoulte pain to take down, and hurt like hell. The other had alot and I mean alot of buffs, and if specced right, the best buffs that realm could offer, outside a few other classes specific buffs. Now if you wanted to bomb down a large group as a smaller group, you wanted a suppression specced SM, or later , can t remember the spec warlock. You take a shield/weapon/parry speecd warrior, and literally glue yourself to the healer of the group, with guard and intercept on them, you would be amazed at how much damage you took for them. The list goes on. As you can see, theres a ton of class defining roles in DAOC, that GW2 just simply can t achieve. I know and I tried a water specced ELE, but I mainly switched to fire, so I could at least do something too, as it was all about the dps, every single time I went out. In pve it wasn t bad, but in WvW, healing was outdamaged immensly, there wa no point to do so. |
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9/08/12 9:04:23 AM#43
Originally posted by Lorkii A small group of highly-skilled players can still out-maneuver and defeat a larger force, but they have to do it in slightly different ways. Just like in real combat in this game you have to lead the zergs into "kill zone" ambushes where you can bring your real firepower to bear - the Siege Equipment. Arrow Carts provide your AoE CC. And honestly, if a group of 5 players could face down a group of 20+ "semi-competent" players in open terrain in DaoC I just lost a lot of respect for it. |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
9/08/12 9:09:00 AM#44
I hate underwater combat. Mostly because my traits don't work underwater and all of my most fun utility skills are not usable underwater.
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9/08/12 12:24:09 PM#45
Originally posted by Stx11 ...uhhh, why? That's the mark of a good game, when the skill ceiling is high enough to allow people to become masters of their character. |
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