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9/06/12 4:46:32 AM#101
A lot of the OP's post is subjective, which is fine, but #5 is sort of a ridiculous claim. GW2 has cutting-edge graphics, and they run great when stacked up against other cutting-edge graphics. WoW's graphics are dated, but they will run on a toaster. DCUO's performance is absolutely amazing, and I won't even mention DAOC or CoH. As far as DE's, you only really notice their repetitveness when you're in an area witha lot of DE's, for a long time. I spent 2 hours near the Inquest lab in Metrica, and it really is jarring to see the same group escorting the same golem 15 times, or the same plant failure spawning the same Fire Elemental. Speaking of the Fire Elemental... /grovel. |
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9/06/12 4:54:03 AM#102
Originally posted by IrishChai I sort of agree with you, not with the Rift bit cause i havent played enough of that game to have any relevant opinion, but the events in GW2 are fun, after you get passed the mindless lower level ones, there is nothing wrong with them not being truly dynamic, but I wouldnt say they are better than truly dynamic events, mainly because we never really truly had dynamic events, I wouldnt even consider Rifts events dynamic they are area wide but they are not dynamic they serve the same purpose every time and they play almost exactly the same every time. What Rift introduces that GW2 should introduce and I am sure they will in the future is fuzzy logic, which is a small deviation that leads to the same end, so much like Rifts spawning everyehwere and randomly on a zone, you can have a dragon attack different parts of an area, its not dynamic still you still kill the dragon just in a different part of the area, but it adds some variation. Even having different preparation events would add a bit of variation that creates an illusion of changing world, but its fine as it is, I am sure this kind of logic will be in future events they introduce. True dynamic events triggered by actual world changes are the way to go in my opinion, but we are still far away from that, and I can't see any game actually pulling this off anytime soon.
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9/06/12 5:00:49 AM#103
Originally posted by Meridion That's the thing that I hate most about the game, to be honest. It totally kills any sense of character progression and getting better equipment. You never feel powerful, you never feel like all that time you spent playing and leveling made a difference. When four level 10 mosquitos can kill your level 60 character, there's a problem. |
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9/06/12 5:59:54 AM#104
Tank: re performance
Gw2 seems more cpu bound, tsw seems more gpu bound. I think it depends on the balance of the system, although both games are pretty good performance wise compared to say swtor which is graphically inferior to both but slowed my machine like hell with more than 10 players on screen. |
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9/06/12 6:01:23 AM#105
Slythe:
Stick to wow type games then, gw2 is not the game for you, it is not a loot grinder. |
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9/06/12 6:06:47 AM#106
Rifts in rift are NOT RANDOM
They always spawn in the same places, you might get a different sort of rift each time, but they always spawn at the same spots. One thing I would like is for some of the hearts to be multi stage - like tsws quests or wars pqs. I like the way the big quests in tsw took like half an hour, you could log in and do one as a mini adventure and still get a sense of accomplishment if you didn't have much time. There should be some hearts that work like that, with say 8 stages and take half an hour to complete. Perhaps there are further into the game, not got that far yet? |
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9/06/12 6:17:13 AM#107
Well this is encouraging. Well put.
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9/06/12 6:45:15 AM#108
Originally posted by GrayGhost79 This^^^^ And then some. There are single events that occupy as much space as an entire zone in Rift. Comparing the DE's in GW2 with rift invasions is well, it is silly, and led to my earlier statement that we must not be playing the same game. You can not like the game and that is okay but your info is just wrong. |
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9/06/12 6:52:47 AM#109
Originally posted by Slythe When every zone that isn't for max level content becomes obsolete and you get no xp, have no reason to ever set foot in it again, can't group with lower level friends, and have zero chance of dying there's a problem. How to post links. Check it Archeage |
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9/06/12 7:00:24 AM#110
Originally posted by ShakyMo I'm sorry for being this offensive, but, really, get off your high horse. He didn't say anything about gear grinding or wow type games. And he IS right, to some extent. It's not just GW2, but in almost every mmo, rpg and general video game. As we progress further, we become more powerfull allowing us to face stronger challenges. If i start out week, and keep getting stronger to the point i can face the most powerfull enemies in Tyria face to face and keep strong, it' somewhat stupid if, when facing a farm worm with my legendary gear and weapons, i get killed in 3 shots. Look, i'm not saying i hate sidekicking. I do like it because, when at 80, all the map becomes equal. Before there's stil level gated content, which i don't like, but after it's all endgame. But i can still understand what Slythe is talking about when it can feel very weird. The solution is not optional scaling, IMHO since jerks can ruin DE's for the "lolz", but it's still a valid way of looking at things. To me, GW2 progression systems feels bad in many areas from what i tried in beta. Attacking him with that kind of phrasing only makes you look bad. There's good and bad points to side-kicking. |
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9/06/12 7:04:44 AM#111
Originally posted by MMOwanderer Just want to add that the person you quoted is also wrong, GW2 is a loot grinder game, I am currently grinding to get my first legendary, you need to grind to get better looking gear from instances and you need to grind karma to buy better gear, you even need to grind money or materials to craft gear. So yeah he is wrong in that respect, what GW2 isnt, is a game where loot is absolutely tied to character progression.
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9/06/12 7:06:58 AM#112
Originally posted by DMKano To each their own. Rifts to me were the most boring, reperitive and annoying thing ever conceived in a game. |
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9/06/12 7:11:42 AM#113
With the Gorfang and later on Badlands merges we've had 200+ vs 300+ keep sieges/defences in Warhammer with no lag. I doubt GW2 can handle this kind of stuff. Also for your info, not a flame here, none cares about PVE anymore in warhammer as it's all PvP (scenarios) and RvR (lakes) from level 1 up till rr100.
GW2 is a niche game and I'm enjoying my time, but for the RvR it's still war. I still play both. |
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9/06/12 7:12:24 AM#114
It's not a grind if you're not forced to do it to be competative. Sure you can grind for better looking gear in gw2, but its a personal choice. Not doing it won't lead to getting 1 shot in pvp or falling behind the pve progression curve.
So its not really a grind. |
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9/06/12 7:20:51 AM#115
Originally posted by ShakyMo So basically turn the Hearts into Dynamic Events? Remember Dynamic Events are not single events but a series of smaller events that form a chain where each Event is affected by the one that preceeded it, and its this fluidity and change, that is based on player outcomes that makes them 'Dynamic'. It many ways I would compare the Dynamic Events to these 'multi-stage' quests that you speak of. Actually much of what you suggest is already fulfilled by the Dynamic Events, where entire chains can take an hour to compete, effect the enfiroment around you, and may end in an epic boss battle. Remember people the Hearts were added not to replace traditional questing but to help guide players in their progressions, vary up the gameplay a bit, and if you talk to the scouts that direct you to the hearts - add a bit of depth and context to the world as you explore. Also to the people complaining that the Dynamic Events seem 'static' have you ever failed a Dynamic Event? The success and failure of an event can completely change the area around it. Fail to destroy/stop the rebuilding that bridge? Monster spawns double and the area behind it gets saturated by Centaurs. Fail to build/defend that ice sculpture? Those neutral Ice Elementals become hostile and the craftsment and merchants that were in that cave go away till you neutralize the Elementalists again. The water supply gets poisoned? Toxic blobs will keep overruning that area until someone develops a cure. Its also these success/failure states that determine what other events are available to you. Get on at an odd time at night, or an underpopulated map and fail some events and you will begin to see exactly why Dynamic Events are called 'Dynamic'. |
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9/06/12 7:21:07 AM#116
Originally posted by ShakyMo No thats bullshit, its a grind if you want to achieve something and the only way to achieve that something you want is to "grind" which is widely defined as a repetitive task, your definition of grind is your own and its not the widely accepted definition. It has nothing to do with progression curve or being 1 shot in pvp, I have seen you making these strawman arguments constantly. The end result does not come until later in the equation the grind is simply in the act of attaining something you want, it could be getting a pet rock, if it requires you to kill 1000s of mobs to get it its a grind, the only thing I would argue is that if you like to kill mobs over and over to get a pet rock you might not consider a grind something you enjoy doing.
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9/06/12 7:27:45 AM#117
Originally posted by Raven You are misrepresenting his point. He is saying it is not a grind because it is entirely optional. Unlike other games Guild Wars has always followed a 'Horizontal' rather than 'Vertical' gear progression model. Once you reach a level of gear, all gear will have the same base stats (minus slotted sigils, runes, inscriptions), and the only reason to grind is for cosmetic ones. In his case I would agree, you don't have to grind to remain competative, and the grinding there is totally optional and is done for vanity, rather than progression purposes. |
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9/06/12 7:28:14 AM#118
I became bored of rifts very fast. they became repetitive. just random mobs spawning from time to time. I prefer des b/c they tell a story. They are not perfect but I don't do any de more than 1 time unles it is a big boss battle. They give a reson for all those npcs walking around and speaking and doing something. B/c there are only des and hearts in gw2 the whole game feels alive.
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9/06/12 7:32:53 AM#119
Originally posted by Ariolander His point was very clear, he states that you dont have to grind to stay competitive -> TRUE He states that you can grind for cosmetic gear -> TRUE He states that because its optional its not a grind ( right there the end of his post ) -> UNTRUE If you want to attain cosmetic gear you need to grind, it doesnt matter if its to stay competitive or not, there is a gear grind in GW2 for cosmetic gear. So if you want any of those you will have to grind. My point was quite clear the end goal of the item does not come into the equation at all, saying something is optional doesnt remove the grind needed to acquire it. He and you now apparently are arrogantly assuming that people wont want to play the game to acquire the legendary cosmetic gear and the dungeon gear which plenty will, those people have a grind waiting for them when they reach maximum level, optional or not, its a grind to acquire the items. Edit: Actually even reading his statement out loud, it doesnt make sense. "There is a grind for cosmetic gear, but because its optional its not a grind"
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9/06/12 7:38:29 AM#120
Originally posted by DMKano agree 100%....resubbed back to Rift yesterday |
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