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9/06/12 12:50:47 PM#181
Originally posted by Krytycal Well if you really want to be "fair and objective" you also have to acknowledge that the Digital Deluxe version of GW2 is (and has been for several days) #1 on Amazon's Bestsellers List and that the box version is #2. Would they be selling more overall copies if the Digital Standard Edition were still available? Possibly. Possibly not. Impulse buying is an important factor to consider. But so is Exclusivity. Hard Rock Cafe and top dance clubs have never struggled due to long lines. I'd make the argument that part of WoW's success was due to long login queues. I mean if people are willing to wait 5 hours just to play it's gotta be good, right? GW2 doesn't have Login Queues. But stopping sales of the Digital Standard Edition does nicely achieve that same kind of exclusive feeling doesn't it? |
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9/06/12 12:51:31 PM#182
Originally posted by Clob I think the answer is that those players got tired of the casualization of the genre, including WoW. While not hardcore raiders, a lot of these players wanted a real meaty challenge and over the years, games have deprived them of that. IE: strict death penalties, having to figure out how to complete a quest and not having it shown on the map in a rainbow of colors, etc. In a sense, companies have alienated those players. I don't agree with a game being too strict, but I think that if companies would provide more options for those ex-MMO'ers, we'd see a lot less complaining on forums, and a lot higher population in games. It reminds me of all the people who are disgruntled about WoW not being like Vanilla or BC anymore. How hard would it REALLY be for Blizzard to add a Vanilla server or two? That's just an example. A similar example would be if ANet opened servers that didn't down-level you, allowing people who like one shotting mobs that alternative, though this example is far less likely. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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9/06/12 12:51:57 PM#183
Originally posted by itgrowls Classic fanboi logic right here: When people say that selling more than expected is poor projection on part of the company and not necessarily a success or a failure, make it sound like they are saying that the game will crash, burn and it's fallout will make future generations born without limbs.
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9/06/12 12:53:02 PM#184
Anybody remember how ANet was teasing this picture of en eye before release. Everyone expected some kind of launch trailer. i wonder why they didn't do anything with it. Maybe b/c they had problems and didn't want to hype the game more until they fix some of it.
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9/06/12 12:53:18 PM#185
Parp:
I hate raiding I would rather have no gear progression than wow style gear inflation where if I take a break and come back I've no one to play with, and where pvp is more about teamwork and skill than time spent in a poopsock I like open world pvp in sandbox games where it has an effect on the world and is designed to interact with the economy. But... flip a switch pvp servers in themeparks - e.g. wow is lazy and shite, the daoc approach of actual pvp content in pvp areas is a much better way to do themepark pvp. So no, gw2 will not be a second mmo alongside some tired old eq/wow clone from the last century for me. |
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9/06/12 12:54:11 PM#186
Originally posted by TalulaRose And of course you're going to tell me that this is a direct result of the latter games being sub-based... no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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9/06/12 12:55:50 PM#187
Originally posted by Krytycal Almost every single post you have made in this thread has the same two messages: 1. Fanbois are delusional, you are a fanboi because I said so, your argument is invalid. 2. Selling out of a product is an epic fail for the producer. Are you team Azeroth, team Tyria, or team Jacob? |
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9/06/12 12:58:22 PM#188
Originally posted by QSatu I really don't think the GW2 problems are that bad... REAL problems with MMORPGs are when things just don't work at all, or are completely broken/missing, like... AoC's complete lack of leveling content SWTOR's completely broken open world PvP Having lag and having the AH down for a week after release is not that bad of a problem...it is easily fixed with more server infrastructure. The problems that AoC and SWTOR had required months of development to fix. Are you team Azeroth, team Tyria, or team Jacob? |
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9/06/12 1:00:22 PM#189
Originally posted by Creslin321 They launched with a trading post that took over a week to handle any sort of load so I do not think it is too far fetched that their servers did not hold up to the load they thought they would. Noone knows it could be sales were bigger than expected or that the servers did not perform as expected. Just cause they have exp running a MMO does not mean they correctly calculated how much stress the live game would have. With this game being more global in terms of cross realms and overflows and WvW and server transfers and all that I'm sure server performance is a lot harder to calculate then even for the average AAA MMO. |
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9/06/12 1:01:42 PM#190
Originally posted by Krytycal Doing better than expected in sales and having to halt for a while is a fail? wow I love your logic. |
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9/06/12 1:02:00 PM#191
Originally posted by Thralia
Bull hockey. No MMO has ever launched as big as this one. Bar none. Not AoC (700k first month), not Warhammer )800K first month), not SWTOR 900K EGA. We're not even in our first month to see if it's bigger than SWTOR in first-month sales. But what we do know it is also the largest concurrent users online in a lauch ever. |
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9/06/12 1:02:01 PM#192
Originally posted by Stx11 Not necessarily, because as you pointed out the people who really want the game can easily buy it at the local game store. It's not really being exclusive, in the way the examples you listed are. It's effectively cutting out impulse buyers and people who want to play it NAO, not tomorrow when you go to the store, not in 3 days when amazon ships the game. I've been in the place before, and I'm sure I'm not alone. The fact that halting digital sales is affecting their potential sales should even be a debate to be honest, it's just a matter of by how much. Notice I'm not saying the game is not a success, it most definitely is, but not because they had to stop digital sales. 1 mil + pre-purchases, #1 best seller on amazon and nearly 4 times more hours played than WoW on xfire are more accurate indicators. |
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9/06/12 1:02:04 PM#193
Originally posted by Eir_S Aion's profits comes from subs. Store sales were bad. Lineage/Lineage2 profits come from store sales. (not sure if either of those games have a sub in their home country but the quarterly mentions store sales. WHich is interesting because thay are older games and their fans must really like them.) Gw1 and apparently GW2...the fans say how amazing the game is but you have to wonder how amazing is it if they aren't willing to pay beyond the initial box price. |
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9/06/12 1:03:54 PM#194
Originally posted by Creslin321 1. He's not saying, "You're a fanboi because I say so." He's saying that fanbois blow rational arguments out of proportion in order to 'debunk' the argument. Look at the quote. That's exactly what happened. 2. They didn't sell out. They stopped digital sales for a few distribution sites. There is a difference. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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9/06/12 1:04:06 PM#195
Originally posted by krakra70 Whats with the "WE" your certainly not qualified to speak on my behalf.
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9/06/12 1:04:48 PM#196
Originally posted by TalulaRose If I'd known how awful Aion was, I would never have paid a sub for even the few months I played. I'm not willing to pay a sub for GW2 because of the philosophy behind their payment model, not because it isn't good enough. Frankly, I'm wondering what you're getting at... just because a game is more profitable does not make it more fun. If GW2 doesn't make as much money as Aion, I wouldn't care. It's still a better game to me. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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9/06/12 1:06:32 PM#197
Originally posted by Woopin There's people who get paid to prognosticate the sales of a particular product. GW2 and NCsoft have these people on their payrolls. They forecasted X number of sales, the sales were much higher than they projected. These people failed, and in a way so did ANET for not having the infrastructure to accomodate the actual demand the game had due to an inaccurate forecast, thus missing out on potential sales.
It's really not that hard to grasp. |
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9/06/12 1:08:30 PM#198
Originally posted by TalulaRose Not being forced to pay is not the same as not being willing to pay ;). I already spent $35 in the gem store... Are you team Azeroth, team Tyria, or team Jacob? |
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9/06/12 1:11:13 PM#199
Originally posted by Krytycal
You keep throwing around this 'business world' stuff. It's clear though that nothing you say matches the real world.
Businesses who are wildly successful beyond their projections frequently run into capacity issues. Which cause product shortages. This is Management 101, a Freshman Level course. With MMOs the capacity issue is server hosting, not copies of the game to sell. That's actually without limit. They can sell this game as many times as they want with a digital download and the issue for that is down-load bottle-necking.
So, GW2's issue is like WoW's early issue --- too many players over-loading their servers. That's their real capacity issue. And the only way to mitigate that issue in the short run is to slow down the sales.
So they did.
So, please, stop throwing around your 'business' observations. They're just laughably wrong.
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9/06/12 1:11:31 PM#200
<OT> Also, keep in mind that an MMORPG.com forum poll about how many people are using the cash shop a week after release is hardly an indication of how much of a profit they're really making off of it. </OT>
no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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