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Guild Wars 2

Guild Wars 2 

General Discussion  » I cant bring myself to log in

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105 posts found
  Geschaefer

Novice Member

Joined: 9/14/09
Posts: 115

 
9/05/12 5:44:14 PM#1

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

G.E.Schaefer
Played: EQ1; EQ2: FFXI; SWG; Aion; WAR; LOTRO; Hellgate London: Diablo II; STO; WOW; Vanguard; Guild Wars. Rift. Diablo 3. Terra. The Secret World. Guild Wars 2.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

9/05/12 5:50:17 PM#2
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

Guess I'm lucky with [pugs because I haven't had any issue with dungeon runs.

As for the game being too easy? How is that exactly if apparently you're having issues in dungeons? Of course world PvE is going to be easier. What game in recent mmo history is remotely difficult outside dungeons?

Game seems no harder or easier than many an mmo to come down the pipeline.

Is it unique really? No

Is it too easy? No...not unless you're comparing it to a game like EQ or UO.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  kulhat

Novice Member

Joined: 6/15/12
Posts: 33

9/05/12 5:54:47 PM#3

I can't bring myself to log out :)

 

 

 

  Fendel84M

Elite Member

Joined: 5/20/04
Posts: 1103

I actually still like MMORPGs

9/05/12 5:57:16 PM#4
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm
  Rhoklaw

Elite Member

Joined: 1/12/04
Posts: 2583

My Top 3 List:
1) Lord of the Rings Online
2) Dark Age of Camelot
3) Star Wars Galaxies

9/05/12 5:58:38 PM#5
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

GW2 isn't a traditional MMO and it's been known for a long time it wasn't going to utilize the Trinity system for combat. You don't have to have Tanks, DPS and Healers to have an MMO. You're used to that system so GW2 being different is going to make you hate it. It's quite human to hate something you don't understand. However, GW2 is proving you don't need that system in order to have a fun and engaging game.

I guess you can either get used to the new system or go back to a traditional MMO. Unless ArcheAge comes out any time soon, GW2 is the only game I'm going to be playing.

Currently Playing: LOTRO - SWTOR - PS2 - BF3

Waiting For: Camelot Unchained cause Mark Jacobs is a friggin genius.

  User Deleted
9/05/12 6:00:54 PM#6
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

  kevjards

Elite Member

Joined: 9/27/10
Posts: 1368

9/05/12 6:04:00 PM#7

only problem i have come across is arriving at a location has an event ended(not on purpose i may add) and find i,m given a gold rating for completing the event which to me does'nt seem right..being rewarded for doin nothing..not sure if its supposed to be like that has i know very little  about the way this game works atm.

i would really like to  see changes in that department mainly cos i feel has if i have cheated the game.dont know if its happened to anyone else.but this happened to me twice yesterday.

  NomadMorlock

Apprentice Member

Joined: 12/09/07
Posts: 192

9/05/12 6:05:01 PM#8
Originally posted by Psychow
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

Yes. Not all MMO's played this way and yes it's old and overdone. 

  Skymourne

Hard Core Member

Joined: 6/12/11
Posts: 221

9/05/12 6:05:01 PM#9
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

Sounds like it's not your kind of game.  there are others.

  Wickedjelly

Advanced Member

Joined: 4/19/09
Posts: 5062

The Dude abides

9/05/12 6:05:22 PM#10
Originally posted by Psychow
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

I don't get this thinking either. I like this game for the most part but I also enjoyed games that focused on the trinity. Only time it irritated me really in those games is when you were jonsing for a class to take on group oriented material.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2204

9/05/12 6:05:30 PM#11
Originally posted by Psychow
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

 Just because it has always been done one way, does not mean that one way is the better or more fun way. People have limited abilities for change. Some embrace change and some hate it.

 

I have played MMOs a long time and I dont recall the trinity system being more fun. It was simply more organized and easier for people to learn a clearly defined role. If anything I would say the trinity allowed people to play mindlessly because your role was defined when you created your character and all your skills were generally geared toward your obvious role.

 

Are you playing GW2? Do you hate the way it plays?

 

  Geschaefer

Novice Member

Joined: 9/14/09
Posts: 115

 
9/05/12 6:06:27 PM#12
Originally posted by Rhoklaw
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

GW2 isn't a traditional MMO and it's been known for a long time it wasn't going to utilize the Trinity system for combat. You don't have to have Tanks, DPS and Healers to have an MMO. You're used to that system so GW2 being different is going to make you hate it. It's quite human to hate something you don't understand. However, GW2 is proving you don't need that system in order to have a fun and engaging game.

I guess you can either get used to the new system or go back to a traditional MMO. Unless ArcheAge comes out any time soon, GW2 is the only game I'm going to be playing.

Dude. its not that I dont understand the "mechanics" of the game..

Its simple.. someone wearing cloth,, can witstand direct toe to toe melee as someone wearing metal.. (this isnt a great groundbreaking enhancement on GW2's part... its retarded)

Theres braking the traditional rules (which im OK with,, then theres being just plain silly,, like a warrior doing the same damage with 1 swipe of his sword, as a caster can nuke,, Its silly,

So your contending that this is a fantasy MMO; where 1) you can go from lvl 1 to 80 and completely disregurd the "MM" part and 2) a caster can be a tank, DPS and healer? - this is one awesome break from tradition we have here!

 

G.E.Schaefer
Played: EQ1; EQ2: FFXI; SWG; Aion; WAR; LOTRO; Hellgate London: Diablo II; STO; WOW; Vanguard; Guild Wars. Rift. Diablo 3. Terra. The Secret World. Guild Wars 2.

  Velocinox

Hard Core Member

Joined: 3/15/06
Posts: 322

9/05/12 6:08:04 PM#13
Originally posted by kevjards

only problem i have come across is arriving at a location has an event ended(not on purpose i may add) and find i,m given a gold rating for completing the event which to me does'nt seem right..being rewarded for doin nothing..not sure if its supposed to be like that has i know very little  about the way this game works atm.

i would really like to  see changes in that department mainly cos i feel has if i have cheated the game.dont know if its happened to anyone else.but this happened to me twice yesterday.

Since the event is open zoned you may have been contributing before you even showed up, without even knowing it.

  Velocinox

Hard Core Member

Joined: 3/15/06
Posts: 322

9/05/12 6:09:30 PM#14


Originally posted by Geschaefer Its too easy. Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience. Characters are too balanced. - Yes - I said too balanced. A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here) Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong) Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range. It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

So don't log in. Why should it bother you? Unlike the MMO's you are comparing it to, you aren't paying a dime if you want to take a break. So why the bitching?

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2204

9/05/12 6:09:56 PM#15
Originally posted by Geschaefer
Originally posted by Rhoklaw
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

GW2 isn't a traditional MMO and it's been known for a long time it wasn't going to utilize the Trinity system for combat. You don't have to have Tanks, DPS and Healers to have an MMO. You're used to that system so GW2 being different is going to make you hate it. It's quite human to hate something you don't understand. However, GW2 is proving you don't need that system in order to have a fun and engaging game.

I guess you can either get used to the new system or go back to a traditional MMO. Unless ArcheAge comes out any time soon, GW2 is the only game I'm going to be playing.

Dude. its not that I dont understand the "mechanics" of the game..

Its simple.. someone wearing cloth,, can witstand direct toe to toe melee as someone wearing metal.. (this isnt a great groundbreaking enhancement on GW2's part... its retarded)

Theres braking the traditional rules (which im OK with,, then theres being just plain silly,, like a warrior doing the same damage with 1 swipe of his sword, as a caster can nuke,, Its silly,

So your contending that this is a fantasy MMO; where 1) you can go from lvl 1 to 80 and completely disregurd the "MM" part and 2) a caster can be a tank, DPS and healer? - this is one awesome break from tradition we have here!

 

 So you reached level 80 and did no events with other people?

  NomadMorlock

Apprentice Member

Joined: 12/09/07
Posts: 192

9/05/12 6:10:29 PM#16
Maybe we should list for you all the games that have never used the trinity. There are a lot out there. 
  fiontar

Elite Member

Joined: 4/07/04
Posts: 3560

9/05/12 6:11:05 PM#17
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

Things get a lot more challenging the deeper into the game you get. I'm a little confused, though, that on one hand your complaint is that it's too easy and on the other hand that dungeons are too hard. You seem to want more forced grouping, but then you seem to not want to go the extra step of finding a good guild and putting together non-PUGs for dungeon play.

It sounds like Dungeons are the content you are looking for, you just need to find the right people to group with.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4729

9/05/12 6:11:10 PM#18
Originally posted by Geschaefer

Dude. its not that I dont understand the "mechanics" of the game..

Its simple.. someone wearing cloth,, can witstand direct toe to toe melee as someone wearing metal.. (this isnt a great groundbreaking enhancement on GW2's part... its retarded)

Theres braking the traditional rules (which im OK with,, then theres being just plain silly,, like a warrior doing the same damage with 1 swipe of his sword, as a caster can nuke,, Its silly,

So your contending that this is a fantasy MMO; where 1) you can go from lvl 1 to 80 and completely disregurd the "MM" part and 2) a caster can be a tank, DPS and healer? - this is one awesome break from tradition we have here!

That's not how it is though. Guardians have insane mitagation capabilities compared to Mesmers.

SWTOR is the greatest mmo ever!

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2204

9/05/12 6:11:22 PM#19
Originally posted by Velocinox
Originally posted by Rokurgepta
Originally posted by Psychow
Originally posted by Fendel84M
Ya... It was much more fun having a tank round up the mobs while someone spams heals and everyone else nukes the mobs to death.
/sarcasm

 

Yes it was. Or are you seriously shitting on the way MMO's have played for almost everyone all these years?

 Just because it has always been done one way, does not mean that one way is the better or more fun way. People have limited abilities for change. Some embrace change and some hate it.

 

I have played MMOs a long time and I dont recall the trinity system being more fun. It was simply more organized and easier for people to learn a clearly defined role. If anything I would say the trinity allowed people to play mindlessly because your role was defined when you created your character and all your skills were generally geared toward your obvious role.

 

Are you playing GW2? Do you hate the way it plays?

 

So don't log in. Why should it bother you? Unlike the MMO's you are comparing it to, you aren't paying a dime if you want to take a break. So why the bitching?

 Huh? I am saying the GW2 system is BETTER than the way most MMos have done it in the past.

  krakra70

Advanced Member

Joined: 9/05/12
Posts: 127

9/05/12 6:12:19 PM#20
Originally posted by Geschaefer

Its too easy.

Theres absolutely zero reason to group up until u hit lvl 30. Then by the time u get 30 and head to AC,, no one knows how to play their characters in a group environment; and your left with one big clusterfudge of a grouping experience.

You mean there is no reason to group until 80, not 30. (aside from dungeons)

Characters are too balanced. - Yes - I said too balanced.

A mesmer can stand and take a melee beating just as long as a Warrior or guardian.. (somethings wrong here)

Vice versa a warrior can melee hit for the same damage that a caster can drop a nuke... (somethings wrong)

Why cant a tank be that and only that,, just a tank,, and why cant a caster be taught a painfull leson when he gets too close to melee range.

It feels like soccer moms created this game.. this game where everyone wins; despite no scorekeeping and you all go home with gold metals and a false sense that somehow youve earned it.

It's the after-WoW age of MMOs, better get used to it. GW2 wanted to be a WoW-killer and ended up being a WoW-clone.

 

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