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Guild Wars 2

Guild Wars 2 

General Discussion  » I cant bring myself to log in

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105 posts found
  unkillable9

Novice Member

Joined: 8/23/12
Posts: 29

9/05/12 6:12:37 PM#21

i havent responded to a single GW2 thread since early start. but i cant help but agree here.

it seems as though the game just runs you through the motions of an MMO experience, using a false sense of grouping and community, propped up on stick like an MMO scarecrow.

the only real fun ive had is being on a multi user skype call doing 5v5 tourneys with all guildmates. and even then the experience seemed a bit unreal when my "Shout specced" warrior didnt even take any dmg/ easily survived, surrounded by 3 enemies on cap point.

admittedly i havent played the game as much as some of you, but to us guys that bought the game preorder and have dabbled a bit since beta weekends but never fully committed... it seems like everytime i play im putting my toes in the water wondering "is this gonna be fun to jump all the way into?"

the bottom line is this "its a new MMO that many people like, and many people dislike. its not the first or last time this varience in opinion will grace the MMO world" with that said ive tried every new title and beta from Planetside 2 beta to Forge Alpha, and theres still something missing for me in all those places, im yet to find an MMO as of late that can peak and hold my interest/ demand dedication.

maybe some of you guys are in the same boat? if so let me know.

 

 

  SaunZ

Apprentice Member

Joined: 8/26/12
Posts: 98

1-800-ASK-SAUN

9/05/12 6:15:18 PM#22
Originally posted by kevjards

only problem i have come across is arriving at a location has an event ended(not on purpose i may add) and find i,m given a gold rating for completing the event which to me does'nt seem right..being rewarded for doin nothing..not sure if its supposed to be like that has i know very little  about the way this game works atm.

i would really like to  see changes in that department mainly cos i feel has if i have cheated the game.dont know if its happened to anyone else.but this happened to me twice yesterday.

you may be taking advantage and exploiting a situation that the Devs did not intend.

now you better hide and watch out because word is that they are looking to ban cheaters like you.

they explained it as: 'if you know you are getting something for free from GW2 that you knew you shouldn't be getting for free, we are going to ban your cheating butt!'

 

 

i pray for you,

SZ

  User Deleted
9/05/12 6:16:21 PM#23
Originally posted by Rokurgepta
Originally posted by Psychow
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

 Just because it has always been done one way, does not mean that one way is the better or more fun way. People have limited abilities for change. Some embrace change and some hate it.

 

I have played MMOs a long time and I dont recall the trinity system being more fun. It was simply more organized and easier for people to learn a clearly defined role. If anything I would say the trinity allowed people to play mindlessly because your role was defined when you created your character and all your skills were generally geared toward your obvious role.

 

Are you playing GW2? Do you hate the way it plays? 

 

Yes I am playing GW2. Yeah, it's been ok. I'm not going to say it's the best MMO ever tho.

 

The Trinity was fun to many people. And not everyone was good at evey role. You'd never want me to be your healer unless you had a death wish...heh. But if you needed a Tank or DPS I'd be ready to roll.

 

My comment was he basically belittled the trinity based upon...what...11 days of GW2 game play?

 

I will tell you I kind of whish I had a dedicated tank or healer roaming around during some Group DEs. There was a reason for the trinity and, to me, it made the encounters more interesting because everyone had a role to fill instead of the DPS zerg I am seeing now.

  Geschaefer

Novice Member

Joined: 9/14/09
Posts: 115

 
9/05/12 6:16:56 PM#24
Originally posted by fiontar
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

Things get a lot more challenging the deeper into the game you get. I'm a little confused, though, that on one hand your complaint is that it's too easy and on the other hand that dungeons are too hard. You seem to want more forced grouping, but then you seem to not want to go the extra step of finding a good guild and putting together non-PUGs for dungeon play.

It sounds like Dungeons are the content you are looking for, you just need to find the right people to group with.

Sorry, its not that dungeons are too hard, its that no one knows group mechanics,, because..

1) Classes are too balanced anyway.. so theres no dire need for a puller, a tank, a dps and a healer,, (theyr all one and the same)

2) The game has soo easy up until that point that you havent even considered forming a group.

Whats even the point of grouping when your enginner is a tank, a Dps and a healer.. oh and by that way,, so is the mesmer.. and the warrior,, and the guardian..

G.E.Schaefer
Played: EQ1; EQ2: FFXI; SWG; Aion; WAR; LOTRO; Hellgate London: Diablo II; STO; WOW; Vanguard; Guild Wars. Rift. Diablo 3. Terra. The Secret World. Guild Wars 2.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4718

9/05/12 6:17:46 PM#25
Originally posted by SaunZ
Originally posted by kevjards

only problem i have come across is arriving at a location has an event ended(not on purpose i may add) and find i,m given a gold rating for completing the event which to me does'nt seem right..being rewarded for doin nothing..not sure if its supposed to be like that has i know very little  about the way this game works atm.

i would really like to  see changes in that department mainly cos i feel has if i have cheated the game.dont know if its happened to anyone else.but this happened to me twice yesterday.

you may be taking advantage and exploiting a situation that the Devs did not intend.

now you better hide and watch out because word is that they are looking to ban cheaters like you.

they explained it as: 'if you know you are getting something for free from GW2 that you knew you shouldn't be getting for free, we are going to ban your cheating butt!'

 

 

i pray for you,

SZ

They won't ban you for this. It happens to me as well though. They seem to err on the side of giving rewards instead of erring on the side of restricting rewards for participating in events. So every now and then, you get credit for an event that you barely did anything for.

SWTOR is the greatest mmo ever!

  Adiaris

Novice Member

Joined: 10/12/08
Posts: 381

9/05/12 6:18:24 PM#26
Originally posted by kulhat

I can't bring myself to log out :)

 

 

 

This.

Also i guess i got past halfway to the field medic achievement cause it's too easy and no one dies... Ever. Right?

 Edit: or whatever the rez achievement is called!

  Geschaefer

Novice Member

Joined: 9/14/09
Posts: 115

 
9/05/12 6:21:21 PM#27
Originally posted by unkillable9

i havent responded to a single GW2 thread since early start. but i cant help but agree here.

it seems as though the game just runs you through the motions of an MMO experience, using a false sense of grouping and community, propped up on stick like an MMO scarecrow.

the only real fun ive had is being on a multi user skype call doing 5v5 tourneys with all guildmates. and even then the experience seemed a bit unreal when my "Shout specced" warrior didnt even take any dmg/ easily survived, surrounded by 3 enemies on cap point.

admittedly i havent played the game as much as some of you, but to us guys that bought the game preorder and have dabbled a bit since beta weekends but never fully committed... it seems like everytime i play im putting my toes in the water wondering "is this gonna be fun to jump all the way into?"

the bottom line is this "its a new MMO that many people like, and many people dislike. its not the first or last time this varience in opinion will grace the MMO world" with that said ive tried every new title and beta from Planetside 2 beta to Forge Alpha, and theres still something missing for me in all those places, im yet to find an MMO as of late that can peak and hold my interest/ demand dedication.

maybe some of you guys are in the same boat? if so let me know.

 

 

Ye, I gues thats why im so upset.. I play every new title hoping it will be the one. and it never is.

I feel like I have MMO A.D.D

G.E.Schaefer
Played: EQ1; EQ2: FFXI; SWG; Aion; WAR; LOTRO; Hellgate London: Diablo II; STO; WOW; Vanguard; Guild Wars. Rift. Diablo 3. Terra. The Secret World. Guild Wars 2.

  SoulOfRaziel

Hard Core Member

Joined: 8/23/06
Posts: 410

9/05/12 6:23:25 PM#28
Originally posted by kulhat

I can't bring myself to log out :)

 

 

 

^this

  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 890

I'm only playing the role chosen for me. Who you supposed to be?

9/05/12 6:30:05 PM#29
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

There's a way to play my character?  No one told me.  I've been doing whatever I want. No wonder I'm having so much fun...

No (restrictive) trinity.

Sorry m'man... GW2 is a different type of game.  Seems like its not your cup of tea.

  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 890

I'm only playing the role chosen for me. Who you supposed to be?

9/05/12 6:33:50 PM#30
Originally posted by Geschaefer
Originally posted by fiontar
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

Things get a lot more challenging the deeper into the game you get. I'm a little confused, though, that on one hand your complaint is that it's too easy and on the other hand that dungeons are too hard. You seem to want more forced grouping, but then you seem to not want to go the extra step of finding a good guild and putting together non-PUGs for dungeon play.

It sounds like Dungeons are the content you are looking for, you just need to find the right people to group with.

Sorry, its not that dungeons are too hard, its that no one knows group mechanics,, because..

1) Classes are too balanced anyway.. so theres no dire need for a puller, a tank, a dps and a healer,, (theyr all one and the same)

2) The game has soo easy up until that point that you havent even considered forming a group.

Whats even the point of grouping when your enginner is a tank, a Dps and a healer.. oh and by that way,, so is the mesmer.. and the warrior,, and the guardian..

How about to have plain old simple fun.  Ever take down a champion troll with twelve other people?  Engaging and well... fun.

But seriously... you are trying to fit your concept of what a MMO should upon GW2 who have made it clear they wanted to do the exact opposite.  Yes, there is an audience who dont like the trinity. Want more exploration.  And enjoy being in a game world as opposed to working in it.

ArcheAge or TSW might suit you better... understanding the former doesnt have a US release date yet (but believe it will come eventually).

  Geschaefer

Novice Member

Joined: 9/14/09
Posts: 115

 
9/05/12 6:37:50 PM#31
Originally posted by darkhalf357x
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

There's a way to play my character?  No one told me.  I've been doing whatever I want. No wonder I'm having so much fun...

No (restrictive) trinity.

Sorry m'man... GW2 is a different type of game.  Seems like its not your cup of tea.

Your exactly my pont dude..

"No restrictive trinity"

You want to be every class without earling it.. Roll yourself a "eigineer-mesmer" dude.. or .. maybe a "Guardian-thief-necro" have fun with the game dude.

The gold will lose its luster here soon.

G.E.Schaefer
Played: EQ1; EQ2: FFXI; SWG; Aion; WAR; LOTRO; Hellgate London: Diablo II; STO; WOW; Vanguard; Guild Wars. Rift. Diablo 3. Terra. The Secret World. Guild Wars 2.

  Ren128

Advanced Member

Joined: 3/27/12
Posts: 65

9/05/12 6:40:57 PM#32
Originally posted by Psychow
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

 

Except not many people find tanking fun, otherwise you wouldn't have a shortage in every game with holy trinity.

  Ryowulf

Hard Core Member

Joined: 8/28/05
Posts: 539

9/05/12 6:43:04 PM#33

Chat "Looking for Healer and maybe tank. We have melee and range dps, but can't do this content unless we have the other classes. Boy are we having fun setting here doing nothing."

Chat "Oh you are a class X? Sorry we all ready have that one in our group."

 

Anyway it doesn't matter if you log in or not. There is no sub fee. You paid for the box. Thanks from all of us still enjoying the game for your support.

  karmath

Apprentice Member

Joined: 8/24/05
Posts: 719

9/05/12 6:45:19 PM#34
It was allways going to be a casual game aimed at derps and 'new' gamers. Why anyone expected any more out of gw2 or any current release.
  NBlitz

Advanced Member

Joined: 2/16/08
Posts: 1815

"Give a man a mask and he will show you his true face."
Oscar Wilde

9/05/12 6:47:25 PM#35
Originally posted by Psychow
Originally posted by Rokurgepta
Originally posted by Psychow
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

 Just because it has always been done one way, does not mean that one way is the better or more fun way. People have limited abilities for change. Some embrace change and some hate it.

 

I have played MMOs a long time and I dont recall the trinity system being more fun. It was simply more organized and easier for people to learn a clearly defined role. If anything I would say the trinity allowed people to play mindlessly because your role was defined when you created your character and all your skills were generally geared toward your obvious role.

 

Are you playing GW2? Do you hate the way it plays? 

 

Yes I am playing GW2. Yeah, it's been ok. I'm not going to say it's the best MMO ever tho.

 

The Trinity was fun to many people. And not everyone was good at evey role. You'd never want me to be your healer unless you had a death wish...heh. But if you needed a Tank or DPS I'd be ready to roll.

 

My comment was he basically belittled the trinity based upon...what...11 days of GW2 game play?

 

I will tell you I kind of whish I had a dedicated tank or healer roaming around during some Group DEs. There was a reason for the trinity and, to me, it made the encounters more interesting because everyone had a role to fill instead of the DPS zerg I am seeing now.

And you know what I'm seeing doing zergfest "dynamic" events? People only doing pew pew and the occasional rezzing.

I was on my mesmer and we were on a champion enemy. He kept BUFFING himself and no-one, I repeat, NO-ONE aside from me was making sure his buff was removed. I wanted to yell at the rest of the people around to watch for his buff but I said to myself "ah whatever, screw this." It took longer, many died like noobs but he still went down. I did what I knew I could do.

  Nikecow

Hard Core Member

Joined: 8/17/11
Posts: 33

You're either in my corner, or you're with the trolls.

9/05/12 6:47:40 PM#36
Originally posted by Adiaris
Originally posted by kulhat

I can't bring myself to log out :)

 

 

 

This.

Also i guess i got past halfway to the field medic achievement cause it's too easy and no one dies... Ever. Right?

 Edit: or whatever the rez achievement is called!

Poor guys, soon you will wake up. The blow will be enormous :(

They see me lurkin' they hatin...

  Golelorn

Hard Core Member

Joined: 4/23/03
Posts: 924

9/05/12 6:48:06 PM#37
Originally posted by Wickedjelly
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

Guess I'm lucky with [pugs because I haven't had any issue with dungeon runs.

As for the game being too easy? How is that exactly if apparently you're having issues in dungeons? Of course world PvE is going to be easier. What game in recent mmo history is remotely difficult outside dungeons?

Game seems no harder or easier than many an mmo to come down the pipeline.

Is it unique really? No

Is it too easy? No...not unless you're comparing it to a game like EQ or UO.

I think you hit the nail on the head. OP is contradicting himself.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

9/05/12 6:50:18 PM#38
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

None of them can take a beating.

The objective is not being hit. Your health is just there to buffer some mistakes or as a last resource if everything else is used.

A warrior is not a tank - it is a hero specialized in physical combat and battlefield tavtics.

A mesmer is not a caster dps - it is a hero specialized in making the enemies waste their resources chasing illusions.

An elementalist is not a caster DPS - it his a hero specialized in elemental magic and some arcane magic.

Etc.

Anet and we told you there was no Holy trinity. People kept insisting the trinity is there.

Well it isn't.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Mannish

Elite Member

Joined: 9/03/08
Posts: 3239

Developers forgot what made mmos special. Until we get that back the genre wont move forward.

9/05/12 6:51:22 PM#39
Dont worry OP, better games are comming.


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  stratasaurus

Novice Member

Joined: 12/18/11
Posts: 215

9/05/12 6:55:28 PM#40
Originally posted by NomadMorlock
Originally posted by Psychow
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

Yes. Not all MMO's played this way and yes it's old and overdone. 

It's not old and overdone that is just the way combat is.  It was not invented for video games by MMOs if you look at the old NES final fantasies you had warriors with guard abilities to take damage, and healers and mages that usually did the most damage.  Oh hey lets look at how fighting really happens on earth.  You send in Tanks(yes literally tanks in this case) they roll up and take damage, you have snipers and people with grenade launchers that nuke crap from range, hey you even have combat medics that don't even really fight they just patch up people that are hurt or egineers that just patch up machines that are hurt.  Hey lets go back further.  How about medievil times.  You had knights in armor that would attack point blank and keep "aggro" off the people launching arrows from range, hey you even had those guys in robes that would go around tending people's wounds.  Trinity was not created by wow or any MMO and has been part of battles for a very very long time.

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