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Guild Wars 2

Guild Wars 2 

General Discussion  » I cant bring myself to log in

6 Pages « 1 2 3 4 5 6 » Search
105 posts found
  NomadMorlock

Advanced Member

Joined: 12/09/07
Posts: 440

9/05/12 8:54:41 PM#61
Oh damn. I forgot about that guy!
  tristanryan

Apprentice Member

Joined: 6/24/11
Posts: 239

9/05/12 9:03:09 PM#62
Originally posted by colddog04
Originally posted by Geschaefer

Dude. its not that I dont understand the "mechanics" of the game..

Its simple.. someone wearing cloth,, can witstand direct toe to toe melee as someone wearing metal.. (this isnt a great groundbreaking enhancement on GW2's part... its retarded)

Theres braking the traditional rules (which im OK with,, then theres being just plain silly,, like a warrior doing the same damage with 1 swipe of his sword, as a caster can nuke,, Its silly,

So your contending that this is a fantasy MMO; where 1) you can go from lvl 1 to 80 and completely disregurd the "MM" part and 2) a caster can be a tank, DPS and healer? - this is one awesome break from tradition we have here!

That's not how it is though. Guardians have insane mitagation capabilities compared to Mesmers.

Exactly. This guy has absolutely no clue what hes talking about as the majority of the complaint posts against GW2. Its honestly getting very, very old.

MMORPG.com should step up and straight up ban members that enjoy spreading misinformation on ANY game. Viral marketing my fat ass.

  Pravana

Novice Member

Joined: 11/17/10
Posts: 48

9/05/12 9:25:40 PM#63
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

The game been out for 10 days. I'm still learning new things about my class. I don't expect "leet" or "pro" only a week and half after release. I expect as you say "clusterfudges". I have patience for fellow player learning the game along with me. It seems like you don't.

  LytheEmber

Novice Member

Joined: 11/20/11
Posts: 44

9/05/12 9:48:57 PM#64

This thread is yet another example of people who simply cannot stand it when others are happy.  I cannot come to the GW2 forums here without seeing someone start yet another thread that either contains opinions stated as fact (professions are TOO balanced) or has actual misinformation (All DEs are zergs...I for one heal others and set up combos and stun mobs, etc.). 

If you truly dislike the game (I did not see any BUGS mentioned in this thread so don't give me the "we need constructive criticism to make the game better" argument) then why are you here at all?  If I am not a fan of a particular fast food restaurant I am NEVER going to stand in their parking lot telling people why I dislike it.

And then of course the usual suspects come to negatively titled threads such as this to parrot the OP with no real effort to add anything to the discussion.  Surely you have better things to do.

On topic: I have yet to try a dungeon but look forward to the challenge.  Also, I like that I can build an Earth heavy, toughness based elementalist and it be viable.  That is FUN and that's why I am here.

  User Deleted
9/05/12 9:51:21 PM#65
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

Exactly.

 

/really agrees

 

OP -- A lot of people don't want to play games like that any more. We have played *that game*

 

That game (and many knock offs of that game) exists already. You can go play it now -- right now -- since you can't log into GW2.  And -- here's the beauty of it -- you can always log into GW2 later if you want to and it will be there with no sub! Isn't that great?

 

In the meanwhile, you still have that game with the tank + healer + dps waiting for you with or without a sub. Isn't that great, too?

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 949

9/05/12 10:09:00 PM#66
Originally posted by 7star
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

Exactly.

 

/really agrees

 

OP -- A lot of people don't want to play games like that any more. We have played *that game*

 

That game (and many knock offs of that game) exists already. You can go play it now -- right now -- since you can't log into GW2.  And -- here's the beauty of it -- you can always log into GW2 later if you want to and it will be there with no sub! Isn't that great?

 

In the meanwhile, you still have that game with the tank + healer + dps waiting for you with or without a sub. Isn't that great, too?

GW2 doesnt have, tank - healer - dps, true, they game just have DPS, and AOE, a lot of them, at the point that a Bot can do your job, people is even asking in chat thing like ¨I found a Bot here¨, and then ¨No, im not a bot¨. Sure, lot of people love the game, but them everyday people is getting bored pretty fast at some point it will affect the server WvWvW balance, and thats will be a real problem.

  Christooo

Novice Member

Joined: 3/16/12
Posts: 85

9/05/12 10:15:58 PM#67
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

I'm sorry OP but if you think its too easy then try moving out of the starting area, try soloing a Champion Spider on your own which hits like a bloomin truck and sprays poison everywhere that you have to avoid or try Explorable mode dungeons. Then tell me this game is easy. 

I keep seeing these posts about groups, if you don't look for a group then how on this earth are you going to group? Is there going to be some magical fairy that says GROUP WITH SAID PERSON. No, this is like SWTOR, everyone said that this was as solo game where you could solo pretty much the whole game. Well, I grouped more then I have ever done in that game becuase i LOOKED for groups, I am not going to sit in one place hoping some-one groups with me.

Characters are not too balanced, its the way the game is it set out, its all about individual playstyle and how you like to deal your damage, thiefs might want to attack with pistols so they trait that way, or a guardian might want only to play support, so they spec that way. If you ever played the original then you know there was an art behind creating your buld, some things would work with others and sometimes they wouldn't work.

Are you so afraid to delve into the creation of your own class? This game rewards those who experiement with different weapon sets and different traits. The way I have traited my guardian, I can take a beating but also deal out some mean support skills. It is called Imagination, learn to use it.

As for your last point ... I got nothing to say to it becuase you obviously haven't played the game enough.

As some-one else said I am having trouble logging out.

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2693

9/05/12 10:16:30 PM#68
Originally posted by hikaru77

GW2 doesnt have, tank - healer - dps, true, they game just have DPS, and AOE, a lot of them, at the point that a Bot can do your job, people is even asking in chat thing like ¨I found a Bot here¨, and then ¨No, im not a bot¨. Sure, lot of people love the game, but them everyday people is getting bored pretty fast at some point it will affect the server WvWvW balance, and thats will be a real problem.

Please.  It's far easier to bot a game like WoW than it is to bot a game like GW2.

There's a lot more movement and dodging required in GW2 as part of the base combat system than a tank-healer-DPS game requires.  Standing still will get your killed.  The combat is just so much more involved that it would be far more difficult to make a good bot (though easier, I suppose, if you confined the botting to areas and classes one determined easiest to handle).

Heck, even when you jazz up Holy Trinity combat with gimmicks, it still gets boring quick because people master those gimmicks (and all such games seem to put the gimmicks on timers so that the whole process is quite repetitive and extremely predictable).  GW2's combat simply is in a completely different league.

And frankly, there are a lot of different roles in GW2.  More than just 3, honestly, though how a group divies up the duties of booning, conditioning, removing enemy boons, removing conditions, heal support, combos, etc can vary a great deal.  Just because all the roles do damage AND other things does not mean the only role is damage.  Anymore than a combat medic is just dps because uses a gun.

Every game that's ever been made will have a number of people who play it get bored fast.  I've not seen any real evidence that this "boredom" is affecting the GW2 population at large.

  User Deleted
9/05/12 10:17:33 PM#69
Originally posted by hikaru77
Originally posted by 7star
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

Exactly.

 

/really agrees

 

OP -- A lot of people don't want to play games like that any more. We have played *that game*

 

That game (and many knock offs of that game) exists already. You can go play it now -- right now -- since you can't log into GW2.  And -- here's the beauty of it -- you can always log into GW2 later if you want to and it will be there with no sub! Isn't that great?

 

In the meanwhile, you still have that game with the tank + healer + dps waiting for you with or without a sub. Isn't that great, too?

GW2 doesnt have, tank - healer - dps, true, they game just have DPS, and AOE, a lot of them, at the point that a Bot can do your job, people is even asking in chat thing like ¨I found a Bot here¨, and then ¨No, im not a bot¨. Sure, lot of people love the game, but them everyday people is getting bored pretty fast at some point it will affect the server WvWvW balance, and thats will be a real problem.

Proof read please. My god. I can't tell whether you are trying to state an actual point or just spitting out random words.

Game does have DPS... and AOE... but a bot can be used in any MMO... so whats your point again?

I guess asking and telling are 2 completely different things. Not sure why that is relevant but ok.

Bots are going to or people leaving... I'm missing the whole point you're making with this statement.

  meari

Novice Member

Joined: 4/14/12
Posts: 104

9/05/12 10:18:50 PM#70
Originally posted by hikaru77
Originally posted by 7star
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

Exactly.

 

/really agrees

 

OP -- A lot of people don't want to play games like that any more. We have played *that game*

 

That game (and many knock offs of that game) exists already. You can go play it now -- right now -- since you can't log into GW2.  And -- here's the beauty of it -- you can always log into GW2 later if you want to and it will be there with no sub! Isn't that great?

 

In the meanwhile, you still have that game with the tank + healer + dps waiting for you with or without a sub. Isn't that great, too?

GW2 doesnt have, tank - healer - dps, true, they game just have DPS, and AOE, a lot of them, at the point that a Bot can do your job, people is even asking in chat thing like ¨I found a Bot here¨, and then ¨No, im not a bot¨. Sure, lot of people love the game, but them everyday people is getting bored pretty fast at some point it will affect the server WvWvW balance, and thats will be a real problem.

Do these bots drink potions?

  stratasaurus

Apprentice Member

Joined: 12/18/11
Posts: 222

9/05/12 11:26:29 PM#71
Originally posted by kaiser3282
Originally posted by NomadMorlock
Originally posted by stratasaurus
Originally posted by NomadMorlock
Originally posted by Psychow
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

Yes. Not all MMO's played this way and yes it's old and overdone. 

It's not old and overdone that is just the way combat is.  It was not invented for video games by MMOs if you look at the old NES final fantasies you had warriors with guard abilities to take damage, and healers and mages that usually did the most damage.  Oh hey lets look at how fighting really happens on earth.  You send in Tanks(yes literally tanks in this case) they roll up and take damage, you have snipers and people with grenade launchers that nuke crap from range, hey you even have combat medics that don't even really fight they just patch up people that are hurt or egineers that just patch up machines that are hurt.  Hey lets go back further.  How about medievil times.  You had knights in armor that would attack point blank and keep "aggro" off the people launching arrows from range, hey you even had those guys in robes that would go around tending people's wounds.  Trinity was not created by wow or any MMO and has been part of battles for a very very long time.

Lol. I had to laugh reading this. Someone obviously has seen to many movies or played too many games. This is one of the all time idiotic attempts at a justification I have ever read for the trinity. 

 

There is nothing similar To the trinity in current or ancient warfare. 

Awww come on thats not true at all. Everyone knows that in real battles you can send 1 guy in who stands there and yells at the enemy (aka taunting) and the entire enemy force just chases that 1 guy around and completely ignores all the people shooting at them.

Do this little experiment for me.  Get 3 friends together, then have a 4th friend that doesn't know whats going on.  One of you tackle and try to hold down the 4th friend.  Have another across the room throwing things at him and have the third stand a few feet away and jump in throwing a few random shots at him and see if he goes after the guy tackling him or the guy across the room.  The only way he would go for the guy across the room is if he was throwing something hard enough to forget about the guy tackling him,  kinda like a dps over aggroing a mob.  Hey lookie there you have a real life example of a freaking aggro situation.

 

Did I say real life was just like video games no...all I said was there exists each roll of the Trinity in real life, obviously it is more complex but get real yeah stuff like aggro and taunting is really used in fighting.  Does it work just like in video games hell no but stuff like having soldiers put down cover fire that really isn't meant to do damage so that other soliders can complete their objectives is not all from the movies.  There usually isn't just some dude with a rocket launcher on his own there is other people drawing fire and covering him.  Also if you think that medics don't do anything but sit on their asses until the fighting is over you are just plain wrong.

  User Deleted
9/06/12 12:09:22 AM#72
I'm on a mobile device so I can't quote but tell me, "stratasaurus"... You've never been in the army, have you? Because what you say about real life battles using the mmorpg trinity is utterly ridiculous.
  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2693

9/06/12 12:25:37 AM#73
Originally posted by stratasaurus

Do this little experiment for me.  Get 3 friends together, then have a 4th friend that doesn't know whats going on.  One of you tackle and try to hold down the 4th friend.  Have another across the room throwing things at him and have the third stand a few feet away and jump in throwing a few random shots at him and see if he goes after the guy tackling him or the guy across the room.  The only way he would go for the guy across the room is if he was throwing something hard enough to forget about the guy tackling him,  kinda like a dps over aggroing a mob.  Hey lookie there you have a real life example of a freaking aggro situation.

 

Did I say real life was just like video games no...all I said was there exists each roll of the Trinity in real life, obviously it is more complex but get real yeah stuff like aggro and taunting is really used in fighting.  Does it work just like in video games hell no but stuff like having soldiers put down cover fire that really isn't meant to do damage so that other soliders can complete their objectives is not all from the movies.  There usually isn't just some dude with a rocket launcher on his own there is other people drawing fire and covering him.  Also if you think that medics don't do anything but sit on their asses until the fighting is over you are just plain wrong.

False comparison.  If you get tackled by someone, then you have to get out of the tackle before you can do much of anything else.  The person is physically constraining you.  This is NOT the Holy Trinity, because you don't have the tank physically grappling with the boss (and on many bosses this would be absolutely impossible due to size differences or the like).

Let's have one friend in full body armor insulting the Target and lightly slapping him.  Another two friends pull out guns and start shooting at him.  A third friend is magic and any harm done to SWAT-man is instantly removed.  The target has a sword and knows it would have a tough time making it through the body armor.

If the target has no experience in combat, then we'd understand him going at the guy in front of him, though we'd all recognize ignoring the two people with GUNS was stupid.  It's patently obvious that he should take care of those two first or possibly magic healer man (depend on how well he can kill the shooters).

And, in real life using fantasy rules, this is what we see happen.  Tanks in PvP are ignored.  People go after DPS first or logical priority targets.  Healers are recognized as something that also needs to be killed (how much depends on the game).  All enemies in Holy Trinity games are dumber than a sack of bricks though.  They can't figure out that they should ignore someone that largely can't hurt them.  They have minutes at least to figure this out and still can't do it -- which makes them far dumber than pretty much any player.

Edit:  Real life the closest thing you might have to this would be in an urban setting where someone is shouting and yelling at you and his two buddies have guns that they pull out.  No one would ignore the guns -- anyone with an ounce of training would recognize they are the threat not Mr. Loudpants.

  gurugeorge

Novice Member

Joined: 6/26/08
Posts: 472

9/06/12 12:27:49 AM#74
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

You're not supposed to "take a beating" in GW2.  You're supposed to avoid taking a beating (both as single players and as a team). 

There is still a trinity in the game, only it's CC, Support and DPS, and each player has to take some responsibility for all three.

Actually the Trinity was ALWAYS CC, Support and DPS.  Tanks were just melee crowd control, with high HP. 

Again, there's no intrinsic reason why there should have to be such a thing as "taking the alpha", and even if there were. there would be no intrinsic reason why the person who takes the alpha should be a melee toon.

As to L2P issues, it's the responsibility of players who understand the system to get the team they're in to synergize. 

Talking works wonders.

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2693

9/06/12 12:32:14 AM#75
Originally posted by gurugeorge
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

You're not supposed to "take a beating" in GW2.  You're supposed to avoid taking a beating (both as single players and as a team). 

There is still a trinity in the game, only it's CC, Support and DPS, and each player has to take some responsibility for all three.

Actually the Trinity was ALWAYS CC, Support and DPS.  Tanks were just melee crowd control, with high HP. 

Again, there's no intrinsic reason why there should have to be such a thing as "taking the alpha", and even if there were. there would be no intrinsic reason why the person who takes the alpha should be a melee toon.

As to L2P issues, it's the responsibility of players who understand the system to get the team they're in to synergize. 

Talking works wonders.

Eh, it's not really a trinity.  There are more than three important components in combat and like you say everyone needs to do some of them (damage, damage avoidance) and others need to be split up (booning, removing enemy boons, conditions, removing conditions, healing).

  stratasaurus

Apprentice Member

Joined: 12/18/11
Posts: 222

9/06/12 12:33:41 AM#76
Originally posted by Drachasor
Originally posted by stratasaurus

Do this little experiment for me.  Get 3 friends together, then have a 4th friend that doesn't know whats going on.  One of you tackle and try to hold down the 4th friend.  Have another across the room throwing things at him and have the third stand a few feet away and jump in throwing a few random shots at him and see if he goes after the guy tackling him or the guy across the room.  The only way he would go for the guy across the room is if he was throwing something hard enough to forget about the guy tackling him,  kinda like a dps over aggroing a mob.  Hey lookie there you have a real life example of a freaking aggro situation.

 

Did I say real life was just like video games no...all I said was there exists each roll of the Trinity in real life, obviously it is more complex but get real yeah stuff like aggro and taunting is really used in fighting.  Does it work just like in video games hell no but stuff like having soldiers put down cover fire that really isn't meant to do damage so that other soliders can complete their objectives is not all from the movies.  There usually isn't just some dude with a rocket launcher on his own there is other people drawing fire and covering him.  Also if you think that medics don't do anything but sit on their asses until the fighting is over you are just plain wrong.

False comparison.  If you get tackled by someone, then you have to get out of the tackle before you can do much of anything else.  The person is physically constraining you.  This is NOT the Holy Trinity, because you don't have the tank physically grappling with the boss (and on many bosses this would be absolutely impossible due to size differences or the like).

Let's have one friend in full body armor insulting the Target and lightly slapping him.  Another two friends pull out guns and start shooting at him.  A third friend is magic and any harm done to SWAT-man is instantly removed.  The target has a sword and knows it would have a tough time making it through the body armor.

If the target has no experience in combat, then we'd understand him going at the guy in front of him, though we'd all recognize ignoring the two people with GUNS was stupid.  It's patently obvious that he should take care of those two first or possibly magic healer man (depend on how well he can kill the shooters).

And, in real life using fantasy rules, this is what we see happen.  Tanks in PvP are ignored.  People go after DPS first or logical priority targets.  Healers are recognized as something that also needs to be killed (how much depends on the game).  All enemies in Holy Trinity games are dumber than a sack of bricks though.  They can't figure out that they should ignore someone that largely can't hurt them.  They have minutes at least to figure this out and still can't do it -- which makes them far dumber than pretty much any player.

Edit:  Real life the closest thing you might have to this would be in an urban setting where someone is shouting and yelling at you and his two buddies have guns that they pull out.  No one would ignore the guns -- anyone with an ounce of training would recognize they are the threat not Mr. Loudpants.

Uhm your real life thing is wrong.  Regardless of how much training you might have if you are walking down the street and someone yells at you, you turn to look at them, yes thats human nature, 2 guys with guns then pull them out and shoot you they don't stand there and wait for you to recognize they have guns and then "take care of them first", you were taunted by the dude yelling and now are dead.  Anyway since you all apparently are Navy Seals or Mariners or whatever and know so much about combat I suggest you quit fracking around on the internet and get back to saving the world.

  meari

Novice Member

Joined: 4/14/12
Posts: 104

9/06/12 12:39:11 AM#77
Originally posted by stratasaurus
Originally posted by Drachasor
Originally posted by stratasaurus

Do this little experiment for me.  Get 3 friends together, then have a 4th friend that doesn't know whats going on.  One of you tackle and try to hold down the 4th friend.  Have another across the room throwing things at him and have the third stand a few feet away and jump in throwing a few random shots at him and see if he goes after the guy tackling him or the guy across the room.  The only way he would go for the guy across the room is if he was throwing something hard enough to forget about the guy tackling him,  kinda like a dps over aggroing a mob.  Hey lookie there you have a real life example of a freaking aggro situation.

 

Did I say real life was just like video games no...all I said was there exists each roll of the Trinity in real life, obviously it is more complex but get real yeah stuff like aggro and taunting is really used in fighting.  Does it work just like in video games hell no but stuff like having soldiers put down cover fire that really isn't meant to do damage so that other soliders can complete their objectives is not all from the movies.  There usually isn't just some dude with a rocket launcher on his own there is other people drawing fire and covering him.  Also if you think that medics don't do anything but sit on their asses until the fighting is over you are just plain wrong.

False comparison.  If you get tackled by someone, then you have to get out of the tackle before you can do much of anything else.  The person is physically constraining you.  This is NOT the Holy Trinity, because you don't have the tank physically grappling with the boss (and on many bosses this would be absolutely impossible due to size differences or the like).

Let's have one friend in full body armor insulting the Target and lightly slapping him.  Another two friends pull out guns and start shooting at him.  A third friend is magic and any harm done to SWAT-man is instantly removed.  The target has a sword and knows it would have a tough time making it through the body armor.

If the target has no experience in combat, then we'd understand him going at the guy in front of him, though we'd all recognize ignoring the two people with GUNS was stupid.  It's patently obvious that he should take care of those two first or possibly magic healer man (depend on how well he can kill the shooters).

And, in real life using fantasy rules, this is what we see happen.  Tanks in PvP are ignored.  People go after DPS first or logical priority targets.  Healers are recognized as something that also needs to be killed (how much depends on the game).  All enemies in Holy Trinity games are dumber than a sack of bricks though.  They can't figure out that they should ignore someone that largely can't hurt them.  They have minutes at least to figure this out and still can't do it -- which makes them far dumber than pretty much any player.

Edit:  Real life the closest thing you might have to this would be in an urban setting where someone is shouting and yelling at you and his two buddies have guns that they pull out.  No one would ignore the guns -- anyone with an ounce of training would recognize they are the threat not Mr. Loudpants.

Uhm your real life thing is wrong.  Regardless of how much training you might have if you are walking down the street and someone yells at you, you turn to look at them, yes thats human nature, 2 guys with guns then pull them out and shoot you they don't stand there and wait for you to recognize they have guns and then "take care of them first", you were taunted by the dude yelling and now are dead.  Anyway since you all apparently are Navy Seals or Mariners or whatever and know so much about combat I suggest you quit fracking around on the internet and get back to saving the world.

But if the 2 guys with guns misses you, do you then punch the guy who just yelled at you or run toward the 2 guys with guns?

Seriously learn to make analogies. In MMO the mobs don't die after 1 hit from the dps.

  User Deleted
9/06/12 12:41:00 AM#78

More nonsense from Mr stratasaurus... You have a gun, if there are two people facing you, one shouting insults and the other holding a gun, if you shoot the one shouting, you are a dead idiot, just like the stupid mobs in threat based trinity games.

EDITED from my PC to add: "you" here doesn't mean "stratasaurus" of course, it's a "generic" you.

  Gibbonici

Novice Member

Joined: 2/24/07
Posts: 464

9/06/12 12:45:32 AM#79
Originally posted by Psychow
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

 

If he's not I will. MMOs have been stale for years, and the trinity is one of the reasons why.

 

EDIT - Heh, just read the rest of the thread. 

  Raekon

Novice Member

Joined: 3/05/04
Posts: 551

9/06/12 12:49:25 AM#80

Well I'm VERY happy that GW2 has no holy trinity involved because the soooo praised "grouping aspect" in which everyone had a specific role turned out to be the biggest problem in most games.

Most of all in dungeons or other parts in which:

- oh you don't have this skillset or this skill? Sorry we can't take you a long!

- oh you don't have these stats? Sorry but we can't take you along

- oh you are a tank? we already have one sorry find someone else to group with (same with healers and dps)

So to be able to group up for a dungeon you needed luck to have whats needed or the luck to be wanted/needed at all or you wouldn't be able to enjoy the content.

So it promoted less acceptance, partially bad blood between players, forced skillsets, blaming 24/7 like "you didn't heal properly even we were allover the place and you actually wouldn't had been able to but since you are a healer lets blame it on you cause the others are better no matter what", among many other things.

In GW2 instead I run the Ascalon Catacombs once with a group of: 1 thief, 1 warrior, 1 mesmer, 1 guardian and me (elementalist).

The other time we had 2 rangers, me as elementalist, 1 engineer and 1 warrior.

Both times we died at some boss battles but both times we all had fun, collaborated with everything we had, learned to utilize our skills for a better approach and were successfull at the end anyway instead of failing after hours and hours only because the healer can't keep up or the tanker can't keep aggro or the dps can't kill fast enough among other things.

So in my opinion the grouping in GW2 is much more accessible and much better. Most of all it doesn't take hours to put a group together because you can team up with ANY class and be successfull.

As about the OPs comment that the survivalability of all the classes or their armor and damage is the same, I can only say that he definately didn't bothered to check the other classes beside his nor did he play with them.

If he had then he would actually know that the armor difference plays indeed a role.

As a elementalist I'm taking indeed more damage than a warrior and can die faster but its all skill dependant and healing/defensive abilities dependant aswell.

If I have various shields or buffs in my skillsets while the warrior goes only for damage then its obvious that I will survive longer against a tougher opponent.

Why? Because I can remove status effects immediately, can shield and heal myself with my skills while he takes everything and goes fast since doing damage alone won't help him against a tough opponent that applies all that.

Most of all if its a opponent that can take you out with like 3-4 hits.

I even got one shooted from enemy rangers in dungeons where warriors needed 2-3 hits to go down.

Status effects are playing a big role, how bad your armor is damaged plays a role, what skills you are using play a role.

How much damage one does plays a role aswell and is different because you can have a weapon that adds to the power while mine adds to healing. Additionaly you have traits that indeed make a difference aswel so balanced or not, not everyone does the same damage, nor everyone can receive as much damage as the OP says.

As about grouping prior to 30:

Yes you can participate in events without being in a party since everyone gets grouped when they are near, that doesn't mean that you don't heal, buff, support or rez each other, the approach is just different.

Other than that it depends if you really wanna solo or not cause the game gives you both options.

If you take more people with you in your story, things are harder, if you got together in a event things are harder.

I even was in a event with undeads in the sylvari area that was actually hard and people died a lot.

So it depends on the event and the amount of people involved as also if you wanna go do events or other activities with guilds, friends or even strangers or if you rather wanna be alone.

This game gives you two things in overall:

1) freedom

2) choice

Both great and refreshing in my opinion.

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