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9/06/12 10:48:23 AM#81
Originally posted by VikingGamer Err, ever played a defensive guardian or warrior build? Heck, even an elementalist with a healing build. Not saying thief burst is OP, but the "2 players should always win" argument only holds water if those two players know how to play and how to coordinate. And even then things like cooldowns might end up turning the tables. |
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9/06/12 10:59:34 AM#82
At this point all I'll say is that thieves/rogues/assassins, whatever game you want to use, the stealth class usually starts out overpowered or at least appears that way. It's exremely hard to balance a class that does extremely high damage and has stealth, stuns and the opening attack. Eventually people start to figure counters out, but they usually start out owning people and it appears GW2 is no different.
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9/06/12 11:15:47 AM#83
Raging about the Thief is somewhat absurd. Just about every high dps ability for a Thief is gimicky, Pistol Whip, Heartseeker, Unload. To do burst damage you have to use haste, otherwise the target gets away easily. Which basically means that during your cooldowns you are subpar to pretty much everyone else on the battlefield. If you want these gimicky abilities fixed, just ask Arenanet to make them less gimicky. Trust me when I say the majority of thieves would gladly take a small dps knock ( even though thats not nessecary at this point ) for better "burst" skills. I love the damage of Pistol Whip, but the associated abilties on the weapon bar that accompany it are subpar. Pistol/Pistol is an incredibly boring weaponset. Dagger/Dagger is the last bastion of engaging Thief play, they can't nerf the damage of heartseeker without increasing it somewhere else on the line. Heartseeker and Throw Dagger being our highest damage attacks outside of stealth with Daggers. |
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9/06/12 11:21:50 AM#84
Originally posted by Fdzzaigl Here's the thing... and you all can message me if you want me to prove it... but a tank specced guardian WILL NOT die in 2 seconds to anything short of a full on zerg or coordinated group.. The guardian has too many ways and forcing people away or flat negating damage. I've survived as a lvl 30 guardian against multiple thieves and masses of people.. (I play like a combat medic so when I say i can last longer than 2 seconds I've done it many many times).
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9/06/12 11:28:15 AM#85
Two observations: PvP in GW1 was balanced monthly. Abilities can be set to work differently in PvP vs PvE. Right now the range of player skill is huge, so it is hard to judge whether a class is weak or just that particular player.
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9/06/12 11:43:35 AM#86
Wait.... how does anyone die in 2 sec that's not just standing there?
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New patch today, 09.14.2012 and a message to the "l2p" crowd:
Thief Class changes: Heartseeker: Reduced damage of the 100%-50% threshold by 20%. Damage thresholds changed. Old: 100%-66%, 66%-33%, 33%-0%. New: 100%-50%, 50%-25%, 25%-0%.
Faster than I thought, but this was obvious to those who have a certain pvp game expirience in the last years and tried all classes in GW2. |
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9/14/12 5:00:26 PM#88
Originally posted by Naevius So did they manage to separate the pvp and pve functions in this game? I thought I read a long time ago that pvp balance would not screw with pve. Maybe it was only a hopeful dream. |
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