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Guild Wars 2

Guild Wars 2 

General Discussion  » 5 things GW2 does better than any other game...

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148 posts found
  Nailzzz

Advanced Member

Joined: 12/04/08
Posts: 489

9/05/12 10:40:00 PM#41
     When Asheron's Call 2 was launched we didnt have chat servers running for the first 2 months. Im pretty sure GW2 doesnt have that issue or anything that really compares to not having chat work at all. That was in 2002.
  teakbois

Apprentice Member

Joined: 5/06/06
Posts: 2190

9/05/12 10:40:39 PM#42
Originally posted by DMKano
Originally posted by Smitt3k
Originally posted by DMKano

Sorry but the mechanics of Rifts invasions are FAR better - the rifts do not appear in fixed locations and the invasions can take over entire zones.

 

In GW2 dynamic events are a misnomer - they should be called SE's - scripted/static events - always happen in the same places have no impact on the world (some have minimal impact).

Anet should be ashamed for such blatant lying - there is nothing dynamic about running a triggerd script!!

So from this point forth I am calling them SEs 

I am not sure you are playing GW2. There are alot of dynamic and sweeping changes that events have on the landscape.

I just hit 72 - so tell me a single event in GW2 where the entire zone gets taken over by an event and needs multiple groups in each part of the zone working together.....

There is nothing that even comes close to large epic Rift invasions in GW2, it's small crap where a portion of the map gets impacted for a short time before the scripted event gets triggered again 5 min later.

 

The thing is, the Rift events are the absolute epitome of zerg.  One of the (valid) complaints about GW2 is the zerg factor the DEs can take on.  However, there is still mch more for the individual person to do in a GW2 event than Rift.  You need to swap your weapons/skills effectively, you need to revive fallen people, avoiding damage is significantly more important in GW2 than Rift as well.   Its just far more active of a zerg.    And I havent seen the high level stuff, but The Shatterer is IMO cooler than any Rift invason boss (although SL may raise the stakes there)

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2914

9/05/12 10:40:44 PM#43
100% agree! I also appreciate no tagging mobs and loot for everyone!
  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/05/12 10:42:21 PM#44
Originally posted by Tibernicus

 

2. Exploration and down-leveling - And no. I DO know that this game is not free roam columbus style like Dark and Light or Star Wars Galaxies. It even has zoning. But it REWARDs people for exploring, not with crap, but with actual progression related stuff. And downleveling guarantees that no matter how epic you think you are, a level 5 drake CAN kill you. Love it. 

 

1. PvP/WvW. It's the best part of Warhammer reanimated. It's - for me - even DaoC again. Finally, after the idiocy of SWTOR, Warhammers late RR80 trains, after crashing sieges in AoC and ridiculous gear-one-shot battles in Aion. A game that captures the spirit of RvR again. With an uncompromising "No bullshit"-attitude, no heal-wars, no CC fest and a lot of utility for every class. Dodge, run, hide, cast while running. Perfect 10. I think I'll stay, just because "hop in and beat people up"-RvR is finally back and breathing. For me, after 10 years since DaoC.

Kudos A-Net. I haven't enjoyed myself as much since well before 2005.

While the game has good aspects, I don't think these last two are nearly as good as Vanguard and Dark Age, respectively. Vanguard has a wealth of things to find in the world, an open world without lines... there are STILL dungeons being found. You can find quests for spells and abilities...

And WvWvW is a very rough form of early RvR. Once they get relics, naval combat, and a Darkness Falls dungeon, then we can talk best RvR.

 

I do believe that with some work GW2 can get up to DAoC levels of PvP, but not without realm ranks, relics, and the like. Those were a key part of DAoC RvR.

Exploration though... its world feels alive, but it also feels constrained and very limited.

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2589

We all breathe and we all die.

9/05/12 10:54:23 PM#45
Originally posted by DMKano

Sorry but the mechanics of Rifts invasions are FAR better - the rifts do not appear in fixed locations and the invasions can take over entire zones.

 

In GW2 dynamic events are a misnomer - they should be called SE's - scripted/static events - always happen in the same places have no impact on the world (some have minimal impact).

So from this point forth I am calling them SEs 

In Rift there are periods when you can relax - lulls between rifts and invasions - this feels more natural. GW2 is non stop same scripted events that happen around the clock repeatedly - its way too forced and annoying.

 

Also Rifts invasions can encompass entire zones - needing multiple groups of players working in different areas of the zone simultaneously. GW2 scripted events happen in small concentrated areas 

Anet should be ashamed for such blatant lying - there is nothing dynamic about running a triggerd script!!

 

WTF?

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  aRtFuLThinG

Novice Member

Joined: 4/30/09
Posts: 755

9/05/12 10:56:39 PM#46
Originally posted by eggy08
Originally posted by Gaborik
Originally posted by Aerowyn
Originally posted by Hrimnir
Seriously, i really do like this game.  I dont think its the fucking pariah like most people, but i am getting really friggin tired of connection issues, shit like the AH being down, etc etc.  I've been at the launch of every major MMO since EQ1 with the exception of WOW, and though there has been worse, none have been this bad for this long.

ummm what? heh many games have been in MUCH worse shape a month after their release.. don't think you have played that many at launch.. heres the latest status update

http://wiki.guildwars2.com/wiki/Game_status_updates

TP has been more and more stable and considering how many people are hammering this thing at once its not really a shock it goes down.  Most everything I have had an issue with since launch has been fixed so far. Only annoying problem I'm having now is long que times for WvW heh.. oh forgot and the mat issue on the TP as well

Oh Aerowyn you sure do spend a lot of time doing all you can to defend GW2.  Shouldnt you be playing it?  Just because he thinks its not that great of a launch mean you can tell him he hasnt played that many?  

Oh Gaborik you sure love to pick out random people to troll and bash, shouldn't you be staying on your own games forums instead of coming here to troll?

And as far as launch, it's comparison based. He can say it was a shitty launch, but he can't say this is the worst launch in a long time... Pretty sure TOR was worse, I played both, I found TOR unplayable due to certain qualities... and that had a subscription, so thus I wasn't getting my moneys worth. This game I paid one time and I'm satisfied, not like they haven't really been implementing and fixing these changes, since most are pretty polished out. TOR still hasn't fixed errors people found in betas and since the day I quit, which was about 6 months in, they never once fixed easy errors in their game... So hmm... Pretty sure this launch wasn't the worst by comparison, nor was it the best.

Just want to mention some facts (don't care about the rest of the back and forth between you guys):

1. GW2 is not the worst launch in history

2. TOR is not the worst launch in history

3. In fact, if you look at other MMO launches, both TOR and GW2 (and also TSW and Rift) was actually relatively successful.

4. AoC launch was far worse than all of these games.

5. Pretty confident that Earthrise was the worst launch in the history of mmo. It's time from conception to abortion and demise was fully documented on MMORPG.com

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2467

9/05/12 10:58:30 PM#47
Originally posted by RizelStar
Originally posted by DMKano

Sorry but the mechanics of Rifts invasions are FAR better - the rifts do not appear in fixed locations and the invasions can take over entire zones.

 

In GW2 dynamic events are a misnomer - they should be called SE's - scripted/static events - always happen in the same places have no impact on the world (some have minimal impact).

So from this point forth I am calling them SEs 

In Rift there are periods when you can relax - lulls between rifts and invasions - this feels more natural. GW2 is non stop same scripted events that happen around the clock repeatedly - its way too forced and annoying.

 

Also Rifts invasions can encompass entire zones - needing multiple groups of players working in different areas of the zone simultaneously. GW2 scripted events happen in small concentrated areas 

Anet should be ashamed for such blatant lying - there is nothing dynamic about running a triggerd script!!

 

WTF?

LOL, I like your color scheme!

Anyway, the guy has tried this SE thing before. He finds himself clever I believe. Anyway, of course they are scripted events that are dynamic. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  terrant

Apprentice Member

Joined: 3/16/07
Posts: 1684

9/05/12 11:00:52 PM#48
Originally posted by aRtFuLThinG
Originally posted by eggy08
Originally posted by Gaborik
Originally posted by Aerowyn
Originally posted by Hrimnir
Seriously, i really do like this game.  I dont think its the fucking pariah like most people, but i am getting really friggin tired of connection issues, shit like the AH being down, etc etc.  I've been at the launch of every major MMO since EQ1 with the exception of WOW, and though there has been worse, none have been this bad for this long.

ummm what? heh many games have been in MUCH worse shape a month after their release.. don't think you have played that many at launch.. heres the latest status update

http://wiki.guildwars2.com/wiki/Game_status_updates

TP has been more and more stable and considering how many people are hammering this thing at once its not really a shock it goes down.  Most everything I have had an issue with since launch has been fixed so far. Only annoying problem I'm having now is long que times for WvW heh.. oh forgot and the mat issue on the TP as well

Oh Aerowyn you sure do spend a lot of time doing all you can to defend GW2.  Shouldnt you be playing it?  Just because he thinks its not that great of a launch mean you can tell him he hasnt played that many?  

Oh Gaborik you sure love to pick out random people to troll and bash, shouldn't you be staying on your own games forums instead of coming here to troll?

And as far as launch, it's comparison based. He can say it was a shitty launch, but he can't say this is the worst launch in a long time... Pretty sure TOR was worse, I played both, I found TOR unplayable due to certain qualities... and that had a subscription, so thus I wasn't getting my moneys worth. This game I paid one time and I'm satisfied, not like they haven't really been implementing and fixing these changes, since most are pretty polished out. TOR still hasn't fixed errors people found in betas and since the day I quit, which was about 6 months in, they never once fixed easy errors in their game... So hmm... Pretty sure this launch wasn't the worst by comparison, nor was it the best.

Just want to mention some facts (don't care about the rest of the back and forth between you guys):

1. GW2 is not the worst launch in history

2. TOR is not the worst launch in history

3. In fact, if you look at other MMO launches, both TOR and GW2 (and also TSW) was actually relatively successful.

4. AoC launch was far worse than all of these games.

5. Pretty confident that Earthrise was the worst launch in the history of mmo. It's time from conception to abortion and demise was fully documented on MMORPG.com

Anarchy Online called, it wins.

 

My first character I logged in after 90 minutes of timeouts and crashing. By the time my computer actually loaded the graphics (another 10 mintues) My character somehow autoran forward, fell in teh moat at Tir and died (it used to be toxic), respawned, did it again, respawned, And was just about to take a third dip when I stopped it. Then pronptly crashed again.

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2589

We all breathe and we all die.

9/05/12 11:01:01 PM#49
Originally posted by Souldrainer
Originally posted by swtorfan

To the OP, The one and only reason i stopped playing is the down-levling. Down leveling sucks big time. For me i am not the best player out there and i do love a challenge but when i spent 3 hours for a level 8 quest at level 8 and was not able to complete it , it thought hey i will get to level 9 and that will help me complete the quest... boy was i pissed when i was down graded to level 8 and still could not handle the quest.

 

I am not saying anything bad about the game just saying i suck enough and get to frustrated when i do not even have a chance unless it was some kind of bug but anyway pissed me off enought to quit.

 

I do hope this games sticks around for the people that really love it because it does look like a nice game, just not for me. I guess i have to be honest and say world of warcraft is more my type of game. But hey each their own.

 

Good Luck GW2

 

Wait.. GW2 levels you down sometimes? Isn't that one of the main reasons why people chose WOW over EQ1? I was really considering GW2, but not anymore. Downleveling is a major deal breaker for me.

To help you stay even further away from the game you scaled down all the time it's not a choice lol.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  fyerwall

Advanced Member

Joined: 6/01/04
Posts: 2766

9/05/12 11:02:49 PM#50
Originally posted by aRtFuLThinG
Originally posted by eggy08
Originally posted by Gaborik
Originally posted by Aerowyn
Originally posted by Hrimnir
Seriously, i really do like this game.  I dont think its the fucking pariah like most people, but i am getting really friggin tired of connection issues, shit like the AH being down, etc etc.  I've been at the launch of every major MMO since EQ1 with the exception of WOW, and though there has been worse, none have been this bad for this long.

ummm what? heh many games have been in MUCH worse shape a month after their release.. don't think you have played that many at launch.. heres the latest status update

http://wiki.guildwars2.com/wiki/Game_status_updates

TP has been more and more stable and considering how many people are hammering this thing at once its not really a shock it goes down.  Most everything I have had an issue with since launch has been fixed so far. Only annoying problem I'm having now is long que times for WvW heh.. oh forgot and the mat issue on the TP as well

Oh Aerowyn you sure do spend a lot of time doing all you can to defend GW2.  Shouldnt you be playing it?  Just because he thinks its not that great of a launch mean you can tell him he hasnt played that many?  

Oh Gaborik you sure love to pick out random people to troll and bash, shouldn't you be staying on your own games forums instead of coming here to troll?

And as far as launch, it's comparison based. He can say it was a shitty launch, but he can't say this is the worst launch in a long time... Pretty sure TOR was worse, I played both, I found TOR unplayable due to certain qualities... and that had a subscription, so thus I wasn't getting my moneys worth. This game I paid one time and I'm satisfied, not like they haven't really been implementing and fixing these changes, since most are pretty polished out. TOR still hasn't fixed errors people found in betas and since the day I quit, which was about 6 months in, they never once fixed easy errors in their game... So hmm... Pretty sure this launch wasn't the worst by comparison, nor was it the best.

Just want to mention some facts (don't care about the rest of the back and forth between you guys):

1. GW2 is not the worst launch in history

2. TOR is not the worst launch in history

3. In fact, if you look at other MMO launches, both TOR and GW2 (and also TSW) was actually relatively successful.

4. AoC launch was far worse than all of these games.

5. Pretty confident that Earthrise was the worst launch in the history of mmo. It's time from conception to abortion and demise was fully documented on MMORPG.com

Never played Earthrise myself, but as for worst launch.... Even though I love the game to death, I still think it would be Anarchy Online. That game was just a pure mess for the first few months of its life.

As for GW2 I would have to say it would be on the #2 spot for decent launches. All the account issues and week long issues with some game features keeps it out of the top spot.

There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2467

9/05/12 11:03:15 PM#51
Originally posted by terrant
Originally posted by aRtFuLThinG
Originally posted by eggy08
Originally posted by Gaborik
Just want to mention some facts (don't care about the rest of the back and forth between you guys):

Anarchy Online called, it wins.

 

My first character I logged in after 90 minutes of timeouts and crashing. By the time my computer actually loaded the graphics (another 10 mintues) My character somehow autoran forward, fell in teh moat at Tir and died (it used to be toxic), respawned, did it again, respawned, And was just about to take a third dip when I stopped it. Then pronptly crashed again.

Did they fall in like this? hehe

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/05/12 11:04:56 PM#52
Originally posted by RizelStar
Originally posted by Souldrainer
Originally posted by swtorfan

To the OP, The one and only reason i stopped playing is the down-levling. Down leveling sucks big time. For me i am not the best player out there and i do love a challenge but when i spent 3 hours for a level 8 quest at level 8 and was not able to complete it , it thought hey i will get to level 9 and that will help me complete the quest... boy was i pissed when i was down graded to level 8 and still could not handle the quest.

 

I am not saying anything bad about the game just saying i suck enough and get to frustrated when i do not even have a chance unless it was some kind of bug but anyway pissed me off enought to quit.

 

I do hope this games sticks around for the people that really love it because it does look like a nice game, just not for me. I guess i have to be honest and say world of warcraft is more my type of game. But hey each their own.

 

Good Luck GW2

 

Wait.. GW2 levels you down sometimes? Isn't that one of the main reasons why people chose WOW over EQ1? I was really considering GW2, but not anymore. Downleveling is a major deal breaker for me.

To help you stay even further away from the game you scaled down all the time it's not a choice lol.

Scaling just doesn't belong in RPGs, at all.

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2589

We all breathe and we all die.

9/05/12 11:05:52 PM#53
Originally posted by Amjoco
Originally posted by RizelStar
Originally posted by DMKano

Sorry but the mechanics of Rifts invasions are FAR better - the rifts do not appear in fixed locations and the invasions can take over entire zones.

 

In GW2 dynamic events are a misnomer - they should be called SE's - scripted/static events - always happen in the same places have no impact on the world (some have minimal impact).

So from this point forth I am calling them SEs 

In Rift there are periods when you can relax - lulls between rifts and invasions - this feels more natural. GW2 is non stop same scripted events that happen around the clock repeatedly - its way too forced and annoying.

 

Also Rifts invasions can encompass entire zones - needing multiple groups of players working in different areas of the zone simultaneously. GW2 scripted events happen in small concentrated areas 

Anet should be ashamed for such blatant lying - there is nothing dynamic about running a triggerd script!!

 

WTF?

LOL, I like your color scheme!

Anyway, the guy has tried this SE thing before. He finds himself clever I believe. Anyway, of course they are scripted events that are dynamic. 

Is it even possible to make a game without scripts? I mean a lot of things he said made me say "What the fuck?" but it's the fact he bashed on a [video game] for having scripts.

 

Also thanks ha ha

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  rodingo

Hard Core Member

Joined: 1/18/07
Posts: 667

9/05/12 11:06:43 PM#54
I'm going to say that it's number one thing that it does better than other games is draw in haters/ fanboys to THESE particular forums for whatever reason.  Some people can't accept that others really like this game just as well as others can't accept that others do not.  I don't think even SWTOR polarized MMORPG.com as much during it's prime of beta and launch.  Oh well this will die down eventually or until the next mmo release is out.  That or the zerg of usual suspects will go over to WoW's forum and rip apart pandas when that offiicially releases.

"If I offended you, you needed it" -Corey Taylor

  aRtFuLThinG

Novice Member

Joined: 4/30/09
Posts: 755

9/05/12 11:07:09 PM#55
Originally posted by terrant

Anarchy Online called, it wins.

 

My first character I logged in after 90 minutes of timeouts and crashing. By the time my computer actually loaded the graphics (another 10 mintues) My character somehow autoran forward, fell in teh moat at Tir and died (it used to be toxic), respawned, did it again, respawned, And was just about to take a third dip when I stopped it. Then pronptly crashed again.

Actually AO, while had a bad launch, was not even remotely close to Earthrise. Plus it did redeemed itself overtime and is still alive and kicking after all these years.

If you recall the articles on here back in 2011, Earthrise actually has several server rollbacks in addition to unplayable glitches and performance issues. And there was no refund on those rollbacks either.

I can't ever recall any game launch that was even close to that level of bad.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4773

9/05/12 11:07:52 PM#56
Originally posted by DMKano
Originally posted by Smitt3k
Originally posted by DMKano

Sorry but the mechanics of Rifts invasions are FAR better - the rifts do not appear in fixed locations and the invasions can take over entire zones.

 

In GW2 dynamic events are a misnomer - they should be called SE's - scripted/static events - always happen in the same places have no impact on the world (some have minimal impact).

Anet should be ashamed for such blatant lying - there is nothing dynamic about running a triggerd script!!

So from this point forth I am calling them SEs 

I am not sure you are playing GW2. There are alot of dynamic and sweeping changes that events have on the landscape.

I just hit 72 - so tell me a single event in GW2 where the entire zone gets taken over by an event and needs multiple groups in each part of the zone working together.....

There is nothing that even comes close to large epic Rift invasions in GW2, it's small crap where a portion of the map gets impacted for a short time before the scripted event gets triggered again 5 min later.

 

Theres an event in the Sylvari lands that takes over the whole zone. Several DE's go off at once where you must fight these huge creatures as a smaller version of the creature. This leads to another DE if successful where you have to fight this frog chick that randomly turns you into different creatures. 

GW2 DE's are a great improvement over the static Rifts and invasions in Rift. Rift simply doesn't compare. The chains that spread out from the DE's that you find if you listen to the NPC's and follow them are awsome. Getting the full story of an area is also a wonderful thing for me. All these different things are going on but if you listen and read you get to see how it all ties in. One event leads to another. 

No GW2's DEs aren't completely dynamic, they are scripted after all. But they change up within set number of outcomes. Rifts are truly static and got boring very quick. 

 

Maybe you got GW2 and Rift mixed up? Because what you posted was simply flat out wrong and the big events start to happen in the second zone that you get too lol. Being 72 it's hard to believe you missed them all unless you simply bought mats and crafted to 72 like others or simply stayed in the first zone and never left. 

  IrishChai

Advanced Member

Joined: 1/31/11
Posts: 408

9/05/12 11:08:34 PM#57
Originally posted by Arskaaa

you forgot; no ninja looting or ninja mobs:)

 

This is the best. Every time I login, I feel like I can join others instead of compete with others for any achievement or quest in the area. Everyone is helping everyone else all the time in a place near you. (at least on decently populated servers) I love that!!!

 

I'll agree with the OP on those original 5 reasons too though. 

  Requiem1066

Apprentice Member

Joined: 8/28/12
Posts: 274

9/05/12 11:10:30 PM#58
Originally posted by rodingo
.  Oh well this will die down eventually or until the next mmo release is out.  

or when GW forums are open and people can go fawn over or hate their instead

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

9/05/12 11:11:12 PM#59
Originally posted by aRtFuLThinG
Originally posted by terrant

Anarchy Online called, it wins.

 

My first character I logged in after 90 minutes of timeouts and crashing. By the time my computer actually loaded the graphics (another 10 mintues) My character somehow autoran forward, fell in teh moat at Tir and died (it used to be toxic), respawned, did it again, respawned, And was just about to take a third dip when I stopped it. Then pronptly crashed again.

Actually AO, while had a bad launch, was not even remotely close to Earthrise.

If you recall the articles on here back in 2011, Earthrise actually has several server rollbacks in addition to unplayable glitches and performance issues. And there was no refund on those rollbacks either.

I can't ever recall any game launch that was even close to that level of bad.

Asheron's Call 2.

Age of Conan just for how radically different the released game was from how it was supposed to be, and how payed off the reviewers were.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4773

9/05/12 11:11:33 PM#60
Originally posted by Tibernicus
Originally posted by RizelStar
Originally posted by Souldrainer
Originally posted by swtorfan

To the OP, The one and only reason i stopped playing is the down-levling. Down leveling sucks big time. For me i am not the best player out there and i do love a challenge but when i spent 3 hours for a level 8 quest at level 8 and was not able to complete it , it thought hey i will get to level 9 and that will help me complete the quest... boy was i pissed when i was down graded to level 8 and still could not handle the quest.

 

I am not saying anything bad about the game just saying i suck enough and get to frustrated when i do not even have a chance unless it was some kind of bug but anyway pissed me off enought to quit.

 

I do hope this games sticks around for the people that really love it because it does look like a nice game, just not for me. I guess i have to be honest and say world of warcraft is more my type of game. But hey each their own.

 

Good Luck GW2

 

Wait.. GW2 levels you down sometimes? Isn't that one of the main reasons why people chose WOW over EQ1? I was really considering GW2, but not anymore. Downleveling is a major deal breaker for me.

To help you stay even further away from the game you scaled down all the time it's not a choice lol.

Scaling just doesn't belong in RPGs, at all.

Your opinion, but scaling has been an inherent part of RPG's since the begining. Playing D&D you don't typically run a campaign where all the mobs are 20 levels lower than you. You make the campaign level appropriate for the people playing. If you did go back to an area you repopulated it with more level appropriate mobs. 1 shotting a dragon is pretty much the young kids way of looking at RPG's. 

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