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Guild Wars 2

Guild Wars 2 

General Discussion  » Extremely Amusing - Fans of the Combat System

4 Pages 1 2 3 4 » Search
77 posts found
  Dysphorick

Novice Member

Joined: 3/25/10
Posts: 23

 
9/07/12 2:41:48 AM#1

- I don't hate or love GW2, so I am neither a troll or fanboy. I have however, been waiting for GW2 since it was announced.

The combat system can be said to be something new and a break from the stale tab targetting 12345 etc. Ultimately however, that's not true.

I find it amusing especially when someone who has utterly no clue whatsoever as to what real skill is posts something like this

 

Originally posted by chryses

I like reading people's opinions but you lost me when you said combat is 'push tab' and hit.  If you do that and not much else you die fast, a lot. 

The combat has some of the best fluid  motion, real time feel to it.  I get a buzz winning a fight I really shouldn't win, based on my skill use, dodging and terrain use. 

If you don't like it that's cool but I love the game because its not 'stand here and push tab and skillbar'


Skill in games can be classified within 3 main genres, Action/RPG, FPS and RTS:

  • Reaction (All 3)
  • Precision via mouse aiming and timing (FPS)
  • Micromanagement (RTS or healers in the case of MMORPG raiding)
  • Strategy (Planning PvP builds, planning choke points and flank positions in FPS etc. All 3)

If you want to talk about real skill in an action oriented play (in the theme of RPG), check out Dark Souls. I'm sure many have heard of it, that is real difficulty and skill.

PvE content from 1-80 is zerg fest, period. Anything else is just mindlessly running around an object or the y axis, i.e kiting. Terrain my @ss.  Real terrain usage is the likes of DotA with line of sight (fog of war), flanking, drop attacks in Dark Souls etc.  TERA is an MMORPG that has some elements of aiming and terrain there. NOT GW2.

Ultimately this game is good, but nothing fantastic as some people have been praising to the high heavens of skill based combat. Which is the point of this post. There's nothing 'revolutionary' about it nor skill based.

Combat is nothing fantastic, neither is there real skill. Stupid scrubby fanboys.

EDIT: By scrubby meaning you need to learn the definition of real skill and not follow blindly. If your opinion is that this game has actual skill such as body coordination in tightrope walking, Starcraft 2 micromanagement and intellectual strategy. Prove it.

  Sylvarii

Novice Member

Joined: 12/03/11
Posts: 1044

9/07/12 2:47:20 AM#2
I agree but the die hards will run and run with this one,unlike the "the game is great" thread running alongside it.
  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

9/07/12 2:47:32 AM#3
"I'm so good but I only follow the big mass zerg, lest the game kick my ass in PvP, dungeon or even 1vs1 a champion mob".

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Vesavius

Old School

Joined: 3/08/04
Posts: 6988

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/07/12 2:51:15 AM#4
Originally posted by Dysphorick

- I don't hate or love GW2, so I am neither a troll or...

Stupid scrubby fanboys.

 

I won't say anymore.

 

  EvilGeek

Hard Core Member

Joined: 8/17/08
Posts: 1210

My freedom relies on yours

9/07/12 2:53:16 AM#5


PvE content from 1-80 is zerg fest, period

Let me correct that for you:

PvE content from 1-80 can feel like a zerg fest if you choose to follow the zerg.

You're statement is about your choice and not a fact.

  Caliburn101

Elite Member

Joined: 3/30/11
Posts: 634

"Imagination is more important than knowledge." Albert Einstein

9/07/12 2:54:29 AM#6
Originally posted by Dysphorick

- I don't hate or love GW2, so I am neither a troll or fanboy...

.... Stupid scrubby fanboys.

Anyone who directly contradicts themselves whilst attempting to deliberately mislead readers as to their intentions is going to struggle to be taken seriously wouldn't you think?

  LethalJaxx

Novice Member

Joined: 10/20/06
Posts: 106

9/07/12 2:54:30 AM#7

Yes, Dark Souls is harder.

Avoid the zergs, don't avoid the more difficult events and you'll find the rest of your rant is wrong. Yes, you can get to 80 doing easy crap all the way, doesn't mean you have to. Game is as difficult as you want it to be.

  Scalpless

Elite Member

Joined: 3/22/07
Posts: 795

9/07/12 2:54:44 AM#8
"I'm going to write what I think and label anyone who thinks otherwise a scrubby fanboy."
  vee41

Novice Member

Joined: 4/25/08
Posts: 191

There is no pie.

9/07/12 2:55:24 AM#9

I like it. It's fun and there is depth to keep me entertained. When comparing to your usual MMO combat it's heads and shoulders above others. TERA is there too, but the game did not work for me in any other way.

Of course there are games there that require more 'skill' or whatever. But in MMO genre I've yet to find as fun and engaging combat system as GW2.

Should I even bother tagging this post with big IT'S MY OPINION - tag? :)

  xpiher

Apprentice Member

Joined: 8/22/08
Posts: 2812

9/07/12 2:59:52 AM#10

Darkfall has better combat. I want to see MMORPGs use 1st/3rd person action/FPS combat systems. However, GW2 is better than nearly every tab target game i've played due to skill synergy, the dodge mechanic, and positioning being important due to being able to manually dodging some projectiles and AoE attacks.

Of course, you won't see this in PvE until endgame because, lets face it, AI is stupid. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  gessekai332

Apprentice Member

Joined: 3/31/07
Posts: 608

9/07/12 3:03:30 AM#11

thanks captain obvious. everyone and their mother knows if you follow the zerg from 1-80 you will have little trouble with the game because there is always someone their to save your sucky ass. if you play the sPvP, explorable dungeons, or even try to fight elite mobs/more mobs/higher lvl mobs then it will obviously be harder and you will have to utilize the high combat skillcap the game has to offer.

 

ive played tera as well as darksouls.

  Vesavius

Old School

Joined: 3/08/04
Posts: 6988

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/07/12 3:09:29 AM#12
[mod edit]
  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 5643

I believe in life before death... So dont forget to enjoy it while you still can.

9/07/12 3:15:56 AM#13

Actually the game allows for mouse targetting, just never target an NPC, and you will use the skill in a straight line in front of you.  This allows for much more freedom in gameplay.. Most of the time i be uing this, except in some situations i be using the old tab target/point and click targetting. Which adds an extra decision to my combat.

 

The game however is great on the real time tactical dessigne making in combat. Using other players combo fields, crowd controll and support skills to your parties advantage. This however shows mostly in the non zerg combat situations which are more then enough evailable.

 

 

Why dont you try a dungeon for a change, to find out how the PvE combat really shines.

 

 

All 4 these points are available and needed in GW2, just play a ranger and micro manage your pet.  or a buffing build and micro manage your boons on your party members. Or a support build and with heals and skills to prevent damage. Its all there.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package)
Worst MMO experience : FF XIV
Currently playing : GW2

  LuciferIAm

Apprentice Member

Joined: 12/25/10
Posts: 78

9/07/12 3:16:18 AM#14

Yeah... sure... zerg is a bit easy at times, but, one thing so many seem to completely ignore is... the way this game was handled, players are better. We revive each other, we throw out public heals, buffs, whatever else. This game has fostered a way to build your skill and gain true mastery (working towards it at least) of your class. Even in zergs, if you are auto attacking, your likely to die, proving your useless. Want more close difficulty? play explorables, they are exactly what you are looking for.

 

On the Dark Souls comment, I am a huge fan of that game. I can say without a doubt that from all my battles with "hard" difficulties over the years it was the most well crafted difficulty ever. Guild Wars 2 actually personifies many of the charactertistics that Dark Souls did. Given, there is some work that needs to be done such as less spiky damage and some camera issues. I had become so efficient in Dark Souls that on my 3rd run through I beat it in <3 hours and without dying. GW2 is by far, and I say this with having played well over 100 mmropgs including nearly every major one, the most truly well tuned skill needed MMORPG there is. It rewards skill by not placing a focus on gear and its just all the more fun for it.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

9/07/12 3:16:38 AM#15
Originally posted by Dysphorick

 


Originally posted by Gaia_Hunter "I'm so good but I only follow the big mass zerg, lest the game kick my ass in PvP, dungeon or even 1vs1 a champion mob".
Joined May 2012. Learn - reading comprehension. 

 

School. You belong there.

 

@Vesavius

Both fanboys and trolls are annoying. If you don't have anything to write, then don't. Lest you look stupid.

I thought we were posting random crap?

Did you won many 3 rounds tournaments? Any screeshots of explorable dungeons completed?

Are you saying dodging isn't a timing skill?

Are you saying character and team builds make no difference in GW2?

Are you saying aiming an AoE ground target skill on the move requires nothing?

Oh wait I joined May 2012.

Ah, ok, that means you can ignore my questions. :)

 

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  meari

Novice Member

Joined: 4/14/12
Posts: 104

9/07/12 3:21:16 AM#16
Originally posted by Dysphorick

- I don't hate or love GW2, so I am neither a troll or fanboy. I have however, been waiting for GW2 since it was announced.

The combat system can be said to be something new and a break from the stale tab targetting 12345 etc. Ultimately however, that's not true.

I find it amusing especially when someone who has utterly no clue whatsoever as to what real skill is posts something like this

 

Originally posted by chryses

I like reading people's opinions but you lost me when you said combat is 'push tab' and hit.  If you do that and not much else you die fast, a lot. 

The combat has some of the best fluid  motion, real time feel to it.  I get a buzz winning a fight I really shouldn't win, based on my skill use, dodging and terrain use. 

If you don't like it that's cool but I love the game because its not 'stand here and push tab and skillbar'


Skill in games can be classified within 3 main genres, Action/RPG, FPS and RTS:

  • Reaction (All 3)
  • Precision via mouse aiming and timing (FPS)
  • Micromanagement (RTS or healers in the case of MMORPG raiding)
  • Strategy (Planning PvP builds, planning choke points and flank positions in FPS etc. All 3)

If you want to talk about real skill in an action oriented play (in the theme of RPG), check out Dark Souls. I'm sure many have heard of it, that is real difficulty and skill.

PvE content from 1-80 is zerg fest, period. Anything else is just mindlessly running around an object or the y axis, i.e kiting. Terrain my @ss.  Real terrain usage is the likes of DotA with line of sight (fog of war), flanking, drop attacks in Dark Souls etc.  TERA is an MMORPG that has some elements of aiming and terrain there. NOT GW2.

Ultimately this game is good, but nothing fantastic as some people have been praising to the high heavens of skill based combat. Which is the point of this post. There's nothing 'revolutionary' about it nor skill based.

Combat is nothing fantastic, neither is there real skill. Stupid scrubby fanboys.

EDIT: By scrubby meaning you need to learn the definition of real skill and not follow blindly. If your opinion is that this game has actual skill such as body coordination in tightrope walking, Starcraft 2 micromanagement and intellectual strategy. Prove it.

I totally agree, in fact even the games you mentioned like DotA and Dark Souls are just shallow, far from skill based and are designed for 6 year olds. Real skills is where you carefully plan and strategize hundreds of variables and facets like in EUIII or CKII.

 

 

(Who the heck compare skills cross genre, do you say marathon is more skillful than tennis?)

  Kenze

Apprentice Member

Joined: 4/24/07
Posts: 1235

9/07/12 3:25:08 AM#17
big time video game skillz...  i bet you can flip 2 burgers at the same time too!

Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
—Lao-Tze

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

9/07/12 3:28:19 AM#18
Originally posted by EvilGeek

Let me correct that for you:

PvE content from 1-80 can feel like a zerg fest if you choose to follow the zerg.

You're statement is about your choice and not a fact.

Agreed. And combat is really easy as long as you just follows everyone else and let them do all the work. As soon as you get fewer players or are one of the few ones standing it is all about timing the right skill at the right moment from the right place, that will avoiding getting hit.

I been in the postion that out of 20 people only me and maybe one or 2 people have been up a lot of times (and just me a few), we usually take down the boss anyways but a lot of unskilled people are following others around. That will only get you so far and either you shape up or you will be avoiding all dungeons and exploration in the game.

  Connmacart

Hard Core Member

Joined: 2/24/12
Posts: 692

9/07/12 3:35:44 AM#19
Originally posted by Loke666
Originally posted by EvilGeek

Let me correct that for you:

PvE content from 1-80 can feel like a zerg fest if you choose to follow the zerg.

You're statement is about your choice and not a fact.

Agreed. And combat is really easy as long as you just follows everyone else and let them do all the work. As soon as you get fewer players or are one of the few ones standing it is all about timing the right skill at the right moment from the right place, that will avoiding getting hit.

I been in the postion that out of 20 people only me and maybe one or 2 people have been up a lot of times (and just me a few), we usually take down the boss anyways but a lot of unskilled people are following others around. That will only get you so far and either you shape up or you will be avoiding all dungeons and exploration in the game.

Some people should try and solo a boss event. If that doesn't take skill than I don't know what does.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

9/07/12 3:42:16 AM#20
Originally posted by Dysphorick
Originally posted by Gaia_Hunter

i thought we were posting random crap? - Dumb question can be ignored.

Did you won many 3 rounds tournaments? Any screeshots of explorable dungeons completed? 

- Dumb question can be ignored, learn reading comprehension and counter arguing on the subject at hand or ad hominem rebuttals, which is yours.

Are you saying dodging isn't a timing skill?

- At last you start speaking ON TOPIC. Amusing, dodging requires very minute amount of skills. That's the ONLY aspect of 'skill' the combat has, and the only one everyone can speak of. Yet it is so miniscule and such a small achievement. It's like comparing to someone jumping over a small bench on foot to drifting around a tight corner with a huge vehicle.

Play harder games, honestly dodging isn't even hard. Try the games mentioned. Starcraft 2 - get on Diamond league. Dark Souls, complete the game without gearing up nor levelling above 10. DotA, play Standard Draft matches against competitive teams. Skill comparison is that of a baby rolling to an acrobatic adult.

Are you saying character and team builds make no difference in GW2?

No, that is skill in terms of the strategy aspect, in fact this is the only redeeming factor. More so than  pathetically using 'dodging' as a skill example because thoughtful planning is required.

Are you saying aiming an AoE ground target skill on the move requires nothing?

- Now you're just going down hill again. Are you saying running without tripping requires nothing? Please, if you can't even move and properly cast if you have any experience with MMORPGs before or even an ounce of hand eye coordination, just stick to Hello Kitty. Claiming 'skill' for such a rudimentary action.

Oh wait I joined May 2012.

Ah, ok, that means you can ignore my questions. :)

Actually yes, most of your retort is pretty bad other than the two

- Dodging (still not a very strong comeback)

- Skill build planning

 

 

Ah, so your point is GW2 isn't SC2 or Dota 2.

Or maybe lets compare it to one of the most (recent) challenging games?

I thought GW2 was a MMORPG. Guess having to be compared to the suchs of Dota 2, SC2 and Darksouls to bash it as no skill, isn't that bad.

But since you like gimp play, try to down a champion mob on your own,preferably in starter gear. :)

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

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