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9/06/12 9:46:59 AM#21
Originally posted by rwyan This isn't that surprising, people in an economy are not in average behaving rationally. In EVE, which has a well-established 350k player wide economy, some people are still building and selling products under the resource price. When asked why are they being stupid and doing that, they usually say they don't care that much for the profit and instead enjoy the building process itself. This issue gets more pronounced the more competitive a market is (the more people participate). Nevertheless, this shouldn't happen for every product on the market and there should be some goods which are marginally profitable after market somewhat settles.
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
9/06/12 9:49:00 AM#22
Originally posted by MikeJezZ This statement makes it blatantly obvious that you are not high level and have yet to experience that content. Yes, you need cash at those levels, more than ever. |
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9/06/12 9:49:10 AM#23
Well last time I checked, Vial of thin blood costed around 2 silver for one. I think thats a little expensive but may just be me
Playing ATM: Diablo III KICKSTARTED: Camelot Unchained. (250 USD) |
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Kost
Newshound
Joined: 1/15/10
In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro. |
9/06/12 9:50:23 AM#24
Originally posted by STDB I made 25g the first two hours it was stable selling hoarded mats. At this time, I'm sitting on 76g. |
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9/06/12 9:54:07 AM#25
This is exactly why I stopped playing Wow (after a few weeks) Crafting COSTS money instead of making it (in general) BUT in GW2 atleast the crafted weapons/armor are as good as the dropped ones. So hopefully there will be money to be made once the market settles down and on higher level items.
Edit. I just used up a lot of items (scales, blood, etc.) and bought logs etc. from the TP to get to level 50 in crafting. Only to find out the stuff I can craft is to low for my level.. Keeping up crafting level to make gear for your character level seems mighty expensie right now. I think I'm gonna stop crafting and just buy the gear :(
Plus I have most of the gear I need anyway from drops and otherwise I could buy them with karma points. PLUS for example you can't craft a level 21 bow (only 20/25/30/35/etc.) but they do drop. (with higher stats then a crafted lvl 20 bow)
Right now it seems like WOW unfortunatly and crafting is pointless. |
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9/06/12 10:19:22 AM#26
with just leftover mats and collectibles and other stuff I don't want to sell, my bank is almost full.
my inv gets full of actual usable items, mats, etc, even without junk items in it. I salvage everything though, rather than vendor or try to put it on the market. |
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9/06/12 10:22:22 AM#27
Wth is going on.. NO ONE sells food on tp.. how is this possible? o_O
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9/06/12 10:33:50 AM#28
I think it's mostly because food in particular is very much underpriced as well. Lots of highlevel food going for 3-4 copper / piece. Many chefs in my guild just hand it out instead of actually attempting to sell it. |
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9/06/12 10:37:11 AM#29
Originally posted by Raven ^^ This lol |
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9/06/12 10:38:33 AM#30
You are underestimating the importantance of sigils when it comes to crafting and how easily you can tailor your gear when crafting. At lower levels, it doesn't make much of a difference; however, once you get past level 60 it can make a world of difference. However, themepark games typically make crafting useless, which is sad. Edit: I wonder if people invested in WvW thought of the impact having a universal auction house has on the power dynamic? Maybe you'll see people start selling things for higher prices once everyone realizes that not doing so might actually hurt their server in the long run ;)
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9/06/12 10:41:55 AM#31
In WoW there were only a select few items that were worth crafting if you were looking to make a profit. By and large if you want to make money it's always typically been better to sell the raw materials rather than the crafted item they make. That frustrated me in WoW and it frustrates me in this game. Your effort to learn a pattern and take the time to gather the materials and make the item should equal a higher price than the materials themselves, but it's just not typically the case.
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9/06/12 10:46:04 AM#32
Originally posted by Grimlock426 But this is hardly a design flaw, this is people being stupid. Hard to fix that. |
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9/06/12 10:47:01 AM#33
Originally posted by Grimlock426
The reason this is the case is because in themepark games everyone can craft which means everyone does. Thus, what you have is a flooded market of completed goods and a shortage of the supply to create said goods. In sandbox games, typically only dedicated crafters (sacraficing power or massive amounts of time) can craft the even medimum level gear (and in some cases higher quality low level gear), which makes the crafted gear cost > mats to produce it. The way a themepark game corrects this is typically introducing rare crafting recipies from mob drops. I wouldn't be surpirsed if GW2 does something similar.
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Betaguy
Hard Core Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
9/06/12 10:48:49 AM#34
I am not too worried, I buy everything I need from the cash shop
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9/06/12 10:50:32 AM#35
@xipher (i can't quote in the mobile version)
When you vendor an item, that item is lost. It is gone and no one benefits except for the tiny amount of money you made. Sometimes, some people aren't exclusively focused on making money. Sometimes people can think "well if I'm going to vendor it, I ,might as well let someone buy it for the same price so it gets put to use". Not everything is driven purely by money. |
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daemon
Advanced Member
Joined: 1/04/04
From all the things I''ve lost I miss my mind the most. |
9/06/12 10:50:36 AM#36
bots will ruin it all sadly.
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9/06/12 10:54:53 AM#37
Originally posted by DrWookie
I understand that, which is why one of my later replies points out that, in themepark games, the maket of crafted items is usually flooded while there is scaracity of crafting supplies. I'm not going to lie, I've done that for low level items. I'm also curious on how people are going to react once everyone realizes that the acution house is universal (across all servers) and how that can affect WvW. I think it'll be intresting to see price spikes as a means to thwarting opposing servers.
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9/06/12 10:58:11 AM#38
The market is universal? No wonder there are like hundreds of thousands of sources. Makes more sense now lol.
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9/06/12 11:00:57 AM#39
Originally posted by DrWookie
Yup. Its actually a great feature IMO and its part of the reason why it wasn't working all that well and how to be fixed. But I know for a fact most people don't know that. Once it becomes common knowledge I won't be surprised if you see Exotics selling for much higher, simply as a way to thwart opposition in WvW
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9/06/12 11:02:54 AM#40
I was amazed when i saw hundreds of green items at vendor price. They were level 20 and i dont know hows pricing for higher level, but still i loled. On the other hand, maybe people just want to empty their bags without going to vendor? AFAIR you can sell at AH from anywhere?
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