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- I don't hate or love GW2, so I am neither a troll or fanboy. I have however, been waiting for GW2 since it was announced. The combat system can be said to be something new and a break from the stale tab targetting 12345 etc. Ultimately however, that's not true. I find it amusing especially when someone who has utterly no clue whatsoever as to what real skill is posts something like this
Originally posted by chryses Skill in games can be classified within 3 main genres, Action/RPG, FPS and RTS:
If you want to talk about real skill in an action oriented play (in the theme of RPG), check out Dark Souls. I'm sure many have heard of it, that is real difficulty and skill. PvE content from 1-80 is zerg fest, period. Anything else is just mindlessly running around an object or the y axis, i.e kiting. Terrain my @ss. Real terrain usage is the likes of DotA with line of sight (fog of war), flanking, drop attacks in Dark Souls etc. TERA is an MMORPG that has some elements of aiming and terrain there. NOT GW2. Ultimately this game is good, but nothing fantastic as some people have been praising to the high heavens of skill based combat. Which is the point of this post. There's nothing 'revolutionary' about it nor skill based. Combat is nothing fantastic, neither is there real skill. Stupid scrubby fanboys. EDIT: By scrubby meaning you need to learn the definition of real skill and not follow blindly. If your opinion is that this game has actual skill such as body coordination in tightrope walking, Starcraft 2 micromanagement and intellectual strategy. Prove it. |
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9/07/12 2:47:20 AM#2
I agree but the die hards will run and run with this one,unlike the "the game is great" thread running alongside it.
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9/07/12 2:47:32 AM#3
"I'm so good but I only follow the big mass zerg, lest the game kick my ass in PvP, dungeon or even 1vs1 a champion mob".
Currently playing: GW2 |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
9/07/12 2:51:15 AM#4
Originally posted by Dysphorick
I won't say anymore.
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9/07/12 2:53:16 AM#5
Let me correct that for you: PvE content from 1-80 can feel like a zerg fest if you choose to follow the zerg. You're statement is about your choice and not a fact. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
9/07/12 2:54:29 AM#6
Originally posted by Dysphorick Anyone who directly contradicts themselves whilst attempting to deliberately mislead readers as to their intentions is going to struggle to be taken seriously wouldn't you think? |
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9/07/12 2:54:30 AM#7
Yes, Dark Souls is harder. Avoid the zergs, don't avoid the more difficult events and you'll find the rest of your rant is wrong. Yes, you can get to 80 doing easy crap all the way, doesn't mean you have to. Game is as difficult as you want it to be. |
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9/07/12 2:54:44 AM#8
"I'm going to write what I think and label anyone who thinks otherwise a scrubby fanboy."
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9/07/12 2:55:24 AM#9
I like it. It's fun and there is depth to keep me entertained. When comparing to your usual MMO combat it's heads and shoulders above others. TERA is there too, but the game did not work for me in any other way. Of course there are games there that require more 'skill' or whatever. But in MMO genre I've yet to find as fun and engaging combat system as GW2. Should I even bother tagging this post with big IT'S MY OPINION - tag? :) |
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9/07/12 2:59:52 AM#10
Darkfall has better combat. I want to see MMORPGs use 1st/3rd person action/FPS combat systems. However, GW2 is better than nearly every tab target game i've played due to skill synergy, the dodge mechanic, and positioning being important due to being able to manually dodging some projectiles and AoE attacks. Of course, you won't see this in PvE until endgame because, lets face it, AI is stupid.
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9/07/12 3:03:30 AM#11
thanks captain obvious. everyone and their mother knows if you follow the zerg from 1-80 you will have little trouble with the game because there is always someone their to save your sucky ass. if you play the sPvP, explorable dungeons, or even try to fight elite mobs/more mobs/higher lvl mobs then it will obviously be harder and you will have to utilize the high combat skillcap the game has to offer.
ive played tera as well as darksouls. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
9/07/12 3:09:29 AM#12
[mod edit] |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
9/07/12 3:15:56 AM#13
Actually the game allows for mouse targetting, just never target an NPC, and you will use the skill in a straight line in front of you. This allows for much more freedom in gameplay.. Most of the time i be uing this, except in some situations i be using the old tab target/point and click targetting. Which adds an extra decision to my combat.
The game however is great on the real time tactical dessigne making in combat. Using other players combo fields, crowd controll and support skills to your parties advantage. This however shows mostly in the non zerg combat situations which are more then enough evailable.
Why dont you try a dungeon for a change, to find out how the PvE combat really shines.
All 4 these points are available and needed in GW2, just play a ranger and micro manage your pet. or a buffing build and micro manage your boons on your party members. Or a support build and with heals and skills to prevent damage. Its all there. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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9/07/12 3:16:18 AM#14
Yeah... sure... zerg is a bit easy at times, but, one thing so many seem to completely ignore is... the way this game was handled, players are better. We revive each other, we throw out public heals, buffs, whatever else. This game has fostered a way to build your skill and gain true mastery (working towards it at least) of your class. Even in zergs, if you are auto attacking, your likely to die, proving your useless. Want more close difficulty? play explorables, they are exactly what you are looking for.
On the Dark Souls comment, I am a huge fan of that game. I can say without a doubt that from all my battles with "hard" difficulties over the years it was the most well crafted difficulty ever. Guild Wars 2 actually personifies many of the charactertistics that Dark Souls did. Given, there is some work that needs to be done such as less spiky damage and some camera issues. I had become so efficient in Dark Souls that on my 3rd run through I beat it in <3 hours and without dying. GW2 is by far, and I say this with having played well over 100 mmropgs including nearly every major one, the most truly well tuned skill needed MMORPG there is. It rewards skill by not placing a focus on gear and its just all the more fun for it. |
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9/07/12 3:16:38 AM#15
Originally posted by Dysphorick I thought we were posting random crap? Did you won many 3 rounds tournaments? Any screeshots of explorable dungeons completed? Are you saying dodging isn't a timing skill? Are you saying character and team builds make no difference in GW2? Are you saying aiming an AoE ground target skill on the move requires nothing? Oh wait I joined May 2012. Ah, ok, that means you can ignore my questions. :)
Currently playing: GW2 |
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9/07/12 3:21:16 AM#16
Originally posted by Dysphorick I totally agree, in fact even the games you mentioned like DotA and Dark Souls are just shallow, far from skill based and are designed for 6 year olds. Real skills is where you carefully plan and strategize hundreds of variables and facets like in EUIII or CKII.
(Who the heck compare skills cross genre, do you say marathon is more skillful than tennis?) |
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9/07/12 3:25:08 AM#17
big time video game skillz... i bet you can flip 2 burgers at the same time too!
Watch your thoughts; they become words. |
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9/07/12 3:28:19 AM#18
Originally posted by EvilGeek Agreed. And combat is really easy as long as you just follows everyone else and let them do all the work. As soon as you get fewer players or are one of the few ones standing it is all about timing the right skill at the right moment from the right place, that will avoiding getting hit. I been in the postion that out of 20 people only me and maybe one or 2 people have been up a lot of times (and just me a few), we usually take down the boss anyways but a lot of unskilled people are following others around. That will only get you so far and either you shape up or you will be avoiding all dungeons and exploration in the game. |
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9/07/12 3:35:44 AM#19
Originally posted by Loke666 Some people should try and solo a boss event. If that doesn't take skill than I don't know what does. |
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9/07/12 3:42:16 AM#20
Originally posted by Dysphorick Ah, so your point is GW2 isn't SC2 or Dota 2. Or maybe lets compare it to one of the most (recent) challenging games? I thought GW2 was a MMORPG. Guess having to be compared to the suchs of Dota 2, SC2 and Darksouls to bash it as no skill, isn't that bad. But since you like gimp play, try to down a champion mob on your own,preferably in starter gear. :) Currently playing: GW2 |
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