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Originally posted by Clocksimus Its pretty easy to see whats happening. People play the game, have a valid concern, back up valid concern with what they found in the game, and are belittled by people who have been reading developer hype rather than actually playing. |
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9/06/12 4:27:37 PM#42
They already have a % in place for base stat scaling and there is already a % discrepancy between tiers of gear (13%) so they already have a stat "weight" for condition/boon #'s. It shouldn't be game braking to shave a % of gear stats when deleveling.
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/06/12 4:39:22 PM#43
Originally posted by stratasaurus
As a lvl 20 in all lvl 20 rares, not sure if there are lvl 20 exotics, never seen one drop for sure ( I am lvl 54 only BTW ) Kind of negating a lot of that system, but not all of it, so your idea is a start. Second step would perhaps be to scale traits differently, at lvl 80 you probably have 2x30 traits giving you 300+ in a bunch of main stats. Even scaled down that is a lot of stat points a player at appropriate lvl do not have access to! At my lvl though, and I clear every zone I am in, at lvl 54 I have perhaps done 5 hearts in lvl 35+ zones, I do not "pwn" mobs if I am scaled down 20 levels. So for those of us still trying to lvl I think the current system is great. ------------------------------------------------------------------------------------------ I wonder if you honestly even believe what you type, or if you live in a made up world of facts. |
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9/06/12 4:39:36 PM#44
Originally posted by Aelious and what would happen if they did that? people would be on here bitching the game has no sense of power progression... It's a middle ground they found... The amount of armchair developers on here is getting crazy :) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/06/12 4:46:39 PM#45
Lower level zones don't just have lower level content, they have EASIER content...on purpose. The content is made easier because... 1. Players of that level don't have the skills/traits that high level people have. 2. It just makes sense that the game should become more challenging as your move up in level. So I mean, yeah, if you take your fully traited and skilled level 80 into a level 10 zone, it's going to be easier. What else would you expect :)? The content there is designed so that level 3's with only auto-attack unlocked can handle it. Are you team Azeroth, team Tyria, or team Jacob? |
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9/06/12 4:48:43 PM#46
Aerowyn
It would be the same progression as there is already /shrug. Now I will agree that anything is a basis for complaining but armchair developing is a lot better than former. Personally I am 27 so even going back to most content I don't notice a difference. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/06/12 4:49:27 PM#47
Originally posted by Creslin321 Exactly this. On top of that, his actual player skill would be a lot of better from all his playtime than when he just started. Nitpicking. |
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Originally posted by Badaboom I only asked what the point of it was. If it's going to be so easy it takes no effort at all, even if it is just because I am level 80, then whats the point of level scaling? |
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9/06/12 4:55:08 PM#49
Originally posted by Jimmydean We said it would be easier...not that it would take no effort at all. The OP grossly exaggerates how much easier it is. You can't go up to a chamption mob and do one hundred blades and kill him, at least you can't at level 36 in the level 1 zone. I don't know about level 80 but I highly doubt it. Anyway, the points of the downscaling are... 1. To make it so the world is completely open to you at high level. Any zone you level or lower is valid for you to play in. I personally am level 36 and still haven't left the 15-25 zones. 2. To prevent high level people from trivializing low level events and ruining them for their intended players (cough, Rift, cought). 3. To allow friends of different levels to PvE together. My level 48 buddy can always PvE with my leve 36 War, that's pretty awesome. Are you team Azeroth, team Tyria, or team Jacob? |
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9/06/12 5:00:23 PM#50
Originally posted by Jimmydean I'm going to blow your mind here. So get ready. Let's use your entire basis as an example. You are telling me that you are using your greatsword skill hundred blades as a one shotter. Fair enough, I have plenty of time used on that skill as GS is literally my main weapon as my level 80 warrior. So let's play your game here. You start out in the zone of level 40s or below, don't care where, lets just go with level 40. Do the mobs have much CC to punish you, probably not so let's take the example of no cc. You go around and round up 4-5 mobs, none have cc and u press your 2 key for your GS, watch the animation go and all the mobs are close to dead so you whirlwind your way throu them and bam all gone. Why is this not the case for level 80 mobs? Let's go to level 80 zone now, almost every mob has some sort of CC. You pull 3-4 mobs, you round them up and you press 2... crap, CC'd that goes on CD, so now you whirlwind throu them and try to makeup for the loss of damage. But sadly you can't as easily. You might be able to kill these same 3-4 mobs, but it takes longer and you get closer to dying. What is different in these situations you might ask? Well taking your skill hundred blades, which does ungodly damage but at what cost? Oh, that's right, you can't dodge with it or move your character like with other skills. So the likeliness you get off a full hundred blades in level 80 after rounding up a few mobs is much less likely than in level 40. So... you are using a skill that favors damage over survivability. One that I used from 1-80 the whole way throu, and was able to solo 3-4, even up to 6 mobs by myself using that and a mace. Would I be able to get full combo off everytime on all mobs? No, but it was possible for me to still kill everything. You can't expect the same experience from a level 1 zone to a level 80 zone. Challenging is literally stating that you cannot and will not one shot a mob just because it is lower level than you and they still do some damage to you back. Will it play out like everything else? No. But again, you are experienced with your class at this point, or at least I assume so. I could solo packs of 4-5 mobs throughout playing, solo veterans without any issues, and 2-3 man champions at higher levels. So I don't get your point at all. This game was never challeging for me at all when fighting only 1-3 mobs. Nor was it super challenging fighting a veteran by myself. So why would I assume that if I go back to where I was at before, I would get a completely different experience than when I started. |
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9/06/12 5:00:59 PM#51
Originally posted by Jimmydean Because it is much better than fighting a greyed out mob, that gives you nothing, does no damage to you, you one shot it. For example, I ran into a skritt cave last night and they did not pose much of a challenge. Then the mobs started to all be veterans and were to much for me. I ran to the mouth of the cave and saw this guardian fighting. A chat bubble conversation later, him and I are piling skrit bones along the cave floor and find this big chest at the end. All....VERY cool. |
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9/06/12 5:03:00 PM#52
Originally posted by Jimmydean 100 blades is the problem, not the level scaling |
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9/06/12 5:05:55 PM#53
Most loot is scaled to the level range of the zone [usually the trash loot] with reward and some random loot being at your level (though skinned according to the area) thats usually high grade loot. I haven't noticed a significant difference in experience gain at level 50 in low level zones versus zones at my level. The challenge is typically greater in zones my level though, depending on the 'lay of the land'/zone map - ie. if my setup works well against the type of mobs and situations I'll encounter then I'll do well (and this holds true even when I go into higher than my level zones) whereas if my setup doesn't mesh with the zone well I'll do badly regardless of level of the zone. For me the leveling scaling makes 'Level' largely redundant in gameplay but still present as 'progression' [kind of like achievement unlocks and that]. |
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