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9/06/12 11:08:22 AM#41
The sheer volume of sellers in a game-wide market will keep prices bottomed-out on all but the most awesome items. See Diablo 3's market for a look to the future.
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9/06/12 11:13:10 AM#42
I mean epics aren't that much better than easily acquired gear, so it wouldn't thwart other worlds that much. Plus since it is universal
, but you are only competing against two other worlds, the "thwarting" is diluted quite a bit. |
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9/06/12 11:14:46 AM#43
Originally posted by StanlyStanko This man speaks the truth ^ The only thing that has a chance to recover are the lower level materials for crafting once supply diminishes from the intial stock up and the majority of the population completes those initial areas and the trickle of mats coming in are only from new players, alts and smart people that farm them to capitalize on the low supply.
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9/06/12 11:19:07 AM#44
Originally posted by Raven Same as siege equipment and upgrades for WvW. 6s for consumable arrow carts 10s for balisistas at the lowest end up to 30s for some upgrades and around 70s for a waypoint in a captured keep.
Like you said 1.5 silver for a level 80 weapon, I'm just 35, anything I get is worth much less. Ten dollars is starting to seem like the more viable option.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/06/12 11:30:56 AM#45
Several things going on here atm. People are still leveling up their first character so they are pulling in a lot of loot. Most people are also struggling with bag space. It is easier to throw something into the AH (which you can do from anywhere), than it is to run to a vendor and unload. There are thousands and thousands of the same quest/drops in the world right now. Vendor value is what they are actually worth.
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9/06/12 11:37:40 AM#46
Originally posted by Tayah It's easier to give than to take away. IF they start low they can later adjust that up. IF the start too high then adjust that down, people will bitch. |
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9/06/12 11:41:00 AM#47
This is why you don't launch with your trade system not intact. The economy is so screwed up atm. Hold onto your stuff, come back in 3 months, and maybe it will be worth something.
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9/06/12 11:55:46 AM#48
try buying some jute scraps or venom sacs or tiny totems. I can gather as much ore and wood as I want but they are useless without al thos little blue items. This morning I debated selling my "bone chip"collection on the market or use them to level my weaponsmith. They were selling for 50 copper each for a while
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9/06/12 12:07:27 PM#49
One thing is certain - it is a good time to buy crafted stuff. People are dumping that for almost nothing.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
9/06/12 12:11:55 PM#50
Originally posted by Vannor Yes, either they should have allowed you to sell to vendor from anywhere or remove the ability to auction from anywhere. Does not make much sense to allow one but not the other. |
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9/06/12 12:14:08 PM#51
Originally posted by rwyan Yea, this just proves most people are idiots. They sell the stuff for 1c over the vendor price but they are actually losing money due to the list fee. I don't even know why they bother but thier are some idiots out there that is for sure. I have found a few items up on the broker that sells for more than the people listed it for! Go figure right. Some people just do not take into account the listing fee's so in the end they are just losing money. |
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9/06/12 12:28:51 PM#52
Anything people level crafting on is going to sell for less (much less, usually) than it cost to make it.
For every 1 person that needs that crafted item, more than 1 person made it to level on particularly with how the discovery system works.
If this were ever not the case, people would buy up all materials and level to 80 exclusively through crafting...they wouldnt get to do it for long though because the act of doing so would once again make the goods worth less than the materials before long.
Expect 99% of weapons, armor, and jewelry to be this way, with only obscure side items hardly anyone bothers with being able to turn a profit...at least sub 80. It may be this way for a long time, possibly forever.
Remember, the discovery system encourages you to make one of many different items. Remember everyone crafting is doing it. Then think about how many items you buy while leveling. Think about how many items ANYONE buys while leveling. Then think about how many things you craft. You probably craft more than the average person buys already. Now consider that there's item drops too, and people pick those up and use them sometimes, then don't buy anything! . |
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9/06/12 12:33:36 PM#53
Sadly since people couldn't rush to get higher level crafting supplies or gear before everyone else since it was down for so long, noone could really make a profit on anything. Only good news is that you won't spend much of anything on the stuff you need, so you don't really need any money as far as buying supplies or gear and weaps that you need, but if you want to buy other things with gold, then you're out of luck.
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9/06/12 12:38:51 PM#54
Originally posted by xpiher I can see this being the reason for people to sell an item on the Auction for the same as the vendor price more easily than I can see people doing it just to be kind to help others out. Note, I'm not saying some people don't do that, but I think that part is probably more uncommon. |
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9/06/12 1:08:06 PM#55
Not really sure why people are suprised by this. It's a themepark economy, what do people expect when you can play for dropped items, and most people craft stuff for themselves. The materials needed to craft are more valuable then the stuff that gets crafted because the crafted items are usually not the best items you can get in a themepark, and most people don't craft to make a profit. People take crafting proffesions based on their character type. Elementalists are usually going to end up with something like Tailoring and Artificing so that they can make items they can use, while a ranger is usually going to have leatherworking and huntsmen. GW2 is no different than most other themeparks. Anet may give lots of xp to craft so that you can level at a reasonable pace while crafting, but they didn't make it so that crafting is viable as a sole proffesion any more then Blizzard did with WoW. I find it interesting that many of the same people that are apposed to sandbox design end up taking issues with aspects of MMO's that tend to be directly related to the fact that it's built on a themepark design. The problem isn't a delay in getting the trading post up, it's not because the trading post spans all servers, it's because crafting is't the primary source of item aquisition. As long as items are dropped off mobs, given as reward, or aquired through token purchases, that are on par or better then what can be made by playrs, the materials to make the goods will always carry a higher value then the goods tthat get made. Nevermind the fact that materials are ANOTHER SOURCE OF EXPERIENCE POINTS. Why would an item, that will be used for a limited time, ever have more value then an item that gives experience when used? Some materials are actually harder to get then gear, and people use them to level crafting and their character. There is no amount of waiting for things to level out. The entire system is slanted towards materials costing more just by the way they are aquired, and the nature of the game itself. |
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9/06/12 1:29:26 PM#56
Keep in mind, that all servers are linked to the TP. This will mean oversupply and lots of sellers. So everyone is going to go for the lowest price, which drives the price down.
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9/06/12 1:31:32 PM#57
I noticed that too. Its disappointing, I thought Id finally make a little bit of money, NOPE!
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9/06/12 1:35:37 PM#58
Originally posted by rwyan If you look at the number of sellers, you will see why. When I was thinking about selling some tin ore, it showed as selling for one more copper than vendoring, and it also showed that there were thousands of people selling it. So yeah, some things have a flooded market. Crafting materials especially because you don't have to specialize in gathering, anyone can do it. |
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9/06/12 1:38:30 PM#59
The prices for gear are ridiculously low right now. For the price of one weapon from my faction, I got rare gear with my desired stats in like 7 slots, including the weapon.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/06/12 1:40:18 PM#60
Originally posted by rwyan So, until the prices adjust you're collecting up low level mats to make bank selling them in a month along with your crafted stuff, right? Right??
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |