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Guild Wars 2

Guild Wars 2 

General Discussion  » Is the World as big as they make it out to be?

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45 posts found
  free2play

Elite Member

Joined: 10/13/05
Posts: 1735

 
OP  9/04/12 11:54:46 PM#1

I've been keeping an eye on this. I never played GW1 but they make it out to be so huge with ships and air ships and grand cities.

Is it really all that? Can we craft a full on sailing ship and then drop it in the water? Dock it up and spend a week getting to some far off city?

  jackwu10

Novice Member

Joined: 2/06/11
Posts: 129

9/05/12 12:04:57 AM#2

i dunno about gw1, but i think u are very misinformed?

as far as i know,u dont craft ship.. and sail it for a week...

but i do think the world is big, if u decide to run around by foot. and i agree, the cities are grand, best, sexiest i ever seen. rata sum is mind fking.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3069

Magic Propels my Rolly Chair.

9/05/12 12:10:12 AM#3


Originally posted by free2play
I've been keeping an eye on this. I never played GW1 but they make it out to be so huge with ships and air ships and grand cities.

Is it really all that? Can we craft a full on sailing ship and then drop it in the water? Dock it up and spend a week getting to some far off city?


Sorry to break it to you, But 'zones' are divided by instance barriers much the way the secret world is. They are just more crafty about hiding it.

Therefore, The world is only as large as your current zone.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Ineveraskforthis

Advanced Member

Joined: 1/24/06
Posts: 369

9/05/12 12:10:43 AM#4

TS you were describing archeage rather than GW2.

 

  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

9/05/12 12:22:04 AM#5
Originally posted by Nitth

 


Originally posted by free2play
I've been keeping an eye on this. I never played GW1 but they make it out to be so huge with ships and air ships and grand cities.

 

Is it really all that? Can we craft a full on sailing ship and then drop it in the water? Dock it up and spend a week getting to some far off city?


 

Sorry to break it to you, But 'zones' are divided by instance barriers much the way the secret world is. They are just more crafty about hiding it.

Therefore, The world is only as large as your current zone.

 

Hold on man, I also play The Secret World and enjoy it very much. Guild Wars 2 is indeed instanced in the same fashion as TSW. They both have finely crafted art and appeal between them and both give you a chance to walk around and take in all there is to see in one particular zone.

But they do bare some very distinct differences; for one the scale of The Secret World is not as large as that of Guild Wars 2. The cities are no where near as large and active. I could easily take New York City instance to point this fact out, but I'll do better and say London since that is the largest and most developed of the three (NYC, Seoul, London).

London does not compare in scale to that of Hoelbrak or Divintity Reach in comparison. No even close man and again I'd like to make it clear that I am a very big fan of the TSW. I see you like the game also, but don't make it seem like the work ArenaNet actually put into these instanced areas as something lackluster. They've done an impressive job with the whole instanced area thing.

One more comparision, the buildings and backdrops of many areas can actually be traveled to without any type of zoning while in GW2. TSW doesn't boast this large of scale, it's not a bad thing. TSW is very concentrated in it's atmosphere. It's just not as well done as Guild Wars in my opinion.

If I could combine the two I most definately would without hesitation. Give me the atmosphere and setting of TSW with the grand scale and "life" that GW2 has and that would be a real homerun in my most humble of opinions.

PM before you report at least or you could just block.

  Syno23

Novice Member

Joined: 8/18/08
Posts: 1371

9/05/12 12:23:09 AM#6
Guild Wars 2 is huge as far as the world goes. And the first time in my life that I want to explore it ALL!
  free2play

Elite Member

Joined: 10/13/05
Posts: 1735

 
OP  9/05/12 12:30:47 AM#7

TY for the replies.

If I was to use a comparison, I'd go with LotRO. It is pretty big from end to end and Brie is spread out. I'm sure the Misty Mountains is an instance in and of its own but it's a seamless instance. When you enter certain buildings in Rivendell, sure you instance in but again, it feels seamless. That's more what I was aiming toward.

I saw boats in one of the trailers, as well as Airships. I was just wondering how extensive those play in to the game.

 

  sfc1971

Hard Core Member

Joined: 10/05/08
Posts: 418

9/05/12 2:58:39 AM#8
Originally posted by Opapanax
Originally posted by Nitth

 


Originally posted by free2play
I've been keeping an eye on this. I never played GW1 but they make it out to be so huge with ships and air ships and grand cities.

 

Is it really all that? Can we craft a full on sailing ship and then drop it in the water? Dock it up and spend a week getting to some far off city?


 

Sorry to break it to you, But 'zones' are divided by instance barriers much the way the secret world is. They are just more crafty about hiding it.

Therefore, The world is only as large as your current zone.

 

Hold on man, I also play The Secret World and enjoy it very much. Guild Wars 2 is indeed instanced in the same fashion as TSW. They both have finely crafted art and appeal between them and both give you a chance to walk around and take in all there is to see in one particular zone.

But they do bare some very distinct differences; for one the scale of The Secret World is not as large as that of Guild Wars 2. The cities are no where near as large and active. I could easily take New York City instance to point this fact out, but I'll do better and say London since that is the largest and most developed of the three (NYC, Seoul, London).

London does not compare in scale to that of Hoelbrak or Divintity Reach in comparison. No even close man and again I'd like to make it clear that I am a very big fan of the TSW. I see you like the game also, but don't make it seem like the work ArenaNet actually put into these instanced areas as something lackluster. They've done an impressive job with the whole instanced area thing.

One more comparision, the buildings and backdrops of many areas can actually be traveled to without any type of zoning while in GW2. TSW doesn't boast this large of scale, it's not a bad thing. TSW is very concentrated in it's atmosphere. It's just not as well done as Guild Wars in my opinion.

If I could combine the two I most definately would without hesitation. Give me the atmosphere and setting of TSW with the grand scale and "life" that GW2 has and that would be a real homerun in my most humble of opinions.

I actually prefer the smaller cities of TSW, the massive but empty and useless cities of GW2 and Everquest 2 are just so much empty content, a lot of polygons to hide that the few useful facilities are miles apart. And what is it with all the vendors selling slight variants of food? In TSW there is one food vendor and all the clothes are in one place and it doesn't take forever to get there.

I never liked meaningless big cities that are just big so they can check the "got big cities" checkbox on the box. The norn home city, it is just an endless slow walk between auction house and crafting stations that is just big and unrealistic for the sake of being big. I much prefer say the Lotro crafting house, everything in a small room. Feels more real and you don't have to spend 5 minutes walking just to get from place to place.

A big world is only a plus for a game that has real exploration, real exploration is finding stuff nobody else has found, not just going from POI to POI marked on your map.

  UtukuMoon

Novice Member

Joined: 12/03/11
Posts: 1103

9/05/12 3:01:41 AM#9
Originally posted by iamjason1989

TS you were describing archeage rather than GW2.

 

He is actually describing Vanguard as well.

http://www.youtube.com/watch?v=P8ymgFyzbDo

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2645

The Critical Hit Pretzel!

9/05/12 3:07:08 AM#10

Focusing on the size of the world (despite OP seeming to be mixing up games) the world itself isn't really that large. Its a decent size, don't get me wrong, but its not really massive. It feels so large since you don't got mounts to get you around. The lack of speed boosts really makes the game world feel much better. If they added ground mounts people would feel the world is a bit small, add in flying mounts and its tiny. 

 

Amazing how taking out one basic MMo aspect can make things seem so much larger huh?

  UtukuMoon

Novice Member

Joined: 12/03/11
Posts: 1103

9/05/12 3:07:29 AM#11
Originally posted by free2play

TY for the replies.

If I was to use a comparison, I'd go with LotRO. It is pretty big from end to end and Brie is spread out. I'm sure the Misty Mountains is an instance in and of its own but it's a seamless instance. When you enter certain buildings in Rivendell, sure you instance in but again, it feels seamless. That's more what I was aiming toward.

I saw boats in one of the trailers, as well as Airships. I was just wondering how extensive those play in to the game.

 

The differance with LOTRO is that you can actually walk to every location without zoning,plus lotro has no underwater content.When you enter a building in lotro you are not entering an instance,you are zoning into that building unless you are in story mode.

You are getting confused with an instance and a zone.

GW2 is zoned and has the overflow which is a pain to be honest,lotro handles it way better but none are on the grand scale of Vanguard.

http://www.youtube.com/watch?v=P8ymgFyzbDo

  lifeordinary

Apprentice Member

Joined: 7/05/12
Posts: 628

9/05/12 3:13:02 AM#12
Originally posted by sfc1971
Originally posted by Opapanax
Originally posted by Nitth

 


Originally posted by free2play
I've been keeping an eye on this. I never played GW1 but they make it out to be so huge with ships and air ships and grand cities.

 

Is it really all that? Can we craft a full on sailing ship and then drop it in the water? Dock it up and spend a week getting to some far off city?


 

Sorry to break it to you, But 'zones' are divided by instance barriers much the way the secret world is. They are just more crafty about hiding it.

Therefore, The world is only as large as your current zone.

 

Hold on man, I also play The Secret World and enjoy it very much. Guild Wars 2 is indeed instanced in the same fashion as TSW. They both have finely crafted art and appeal between them and both give you a chance to walk around and take in all there is to see in one particular zone.

But they do bare some very distinct differences; for one the scale of The Secret World is not as large as that of Guild Wars 2. The cities are no where near as large and active. I could easily take New York City instance to point this fact out, but I'll do better and say London since that is the largest and most developed of the three (NYC, Seoul, London).

London does not compare in scale to that of Hoelbrak or Divintity Reach in comparison. No even close man and again I'd like to make it clear that I am a very big fan of the TSW. I see you like the game also, but don't make it seem like the work ArenaNet actually put into these instanced areas as something lackluster. They've done an impressive job with the whole instanced area thing.

One more comparision, the buildings and backdrops of many areas can actually be traveled to without any type of zoning while in GW2. TSW doesn't boast this large of scale, it's not a bad thing. TSW is very concentrated in it's atmosphere. It's just not as well done as Guild Wars in my opinion.

If I could combine the two I most definately would without hesitation. Give me the atmosphere and setting of TSW with the grand scale and "life" that GW2 has and that would be a real homerun in my most humble of opinions.

I actually prefer the smaller cities of TSW, the massive but empty and useless cities of GW2 and Everquest 2 are just so much empty content, a lot of polygons to hide that the few useful facilities are miles apart. And what is it with all the vendors selling slight variants of food? In TSW there is one food vendor and all the clothes are in one place and it doesn't take forever to get there.

I never liked meaningless big cities that are just big so they can check the "got big cities" checkbox on the box. The norn home city, it is just an endless slow walk between auction house and crafting stations that is just big and unrealistic for the sake of being big. I much prefer say the Lotro crafting house, everything in a small room. Feels more real and you don't have to spend 5 minutes walking just to get from place to place.

A big world is only a plus for a game that has real exploration, real exploration is finding stuff nobody else has found, not just going from POI to POI marked on your map.

To call those tiny maps city is  a joke really in TSW. All you got is a very small zone with nothing going on in it. Cities are so small that it gives you a feeling of being trapped in a shoe box.

Where as GW2 cities have puzzles, games and a lot of other hidden stuff in it. I have never seen such impressive cities before in any MMORPG. Other MMOS which made some effort to make cities an interesting social hub is Aion and Vanguard.

So you can keep your shoe box called cities in TSW, i am very happy with beautiful and grand cities of GW2.

  Deathspank

Novice Member

Joined: 10/30/10
Posts: 130

"Greetings, random non-playable character!"

9/05/12 3:19:51 AM#13

The are no flying ships (yet). As far as size goes, the game world is indeed huge and more importantly, it's alive. Virtually every corner of the map has has something. And i love how they encourage you to explore through random events, skill points, vistas, etc. 

 

This proably the first game where i was more interested in clearing a whole map even after I out leveled it. If you're the type that like exploring, you're gonna love this game. 

  UtukuMoon

Novice Member

Joined: 12/03/11
Posts: 1103

9/05/12 3:23:24 AM#14
Originally posted by sfc1971
Originally posted by Opapanax
Originally posted by Nitth

 


Originally posted by free2play
I've been keeping an eye on this. I never played GW1 but they make it out to be so huge with ships and air ships and grand cities.

 

Is it really all that? Can we craft a full on sailing ship and then drop it in the water? Dock it up and spend a week getting to some far off city?


 

Sorry to break it to you, But 'zones' are divided by instance barriers much the way the secret world is. They are just more crafty about hiding it.

Therefore, The world is only as large as your current zone.

 

Hold on man, I also play The Secret World and enjoy it very much. Guild Wars 2 is indeed instanced in the same fashion as TSW. They both have finely crafted art and appeal between them and both give you a chance to walk around and take in all there is to see in one particular zone.

But they do bare some very distinct differences; for one the scale of The Secret World is not as large as that of Guild Wars 2. The cities are no where near as large and active. I could easily take New York City instance to point this fact out, but I'll do better and say London since that is the largest and most developed of the three (NYC, Seoul, London).

London does not compare in scale to that of Hoelbrak or Divintity Reach in comparison. No even close man and again I'd like to make it clear that I am a very big fan of the TSW. I see you like the game also, but don't make it seem like the work ArenaNet actually put into these instanced areas as something lackluster. They've done an impressive job with the whole instanced area thing.

One more comparision, the buildings and backdrops of many areas can actually be traveled to without any type of zoning while in GW2. TSW doesn't boast this large of scale, it's not a bad thing. TSW is very concentrated in it's atmosphere. It's just not as well done as Guild Wars in my opinion.

If I could combine the two I most definately would without hesitation. Give me the atmosphere and setting of TSW with the grand scale and "life" that GW2 has and that would be a real homerun in my most humble of opinions.

I actually prefer the smaller cities of TSW, the massive but empty and useless cities of GW2 and Everquest 2 are just so much empty content, a lot of polygons to hide that the few useful facilities are miles apart. And what is it with all the vendors selling slight variants of food? In TSW there is one food vendor and all the clothes are in one place and it doesn't take forever to get there.

I never liked meaningless big cities that are just big so they can check the "got big cities" checkbox on the box. The norn home city, it is just an endless slow walk between auction house and crafting stations that is just big and unrealistic for the sake of being big. I much prefer say the Lotro crafting house, everything in a small room. Feels more real and you don't have to spend 5 minutes walking just to get from place to place.

A big world is only a plus for a game that has real exploration, real exploration is finding stuff nobody else has found, not just going from POI to POI marked on your map.

Are you serious,EQ2 cities are full of content more so than TSW and GW2,they are breathing cities.

EQ2 Freeport  http://eq2.zam.com/db/zone.html?eq2zone=76987f8307d88f88acc1dc8d9285d928

Qeynos http://eq2.zam.com/wiki/City_of_Qeynos_(EQ2_Quest_Series)

Qeynos real estate http://eq2vault.ign.com/View.php?view=columns.Detail&category_select_id=21&id=365

Freeport real estate http://eq2vault.ign.com/View.php?view=columns.Detail&category_select_id=21&id=359

Not TSW or GW2 can even come close to the amout of content happening in EQ2 main cities.

http://www.youtube.com/watch?v=P8ymgFyzbDo

  Raekon

Novice Member

Joined: 3/05/04
Posts: 551

9/05/12 3:23:28 AM#15

I would just say take a look for yourself: http://www.youtube.com/watch?v=zbgDkLjUSNk

Just keep in mind that this is a video from the betas and the guy didn't walked through the whole city because it would take more than 10 minutes to walk through one of them alone, while the video itself is only a little over 10 minutes.

  Forgefeu

Advanced Member

Joined: 8/25/04
Posts: 97

9/05/12 3:55:00 AM#16

The world in guild wars 2 seems really large so far, but what i found amazing is the attention to detail, its not just big for the sake of it, while i wasn't amazed by the norn city, the humans one blowed my mind and i was amazed at the architecture, detail, and the feeling of life. Sure some place are closed or empty atm but there is room for improvement or for various event later on and that i find is great.

Traveling is instant so again the game deliver real exploration no wait time flying around staring bored at a screen, and there is alway more to find than what you see on screen, hidden dwarf cities, hidden event and place, to me if gw2 gave something it's the feeling of exploration, and i haven't had the urge to explore like that since Ultima online.

On the loading time topic, it doesn't bother me, since its really fast and if it can improve the game performance i don't mind it at all, the loading time is short enough to not feel disconnected from the world

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16023

9/05/12 4:03:43 AM#17
Originally posted by Nitth

Sorry to break it to you, But 'zones' are divided by instance barriers much the way the secret world is. They are just more crafty about hiding it.

Therefore, The world is only as large as your current zone.

True. The zones are a lot larger than in the other modern MMOs I played but they are still zones. Generally I would say a GW2 zone is something like 6 times that once of AoCs, maybe even 8 and also have a lot more in it but they are still just zones.

And so far are player made ships out, they might be added later but you sure wont be able to spend a week sailing to another city, you couldnt even do that in EQ or UO back in the days, they werent that large either.

I did run from Divinitys reach to Lions arch a few days ago, took  me 2 hours but then I stopped and did a few DEs on the way and had no idea where I was going.

The game is huge compared to any vanilla game I seen the last 10 years but you wont spend 10 hours running from one city to another like Everquest, and there are asura gates between them + the ability to teleport for a silver or so.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16023

9/05/12 4:12:17 AM#18
Originally posted by Sylvarii

Are you serious,EQ2 cities are full of content more so than TSW and GW2,they are breathing cities.

EQ2 Freeport  http://eq2.zam.com/db/zone.html?eq2zone=76987f8307d88f88acc1dc8d9285d928

Qeynos http://eq2.zam.com/wiki/City_of_Qeynos_(EQ2_Quest_Series)

Qeynos real estate http://eq2vault.ign.com/View.php?view=columns.Detail&category_select_id=21&id=365

Freeport real estate http://eq2vault.ign.com/View.php?view=columns.Detail&category_select_id=21&id=359

Not TSW or GW2 can even come close to the amout of content happening in EQ2 main cities.

I have not been in Freep or Q since the revamp but before is it just not true. And the constant zooning in them made them a real pain. Personally I refered Neriak in EQ2, especially since they fixed the code so you wouldnt lagg so much in it.

But Divinitys reach is far more detailed than any town in EQ2 was prior to me quitting at least (which was when Sonys server got hacked).

  Requiem1066

Apprentice Member

Joined: 8/28/12
Posts: 274

9/05/12 4:36:26 AM#19
It's not bad .. but it's certainly not on the scale of pure square milage (or Km if you prefer ) as Lotro for example and the zoning does make it feel smaller than it actually is.

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3644

9/05/12 4:40:20 AM#20
Originally posted by Loke666

I have not been in Freep or Q since the revamp but before is it just not true. And the constant zooning in them made them a real pain. Personally I refered Neriak in EQ2, especially since they fixed the code so you wouldnt lagg so much in it.

But Divinitys reach is far more detailed than any town in EQ2 was prior to me quitting at least (which was when Sonys server got hacked).

 Honestly, the city that has me super impressed is Ebonhawke, at least from screenshots and stories I've heard.

I'm really curious about it.  It's a massive human city, but with FIGHTING in it.  WHOO!  :D

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