| 226 posts found | |
|---|---|
|
9/04/12 6:41:52 PM#181
Originally posted by Mannish I had to read up on EQ2 mentoring as you brought it up multiple times. I think it's a nice system. Also I can't find anything being said about player boosting (e.g. giving low levels uber heals so he can take more mobs than he normally can, and monopolize a spawn area). It's not as widespread as the crafting issue though. I think this could equally work for GW2. Don't give rewards to unadjusted players. But I think ANet is simply proofing the game from the potential menaces that would pass by an area aiming for that vista or POI, run accross a DE, and decides to do a AOE that one shots them. That'll ruin the entire experience for the ones actually doing the DE. It's nice if people won't do this, but it's nicer that people can't actually do this. In the first place the downscaling isn't that bad. You're still overpowered, just not Godlike. |
|
|
9/04/12 6:42:54 PM#182
One of the games best features.
|
|
|
9/04/12 6:43:21 PM#183
Originally posted by Mannish You seem to think that a forum post is absolute proof. Are you really this simple? You think people wont do it out of boredom. Have you never run into a griefer before? You seem naive about human nature. |
|
|
VastoHorde
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
9/04/12 6:54:26 PM#184
Originally posted by Rokurgepta
Are you really that shallow to think I will belive you just by your word of mouth? I know people wont do it out of boredom because I play mmos. You cant show the post because you know no game out there has ever had this as an issue in there game.
|
|
VastoHorde
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
9/04/12 6:57:58 PM#185
Originally posted by KhinRunite
If they attack DE mobs then they get a penalty for doing it. I am not sure how they should do it but I know that it should be by choice. As one poster said choice is always better then being forced.
|
|
9/04/12 6:59:38 PM#186
Originally posted by Mannish Shallow? I think you used the wrong word there. You know they wont do what I have seen them do in games for years? Ok you win. Debate over. There is simply no way to convince a man living in fantasy that there is a reality. Have a good day, I will keep loving the fact that griefers cant ruin my fun in GW2, you keep living in Neverland. |
|
|
9/04/12 7:03:42 PM#187
Originally posted by Mannish If there is a huge penalty, that same poster said attacking DE mobs should result in no damage, then you took away the choice just like downleveling. Do you understand that if you are turned to stone for attacking the low level mob you are not really being given a choice. That was just one games way of telling you not to do it. GW2 actually gives you more freedom because now you can CHOOSE to be downleveled and do level appropriate content or CHOOSE to stay in content for your actual level. [mod edit] |
|
|
VastoHorde
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
9/04/12 7:06:59 PM#188
Originally posted by Rokurgepta
I have no idea what you are even talking about.
|
|
9/04/12 7:26:56 PM#189
*Reads some pages and comments* Ha ha wow....any way downleveling is one of the best features in the game, I believe people addressed the reasons as to why. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
|
|
9/04/12 7:51:43 PM#190
Originally posted by Mannish Dude, are you that naive? Griefing lowbies happens all the time. Why do people gank lowbies in opvp? Cause it get a rise out of the other guy, cause it lets off stress. Even I have griefed lowbies back when I was young by killing all their quest mobs, arguably the guy took the copper node I was aiming for and I was in a bad mood that day, but I sure guaranteed he got no leveling done for the next 10min. Did he complain on a forum? probably not, doesn't mean it didn't happen. |
|
|
9/04/12 7:59:35 PM#191
Originally posted by meari Without a forum post I doubt he will believe you. Its obvious that a forum post is absolute proof. Of course the fact you are here admitting to doing it and I am posting that it has happened and I have seen it should be enough proof since they are forum posts about griefing. I guess we need a forum post from another game as validation. |
|
|
9/04/12 8:12:03 PM#192
Eh, I feel if the people arguing for optional down leveling were actually interested in the pros and cons of that idea and with game design then my posts wouldn't have largely been ignored by them. Heck, they ignored almost everyone and most of their responses ignored critical points that were being made.
*yawn* |
|
|
9/04/12 8:16:05 PM#193
On paper I thought the down leveling concept sounded lame but after playing the game I think it's fantastic.
|
|
|
9/04/12 8:19:16 PM#194
Its a great feature down levelling , it means you can go back and do any dynamic events and fight mobs in areas youve been to but fight them at near enough the same level that you did when you first levelled. Its great. |
|
|
9/04/12 10:22:45 PM#195
Originally posted by Mannish
In that case it's going to have choices "for the sake of having choices". The underlying issue (trivializing content for low level players, making low level content obsolete) is only half solved. GW2 still has the better execution in my book. It ensures that gamers are protected from random people who would otherwise choose to ruin their experience, regardless of how many penalties put in place (people do this, just not as widespread as farmers). Additionally if those who would choose not to delevel are going to be penalised, or be limited by special rules, then the choice not to delevel is only superficial and not worth having there. But as I stated, I wish they made delevelling optional for Personal Story. Also I disagree that "having choices are always better than being forced". In an ideal world, maybe. But not in our world (or in a MMO in this case). |
|
|
9/04/12 10:49:41 PM#196
Originally posted by Drachasor It's not a horrible idea. As much as I respect and see the point you are making I just have to strongly disagree. All this down scaling system implies is that you never can become stronger than the weaker oppontents. You can move on to fighting dragons and beating them then come back to some little skritts that are pathetic and have damaged caused. I can see it messing up events, so I will edit my statement about optional. In events it should be enforced, as I totally agree with your point that it will stop other players from getting gold. However for instances I do NOT agree with down scaling as if I find a dungeon harder and I want to out level it and clear it to see a story, then so be it. It's not hurting anyone. So in response, the only time I can see it being enforced is in events in which it can unwillingly damage other players experience and ruin their leveling. |
|
|
9/05/12 3:17:43 AM#197
Originally posted by swtorfan hey man you go at lvl1 area and you unleash your elite skill and you have a weapon with uber sigils and you pown mobs with 2 hits whats your problem ?
|
|
|
9/05/12 3:54:45 AM#198
Originally posted by swtorfan I've always believed the scalability of player levels (via Sidekick/Exemplar) was the single most brilliant feature of CoH. (The one that WoW should have copied from an earlier game, but didn't have time to). 7 years later, Blizzard actually began to tease their players with scalable difficulty levels--just barely, and far too late. It eliminates sooooo many more design issues than it creates. |
|
|
9/05/12 4:02:52 AM#199
People who want really high level characters to be stronger than weak monsters, are missing that they ARE stronger. Just not as much stronger as if they were full level 80 without being downleveled. It's actually MORE realistic (Insofar as fantasy goes) that way. Think about it, no matter how powerful a character in a fantasy novel gets (Short of the true demigod sorts, who ascend to a whole new level of power), that doesn't mean they can pick their nose and walk around naked next to bandits. A character who can beat a dragon isn't suddenly completely invulnerable to all lesser things hurting them. (Yet that doesn't mean that a farmer who can0 beat a bandit - like a knight - can beat a dragon just like a knight can). A level 80 who can't come around and smack the crap out of lower level people with their superior skill and practice, well... dunno what to say. Learn to play, I guess. The idea they should be able to literally afk while a bear tries to eat their face, that just seems wierd and completely unnatural to me. :P |
|
|
9/05/12 5:16:42 AM#200
Originally posted by Thillian I'm a heavy RPG gamer (online and pen&paper) and loves this system, I always thought that a character CANT be so powerful than some places in the world are just a walk in the park, an orc with a greataxe should be something more than "5 level warrior" that you can slam with a swing of your bare hands. The improvement feeling comes throught the skill points, the gear, the wide amount of skills you have available at a higher level, so I greatly support this downleveling. |
|