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9/06/12 5:37:21 AM#41
Sometimes a game just wont do it for you. And Rift might need a slightly better tutorial but that never was my problem with it. My problem was that it felt like I already played it for years after a few hours... But no game is for everyone, just try something else. Rifts great advantage is how the team supports it, they are great on upgrades and bugsquashing but it is no help if the game just isnt for you. |
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9/06/12 5:46:33 AM#42
Rift ain't that bad... It got fine graphics, you get into the game easily, has few bugs, some interesting abilities and skills... It's just a well done theme park MMORPG. I bought it too, played it until about level 32 or something. Then I played something else. Not sure why. I think what I disliked most was the lack of paths to choose from while levelling up. Every character would follow exactly the same path, do the same quests and so on. Compare it with WoW. Even when WoW started, you could level up several characters, without seeing the same zone twice.
Let's play Fallen Earth (blind, 265 episodes) Let's play Guild Wars 2 (blind, 45 episodes) |
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9/06/12 11:11:38 AM#43
Originally posted by maji it is a bit different now, you don't need to make the storyline quests anyomre after you hit lvl 10. You can lvl up your char only with pvp, instant advanture (you get paired with ppl with similar lvl and you need to complete quests like: defend a wardstone, kill x mobs, gather y items and as last stage you need to kill a boss) , events - all kind of invasions etc. there is possibility to lvl up only making dungeons, but it will take some time to find proper group (if you play as healer you find the group instantly ;)) and after lvl 30 there are few different places to lvl up (although WoW has more) |
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