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The Pub at MMORPG.COM  » MMOs need Vanguard-sized worlds...

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93 posts found
  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1266

 
OP  9/06/12 1:06:25 PM#21
Originally posted by donjn
A empty big world is not fun to me.

Bingo!

Vanguard had it's time. It was  failure and always will be.

 

You're right. It should've been much more narrow linear like all the smash hits, e.g., Age of Conan, Warhammer, SWTOR, etc...

  donjn

Advanced Member

Joined: 6/09/08
Posts: 773

9/06/12 1:06:37 PM#22

grey and muddy...and the whole game looks like this...i hate this style...

 

  donjn

Advanced Member

Joined: 6/09/08
Posts: 773

9/06/12 1:07:43 PM#23
Originally posted by mmoDAD
Originally posted by donjn
A empty big world is not fun to me.

Bingo!

Vanguard had it's time. It was  failure and always will be.

 

You're right. It should've been much more narrow linear like all the smash hits, e.g., Age of Conan, Warhammer, SWTOR, etc...

No where did I mention that it failed because it was non-linear.

Wow, assume much?

The Sony fanbois are on patrol!

  thekid1

Apprentice Member

Joined: 7/10/05
Posts: 772

9/06/12 1:09:11 PM#24
Originally posted by Madimorga
Originally posted by thekid1
Originally posted by Badaboom
GW2 is pretty big.  Certainly not zoneless like the chunking of Vanguard.  GW2 is the first game that I have played since Vanguard that offered the sense of depth of map though.

Oh please. Because it is divided in zones everything feels compact and nothing like the OP described. You people should stop spouting nonsence about GW2.

 

Another game with massive worlds (not much to do though) was SWG.

 

I actually think they design games these days where there has to be something to do every 20 meters. GW2 is like that. Fallout NV also. I don't mind walking for 5 minutes without discovering something. If you discover to much it all makes it seem meaningless.

I want to feel like an adventurer; when I discovered a structure with a quest in SWG after 10 minutes going in a random direction on my speederbike (probably more distance travelled then from east to west on the whole GW2 map) I felt like I really discovered something no one else had.

I think SWG had  to litte to discover for the size of the world but there is a middle ground somewhere.

 

I agree, much as I'm enjoying GW2, I also enjoy large, open worlds, and it does not fit the bill.  Luckily, I don't pay a sub for GW2, so I can go back and forth quite happily between it and games that have things it lacks.

Indeed. GW2 is not perfect and if it had a sub I probably wouldn't play longer then a month or two. Discovering events and a camp with NPC's (it doesn't have loot spread around like Fallout NV) will get old after a while. But I can always pop back in, t hat's the beauty of it.

  Mawnee

Apprentice Member

Joined: 3/16/12
Posts: 184

9/06/12 1:13:34 PM#25

The game you are looking for is Archeage. It is the game that we all wanted Vanguard to be.

 

http://i410.photobucket.com/albums/pp183/Wizardcomputers/ScreenShot0030.jpg

  Senkensha

Novice Member

Joined: 5/05/12
Posts: 16

9/06/12 1:16:47 PM#26
Originally posted by Mawnee

The game you are looking for is Archeage. It is the game that we all wanted Vanguard to be.

 

http://i410.photobucket.com/albums/pp183/Wizardcomputers/ScreenShot0030.jpg

And more, if they live up to expectations.

  Dewm

Spotlight Poster

Joined: 5/29/09
Posts: 1341

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/06/12 1:18:17 PM#27
Originally posted by donjn
A empty big world is not fun to me.

Bingo! I swear every now and then we get some Vanguard love posts in here. I don't get it. The world was huge, but mostly empty. The graphical style was much like EQ2 in that the colors had a muddy tone.  And because a lot of caves and some dungeons had no loading zones, sometimes your framerate would be worse underground then it would be outside, because the engine continued to draw the outside world too.

It was buggy, doors would appear and dissapear, minning nodes were bugged, etc.. And this is when In tried it out a couple years ago, long after release..

Vanguard had it's time. It was  failure and always will be.

 

 

 

Played it for around a year back in 09?.. something like that..

 

And yes the muddy colors almost killed it for me,... but I never ran into any glitches that I can remember. And the game world was anything but empty. I honestly think if it had better color/graphics, and a few more people I would probably be playing it to this day.

  Badaboom

Advanced Member

Joined: 10/04/10
Posts: 2389

9/06/12 1:21:31 PM#28
The water in vanguard was about the worst in am mmo that I have ever seen. The trees are the best though.
  eAzydaman

Advanced Member

Joined: 8/21/07
Posts: 220

9/06/12 1:25:44 PM#29

Noone mentions Fallen earth? That world was crazy, even with a car or bike it took FOREVER to get around between towns.

DAOC was pretty big too, remember I took the horse from camelot to lyonesse and went for a damn coffee break. Took like 10 minutes if I recall correctly.

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

9/06/12 1:25:45 PM#30
I love huge worlds, currently playing Vanguard. Darkfall was awesome at this also.
  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1709

9/06/12 1:28:59 PM#31

I feel the same but for me it all started with Asheron's Call. It was a HUGE open world with over 300 dungeons. The only mmo I am playing atm is Lotro because it at least has a sliver of large world feel desite being a traditional mmo clone (having multiple ways to level is what makes it nice not just one single zone for XX level range). I like Vanguard actually but it simply does not have enough players in it nor do any of my rl friends play it.

 

The next great mmo (for the old school mmo crowd) will be a non-instanced, non-hub huge open world where every aspect of the game lives within it's maps (pve and pvp). If games like small zoned, uber-hub driven Rift continue to be made I may just quit mmo's forever. Even GW2 failed me due to making pvp and pve entirely seperate and pve being too heavily focused on combat. Hopefully Archeage takes off and if too Korean in style at least have NA/EU developers jump on board and make a AAA Vanguard/Archeage style game.

You stay sassy!

  donjn

Advanced Member

Joined: 6/09/08
Posts: 773

9/06/12 1:30:16 PM#32
Originally posted by Senkensha
Originally posted by Mawnee

The game you are looking for is Archeage. It is the game that we all wanted Vanguard to be.

 

http://i410.photobucket.com/albums/pp183/Wizardcomputers/ScreenShot0030.jpg

And more, if they live up to expectations.

Nice use of Depth of Field and good color contrast, I am impressed.

  Badaboom

Advanced Member

Joined: 10/04/10
Posts: 2389

9/06/12 1:31:07 PM#33
Darkfall was awesome. Much better world than Vanguards.
  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 1:31:13 PM#34
Originally posted by donjn
But oh yeah, totally muddy colors

http://www.youtube.com/watch?v=0p6TrEPSr50

Yes it looks muddy to me.

Then turn up your contrast, problem solved.

 

Also the screenshot you took was in the middle of a cloudy day turning into a rain storm...

Seriously, turn your contrast to 60 percent and the colors are super vibrant.

  Kraylor

Novice Member

Joined: 2/05/12
Posts: 95

9/06/12 1:32:07 PM#35
Huge seamless worlds where pve and pvp are all contained within that open world and not instanced are games that I will always be on the lookout for.  With The Repopulation and Archage coming, I hope that some of us can call those home.

Waiting on: The Repopulation

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1709

9/06/12 1:32:34 PM#36
Originally posted by donjn
Originally posted by Senkensha
Originally posted by Mawnee

The game you are looking for is Archeage. It is the game that we all wanted Vanguard to be.

 

http://i410.photobucket.com/albums/pp183/Wizardcomputers/ScreenShot0030.jpg

And more, if they live up to expectations.

Nice use of Depth of Field and good color contrast, I am impressed.

The only issue with Archeage related to all this is that the world is much smaller overall than you may think (nowhere near the size of Vanguard from what I heard). The fact it is seemeless with open ocean you can traverse may help make it feel larger so hopefully that is the case.

 

Archeage engine got some nice upgrades on it's last build. It is looking very nice and I expect it to look even better upon release.

You stay sassy!

  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 1360

9/06/12 1:33:13 PM#37
Took me 20 mins to swim to a sea portal then realised I couldn't enter it anyways. 20 minute swim back.

This isn't a signature, you just think it is.

  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

9/06/12 1:34:10 PM#38
Originally posted by Mawnee

The game you are looking for is Archeage. It is the game that we all wanted Vanguard to be.

 

http://i410.photobucket.com/albums/pp183/Wizardcomputers/ScreenShot0030.jpg

Yeah,an Hybrid MMO like Vanguard,hybrid is the way of the future me thinks.

Problem is that it's been confirmed that it will be late 2013 even 2014 until we get a sniff of AA.On top of that it will be westernised,gods knows how far away from the Asian version we will get.

 

CryEngine 3 is sweet.

http://www.youtube.com/watch?v=P8ymgFyzbDo

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 1:34:22 PM#39
Originally posted by xDayx
I love huge worlds, currently playing Vanguard. Darkfall was awesome at this also.

Yup, Darkfall also has a fantastic world.

dark Age of Camelot too. Massive. But devs don't make virtual worlds anymore.

 

 

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/06/12 1:36:54 PM#40
Originally posted by emperorwings
Took me 20 mins to swim to a sea portal then realised I couldn't enter it anyways. 20 minute swim back.

Good lord why would you do that. There's a boat man!

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