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Guild Wars 2

Guild Wars 2 

PvE & Crafting  » Dungeons pointless

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40 posts found
  rungard

Novice Member

Joined: 7/25/03
Posts: 955

The Sandbox Foundation does not exist!

9/07/12 5:07:25 PM#21

LEARN TO PLAY.

im having to do it..lol

I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2441

9/07/12 5:16:58 PM#22

We have so many MMOs with the trinity system.

If you prefer that type of system go play those games.

Most people ask for something different and once they get it they complain that the new game is too different than the older stuff... It's silly imo.

 

Playing: GW2
Waiting on: Neverwinter, Elder Scrolls Online

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

9/07/12 5:19:28 PM#23
Originally posted by Castillle

Most people dont know wtf to do with combo fields.  Once you get used to it, youll notice your survivability skyrocket. 

Instead of a tank, now you need either interrupts, blinds, or weakens.  I prefer weakens tbh.   And after that, you NEED  to exploit those.  Easiest combo is thief with a shortbow.  Blinds?  check every 30 seconds. Weaken?  Check. All you need the thief to do is poison field -> blast finisher and it will go a LONG LONG way in keeping everyone from dieing as long as someone puts up a friggin water field and not put all the fields together and waste them.

Fields are fine if you know you will make good use of them.  For example, a hunter on the side and youre all beating on a boss.  Pop that spring up and use one with the beast + zephyr with a shortbow and shoot like a machine gun.  Thats fine and it will probably give something like 20-30 seconds of regen.  But if you had muultiple burst finishers or a thief with short bow, pop it on the boss and let the thief healbomb everyone there.

I also like Necros and their combo fields. Lots of condition removal and life steal to keep a group alive. Shame my Ele spec only comes with the good old fire field that ArenaNet loved to talk about.

  daniel!!!

Novice Member

Joined: 12/04/04
Posts: 402

Thinking causes problems, Doing solves them

9/07/12 5:19:31 PM#24
did some AC explorable with 2 rangers 2 thiefs and a ele, no major tank role there so ya know...wasnt easy but the game isnt design for it to be easy but we did it

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3141

The problem with censorship is ********

9/07/12 5:21:21 PM#25
You could ask Atlan99 what his team is doing. There is another thread going on were he says his team is running the typical trinity in GW2 no problem. 


  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4103

GW2 socialist.

9/07/12 5:24:01 PM#26
Originally posted by Kuppa
You could ask Atlan99 what his team is doing. There is another thread going on were he says his team is running the typical trinity in GW2 no problem. 

Since a tank is defined as someone who can draw aggro off of other characters, not quite.  But I'm sure he believes it.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  XPraetorianX

Novice Member

Joined: 6/12/12
Posts: 108

History, in general, only informs us of what bad government is.-Thomas Jefferson

9/07/12 5:27:08 PM#27
My premade rarely wipes.
  Jeleena

Elite Member

Joined: 4/27/08
Posts: 48

9/07/12 5:27:25 PM#28
I have to say that Ascalon Catacombs is very hard for a starting dungeon. The next one Caudecus Mansion was a lot easier and shorter. I was glad I did it with my guildies and we had TS.....
  XiThRyL

Novice Member

Joined: 8/08/09
Posts: 248

"All dreams can come true if we have the courage to pursue them." -Walt Disney

9/07/12 5:28:49 PM#29
Originally posted by tzat
Without roles, (healer, tank)... dungeons turn into total choatic constant wipes.

Right now this is the truth, in time I hope that people start to work on different tactics and learn to play differently.

xithryl Xfire Miniprofile
  XPraetorianX

Novice Member

Joined: 6/12/12
Posts: 108

History, in general, only informs us of what bad government is.-Thomas Jefferson

9/07/12 5:28:53 PM#30
Originally posted by tzat
Without roles, (healer, tank)... dungeons turn into total choatic constant wipes.

Go play Rift. It has the roles you like and its not WOW. We call that a win win.

  Netspook

Advanced Member

Joined: 3/01/07
Posts: 1310

9/07/12 5:30:23 PM#31
Originally posted by Jonoku
It's understandable though, some people like it organized and a specific strategy that everyone uses when they do raids in WoW. GW2 isn't that organized without the trinity. I believe somewhere anet and fans already mentioned it has no specific roles and if u didnt do ur research on the game, then its ur fault. stick with WoW if you want something organized in trinity.

 

One post from you without talking about WoW, please? Just one? Doesn't seem you know that there are actually quite a lot of MMOs out there...

Btw, OP. I don't play this game, and I know little about it. But it's quite known that this game doesn't follow the traditional trinity system. Next time, some research before buying may be a good idea.

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1036

9/07/12 5:32:49 PM#32


Originally posted by Creslin321
Try some different tactics...you may not wipe as much.

^x10


Maybe he is used to face roll heroics in WoW ? i know i was used to steamroll heroics.

You cant tank for to long - kite
You cant heal alot - rotate with party member 2
You cant nuke a long time - retate party member 3

Then you step in again rinse and repeat, i love it :)
Shit hit the fan rel quick if poeople doesnt know what to do where to stand and when to use their super COMBO'S <-------

Any1 saying GW2 is easy mode dint try it or they would stand in a corner crying for hours on end.

Ive wiped alot, but i learned alot, go in there with competend people who know how to play, not a random kid who think who knows it all.


http://speedtest.net/result/2112016336.png

  terrant

Apprentice Member

Joined: 3/16/07
Posts: 1684

9/07/12 5:48:24 PM#33

I've only been through two dungeons so far (CM and AC story modes), and really had no major problems.

 

In AC, we only hadd two real sources of death. Everyone started clicking coffins in the first room, so we got overwhelmed. And we had some trouble getting Lovers to separate properly.

 

In CM, the first boss (that golem thing) was the only major challenge. We had to zerg him because he just ate us alive. other than that the instance was a breeze.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2472

9/07/12 5:50:50 PM#34
Originally posted by Atlan99
It takes skill to  res zerg bosses and revive players who die. The game is very challenging.

Ok, who are you really? o.O

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2472

9/07/12 5:53:13 PM#35
Originally posted by Master10K

The funny thing is that I just finished doing the level 50 dungeon Twilight Arbor (story mode) with 2 guildies and 2 randoms.  It ended up being a 2 hour slog through the dungeon, with wipe after wipe. And when we started it was certainly a chaotic mess, but as we progressed, we as a group really gelled together.

 

People seem to think that because there's no real holy trinity, that everyone is just DPS, spamming their particles and hoping the target dies quickly and that is largly untrue. Well rounded group compositions are vital. I play a Hybrid Support Elementalist, so I'm built to provide AOE heals & buffs, yet I can also deal a good amount of damage. But I wasn't the only one providing support, because we also had a Banner Support Warrior, the Ranger was providing some support with his elite and even the Thief was providing support by using AOE stealth to res people. There really wasn't anyone trying to be a pure dps, because people are slowly learning that when when you go pure glass cannon in a PvE dungeon, then expect to die more often.

 

Anyway it really was the last fight in the dungeon that really illustrates how important a group composition and knowing your role in the encounter is. Like my role was to keep the bosses all blinded & CC'd, so that we could burn them down quickly. It took a half hour of wipes to get to that point and I can't imagine anyone doing that encounter without any tactics.

Man, I would love to have seen some clips of videos. It sounds fun...I'm kind of nervous!

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  dariuszp

Novice Member

Joined: 1/19/12
Posts: 187

9/07/12 5:55:00 PM#36
Originally posted by tzat
Without roles, (healer, tank)... dungeons turn into total choatic constant wipes.

So you are terrible and game is too hard for you so you think it's pointless ? You were doing same thing over and over again in one game and you expect to do the same in another ? You didn't think for a second that SOME OF YOU could take a role as a healer or something ? Someone could act like a tank.

Start talking with people. Don't just go there waving around your weapon like you own the plice. Or you would be wiped.

 

[mod edit]

  MercAngel

Novice Member

Joined: 5/06/12
Posts: 204

9/07/12 10:41:28 PM#37

i think most have a fit with the 1st boss in AC exp mode this boss 1 hits if he get next to you and there is no way to get out of it. if he can use his pull and pull the hole party in the party is dead. and if you go down and some one tries to res you they are dead

i think ANet need to get rid of the 2 helper's he has then it will be ok as they can almost one hit you too and it just make the fight almost to hard to do.

  Xarko

Advanced Member

Joined: 6/10/11
Posts: 167

9/08/12 3:21:52 PM#38

My problem with dungeons is that  90% of bosses in there are tank and spank wtih bilion of HP and that makes them very very boring. Not sure if "no trinity" is to blame or just terrible work of developers.. or maybe just that game isnt focused on pve. It still makes me sad.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

9/08/12 3:32:42 PM#39

I don't agree they're pointless. I do think that so far most of them are highly unremarkable or fail to feel really epic. The only memorable dungeon I have expereinced so far was SE which is a level 60 dungeon. That was the first time any boss fights stood out to me as being noteworthy far as when dealing with story mode versions.

They don't have to be zerg filled wipes until you kill the boss either. Just takes some coordination is all and people doing more than simply trying to dps.

Anyways, they aren't pointless, but I wouldn't say they're a strong suit of this game either.

Although I haven't done the level 70 dungeon. It is so far out of the fucking way from where I have explored really don't have a desire to travel to it. Which kind of reflects how little the dungeons have impressed me in this game. Doubt I'll do another one until I hit 80 since believe thankfully those are around Orr where I'll be running around anyways.

Kind of odd really. Beforehand the strong selling point for me were the dungeons and weakest was WvW.

As it stands I have been pleasantly surprised with how much fun WvW has been and how disappointing and dull the dungeons are.

EDIT: So I made the mistake of actually working my way to CoF. Talk about lame. Can't even find a group for it due to its location. Apparently many stuck with my thinking that it isn't worth the trek. Seriously need a better grp finder in place.

EDIT2: After a ridiculous amount of time formed a group for CoF. Not bad really. The higher level dungeons definitely offer more to be had. Still...game really needs more for grouping. As usual with these games in the beginning. Not sure why companies never learn.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  AlienDiplomat

Apprentice Member

Joined: 9/09/12
Posts: 1

9/09/12 7:02:12 AM#40

Forgive my ignorance, but from my own experience and from what others have described, this almost sounds like a game that REQUIRES you to use a separate voice chat Vent/Teamspeak/Mumble type communication to effectively run dungeons. Unless you plan to run them only with the same people you know that have it down already.

How can you make sure to have abilities ready and off cooldown without someone saying "such and such ability in 3, 2, 1..."? It would hardly seem practical to stop and type that out. Also, even if you sit down with the group before hand and talk strategy, it seems like you really have to know what other classes have going on rather than just focusing on your own role, which to me seems like a level of attention and focus that will be very difficult to maintain in 90% of pick-up groups.

The day I am forced to use voice chat to play content is the day I abandon playing that content. Especially with no built-in voice chat available as in other titles. Perhaps that is something they will add at a later date.

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