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9/05/12 2:33:35 PM#21
Originally posted by Thenextbigthing Star Wars is a fantasy with soft science fiction ornamentation written as a space opera.
Star Trek is hard science fiction written as a space opera.
Buck rogers was soft science fiction written as a space opera. |
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9/05/12 2:47:41 PM#22
Originally posted by fallenlords
and we got Cell phones,.
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9/05/12 5:20:10 PM#23
I would still probably catagorize TSW as Urban Fantasy.
When I think of Science fantasy I think of Star Wars,, a princess locked in a castle that need saving, young hero with a destiny guided by an old wizard. With he help of a lovable rogue they face an evil black night who once apprentenced under the old wizard.
Where is Urban Fantasy is Modern times with a Magic twist.
Either way I am not sure who is saying there are no fantasy elements to TSW, just that it isn't the typical high fantasy setting, (Elves, Dragons, Evil Wizards)
TSW has magic and swords (Fantasy) It has Cthulhu type monsters (Horror) and it is set in modern times, (Urban)
TSW is a mixture of things put together in a way that is fun. I have some criticism for the game but the setting is not one of them. |
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9/05/12 6:26:53 PM#24
Originally posted by Beauman The genre could of been anything, the game needed a hook. The game didn't have that hook, even if it had been ordinary fantasy with goblins, elves and all that it still wouldn't have drawn the players. There is no hook, there is nothing new it's all been seen before in some form or other. |
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9/05/12 7:46:21 PM#25
There's a guy on the TSW forums that will insist that the game is of the Super Hero genre if you ask him. I mean, you get powers, you fight bad guys. You have a secret identity. He wants funcom to release capes and masks and unitards so it will be even more like what it already is. Speaking of tards, it's not a fantasy game, either. Just because there's this thing called "Urban Fantasy" that shares an 'f' word with another genre, doesn't mean much. Yeah, it's got magic and shit in it. If you really want your genre categories to be so broad that "it's got magic and shit in it" makes something fantasy, then that's your problem. You end up with there being like, 4 possible genres. In the end, there's only one criteria that matters. if somebody comes up to you and says "What's the setting of The Secret World?" and you answer "It's a fantasy game," then you're being a misleading nincompoop. You can argue semantics and technicalities all you want. In the end, that's all that matters.
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9/05/12 8:02:13 PM#26
Originally posted by Uccisore My point is, the OP is setting up paper tigers. Who is arguing that there are not fantasy elements in the game? It takes a little from everything, that is the point of the game. Fantasy has a specific meaning when it comes to genre. It means Dwarves, Elves, Dragons and princesses. If a person says it isn't "Fantasy" that is what they mean. Fantasy and Urban fantasy have to different meanings. They OP is trying to say, because people say it isn't a "Fantasy" setting, they are some how saying there are "No fantasy elements to it" that is just wrong. Who is saying there are no fantasy elements ? Who is the OP dissagreeing with? Where are all these posts making this claim? |
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9/05/12 8:16:33 PM#27
Originally posted by Johnie-Marz
Yeah, I agree with you. There's fantasy elements just like there are superhero elements, just like there are horror elements, and so on and so forth. Some mild cyberpunk elements too, now that I think of it. I suspect the OP's motivations are something like this- if he can defend the position that this is a 'fantasy game', then he can defend the position that the game 'isn't original'. And that's the sense in which calling it a fantasy game is misleading. There's a difference between what a word means, and what people think when they hear a word. I suppose the OP is trying to insist upon one so he can exploit the other. |
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9/05/12 8:27:55 PM#28
Originally posted by MindTrigger Role playing games have progression. There are different types of progression. 1) There is level based progression, you character starts at level one gains exp then progresses to level two. 2) There is skill based progression, you gain skill as you use them or as you gain exp. 3) There is item based progression. You progress by aquiring more powerful gear. 4) there is rep based progression. You gain rep with a faction which offers you benefist with the faction. TSW does not have the first, Level based progression. It does have both skill based progression and Item based progression.
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9/05/12 8:31:47 PM#29
because there are vampires there, and they are real : /
Peace Lascer |
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9/05/12 8:32:36 PM#30
The 'level based progression' argument is exact the same as the 'fantasy' argument. People who want to say the game isn't original will streeeeeeeeeeeetch the technical definitions of 'level' or 'fantasy' until they can make the terminology fit, so they can in turn say "this is a fantasy game with level-based progression". Play with words all you want. The fact, however phrased, is that the game's two most original features are the setting and the progression system. Saying otherwise isn't fooling anybody who is familiar with the game, and serves only to mislead those who aren't.
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9/05/12 8:36:38 PM#31
Originally posted by Uccisore Yeah, I agree. It is sort of like arguing with a chick (No offense) Instead of hearing what you said and meant, they will latch on to one single word, twist it out of contect in the worst possible way, then claim you meant the opposite of what you really said. |
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9/05/12 8:41:59 PM#32
Originally posted by Johnie-Marz
Chicks, liberals, and strangers on the internet tend to argue that way because it's the easiest way to win without actually knowing what the hell you're talking about. |
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9/05/12 9:47:32 PM#33
Originally posted by fallenlords The game is not perfect, and FC is not reinventing the wheel here, but to me, playing a multitude of roles in one single toon, that is freedom from the conventional classes in MMOs. II don't have to log to get an alt that can fill the role my group needs, everything can be done on 1 single toon. As for levels, gear level is very different from character levels. Ragnar and company promised a game with no character levels, and they actually delivered that. I can always put on a set of gear QL 3 and the starting zones are challenging again. or I can put on my QL10 gear and I can be overpowered in those same zones. Again, they are not reinventing the wheel, but they actually delivered a game with no character levels. It's kinda like what GW2 did with the downscaling, but I think TSW does it better providing options to play how you want to play the content, and to me, again, that is freedom, and they delivered on that promise.
Now you're free to express your opinion, and it's perfectly fine with me if you believe the game is not special, or if you think Ragnar is full of it, but to me, the less than stellar sales only prove the game is not popular, because the world that Ragnar delivered, again in my opinion, is a superbly crafted story-driven experience in a modern day setting, filled with mystery and supernatural stories, legends, and myths, and that makes the game very special indeed. I waited many years for a game like this, and I am quite pleased to be a part of this world that Ragnar created, and yes, that includes bugs and issues, etc. The game is not for everyone, and indeed might have a very limited audience, but for that small audience, intended or not, it truly is a gem of a game.
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9/05/12 10:18:18 PM#34
People, typically the fans, will trump the game an non-fantasy due to the setting to try to give the game more weight. But the game is fantasy, making it a modern time setting does not make it non-fantasy. It has all the creatures of fantasy, it has swords, magic, all the properties of fantasy but is held in a modern setting. Want a non fantasy game? Look up EVE and Planet Side 2. |
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9/06/12 4:38:10 AM#35
Originally posted by Uccisore Two most original features of the game are setting and the progression system. Now you see why the game didn't sell. If the setting has mass appeal then you are on to a winner, well no the setting does not have mass appeal. If the progression system is that far advanced that it is termed revolutionary, a word Tornquist likes to use, then perhaps that would of been a draw. But you scratch the surface on that and you can see levels and classes reworked - in fact opting to get away from traditional levels could be argued has been detrimental to the whole game.
Like I said before where is the hook to this game? I don't' see the hook anywhere. It needed to do something exceptionally well, PVP for example, or capture peoples imagination 'fus-roh-dah'. It didn't do any of that and for all his spouting I think Tornquist is the liability on this venture. His vision was not a popular vision, he is determined to take the game in the direction he wants to go. Funcom as a company have never listened to their users. The future is anything but bright and I don't think it's the genre at fault at all. Even if it wasn't popular a genre can become very popular if it captures the imagination of people. |
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9/06/12 8:06:33 AM#36
Originally posted by fallenlordsOriginally posted by Uccisore ? TSW doesn't have levels or classes, at least not as you see them in most MMO's. In most other MMO's, when you selected to be a priest or pure healing class, you can't be a tank or AoE nuke, and not all the available skills ingame are free for you to choose from. Sure, there have been other MMO's that didn't have that class structure, where you could pick your own skills and build your own role, but all in all they've been a very slim minority: when you pick your class, you get your list of skills to pick from and that's it, other ones won't be available to you. Same with levels. TSW has a progression system, just like other MMO's that don't use character levels. But once again, MMO's without (character based) levels are very, very rare. The hook in the game is the different setting that hasn't been done like that in MMO's yet, incl the atmosphere that provides its own richness to quests, exploring and dungeons. It's not everyone's thing, just like scifi in modern literature is far less mainstream than fantasy, or how a game like Amnesia, one of the better horror games, is still more niche than other mainstream horror games. So be it. I like it, that the MMO scene has come to offer more variety in themes and setups than it did in former years. |
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9/06/12 12:56:13 PM#37
Originally posted by smh_alot Been discussed over and over again, TSW may not have traditional levels or classes but it does contain both in a different guise depending on how you look at it overall. Certainly what Funcom produced in this area was certainly not worth the wait.
If the hook is the genre, then why pick a genre that has such a niche following. Don't they want their game to do well? If the only hook is the genre, pick something that has a bigger following like mainstream fantasy. It kind of makes no sense in this instance to rely on genre as the hook. What it needed was a game mechanic that would draw people to play the game and ignore the genre. Half the problem with TSW is the genre not being appealing to many people apart from Tornquist and a few chums. |
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9/06/12 12:58:43 PM#38
Tsw really doesn't have classes
It does sort of have cunningly designed levels |
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9/06/12 1:00:16 PM#39
If tsw has classes. Eve has classes.
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9/06/12 1:06:53 PM#40
As has no doubt been said multiple times so far in this thread, it's urban fantasy.
There's a shed load of books in classed as urban fantasy these days, some of them are pretty good.
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