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Guild Wars 2

Guild Wars 2 

General Discussion  » Trade Prices... for real?

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120 posts found
  Chram

Novice Member

Joined: 12/11/08
Posts: 91

9/06/12 9:46:59 AM#21
Originally posted by rwyan

Maybe its just a case of the economy starting its initial adjustments to the recently opened trade house... but most everything seems to be selling for just a copper more than a vendor sell price.

 

You'd make more coin selling the resources needed to make a finished good than the finished good itself.  I was doing decent selling finished goods prior the opening of the market... but now, if this continues, it'll kill the gratification in gathering my own resources and selling finished goods to players.

This isn't that surprising, people in an economy are not in average behaving rationally. In EVE, which has a well-established 350k player wide economy, some people are still building and selling products under the resource price. When asked why are they being stupid and doing that, they usually say they don't care that much for the profit and instead enjoy the building process itself. This issue gets more pronounced the more competitive a market is (the more people participate).

Nevertheless, this shouldn't happen for every product on the market and there should be some goods which are marginally profitable after market somewhat settles. 

 

  Kost

Newshound

Joined: 1/15/10
Posts: 1968

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

9/06/12 9:49:00 AM#22
Originally posted by MikeJezZ
Why is this bad?

When you get higher you don't need cash anyway

This statement makes it blatantly obvious that you are not high level and have yet to experience that content.

Yes, you need cash at those levels, more than ever.

  MikeJezZ

Elite Member

Joined: 7/08/04
Posts: 1189

Only in death, does duty end.

9/06/12 9:49:10 AM#23
Well last time I checked, Vial of thin blood costed around 2 silver for one. I think thats a little expensive but may just be me

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

  Kost

Newshound

Joined: 1/15/10
Posts: 1968

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

9/06/12 9:50:23 AM#24
Originally posted by STDB

I'm happy with the TP prices. Made almost 10 gold by keeping ALL the mats since lvl1 then I sold EVERETYHING when the TP was finally stable. Stuff like blood, scales, fang, cotton, etc go for nice money. I had hundreds of those things just from events and quests. Sold some blood for 1s each last night! Hint: Refresh a couple of times before selling, the money people offer for mats change every second! ;) It's also a good idea to mine higher lvl ores while exploring and sell them on TP, at least 5-6s profit if you find a decent offer on TP. I don't even set my own price, just sell to people who want stuff...

However, I gave up crafting because making my own gear costs more than just buying them from TP... For example, I had to buy NPC stuff for 4s to make darksteel ingots or something... I can buy 5 or 6 armor pieces for 4s... -_- Crafting is getting expensive at higher lvls, I think I'll just max it whenever I have too much unwanted money after 80, lol. I have to save up for cultural armor now, that's like 20 gold for one piece, but I REALLY want the lvl80 set... (Sorry my English is bad).

I made 25g the first two hours it was stable selling hoarded mats.

At this time, I'm sitting on 76g.

  thekid1

Advanced Member

Joined: 7/10/05
Posts: 759

9/06/12 9:54:07 AM#25

This is exactly why I stopped playing Wow (after a few weeks)

Crafting COSTS money instead of making it (in general)

BUT in GW2 atleast the crafted weapons/armor are as good as the dropped ones.

So hopefully there will be money to be made once the market settles down and on higher level items.

 

Edit.

I just used up a lot of items (scales, blood, etc.) and  bought logs etc. from the TP to get to level 50 in crafting. Only to find out the stuff I can craft is to low for my level.. Keeping up crafting level to make gear for your character level seems mighty expensie right now.

I think I'm gonna stop crafting and just buy the gear :(

 

Plus I have most of the gear I need anyway from drops and otherwise I could buy them with karma points. PLUS for example you can't craft a level 21 bow (only 20/25/30/35/etc.) but they do drop. (with higher stats  then a crafted lvl 20 bow)

 

Right now it seems like WOW unfortunatly and crafting is pointless.

  adam_nox

Elite Member

Joined: 7/31/06
Posts: 1989

9/06/12 10:19:22 AM#26

with just leftover mats and collectibles and other stuff I don't want to sell, my bank is almost full.

 

my inv gets full of actual usable items, mats, etc, even without junk items in it.  I salvage everything though, rather than vendor or try to put it on the market.

  QSatu

Novice Member

Joined: 10/14/06
Posts: 1765

9/06/12 10:22:22 AM#27
Wth is going on.. NO ONE sells food on tp.. how is this possible? o_O
  Fdzzaigl

Hard Core Member

Joined: 8/22/09
Posts: 1868

9/06/12 10:33:50 AM#28

I think it's mostly because food in particular is very much underpriced as well.

Lots of highlevel food going for 3-4 copper / piece. Many chefs in my guild just hand it out instead of actually attempting to sell it.

  Pouf

Novice Member

Joined: 2/07/06
Posts: 339

----
How can you kill someone who has no life?
---

9/06/12 10:37:11 AM#29
Originally posted by Raven
Originally posted by MikeJezZ
Why is this bad?

When you get higher you don't need cash anyway

You obviously have not played at the higher levels the repairs and teleporting costs an insane amount of money nearly 4s to teleport and 1.5s every time you die. Weapons sell for 1.5s to the shop or in the AH to put it in perspective.

The only thing that may save it is the MMORPG economy inflation kicking in and in 6 months you will have so much more money that those costs wont matter, but as it is, you will need money unless you walk everywhere and never die. Cause they cost a small fortune over time.

 ^^ This lol

  xpiher

Elite Member

Joined: 8/22/08
Posts: 3235

9/06/12 10:38:33 AM#30

 


Originally posted by thekid1 This is exactly why I stopped playing Wow (after a few weeks) Crafting COSTS money instead of making it (in general) BUT in GW2 atleast the crafted weapons/armor are as good as the dropped ones. So hopefully there will be money to be made once the market settles down and on higher level items.   Edit. I just used up a lot of items (scales, blood, etc.) and  bought logs etc. from the TP to get to level 50 in crafting. Only to find out the stuff I can craft is to low for my level.. Keeping up crafting level to make gear for your character level seems mighty expensie right now. I think I'm gonna stop crafting and just buy the gear :(   Plus I have most of the gear I need anyway from drops and otherwise I could buy them with karma points. PLUS for example you can't craft a level 21 bow (only 20/25/30/35/etc.) but they do drop. (with higher stats  then a crafted lvl 20 bow)   Right now it seems like WOW unfortunatly and crafting is pointless.
 

 

You are underestimating the importantance of sigils when it comes to crafting and how easily you can tailor your gear when crafting. At lower levels, it doesn't make much of a difference; however, once you get past level 60 it can make a world of difference.

However, themepark games typically make crafting useless, which is sad.

Edit:

I wonder if people invested in WvW thought of the impact having a universal auction house has on the power dynamic? Maybe you'll see people start selling things for higher prices once everyone realizes that not doing so might actually hurt their server in the long run ;)


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Grimlock426

Apprentice Member

Joined: 7/27/12
Posts: 159

Me not nice Dino! Me bash brains!

9/06/12 10:41:55 AM#31
In WoW there were only a select few items that were worth crafting if you were looking to make a profit.  By and large if you want to make money it's always typically been better to sell the raw materials rather than the crafted item they make.  That frustrated me in WoW and it frustrates me in this game.  Your effort to learn a pattern and take the time to gather the materials and make the item should equal a higher price than the materials themselves, but it's just not typically the case.
  Chram

Novice Member

Joined: 12/11/08
Posts: 91

9/06/12 10:46:04 AM#32
Originally posted by Grimlock426
In WoW there were only a select few items that were worth crafting if you were looking to make a profit.  By and large if you want to make money it's always typically been better to sell the raw materials rather than the crafted item they make.  That frustrated me in WoW and it frustrates me in this game.  Your effort to learn a pattern and take the time to gather the materials and make the item should equal a higher price than the materials themselves, but it's just not typically the case.

But this is hardly a design flaw, this is people being stupid. Hard to fix that.

  xpiher

Elite Member

Joined: 8/22/08
Posts: 3235

9/06/12 10:47:01 AM#33
Originally posted by Grimlock426
In WoW there were only a select few items that were worth crafting if you were looking to make a profit.  By and large if you want to make money it's always typically been better to sell the raw materials rather than the crafted item they make.  That frustrated me in WoW and it frustrates me in this game.  Your effort to learn a pattern and take the time to gather the materials and make the item should equal a higher price than the materials themselves, but it's just not typically the case.

 

The reason this is the case is because in themepark games everyone can craft which means everyone does. Thus, what you have is a flooded market of completed goods and a shortage of the supply to create said goods.  In sandbox games, typically only dedicated crafters (sacraficing power or massive amounts of time) can craft the even medimum level gear (and in some cases higher quality low level gear), which makes the crafted gear cost > mats to produce it. 

The way a themepark game corrects this is typically introducing rare crafting recipies from mob drops. I wouldn't be surpirsed if GW2 does something similar. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 2371

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

9/06/12 10:48:49 AM#34
I am not too worried, I buy everything I need from the cash shop

  DrWookie

Advanced Member

Joined: 7/24/03
Posts: 242

9/06/12 10:50:32 AM#35
@xipher (i can't quote in the mobile version)

When you vendor an item, that item is lost. It is gone and no one benefits except for the tiny amount of money you made. Sometimes, some people aren't exclusively focused on making money. Sometimes people can think "well if I'm going to vendor it, I ,might as well let someone buy it for the same price so it gets put to use".

Not everything is driven purely by money.
  daemon

Advanced Member

Joined: 1/04/04
Posts: 669

From all the things I''ve lost I miss my mind the most.

9/06/12 10:50:36 AM#36
bots will ruin it all sadly.
  xpiher

Elite Member

Joined: 8/22/08
Posts: 3235

9/06/12 10:54:53 AM#37
Originally posted by DrWookie
@xipher (i can't quote in the mobile version)

When you vendor an item, that item is lost. It is gone and no one benefits except for the tiny amount of money you made. Sometimes, some people aren't exclusively focused on making money. Sometimes people can think "well if I'm going to vendor it, I ,might as well let someone buy it for the same price so it gets put to use".

Not everything is driven purely by money.

 

I understand that, which is why one of my later replies points out that, in themepark games, the maket of crafted items is usually flooded while there is scaracity of crafting supplies. I'm not going to lie, I've done that for low level items. 

I'm also curious on how people are going to react once everyone realizes that the acution house is universal (across all servers) and how that can affect WvW. I think it'll be intresting to see price spikes as a means to thwarting opposing servers. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  DrWookie

Advanced Member

Joined: 7/24/03
Posts: 242

9/06/12 10:58:11 AM#38
The market is universal? No wonder there are like hundreds of thousands of sources. Makes more sense now lol.
  xpiher

Elite Member

Joined: 8/22/08
Posts: 3235

9/06/12 11:00:57 AM#39
Originally posted by DrWookie
The market is universal? No wonder there are like hundreds of thousands of sources. Makes more sense now lol.

 

Yup. Its actually a great feature IMO and its part of the reason why it wasn't working all that well and how to be fixed. But  I know for a fact most people don't know that. Once it becomes common knowledge I won't be surprised if you see Exotics selling for much higher, simply as a way to thwart opposition in WvW


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  cura

Elite Member

Joined: 7/24/04
Posts: 855

9/06/12 11:02:54 AM#40
I was amazed when i saw hundreds of green items at vendor price. They were level 20 and i dont know hows pricing for higher level, but still i loled. On the other hand, maybe people just want to empty their bags without going to vendor? AFAIR you can sell at AH from anywhere?
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