| 28 posts found | |
|---|---|
|
9/07/12 7:34:48 AM#21
Thanks for sharing. I've been mildly curious about what SWTOR has in mind, still being a starwars fan in general. It's just a shame, such a shame :(
|
|
|
Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
9/07/12 7:40:06 AM#22
Originally posted by Nikkita I'm not sure what to think with EA's handling of SWTOR to be honest, as they've aleady acted of of character and taken the game FTP which they didn't do with the other two MMOs. While thm canceling the game seems unlikely I'd be careful not to rule anything out as of yet. *watches nose roll off desk, out the door, and down the stairs* Oh bloody hell!!!
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
|
9/07/12 8:23:54 AM#23
Originally posted by Weretigar There should have been a 20% gap (stats/skills/abilitys/armor/mods etc) between a full decked out lvl 50 character and a starting lvl 50 character, didn't really work out that way. |
|
|
9/07/12 10:05:28 AM#24
The game hasn't paid for itself. Source EA - who said that 1M long term subs "would make them a profit but nothing to write home about". And when they said it they were stressing that it was long term subs that were important not initial sales. And that probably ignored a chunk of what it cost to buy Bioware. EA also said they needed 500k to break even - make a profit on a day to day basis. And they have had 500k subs so they have been covering their operating costs. The problem will have been things like retention rates and new sales. The reason they gave out a 500k to 1M sub number as at 31st July is probably because of the 6 month subscribers coming up for renewal (if only 20% of the 2.4M box sales opted for a 6 month sub then that will have been 480k). And based on the retention rate they were seeing they clearly expected many of them not to renew and the number of subs to plummet towards the 500k break even point. And from there it is a short step to going below the 500k figure and an unprofitable subscription based game. So new strategy needed. They could have considered simply reducing costs, laying off more staff etc. - but if the drop off in subs they were seeing was very steep that may not have worked. So they have opted to try a hybrid. Keep as many subscribers as possible trying to persuade them they are going to get as much whilst trying to get as much money from F2P (EA's stated assumption) and at the same time cutting back costs hard. After all it is F2P so you should be thankful for what you get (but please whisper because we want to keep our subbies as well). They have a hope and a business aim. They have not however articulated a coherent business strategy about how they are going to achieve it. And as the game is supposed to be going F2P in c. 3 months they should be shouting it from the rooftops. A F2P game will not be top of the list in most people's Christmas stockings. One of Zynga - and other company's - big problems is the cost of getting new players .... |
|
|
9/07/12 10:24:19 AM#25
The reason swtor is going f2p and not say daoc,is this.
Ea is a poison brand They renamed a bunch of their studios bioware this and bioware that, as bioware is not a poison brand In fact it was thought of as a quality brand like say valve or blizzard, a guaranteed sale just by having bioware on the box (to counter act the negative connotations of seeing ea on the box) Ea can not afford for the bioware brand to become poisonous also, so they will do everything in their power to make swtor seem somewhat successful in the eyes of the general game playing public. If bioware does become a poison brand, they would have to buy up another company with a golden brand and slap their name all over their studios, much more expensive than pumping more cash into Swtor. (if there is such a brand available, don't think ea have the cash to buy blizzard, valve, arenanet or bethseda) Of course they could just make good and innovative games instead, but ea don't roll like that. |
|
|
9/07/12 10:37:15 AM#26
Originally posted by Weretigar what they were talking about for the 20% increase wasnt the next tier of gear. they were talking about how they had orginally wanted a player that was fully decked out in pvp gear to only have a 20% difference in power from an equal lvl player entering pvp with no pvp gear and how it clearly didnt happen because players were getting face stomped. |
|
|
9/07/12 10:44:28 AM#27
Originally posted by Ahnog I have a feeling that this "revitalization" will go the way smugling in SWG went. They will talk about it untill the game shut. If they wanted to fix Ilum, they would talk about fixing engine performance. |
|
|
9/07/12 10:48:55 AM#28
Originally posted by Tardcore Sucks about the nose, sorry. Love the new sig. And what, may I ask, have you done with Pony? The unicorn isn't near as fun as Pony was (try as I might)! I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
|