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9/05/12 10:40:00 PM#41
When Asheron's Call 2 was launched we didnt have chat servers running for the first 2 months. Im pretty sure GW2 doesnt have that issue or anything that really compares to not having chat work at all. That was in 2002.
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9/05/12 10:40:39 PM#42
Originally posted by DMKano The thing is, the Rift events are the absolute epitome of zerg. One of the (valid) complaints about GW2 is the zerg factor the DEs can take on. However, there is still mch more for the individual person to do in a GW2 event than Rift. You need to swap your weapons/skills effectively, you need to revive fallen people, avoiding damage is significantly more important in GW2 than Rift as well. Its just far more active of a zerg. And I havent seen the high level stuff, but The Shatterer is IMO cooler than any Rift invason boss (although SL may raise the stakes there) |
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9/05/12 10:40:44 PM#43
100% agree! I also appreciate no tagging mobs and loot for everyone!
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9/05/12 10:42:21 PM#44
Originally posted by Tibernicus I do believe that with some work GW2 can get up to DAoC levels of PvP, but not without realm ranks, relics, and the like. Those were a key part of DAoC RvR. Exploration though... its world feels alive, but it also feels constrained and very limited. |
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9/05/12 10:54:23 PM#45
Originally posted by DMKano WTF? http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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9/05/12 10:56:39 PM#46
Originally posted by eggy08 Just want to mention some facts (don't care about the rest of the back and forth between you guys): 1. GW2 is not the worst launch in history 2. TOR is not the worst launch in history 3. In fact, if you look at other MMO launches, both TOR and GW2 (and also TSW and Rift) was actually relatively successful. 4. AoC launch was far worse than all of these games. 5. Pretty confident that Earthrise was the worst launch in the history of mmo. It's time from conception to abortion and demise was fully documented on MMORPG.com |
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9/05/12 10:58:30 PM#47
Originally posted by RizelStar LOL, I like your color scheme! Anyway, the guy has tried this SE thing before. He finds himself clever I believe. Anyway, of course they are scripted events that are dynamic. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/05/12 11:00:52 PM#48
Originally posted by aRtFuLThinG Anarchy Online called, it wins.
My first character I logged in after 90 minutes of timeouts and crashing. By the time my computer actually loaded the graphics (another 10 mintues) My character somehow autoran forward, fell in teh moat at Tir and died (it used to be toxic), respawned, did it again, respawned, And was just about to take a third dip when I stopped it. Then pronptly crashed again. |
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9/05/12 11:01:01 PM#49
Originally posted by Souldrainer To help you stay even further away from the game you scaled down all the time it's not a choice lol. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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9/05/12 11:02:49 PM#50
Originally posted by aRtFuLThinG Never played Earthrise myself, but as for worst launch.... Even though I love the game to death, I still think it would be Anarchy Online. That game was just a pure mess for the first few months of its life. As for GW2 I would have to say it would be on the #2 spot for decent launches. All the account issues and week long issues with some game features keeps it out of the top spot. |
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9/05/12 11:03:15 PM#51
Originally posted by terrant Did they fall in like this? hehe Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/05/12 11:04:56 PM#52
Originally posted by RizelStar Scaling just doesn't belong in RPGs, at all. |
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9/05/12 11:05:52 PM#53
Originally posted by Amjoco Is it even possible to make a game without scripts? I mean a lot of things he said made me say "What the fuck?" but it's the fact he bashed on a [video game] for having scripts.
Also thanks ha ha http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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9/05/12 11:06:43 PM#54
I'm going to say that it's number one thing that it does better than other games is draw in haters/ fanboys to THESE particular forums for whatever reason. Some people can't accept that others really like this game just as well as others can't accept that others do not. I don't think even SWTOR polarized MMORPG.com as much during it's prime of beta and launch. Oh well this will die down eventually or until the next mmo release is out. That or the zerg of usual suspects will go over to WoW's forum and rip apart pandas when that offiicially releases.
"If I offended you, you needed it" -Corey Taylor |
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9/05/12 11:07:09 PM#55
Originally posted by terrant Actually AO, while had a bad launch, was not even remotely close to Earthrise. Plus it did redeemed itself overtime and is still alive and kicking after all these years. If you recall the articles on here back in 2011, Earthrise actually has several server rollbacks in addition to unplayable glitches and performance issues. And there was no refund on those rollbacks either. I can't ever recall any game launch that was even close to that level of bad. |
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9/05/12 11:07:52 PM#56
Originally posted by DMKano Theres an event in the Sylvari lands that takes over the whole zone. Several DE's go off at once where you must fight these huge creatures as a smaller version of the creature. This leads to another DE if successful where you have to fight this frog chick that randomly turns you into different creatures. GW2 DE's are a great improvement over the static Rifts and invasions in Rift. Rift simply doesn't compare. The chains that spread out from the DE's that you find if you listen to the NPC's and follow them are awsome. Getting the full story of an area is also a wonderful thing for me. All these different things are going on but if you listen and read you get to see how it all ties in. One event leads to another. No GW2's DEs aren't completely dynamic, they are scripted after all. But they change up within set number of outcomes. Rifts are truly static and got boring very quick.
Maybe you got GW2 and Rift mixed up? Because what you posted was simply flat out wrong and the big events start to happen in the second zone that you get too lol. Being 72 it's hard to believe you missed them all unless you simply bought mats and crafted to 72 like others or simply stayed in the first zone and never left. |
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9/05/12 11:08:34 PM#57
Originally posted by Arskaaa
This is the best. Every time I login, I feel like I can join others instead of compete with others for any achievement or quest in the area. Everyone is helping everyone else all the time in a place near you. (at least on decently populated servers) I love that!!!
I'll agree with the OP on those original 5 reasons too though. |
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9/05/12 11:10:30 PM#58
Originally posted by rodingo or when GW forums are open and people can go fawn over or hate their instead
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9/05/12 11:11:12 PM#59
Originally posted by aRtFuLThinG Asheron's Call 2. Age of Conan just for how radically different the released game was from how it was supposed to be, and how payed off the reviewers were. |
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9/05/12 11:11:33 PM#60
Originally posted by Tibernicus Your opinion, but scaling has been an inherent part of RPG's since the begining. Playing D&D you don't typically run a campaign where all the mobs are 20 levels lower than you. You make the campaign level appropriate for the people playing. If you did go back to an area you repopulated it with more level appropriate mobs. 1 shotting a dragon is pretty much the young kids way of looking at RPG's. |
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