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9/04/12 1:41:55 PM#61
Originally posted by MindTrigger You stated as "fact" that there is no building in the game when there is, if you are talking in particulars of making a keep where you see fit as a player, sure that would be great, but then it would be a balancing nightmare. As walls and more can be taken down, a door zerg might be your experience for not being in an organized guild, but in ones that are organized , wall breaches are the second coming when a keep is heavily defended. There are currently so many options to those willing to use them in this game that many of your statements conveyed as fact are far from that. Maybe in your humble opinion but then that's an opinion and the comment as fact as you stated here...
"It would be more interesting if the players themselves had to be involved in the building and keeping of these structure, which would require a more sandbox game approach" In this you stated that the fact no one can build or keep structures is part of an issue, when the fact is you can do just this in game. No you can't build anywhere, but you can upgraded, repair a down-wall, add npc defenses and merchants, upgrade walls and towers for heavier defense. Add keep motors or cannons, build your own on keep walls etc. There is plenty to do here, you stated however there is not. So why you might take offense to my previous comment you where not very clear at all in your meaning. For this I apologize, but next time be clear. All these things are in game, you just don't like the variation that is there, that is of course your choice.
Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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9/04/12 1:48:45 PM#62
Originally posted by chaintm I'll be sure to parse out my words *to death* so that you can follow me. In fact, you read what you wanted to read because you are having a fanboy attack. Hell, after years of playing GW1, and following the development of this game, I'm not nearly as emotionally invested in it as you are. There are static capture and hold structures. It would be more fun, in my opinion, to have the players have to fight for ground, then build and hold their structures on the land they take. Otherwise it feels a bit like a zerg circle jerk from point to point. Is it fun? I enjoy it sometimes. Does it feel like there is complex battle and tactics? Not in my opinion. I had high hopes for WvW. In fact, I wanted to like it so much, I moved from Jade Quarry, who was spanking everyone, to Fort Aspenwood so I can be on an underdog server. The problem is, even if you have a very well organized team, the game mechanics favor zerg far too much.
All I can think about is Star Citizen. |
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9/04/12 1:49:44 PM#63
Originally posted by dynamicipftw Backwards thinking imho. There is no rush my friend. Why are you trying to level? Do the content that the good people at ArenaNet provided for you to do. This is not the other game where you get to 80 as fast as you can to grind for gear. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/04/12 1:51:14 PM#64
Anet did a great job of making a very accessible game. They did a good job paring down the skills and make it work. The combat feels fluid even though it's still your standard hotkey based MMO with dodge tossed in. The artwork in my personal opinion is a little bland - it still looks like generic fantasy MMO #34832 to me anyway. The game has issues, the tradepost issue is really annoying as is the grouping problems between main and overflow. There are plenty of times where I'm disconnected due to lag or while zoning. Is it any worse than most releases? No. Is it a better launch than most. No. It's par for the course really. Gameplay is fun, technical issues not so much. The dynamic quest system, it's just a different take on what WAR and Rift did. This isn't a bad thing, it works rather well.
I enjoy GW2 for what it is, but I'm glad I didn't follow the hype. If I did, I would be disappointed. A lot of people talked about this game like it was the second coming of WoW, or the next big leap in MMO's. It's not. It's also not a deep game. What you see is what you get. This is all my opinion of course, others may see GW2 exactly the way the hype described it. I just see a well done fantasy MMO that will stick around. |
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9/04/12 1:54:49 PM#65
Originally posted by kartool I've been saying on this site for years that there isn't going to be another WoW. If we do have games that popular again, they will be at least a decade apart from each other. GW2 is, at heart, more of the same themepark gameplay. It's a great themepark, but still more or less the same as the games it was designed to compete with. All I can think about is Star Citizen. |
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9/04/12 2:03:53 PM#66
Sorry your getting ruffled by my responses, fanboy? I guess if that makes you feel better to say that is the reason I seen a statement as fact when that was the full response in that particular reply so be it. This is my last post on it at this point, but for me at least , your experiance and mine are definitly far apart. While there is a zerg mentality at times, the ones that break it are the ones that work beyond that zerg mind concept. I have given plenty of examples in how to, that is up to the player to decide. Games are for entertainment and what you put into them to get that entertainment, if you do see the value here then that is your choice. Just like my choice of WoW, never liked it when I tried it a few times and that just won't change, but a few million players would disagree with me what I would consider makes that game lacking, so be it, it's all opinion in the end. I was just pointing the facts out for what they are, you can build, own and promote defenses, you can use other tactics then zerging to win. It all comes down to know how, learning to adapt and wanting to push that aspect of the game play. If you want to fall into the mix of "what is fed to you and that's the way you play" then in my opinion yeah, you will end up just as a person who doesn't see a good game here. The mechanics are in the game for those that want to use them, they just are not spoon fed. Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
9/04/12 2:53:47 PM#67
Originally posted by Krytycal
I don't know if you are joking or not.. but plenty of games had strategy where you could take on larger numbers with smaller numbers and win... |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
9/04/12 3:00:49 PM#68
Originally posted by Creslin321
Dungeons are a different situation.. in regards to the OP especially as his friend would have to play a good amount before reaching a dungeon... Rezzing people isn't accidental, you're right.. but the reward is minimal, and most times in DEs.. if lots of players are going down.. its usually best not to overextend yourself to rez people or you'll go down too. I think what makes it worse is a lot of players just expect to be rezzed... and if you don't do it right away they complain about it.
Of course, experiences may vary. |
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9/04/12 3:05:05 PM#69
Originally posted by maskedweasel Yeah experiences may vary. In my experience, I'm rezzed almost all the time when I go down, provided I am accessible. And I typically rez anyone who goes down. And you do get exp for it...it's not that much but it's something. And really, it's pretty easy to get gold in most DEs if you just beat on the MOB for a little while. So once you participate enough to get a gold, the rez exp is just gravy :). I would like if support actions counted more towards getting gold in DE's though. Are you team Azeroth, team Tyria, or team Jacob? |
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9/04/12 3:12:50 PM#70
Originally posted by The_Korrigan Strategy always prevails over a Cluster****, I'm just wondering one thing, in PVP how does one call out targets? :) For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
9/04/12 3:21:41 PM#71
Lol.
http://www.merriam-webster.com/dictionary/innovation |
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9/04/12 4:05:26 PM#72
Originally posted by Requiem1066 I absolutely love this idea. |
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9/04/12 4:13:30 PM#73
If you don't like the game from what you've experienced then that is perfectly valid, the developers should have done a better job. I can tell if I'm going to like a game within the first 5 or 10 mins based on how it plays...... I logged into Lotro for example and instantly hated what I saw and uninstalled and never played again. I'm not wrong, I just didn't like how it looked. |
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9/04/12 4:17:15 PM#74
Originally posted by Rokurgepta Great idea but lets be real is it possible? Look at how much time and money goes into the coding of a current MMO themepark game. How are they going to code things and inject them into what the players are building? Unless I do not understand what you mean by themepark...cause to me themepark means quest lines and mobs and dungeons etc and to code that into what and how people build the world is just not possible.
You could add some of those elements into say a WvW pvp setting where instead of points on capping certain areas you actually build mines that give you resources or points and use them to build castles that other people try and attack. But to try and base the main themepark world around that idea just is not something that can happen. |
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9/04/12 4:23:05 PM#75
But hey iam not here to let convince you ;) MoP = same old same old, paying a syb + expack thats fails more then Cata, no thanks. Payed around 300 euro to transfer to new servers 2 times, both where full / medium and are now deserted, ghostowns. 2 years people beg blizzard to assist those realms, but they are blink deaf and play stupid. Hope you have fun there m8 ;) http://speedtest.net/result/2112016336.png |
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9/04/12 5:02:55 PM#76
Only the bad reviews are laughable, right? The reviews that came out the same day as release that gave a glowing 10/10, 96%, A++ review are just stating the facts. I agree with the OPs thread title, but the body of his post makes it seem that he thinks that only those people who don't like the game need to shut up. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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9/04/12 5:47:44 PM#77
Originally posted by Xobdnas Are ... people like that really existing .. ? I thought such vulgar and pointless desires were reserved to caricatures ? ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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9/04/12 5:51:42 PM#78
Originally posted by k-damage Actually, playing a support role does come with a lot of satisfaction, and people who have much simpler roles, such as DPS are often thankful about it. A good tank is reward with positive feedback as well, and it's nice to be appreciated. I take it you play DPS roles usually. Even though I knew how this game was going to play, I still wanted to act as a pure healer in WvW, but couldn't. It's not just about being thanked. Without support in most games, the other players are useless fin sustained combat. It's fun and challenging to keep people up. All I can think about is Star Citizen. |
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9/05/12 2:44:28 AM#79
Complaining about lack of dedicated heal role is pointless, it is not part of this game. Everyone is responsible for healing and should be resizing people to benefit the battle- e.g. Resizing someone will give greater benefit to the fight than dpsing. There is also a very good reason why there are no dps/hps monitors in gw2. It discourages the mentality where appearing to be the top player is more important than doing what is correct.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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9/05/12 2:46:37 AM#80
^^ not to mention the old tanks and healers are great, dpsers just care about dpsing aka I'm important your not mentality.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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