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SWG Veteran Refuge  » What was so good with PRE-CU?

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47 posts found
  IG-88

Novice Member

Joined: 8/03/12
Posts: 131

 
OP  8/27/12 6:17:54 AM#1

When i first bought and installed SWG, it was my first MMO, in fact, there were jsut not that many MMO+s around,mostly due to the fact that not many people had broadband.

I never got hooked on it back then, it seemed too confusing.

Some years later i returned, just to see what it was like and this was after NGE.

This time i got really hooked, played like 8h/day to the end.

But all the while, people was whining about PRE-CU and that "everything was better then".

So, what was so good about PRE-CU?

All i know is that it was sort of a classless system, instead of the level/expertise system later on.

But what else made it so good that players even today dont spare any hate for NGE or the players ?

Oh, and please keep it civil,shall we...

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

9/06/12 3:24:23 AM#2
Best thing: it wasn't the NGE.
  barrk

Novice Member

Joined: 2/09/09
Posts: 32

9/06/12 11:54:06 PM#3
Originally posted by LoverNoFighter
Best thing: it wasn't the NGE.

still raging about nge i see

QQMOAR

  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1011

9/07/12 12:02:27 AM#4
Originally posted by IG-88

So, what was so good about PRE-CU?

All i know is that it was sort of a classless system, instead of the level/expertise system later on.

But what else made it so good that players even today dont spare any hate for NGE or the players ?

Oh, and please keep it civil,shall we...

Personally it was the virtual world aspect.

It was a living, breathing world with a crafting and eoncomic system that works (because items perm decays, and crafted items are a lot more powerful than looted items) and it is less about loots but more about player-based production, so it actually feels like the world is alive for me.

Freedom to change career was just one small aspect. The world aspect is a lot more attractive imo.

  IMPYRE

Elite Member

Joined: 9/27/04
Posts: 2882

Yes, I have a question. When did you turn into a nutbar?

9/07/12 12:11:57 AM#5

 

@ OP

It's late here, but this is what stuck out for me.

1. Persistent World - it changed daily due to the playerbase which made the up the content since there was little of at the time

2. A multitude of 32 playable classes

3. The BEST and I mean BEST crafting system ever in a MMORPG (different stats on harvested mats)

4. TRUE Player Housing system that existed in the playable world (of course this was in NGE as well).

5. Factions that were always at War on a Open World Environment (You had a choice whether to fight or watch as players combatted each other all over different planets). Not for loot, but for bragging rights

It was a different time in the MMORPG gaming history, one I don't see repeating itself anytime soon unfortunately with all these themepark mmo's.

Now time for bed...

 

  Gruug

Elite Member

Joined: 4/03/08
Posts: 1172

The more you know, the more you know you don't know.

9/07/12 12:23:08 AM#6
Originally posted by IG-88

When i first bought and installed SWG, it was my first MMO, in fact, there were jsut not that many MMO+s around,mostly due to the fact that not many people had broadband.

I never got hooked on it back then, it seemed too confusing.

Some years later i returned, just to see what it was like and this was after NGE.

This time i got really hooked, played like 8h/day to the end.

But all the while, people was whining about PRE-CU and that "everything was better then".

So, what was so good about PRE-CU?

All i know is that it was sort of a classless system, instead of the level/expertise system later on.

But what else made it so good that players even today dont spare any hate for NGE or the players ?

Oh, and please keep it civil,shall we...

 

I played SWG from launch and about one year past the introduction of NGE. As a "game", NGE was ok. However, what it took away from what SWG was previously was freedom. There was just so much more freedom in building a character YOU wanted AND that was interesting. Characters created after NGE were nothing but cookie cutter shadows of what they had been. Add to that the fact that crafting was no were as interesting post-NGE as pre-CU, and the game was just not as interesting. Sure, those that never really got into the game or those that never really experienced it would feel the game was fine for them. Those of us that knew the game before just could not stomach what the game had become.

I should also point out that SWG is dead to me. It was long before it was every shut down.

 

Let's party like it is 1863!

  Iylz

Apprentice Member

Joined: 10/12/10
Posts: 109

9/07/12 12:30:29 AM#7
^^This. There are always min-maxers and the like but in SWG you could do some crazy build for pvp or just create a combination of a couple different classes mixed and see what happens. I loved Pre-CU SWG, still waiting for SWGEmu.
  IG-88

Novice Member

Joined: 8/03/12
Posts: 131

 
OP  9/07/12 9:25:51 AM#8

Interesting reading.

The reason i created the thread was that it really baffles me that people who played PRE-CU and quit playing with the NGE, still to this day (6-7 years later) still express an enormous rage and hate towads not only the NGE, but players who enjoy it as well.

I mean, it could just be as simple as walking away and thats it.

Anyway, i hope the future will bring back both playstyles in separate realms for everyone to be happy.

  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1011

9/09/12 6:03:39 PM#9
Originally posted by IG-88

Interesting reading.

The reason i created the thread was that it really baffles me that people who played PRE-CU and quit playing with the NGE, still to this day (6-7 years later) still express an enormous rage and hate towads not only the NGE, but players who enjoy it as well.

I mean, it could just be as simple as walking away and thats it.

Anyway, i hope the future will bring back both playstyles in separate realms for everyone to be happy.

Well the "enormous rage" towards NGE/SoE was more because of the fact that SoE was very dishonest with their practice, if you knew the whole story.

1. No one was forewarned about the decision to go to NGE from the existing system. If I recall correctly it was less than a week's notice.

2. They actually released new (I think was it Mustafar?) expansion pack based on the OLD gaming system 1 week or something prior to the introduction of the NGE, and all along they have been giving info about the new expansion pack based on the old system, and did not have any indication that there was any plan changes to the game system.

And also because a lot of the stuff that was in that expansion is tied to the old system, some things in the new expansion became useless/pointless with the NGE. Thus people felt ripped off/short changed.

3. Although there was no needed to on their part, still there was no consultation with the playerbase, or even acknowledgement, at all on this change. Many doubt why it was even necessary as the playerbase was still thriving.

So their hate was never directed on the "system" of the NGE itself, but rather how it came about.

It is just as if in 1 night the they changed Warcraft from a real-time strategy game to a first person shooter.

 

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

9/09/12 8:01:38 PM#10
Originally posted by aRtFuLThinG
Originally posted by IG-88

Interesting reading.

The reason i created the thread was that it really baffles me that people who played PRE-CU and quit playing with the NGE, still to this day (6-7 years later) still express an enormous rage and hate towads not only the NGE, but players who enjoy it as well.

I mean, it could just be as simple as walking away and thats it.

Anyway, i hope the future will bring back both playstyles in separate realms for everyone to be happy.

Well the "enormous rage" towards NGE/SoE was more because of the fact that SoE was very dishonest with their practice, if you knew the whole story.

1. No one was forewarned about the decision to go to NGE from the existing system. If I recall correctly it was less than a week's notice.

2. They actually released new (I think was it Mustafar?) expansion pack based on the OLD gaming system 1 week or something prior to the introduction of the NGE, and all along they have been giving info about the new expansion pack based on the old system, and did not have any indication that there was any plan changes to the game system.

And also because a lot of the stuff that was in that expansion is tied to the old system, some things in the new expansion became useless/pointless with the NGE. Thus people felt ripped off/short changed.

3. Although there was no needed to on their part, still there was no consultation with the playerbase, or even acknowledgement, at all on this change. Many doubt why it was even necessary as the playerbase was still thriving.

So their hate was never directed on the "system" of the NGE itself, but rather how it came about.

It is just as if in 1 night the they changed Warcraft from a real-time strategy game to a first person shooter.

 

Yes, all understandable at the time, but 6-7 years later?

I was there when the NGE happened, and was affected by it all, and didn't really play the game properly for about a year or two afterwards, but one day I just realised the NGE was here to stay, and just made the most of it, especially when I tried every MMO out there, and still found the NGE version the best MMO for me.  They then just kept adding to the game, and it just got better and better, other than the fact it only had 9 professions. If it had the full 32 it would have been awesome. Although after trying the other unofficial version, I just found it unplayable, as just gotten so used to the NGE version, that pre-cu was not all that great after all.

The NGE on Day 1 in 2005 was horrendous, but by the time it closed in 2011 had come a long long way since then. If the NGE version stayed like it did from Nov 2005 and they did not add to it, like what Bioware are doing with SWTOR ie nothing, SWG would have been closed by 2006 or 2007

  Painlezz

Novice Member

Joined: 5/30/11
Posts: 628

9/09/12 8:11:14 PM#11

@ OP Question:

 

Because if people bitched in REAL life like they can / do on the internets, no one would ever talk to them.  Internet allows people to bitch and complain constantly without any real consequences. 

Also, if you haven't noticed, the MMORPG.com community is pretty large, but reall only a small group of its members are so vocal about things.  You'll hear like 10-20 people complaining about how they hate something... Just remember there are 100's of 1000's of others who either don't care or are happy with whatever it is.

  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1011

9/10/12 6:09:42 PM#12
Originally posted by superniceguy

Yes, all understandable at the time, but 6-7 years later?

I was there when the NGE happened, and was affected by it all, and didn't really play the game properly for about a year or two afterwards, but one day I just realised the NGE was here to stay, and just made the most of it, especially when I tried every MMO out there, and still found the NGE version the best MMO for me.  They then just kept adding to the game, and it just got better and better, other than the fact it only had 9 professions. If it had the full 32 it would have been awesome. Although after trying the other unofficial version, I just found it unplayable, as just gotten so used to the NGE version, that pre-cu was not all that great after all.

The NGE on Day 1 in 2005 was horrendous, but by the time it closed in 2011 had come a long long way since then. If the NGE version stayed like it did from Nov 2005 and they did not add to it, like what Bioware are doing with SWTOR ie nothing, SWG would have been closed by 2006 or 2007

Well personally I am not even upset about it, so I wouldn't know how the ones that are feel. I've tried it after NGE, feels like it was no different from WoW, and so ended up playing Anarchy Online instead (at least the skill system in AO was different).

But I do know that it was an opportunity lost because SWG really had a good thing, as it was an actual virtual world with Star Wars theme. Not many games does that then and no successful game did that since really.

Also SOE really tarnished their reputation after that.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4630

9/10/12 6:10:41 PM#13
Originally posted by IG-88

When i first bought and installed SWG, it was my first MMO, in fact, there were jsut not that many MMO+s around,mostly due to the fact that not many people had broadband.

I never got hooked on it back then, it seemed too confusing.

Some years later i returned, just to see what it was like and this was after NGE.

This time i got really hooked, played like 8h/day to the end.

But all the while, people was whining about PRE-CU and that "everything was better then".

So, what was so good about PRE-CU?

All i know is that it was sort of a classless system, instead of the level/expertise system later on.

But what else made it so good that players even today dont spare any hate for NGE or the players ?

Oh, and please keep it civil,shall we...

It had a loyal fan base, and it wasn't CU/NGE

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2277

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

9/10/12 6:40:46 PM#14
Originally posted by aRtFuLThinG
 

Also SOE really tarnished their reputation after that.

Yeah no thanks to Lucasarts. 

Julio Torres was the producer for SWG up until the NGE, and he was the one who discussed the NGE in delight on Attack of the Show and on the official forums for the first which was reposted by someone on these forums and Gamespy

Julio Torres was also producer for KOTOR 1 and The Force Unleashed. He was a Lucasarts employee, temporarily working for SOE. So quite easy to mistake SOE for the bad guys.

After the NGE did not live up to their expectaions, the Producers that followed were SOE employees, with Tony "Teesquared" Tyson being the last one. 

At least SOE improved the game from Nov 2005, and added tonnes more to it, which was more than what Bioware is doing for SWTOR - which is virtually nothing, hence the poor retention of players.

SOEs bad reputation should not be for the NGE which was mostly by LA, but their general incompetance in everything they do. The Latest thing being the transition to ProSieben for EU players. It has been going on for over 8 months now, and DCUO transition was a mess, which resulted in other games being halted in trasnition which is a good thing, and still no solid plan. There is absolutely no confidence whatsoever that the transition will be any good even once they have sorted things out.

They always do stuff, wait for any outcry, and then adjust things as necessary. Why they do not have the intuition to get things right within themselves without relying on customers complaints is beyond me.

  IG-88

Novice Member

Joined: 8/03/12
Posts: 131

 
OP  9/11/12 4:55:52 AM#15

So, the biggest problem with NGE, wasnt NGE itself, but rather the way they did it, without consulting the playerbase, if i get i correct. And, perhaps PRE-CU was more appealing to the "hardcore" gamers, while NGE was more appealing to the "general gamers".

I do think SOE had a good connection to the players during the years i played, through the senator system.

Still to this day, i just cant find any MMO that appeals to me like SWG did.

 

  karmath

Novice Member

Joined: 8/24/05
Posts: 841

9/11/12 5:06:01 AM#16

It didnt have the most content, it didnt have jaw dropping graphics, it didnt have alot of anything substantial aside from bugs.

Yet it had two things that made it the best mmo experience ever, the comminity where your reputation mattered a million times more than your gear/class and freedom to do whatever you wanted. 

In no case was SWG the 'best' MMO ever, in reality it was a buggy, laggy mess at times. Yet it hit the nail on the head so hard in the two points above you didnt give the slightest shit.

  thamighty213

Apprentice Member

Joined: 9/17/06
Posts: 1648

9/11/12 5:19:10 AM#17

1. Persistent world unique to your server.

2. 32 classes that you could mix and match up to a total of about 2.2 classes

3. Citys

4. Social areas with social professions that forced traffic

5. Legendary and exceptional items

6. Crafting and good crafters could become forever remembered

7. Stores

8. Rescources,   Rescources would come into shift and remain for short periods of time.

9. Mobs that could take up to an hour to take down (krayts for eg)

10. Great PVP that would spontaneously kick off at any time.

11. Jedi in reculse but powerful.

12. Community -  no game before and no game since fostered a community that pre-cu did due to an ability to be completely unique, specialise to an area,  I could name you the best crafters, PVP's, hunters, miners, entertainers etc on Eclipse 8 years after the fact,  I can bareley name 33% of my guild in GW2.

13. No 2 players where the same though appearance, gear, class and what they did some specialised in PVP others to crafting others to entertaining.   I know entertainers who never even touched a weapon, I pesonally specialised in killing Krayt there was not a stone I did not know of the Krayt graveyard I could probably still draw a complete map of it to this day and anyone on Eclipse knew if they needed something that a Krayt could drop then I was one of the people to see.  I then took my profits to Bru or Sanu for weapons, Selandria and her crew for entertaining, J'akara for armour and if I wanted to PVP I would make sure I had the guys of Webel near me.  If I needed other items I would head out to Zeus mall just NE of Coronet to visit one of the many vendors there.

SWG Pre-CU was the only MMO to me that was truly a living breathing world rather than just a game.   I didn't play Itreh Wirne the crazy Krayt hunting Pikewoman,  I was Itreh Wirne the crazy krayt hunting pikewoman.

 

I'm not one of these who holds a grudge to SOE etc I still enjoyed the game for 7 more years post CU and NGE but neither iteration had that same charm of Pre-CU and Pre-CU will probably go down in my history as the greatest game to ever exist.

 

  Phry

Elite Member

Joined: 7/01/04
Posts: 5213

9/11/12 5:31:53 AM#18
Originally posted by IG-88

So, the biggest problem with NGE, wasnt NGE itself, but rather the way they did it, without consulting the playerbase, if i get i correct. And, perhaps PRE-CU was more appealing to the "hardcore" gamers, while NGE was more appealing to the "general gamers".

I do think SOE had a good connection to the players during the years i played, through the senator system.

Still to this day, i just cant find any MMO that appeals to me like SWG did.

 

not quite sure how you came to that conclusion, the biggest problem with the NGE wasnt the lack of consulting, it was that the NGE itself removed a massive portion of the games functionality and flexibility, entire classes were removed from the game, not to mention the combat mechanics themselves were disrupted to such a degree that the games animations began to look ridiculous.  And no, the NGE was not appealing to general gamers, if anything it was the reverse, only the 'hardcore' Starwars players, stayed, which sadly represented about 20 percent of the original playerbase, SOE were never able to reconnect with the players after the NGE, though this was something that really began with the CU, after the NGE was released, the playerbase was mostly actively hostile to SOE, this is something that has not significantly changed to the present date.

but agreed, no other MMO had the appeal that SWG did, but that does not include the NGE, few indeed are sorry to see the back of it.

  Sizzz

Novice Member

Joined: 4/19/11
Posts: 61

9/11/12 5:49:53 AM#19
Originally posted by karmath

It didnt have the most content, it didnt have jaw dropping graphics, it didnt have alot of anything substantial aside from bugs.

Yet it had two things that made it the best mmo experience ever, the comminity where your reputation mattered a million times more than your gear/class and freedom to do whatever you wanted. 

In no case was SWG the 'best' MMO ever, in reality it was a buggy, laggy mess at times. Yet it hit the nail on the head so hard in the two points above you didnt give the slightest shit.

 

In regards to the perception of low content, I would agree if one where to simply play the game in the typical Eq / WoW themepark way. However pre NGE I always felt the game effectivley had endless content due to the players creating content, such as bustling cantinas, decorated houses, player cities, player shops / malls, player military bases. To me it just seemed like there where endless things to do and see when you approached it in a non hand holded way.

I also thought at the time, and still today to an extent in regards to the EMU that the graphics were the best at the time, the vast terrain, huge cities, the models and textures were first class. But more than this each planet maintained a specific cultural identity that allowed the player to become easily immersed in the enviroment, I think SWG is unique in this regard, as all other MMOs fail to maintain that immersion be it with unrealistic terrain, terrain textures, unrealistic creatures and flora. So when you were on endor for example to zoom into first person, all the plants, animals, terrain, the realistic SCALE and sounds all combined to make you feel that you were there, that it was not designed or created, it was as it would be what you would discover if you had actually landed on Endor.

  Weretigar

Novice Member

Joined: 10/15/10
Posts: 626

If you watch a game, it’s fun. If you play it, it’s recreation. If you work at it, it’s FF-XIV.

9/11/12 5:54:04 AM#20
Best thing that ever happend to SWG was jump to lightspeed. I'm sorry the only reason I even played this game was to hire a mining crew for astroid runs, or drive my nova. As a Ace Pilot Republic side I must have pu in at least 500+ hours in space. 
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