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MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » PC.Gamer review 94%

4 Pages « 1 2 3 4 » Search
70 posts found
  QSatu

Apprentice Member

Joined: 10/14/06
Posts: 1765

9/06/12 2:02:10 PM#21
Originally posted by Tibernicus
Originally posted by QSatu

This part:

"ArenaNet seem to have wilfully ignored the fact that gamers have, over the last decade, segregated themselves into camps: PvPers and PvEers, hardcore and casual. GW2 wants you to be a generalist. Overcommit to a single part and the experience suffers: you’ll either burn out on chasing down vistas, grow weary of competing over the same four PvP maps, or lag behind the levelling curve of your personal story. The experience suffers when the pace falters, but it’s a solvable problem. You can always do something else."

 

It is so very true. It describes GW2 perfectly.

Thats how all MMOs were designed before WoW.

Funny, the WOW fans spend all their time talking about how bad pre WoW MMOs were, and now that an MMO comes along that embraces the ideas of pre WoW MMOs, its the JEsus MMO.

I remember those mmos differently. Gring, camp grind, some more grind and a little bit more camping.

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 2:02:16 PM#22
Originally posted by Ariolander

 

What more do you want from a gaming publication?

A fair and brutally honest review, independent of how big a budget the MMO has.

  eAzydaman

Advanced Member

Joined: 8/21/07
Posts: 220

9/06/12 2:02:27 PM#23
Originally posted by Tibernicus

Review scores for big budget MMOs are always inflated. 94 is of course too high for a game that doesn't have in game trading.

Hell, SWTOR, an awful MMO, got 9s and 10s on almost every site. A column writer was fired from this very site for giving it a 6.

 

Reviews are worthless.

 What do u mean? In-game trading? It has a flawless mail system and a trading post.... How gives a crap about early MMO sickness that will get flushed out in a couple of weeks.

94% is a good score if compared to every other MMO out there. It should have the highest score among MMO's released since the DAOC/Everquest days.

I agree that reviews are worthless though, it's one random dude/dudett's opinion. Things like metacritic etc and the total score on MMORPG.com's user ratings is a better indicator of a games awesomness.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2758

9/06/12 2:04:07 PM#24
Originally posted by Eir_S
Originally posted by Tibernicus

Review scores for big budget MMOs are always inflated. 94 is of course too high for a game that doesn't have in game trading.

GW2 has in-game trading.. it just doesn't have character to character trading.  There's a difference, and GW2's system is better since it still gets to you immediately and your mail is accessible from anywhere.  I'd give it higher points for this.

No it's not better.  What if only one person sends the item for the trade?  Character to Character trading is also far more convenient if you are together.

 

complaining about an early review isn't the same as complaining about teh actual score.

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2375

9/06/12 2:04:12 PM#25
The 94% seems about right.  Really enjoying myself in game.
  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2693

9/06/12 2:04:54 PM#26
Originally posted by QSatu
Originally posted by Tibernicus
Originally posted by QSatu

This part:

"ArenaNet seem to have wilfully ignored the fact that gamers have, over the last decade, segregated themselves into camps: PvPers and PvEers, hardcore and casual. GW2 wants you to be a generalist. Overcommit to a single part and the experience suffers: you’ll either burn out on chasing down vistas, grow weary of competing over the same four PvP maps, or lag behind the levelling curve of your personal story. The experience suffers when the pace falters, but it’s a solvable problem. You can always do something else."

 

It is so very true. It describes GW2 perfectly.

Thats how all MMOs were designed before WoW.

Funny, the WOW fans spend all their time talking about how bad pre WoW MMOs were, and now that an MMO comes along that embraces the ideas of pre WoW MMOs, its the JEsus MMO.

I remember those mmos differently. Gring, camp grind, some more grind and a little bit more camping.

I remember that, and also remember extremely long travel times.  Essentially just a ton of wasted time overall.  Ugh.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2758

9/06/12 2:07:08 PM#27
Originally posted by Tibernicus
Originally posted by Ariolander

 

What more do you want from a gaming publication?

A fair and brutally honest review, independent of how big a budget the MMO has.

Also one that has tested all of the explorable dungeons, WvWvW and class balance in PVP.  That takes time.  If you're reviewing the launch of an MMO you need to see all of the important parts of it.

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 2:07:25 PM#28
Originally posted by eAzydaman
Originally posted by Tibernicus

Review scores for big budget MMOs are always inflated. 94 is of course too high for a game that doesn't have in game trading.

Hell, SWTOR, an awful MMO, got 9s and 10s on almost every site. A column writer was fired from this very site for giving it a 6.

 

Reviews are worthless.

 What do u mean? In-game trading? It has a flawless mail system and a trading post.... How gives a crap about early MMO sickness that will get flushed out in a couple of weeks.

94% is a good score if compared to every other MMO out there. It should have the highest score among MMO's released since the DAOC/Everquest days.

I agree that reviews are worthless though, it's one random dude/dudett's opinion. Things like metacritic etc and the total score on MMORPG.com's user ratings is a better indicator of a games awesomness.

You should be able to trade between players. It's dumb that that basic feature isn't there.

  User Deleted
9/06/12 2:07:57 PM#29
Originally posted by FrodoFragins
Originally posted by Eir_S
Originally posted by Tibernicus

Review scores for big budget MMOs are always inflated. 94 is of course too high for a game that doesn't have in game trading.

GW2 has in-game trading.. it just doesn't have character to character trading.  There's a difference, and GW2's system is better since it still gets to you immediately and your mail is accessible from anywhere.  I'd give it higher points for this.

No it's not better.  What if only one person sends the item for the trade?  Character to Character trading is also far more convenient if you are together.

 

complaining about an early review isn't the same as complaining about teh actual score.

I'd agree with frodo on this, even if mail system was working 100% of the time, you can't really sell anything besides on the AH, which was also up and down. So you either kept it rotting in your inventory or you spam map chat trying to sell it, then you gotta play the trust game. You either give them the item first or you get your money first.. but sadly with no way to force the person to pay for taking the item, you could easily get screwed. In trading there is no worries.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

9/06/12 2:08:01 PM#30
Originally posted by QSatu

This part:

"ArenaNet seem to have wilfully ignored the fact that gamers have, over the last decade, segregated themselves into camps: PvPers and PvEers, hardcore and casual. GW2 wants you to be a generalist. Overcommit to a single part and the experience suffers: you’ll either burn out on chasing down vistas, grow weary of competing over the same four PvP maps, or lag behind the levelling curve of your personal story. The experience suffers when the pace falters, but it’s a solvable problem. You can always do something else."

 

It is so very true. It describes GW2 perfectly.

That part is very true indeed. The weeks before GW2 came out I was going to Skyrim for the pve, FF3(android) for my story based pve, LoL for my pvp and really had no big scale pvp to go to(PS2 Im looking at you!). In GW2 I have different options that fit into different contexts so I never feel "burned out".


  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

9/06/12 2:08:59 PM#31
Originally posted by Tibernicus
Originally posted by Ariolander

 

What more do you want from a gaming publication?

A fair and brutally honest review, independent of how big a budget the MMO has.

I'm not saying this in an attacking maner btw, but, keep dreaming.

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 2:09:40 PM#32
Originally posted by QSatu
Originally posted by Tibernicus
Originally posted by QSatu

This part:

"ArenaNet seem to have wilfully ignored the fact that gamers have, over the last decade, segregated themselves into camps: PvPers and PvEers, hardcore and casual. GW2 wants you to be a generalist. Overcommit to a single part and the experience suffers: you’ll either burn out on chasing down vistas, grow weary of competing over the same four PvP maps, or lag behind the levelling curve of your personal story. The experience suffers when the pace falters, but it’s a solvable problem. You can always do something else."

 

It is so very true. It describes GW2 perfectly.

Thats how all MMOs were designed before WoW.

Funny, the WOW fans spend all their time talking about how bad pre WoW MMOs were, and now that an MMO comes along that embraces the ideas of pre WoW MMOs, its the JEsus MMO.

I remember those mmos differently. Gring, camp grind, some more grind and a little bit more camping.

Oh good, another kid who pretends he played EverQuest and then pretends all pre WoW MMOs were EverQuest. Pro tip- they weren't.

I remember DAoC. Hm, today should I ... find a gruop for a dungeon crawl? Go explore? Do bounties? Talk to some NPCs and find quests? Do kill tasks? Hunt for an artifact? Go on a raid? Go in the battlegrounds to level up? Go into the frontier to level up? Take the central keep and fight the other realm for bounty and realm points? Steal the relic from the enemy? Take a tower? Sail around in a ship? Do I solo? Do I craft? Should I work on a spellcraft template? Should I just go to the bar and hang out with guildies?

 

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2375

9/06/12 2:10:27 PM#33
Originally posted by MMOwanderer
Originally posted by Tibernicus
Originally posted by Ariolander

 

What more do you want from a gaming publication?

A fair and brutally honest review, independent of how big a budget the MMO has.

I'm not saying this in an attacking maner btw, but, keep dreaming.

Who needs reviews when nowadays you can watch 100's of beta videos on youtube.

  Requiem1066

Apprentice Member

Joined: 8/28/12
Posts: 274

9/06/12 2:10:34 PM#34
Originally posted by FrodoFragins


 

 

  Character to Character trading is also far more convenient if you are together.

 

 

Totally agree . I duo with the Mrs and when you get a drop the other can use .. having to mail the other when you are stood next to each other isn't the best .. Would be nice if they added a character to character trade system

  JonnyBigBoss

Apprentice Member

Joined: 6/13/07
Posts: 701

9/06/12 2:11:33 PM#35
I'm the reviewer from GameRevolution and I gave it a 4.5/5. It's a truly splendid game. Great review by PCGamer!
  Angier2758

Apprentice Member

Joined: 9/05/09
Posts: 1060

9/06/12 2:11:41 PM#36
Originally posted by QSatu

This part:

"ArenaNet seem to have wilfully ignored the fact that gamers have, over the last decade, segregated themselves into camps: PvPers and PvEers, hardcore and casual. GW2 wants you to be a generalist. Overcommit to a single part and the experience suffers: you’ll either burn out on chasing down vistas, grow weary of competing over the same four PvP maps, or lag behind the levelling curve of your personal story. The experience suffers when the pace falters, but it’s a solvable problem. You can always do something else."

 

It is so very true. It describes GW2 perfectly.

 That part is probably why some people don't like GW2 and others can't get enough...

2 new camps.. generalists vs focused.

To the OP - reviews are garbage.... all you can do with a game is play it.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

9/06/12 2:18:16 PM#37
I lost respect for PC Gamer after they gave DA2 such a high rating.  That said, I predicted that GW2 would have a 93% metascore, and so far, I'm doing pretty well ;).

Are you team Azeroth, team Tyria, or team Jacob?

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 2:19:40 PM#38
Originally posted by Tibernicus
Originally posted by QSatu
Originally posted by Tibernicus
Originally posted by QSatu

This part:

"ArenaNet seem to have wilfully ignored the fact that gamers have, over the last decade, segregated themselves into camps: PvPers and PvEers, hardcore and casual. GW2 wants you to be a generalist. Overcommit to a single part and the experience suffers: you’ll either burn out on chasing down vistas, grow weary of competing over the same four PvP maps, or lag behind the levelling curve of your personal story. The experience suffers when the pace falters, but it’s a solvable problem. You can always do something else."

 

It is so very true. It describes GW2 perfectly.

Thats how all MMOs were designed before WoW.

Funny, the WOW fans spend all their time talking about how bad pre WoW MMOs were, and now that an MMO comes along that embraces the ideas of pre WoW MMOs, its the JEsus MMO.

I remember those mmos differently. Gring, camp grind, some more grind and a little bit more camping.

Oh good, another kid who pretends he played EverQuest and then pretends all pre WoW MMOs were EverQuest. Pro tip- they weren't.

I remember DAoC. Hm, today should I ... find a gruop for a dungeon crawl? Go explore? Do bounties? Talk to some NPCs and find quests? Do kill tasks? Hunt for an artifact? Go on a raid? Go in the battlegrounds to level up? Go into the frontier to level up? Take the central keep and fight the other realm for bounty and realm points? Steal the relic from the enemy? Take a tower? Sail around in a ship? Do I solo? Do I craft? Should I work on a spellcraft template? Should I just go to the bar and hang out with guildies?

 

Maybe some day Guild Wars 2 will reach the same level of variety of content. It's RvR needs a lot of work.

  Angier2758

Apprentice Member

Joined: 9/05/09
Posts: 1060

9/06/12 2:19:41 PM#39
Originally posted by Tibernicus
Originally posted by QSatu
Originally posted by Tibernicus
Originally posted by QSatu

This part:

"ArenaNet seem to have wilfully ignored the fact that gamers have, over the last decade, segregated themselves into camps: PvPers and PvEers, hardcore and casual. GW2 wants you to be a generalist. Overcommit to a single part and the experience suffers: you’ll either burn out on chasing down vistas, grow weary of competing over the same four PvP maps, or lag behind the levelling curve of your personal story. The experience suffers when the pace falters, but it’s a solvable problem. You can always do something else."

 

It is so very true. It describes GW2 perfectly.

Thats how all MMOs were designed before WoW.

Funny, the WOW fans spend all their time talking about how bad pre WoW MMOs were, and now that an MMO comes along that embraces the ideas of pre WoW MMOs, its the JEsus MMO.

I remember those mmos differently. Gring, camp grind, some more grind and a little bit more camping.

Oh good, another kid who pretends he played EverQuest and then pretends all pre WoW MMOs were EverQuest. Pro tip- they weren't.

I remember DAoC. Hm, today should I ... find a gruop for a dungeon crawl? Go explore? Do bounties? Talk to some NPCs and find quests? Do kill tasks? Hunt for an artifact? Go on a raid? Go in the battlegrounds to level up? Go into the frontier to level up? Do I solo? Do I craft? Should I work on a spellcraft template? Should I just go to the bar and hang out with guildies?

 

 I remember DAoC also... dungeons crawls were silly and no one did them (loot was subpar to crafted by a fair margin) in fact the ONLY reason people did raids pre ToA was for glowy effects.. the best gear was always crafted.

People used to level at particular camps at certain level ranges.... hardly anyone wandered around or explored... how do I know?  Every camp had a flipping line of people waiting to get into the xp group.

It was very grindy except for levels where you were able to do battleground pvp.

DAoC's plus side was the pvp... everything else was meh.  ToA blew HARD because while you used to be able to pvp on any character soon as you hit 50 by just a week or two of grinding... now you had to do ToA skill crap and needed the artifact gear.

Ruined the game.

EQ1 was 100x as grindy though and I miss the dungeon crawls.

 

  MrReality

Apprentice Member

Joined: 9/01/12
Posts: 44

Keeping it real 24/7

9/06/12 2:20:15 PM#40
I would give it an 85% easy, 94% is just way too high for this game. 
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