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Guild Wars 2

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General Discussion  » Faith in MMORPGs: Restored

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65 posts found
  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

9/04/12 10:20:26 AM#41
Originally posted by Lawlmonster
Originally posted by Stx11
Originally posted by Lawlmonster

The doubt doesn't stem from the product being different, but rather too much of the same. Also, I play single player games for fun. I play lobby based multiplayer games, or FPS's with friends, if I want to have fun. Fun is fleeting, and it doesn't last. The reason I play MMO's is for the competitive nature of the environment, and knowing that I have something to attain for a long period of time. That doesn't necessarily distill strictly into a gear grind, but could come in the form of territorial control, politics or the economy, and countless other mechanics I'm sure exist but I'm not imaginative enough to come up with. PvE and realm vs. realm simply isn't enough for me, which is why I originally asked the question: where's the longevity, and what mechanics specifically from GW2 do you think gives the product a chance to stay relevant?

It might not ever be the game for you but trust me there are a lot of players that feel differently.

Server/Realm Pride will exist (it is already starting) and "rivalry matchups" against other servers are already developing, so those (eventually 2-week-long) WvW matches will have a lot of meaning for many.

I no longer need to jump into TF2 to get "my fix" of hot-join PvP fun - I just hit "Go to the Mists" and get the same experience right in GW2 (also if I feel like a good sports game Keg Brawl is one of the best I've ever played!).

When I feel like raiding or group activities there are numerous events throughout the world for me to participate in with others and I don't need to set my schedule around 24 other people to do it (and even better when my friends are on I can go and do a variety with them without dealing with a stupid lockout).

Unlike "gear grind/progression" enthusiasts I've hated Themeparks for all the content they completely trivialize and discard as I level up. GW2 offers a much larger and preferable play experience to me (and it seems many others). I don't need new gear or to chase "more powerful shineys" to have fun - but there are "shineys" to chase as 400-600 Skill Points for the uber-legendary Greatsword should keep me quite busy for a long long time.

Also, considering I spent every BWE and Stress Test in Queensdale (the Human starting area) and every time I found new events I'd never seen before, I rather trust ANet to keep injecting new DEs to keep adding more spice and variety to the world. Their plan is to double the number of DEs in the game from 1500 to 3000 over time so the zones will continue to evolve and the experience will continue to feel fresh and different after many, many playthroughs - and I feel comfortable saying that because Queensdale feels that way to me already.

Even Blizzard was well aware that there were far more "casuals" playing their game with no interest in progression based gear grind raiding or PvP than people at the opposite spectrum. I think GW2 is going to much more strongly appeal to that 80-90% of the player base which gives it potentially a very large pool of people to keep Tyria populated and alive for a long time too come.

Great response. Thanks for taking the time to reply.

You're welcome!

  Deto123

Apprentice Member

Joined: 5/02/08
Posts: 698

9/04/12 10:23:04 AM#42
Originally posted by Creslin321
Originally posted by Jeff7477
You are going to be quite disappointed.

Been playing GW2 since BWE1...still waiting for that disappointment to hit.  My guess is that I will realize how disappointed I am after I play the game for 3 years.

So you say so, and it s the way. Got it. Funny how I think it s a big step backwards in MMOs, and quite possibly one of the most boring ones at that.

To comment on the server/realm pride, it doesn t exist at all. No one will care, most won t even remember who they re fighting, it s just team blue/red etc. I m actually kind of sick of people comparing anything WvW to DAOC RvR, only thing similar is it has keps. Orbs are an f n joke. Keeps, outside of the ridiculous doors, are way too easy to take. The classes themselves in DAOC offered diversity, and unique roles, everyone in GW2 is just dps as hard as you can, and hope you win. I resubbed DAOC last week, after quite a few matches in WvW, and I can t beleive, even today, no one can get close to what is DAOC RvR. I didn t even get into DF.

 

  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

9/04/12 10:27:25 AM#43
Well OP, i don't agree that GW2 is that great, but, the important thing is that you're having fun and found an mmorpg for yourself after all this time. I don't know how long it will last, but, atleats for now, you're happy. Thanks for sharinga nd happy gaming OP.
  User Deleted
 
OP  9/04/12 11:49:57 AM#44
Originally posted by RebelScum99

You reach GW2 endgame in Fall of 2012.  Realize there isn't shit to do.  Faith in MMOs once again crushed.  

Running out of content has never been a reason for me to lose faith in MMORPGs.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

9/04/12 11:53:20 AM#45
Originally posted by Deto123
Originally posted by Creslin321
Originally posted by Jeff7477
You are going to be quite disappointed.

Been playing GW2 since BWE1...still waiting for that disappointment to hit.  My guess is that I will realize how disappointed I am after I play the game for 3 years.

So you say so, and it s the way. Got it. Funny how I think it s a big step backwards in MMOs, and quite possibly one of the most boring ones at that.

To comment on the server/realm pride, it doesn t exist at all. No one will care, most won t even remember who they re fighting, it s just team blue/red etc. I m actually kind of sick of people comparing anything WvW to DAOC RvR, only thing similar is it has keps. Orbs are an f n joke. Keeps, outside of the ridiculous doors, are way too easy to take. The classes themselves in DAOC offered diversity, and unique roles, everyone in GW2 is just dps as hard as you can, and hope you win. I resubbed DAOC last week, after quite a few matches in WvW, and I can t beleive, even today, no one can get close to what is DAOC RvR. I didn t even get into DF.

 

 I see that you typed a lot of stuff...but I don't really see any arguments here.  All your really said is:

GW2 is boring and is a step backwards (why?)

DAoC rules, GW2 drools! (do you remember ToA?  Also, in DAoC you had to grind all the way to max level to really participate on even footing in RvR...in GW2 you can do it day 1...big step up IMO)

It's cool that you don't like the game...but if you post things like you said above, folks will argue with you, and rightly so ;).

 

Are you team Azeroth, team Tyria, or team Jacob?

  gameguy369

Hard Core Member

Joined: 8/19/09
Posts: 451

9/04/12 11:55:18 AM#46
Originally posted by Lawlmonster
Originally posted by Creslin321
Originally posted by Jeff7477
You are going to be quite disappointed.

Been playing GW2 since BWE1...still waiting for that disappointment to hit.  My guess is that I will realize how disappointed I am after I play the game for 3 years.

I respect your opinion, you've got a level head. Do you really believe this game is going to last three years, or even more than six months, and what are the key indicators that point you in this direction?

Yes. And the reason being that GW2 made the intelligent move of designing a game based HEAVILY on PvP. PvE will always have a limited lifespan- it's simply not possible to cost effectively put out PvE content at a pace to keep up with the MMO community.

PvP on the other hand, when done right, never gets old. There's a reason people still play Counter-Strike, and why CS:GO is essentially just an updated version of that game. I feel like GW2 has the chance to become the first MMO to implement PvP so well that it lasts for several years as well.

  Deto123

Apprentice Member

Joined: 5/02/08
Posts: 698

9/04/12 12:02:19 PM#47
Originally posted by Creslin321
Originally posted by Deto123
Originally posted by Creslin321
Originally posted by Jeff7477
You are going to be quite disappointed.

Been playing GW2 since BWE1...still waiting for that disappointment to hit.  My guess is that I will realize how disappointed I am after I play the game for 3 years.

So you say so, and it s the way. Got it. Funny how I think it s a big step backwards in MMOs, and quite possibly one of the most boring ones at that.

To comment on the server/realm pride, it doesn t exist at all. No one will care, most won t even remember who they re fighting, it s just team blue/red etc. I m actually kind of sick of people comparing anything WvW to DAOC RvR, only thing similar is it has keps. Orbs are an f n joke. Keeps, outside of the ridiculous doors, are way too easy to take. The classes themselves in DAOC offered diversity, and unique roles, everyone in GW2 is just dps as hard as you can, and hope you win. I resubbed DAOC last week, after quite a few matches in WvW, and I can t beleive, even today, no one can get close to what is DAOC RvR. I didn t even get into DF.

 

 I see that you typed a lot of stuff...but I don't really see any arguments here.  All your really said is:

GW2 is boring and is a step backwards (why?)

DAoC rules, GW2 drools! (do you remember ToA?  Also, in DAoC you had to grind all the way to max level to really participate on even footing in RvR...in GW2 you can do it day 1...big step up IMO)

It's cool that you don't like the game...but if you post things like you said above, folks will argue with you, and rightly so ;).

 

Ok lets see, no you didn t have to level to 50 to do such things. The battlegrounds, were a smaller version of the real frontiers, and fun as hell. At level 45 I did enter RvR and competed quite well. Sure I would be better with my epic and level 50, but I still did. I don t consider the leveling to 50 a grind at all, I actually really enjoyed it. If you like simplistic, handholding games, then all the power to you, I prefer games with some edge, challenge, etc. I don t want to hear you say, try GW2 dungeon then we ll talk challenge. The game in general has to be one of the most easy, simple, redundant games I ve ever played. I could go into details of how DAOCs RvR is superior to WvW, but anyone who played it knows what I m talking about. TOA i ll give you that, but I still think with TOA RvR is superior.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

9/04/12 12:05:21 PM#48
Originally posted by Deto123
Originally posted by Creslin321
Originally posted by Deto123
Originally posted by Creslin321
Originally posted by Jeff7477
You are going to be quite disappointed.

Been playing GW2 since BWE1...still waiting for that disappointment to hit.  My guess is that I will realize how disappointed I am after I play the game for 3 years.

So you say so, and it s the way. Got it. Funny how I think it s a big step backwards in MMOs, and quite possibly one of the most boring ones at that.

To comment on the server/realm pride, it doesn t exist at all. No one will care, most won t even remember who they re fighting, it s just team blue/red etc. I m actually kind of sick of people comparing anything WvW to DAOC RvR, only thing similar is it has keps. Orbs are an f n joke. Keeps, outside of the ridiculous doors, are way too easy to take. The classes themselves in DAOC offered diversity, and unique roles, everyone in GW2 is just dps as hard as you can, and hope you win. I resubbed DAOC last week, after quite a few matches in WvW, and I can t beleive, even today, no one can get close to what is DAOC RvR. I didn t even get into DF.

 

 I see that you typed a lot of stuff...but I don't really see any arguments here.  All your really said is:

GW2 is boring and is a step backwards (why?)

DAoC rules, GW2 drools! (do you remember ToA?  Also, in DAoC you had to grind all the way to max level to really participate on even footing in RvR...in GW2 you can do it day 1...big step up IMO)

It's cool that you don't like the game...but if you post things like you said above, folks will argue with you, and rightly so ;).

 

Ok lets see, no you didn t have to level to 50 to do such things. The battlegrounds, were a smaller version of the real frontiers, and fun as hell. At level 45 I did enter RvR and competed quite well. Sure I would be better with my epic and level 50, but I still did. I don t consider the leveling to 50 a grind at all, I actually really enjoyed it. If you like simplistic, handholding games, then all the power to you, I prefer games with some edge, challenge, etc. I don t want to hear you say, try GW2 dungeon then we ll talk challenge. The game in general has to be one of the most easy, simple, redundant games I ve ever played. I could go into details of how DAOCs RvR is superior to WvW, but anyone who played it knows what I m talking about. TOA i ll give you that, but I still think with TOA RvR is superior.

 That's cool, you're entitled to your opinion.  I remember ToA basically being two people with powerups that made them nigh invincible beating on each other forever Dragonball Z style...but maybe you're remembering it differently ;).

Don't get the wrong idea though, I think DAoC was an amazing game...I'm just not stuck on it forever.  You should give newer games a chance, you may actually like them.  I'm pretty sure you decided to hate GW2 before you even tried it based on what you think about it...there is far less hand-holding in GW2 than there is in say, WoW.

Are you team Azeroth, team Tyria, or team Jacob?

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

9/04/12 12:08:02 PM#49
Originally posted by Lawlmonster
Originally posted by Creslin321
Originally posted by Jeff7477
You are going to be quite disappointed.

Been playing GW2 since BWE1...still waiting for that disappointment to hit.  My guess is that I will realize how disappointed I am after I play the game for 3 years.

I respect your opinion, you've got a level head. Do you really believe this game is going to last three years, or even more than six months, and what are the key indicators that point you in this direction?

 GW1 lasted far longer than that, and it is IMO...a far inferior game to GW2.  So I really don't see why everyone thinks that GW2 "failing" in a matter of months is such a sure thing.

Are you team Azeroth, team Tyria, or team Jacob?

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3512

9/04/12 12:17:14 PM#50
The failing comments almost without fail come from players that did not like or understand gw1. If a person are incapable of understanding that it is possible for a game to be fun and not appeal to your personal tastes then it is impossible to persuade otherwise.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Lawlmonster

Apprentice Member

Joined: 10/07/09
Posts: 949

Take my advice, I'm not using it anyway.

9/04/12 12:56:14 PM#51
Originally posted by Creslin321
Originally posted by Lawlmonster
Originally posted by Creslin321
Originally posted by Jeff7477
You are going to be quite disappointed.

Been playing GW2 since BWE1...still waiting for that disappointment to hit.  My guess is that I will realize how disappointed I am after I play the game for 3 years.

I respect your opinion, you've got a level head. Do you really believe this game is going to last three years, or even more than six months, and what are the key indicators that point you in this direction?

 GW1 lasted far longer than that, and it is IMO...a far inferior game to GW2.  So I really don't see why everyone thinks that GW2 "failing" in a matter of months is such a sure thing.

That's been the nature of the beast for the past five or more years, and the original Guild Wars is certainly still chugging along, though I'd question how relevant it is in the current MMO space. Also, I can't predict what will happen to GW2 as well as some of you who are actually playing it, which is why I asked the question here, but can you blame any massively enthusiast for pontificating upon the life of this particular product when the history of the genre itself hasn't provided much in the way of evidence that the industry is capable of bestowing long living products to the market? Three to six months has been the trend for a good while now. Mechanically speaking of what is already available in the game, what do you think is going to keep GW2 fresh for years to come?

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  MrReality

Apprentice Member

Joined: 9/01/12
Posts: 44

Keeping it real 24/7

9/04/12 12:57:50 PM#52
Glad you like it OP but it is just a little over a week old. Jumping the gun much ?
  spiritglow

Apprentice Member

Joined: 5/31/05
Posts: 163

9/04/12 6:53:41 PM#53
Originally posted by Fozzik

I totally agree with the original poster. My faith in the genre and its initial promise is being restored. It's still possible to make a world that's huge and that feels alive and has depth and tons of things to do (with REAL cities). It's still possible to create visuals and music that leaves me in awe, even after 13 years. It actually is still possible to surprise me with elements that I never thought I'd see, and little details that nobody else has bothered building into their game.


I loved EQ, but it was my first love, and a lot of people said there would never be another feeling like that because everything was new back then. They said it wasn't as good as I remembered, because I was seeing it through the rose-colored glasses of nostalgia. In some ways I was beginning to believe those people...beginning to think that the genre had strayed to far down a single path towards games that I didn't enjoy and would never move in any other direction.


But I'm falling in love again, and it feels like the first time. :)

Good to see this post. EQ1 was my first mmo as well and lots of disappoints after that. Looking forward to checking out GW2.  Thanks!

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3929

9/04/12 6:55:01 PM#54
Originally posted by Jeff7477
You are going to be quite disappointed.

Or you are for not playing! :)

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  gurugeorge

Advanced Member

Joined: 6/26/08
Posts: 474

9/05/12 8:48:57 AM#55
Originally posted by DoomsDay01
Originally posted by gurugeorge
Originally posted by DoomsDay01

I come from a long line of MMO history dating back to M59 and muds before that. I am one of those "old and obsolete" mmo gamers that the young crowd likes to make fun of. So right off the bat I am going to disagree with the OP. This game, like GW1 is not what I would consider an MMORPG so there is no way it can restore faith in them. With that said though, This IS a very good game!

This is the first game that I have played in a long time that gives me the feeling of just being lost, having no idea what you are supposed to be doing and just general chaos and I love it! I am almost level 30 now and the game has really hooked me. This is the first game in years that I want to blow off my daily real life duties and actually play more of. That is a rare feeling in todays games and I give them big kudos for that! I have not even touched on the PVP or WvW aspect of the game, this is just purely from a pve experience.

I think the world they have created has been pretty interesting thus far. The under water areas are amazing and I must say, almost breathtaking and I don't know if they took this from EQ1 but they actually seem harder then when on the surface world.

I played GW1 and must say that the only real thing that I liked from it was the story itself. With that said, the personal story in GW2 has been absolutely fantastic and I couldn't be happier. I still don't know if I like the story board feel of the cutscenes but I do enjoy the whole plot and it is what drives me to level. I just can't wait to see what is next in my story!

So given all that, what about it makes you not consider it an MMORPG?  What box isn't it ticking?  Are you thinking that only sandboxes are "true MMOs" or something like that?

Because your description makes it sound like an MMORPG to me.

 

Well it is and it isn't. If you compare it to the originals, its not, simply because of instancing. Since instancing has become popular in todays society, most will consider it as an MMORPG. The problem in GW2's game is that instancing is also the downfall for the party system. It is very difficult to be in a party and do any traveling what so ever. The overflow queue is proof of that failure. Mostly for me, it depends on how instancing has been implemented in the game. GW1, not an MMO. DDO, not an MMO. City of heros, not an MMO. Basically anytime you have more than 1 instance of a world it has now become a hybrid if you will. So in other words, any game I have to ask my group, what world or zone number are you in, it has lost its MMORPG status in my opinion.

Well of course you're entitled to your opinion but I think that's too restrictive a definition of MMORPG, especially nowadays when you have a lot more complex world-building going on with higher graphics requirements.  It's easy to have a single unified world in a text game, but not so easy to have a single unified world when everything actually has to be designed, rendered, and work over the internet to co-ordinate everyone.  Look at the problems Vanguard had with that, and on the highest technology game engine at the time.  Also nowadays there's an expectation that there will be some at least some solo content where you're the hero of your own story set in a larger world.

I think it's enough for an MMORPG to have a persistent world.  That can bear some instancing.  Of course there's a fuzzy area when you get to games like DDO, GW1 and CoH (although of the three CoH does have more of a persistent world feeling despite the instancing, since the instancing is only in missions, the rest of the world is proper big zones).  And some multiplayer games are definitely on the other side of that (i.e. where the persistent world is totally vestigial and just a lobby for multiplayer instances).

But at the end of the day, all games can do is give you an illusion of a persistent world (even big zones are really just big multiplayer instances), and so long as that illusion is of a persistent world where many people interact, then it's an MMORPG.  It doesn't really matter how they handle it technically IMHO.  For example EVE feels like a single unified world, but its dirty little secret is that it's actually probably the most heavily instanced MMORPG of them all :)  Actually all that's in the same single virtual space is the chat system, the rest is just a very clever illusion of vast space.  But you can't pull off the same kind of trick when a huge zone of earth, mountains, trees, etc., all have to be rendered and realized for a bunch of players to be in together.

Having said that, I think the way DEs are handled is very much like the definition you're working with - after all, there's not really much functional difference between an open dungeon in Vanguard and a DE really, is there?  Except DEs are more dynamic (not like a cave that just sits there with set content) and there's no kill stealing :)

  DoomsDay01

Apprentice Member

Joined: 5/14/08
Posts: 786

9/06/12 12:48:16 AM#56
Originally posted by gurugeorge
Originally posted by DoomsDay01
Originally posted by gurugeorge
Originally posted by DoomsDay01

I come from a long line of MMO history dating back to M59 and muds before that. I am one of those "old and obsolete" mmo gamers that the young crowd likes to make fun of. So right off the bat I am going to disagree with the OP. This game, like GW1 is not what I would consider an MMORPG so there is no way it can restore faith in them. With that said though, This IS a very good game!

This is the first game that I have played in a long time that gives me the feeling of just being lost, having no idea what you are supposed to be doing and just general chaos and I love it! I am almost level 30 now and the game has really hooked me. This is the first game in years that I want to blow off my daily real life duties and actually play more of. That is a rare feeling in todays games and I give them big kudos for that! I have not even touched on the PVP or WvW aspect of the game, this is just purely from a pve experience.

I think the world they have created has been pretty interesting thus far. The under water areas are amazing and I must say, almost breathtaking and I don't know if they took this from EQ1 but they actually seem harder then when on the surface world.

I played GW1 and must say that the only real thing that I liked from it was the story itself. With that said, the personal story in GW2 has been absolutely fantastic and I couldn't be happier. I still don't know if I like the story board feel of the cutscenes but I do enjoy the whole plot and it is what drives me to level. I just can't wait to see what is next in my story!

So given all that, what about it makes you not consider it an MMORPG?  What box isn't it ticking?  Are you thinking that only sandboxes are "true MMOs" or something like that?

Because your description makes it sound like an MMORPG to me.

 

Well it is and it isn't. If you compare it to the originals, its not, simply because of instancing. Since instancing has become popular in todays society, most will consider it as an MMORPG. The problem in GW2's game is that instancing is also the downfall for the party system. It is very difficult to be in a party and do any traveling what so ever. The overflow queue is proof of that failure. Mostly for me, it depends on how instancing has been implemented in the game. GW1, not an MMO. DDO, not an MMO. City of heros, not an MMO. Basically anytime you have more than 1 instance of a world it has now become a hybrid if you will. So in other words, any game I have to ask my group, what world or zone number are you in, it has lost its MMORPG status in my opinion.

Well of course you're entitled to your opinion but I think that's too restrictive a definition of MMORPG, especially nowadays when you have a lot more complex world-building going on with higher graphics requirements.  It's easy to have a single unified world in a text game, but not so easy to have a single unified world when everything actually has to be designed, rendered, and work over the internet to co-ordinate everyone.  Look at the problems Vanguard had with that, and on the highest technology game engine at the time.  Also nowadays there's an expectation that there will be some at least some solo content where you're the hero of your own story set in a larger world.

I think it's enough for an MMORPG to have a persistent world.  That can bear some instancing.  Of course there's a fuzzy area when you get to games like DDO, GW1 and CoH (although of the three CoH does have more of a persistent world feeling despite the instancing, since the instancing is only in missions, the rest of the world is proper big zones).  And some multiplayer games are definitely on the other side of that (i.e. where the persistent world is totally vestigial and just a lobby for multiplayer instances).

But at the end of the day, all games can do is give you an illusion of a persistent world (even big zones are really just big multiplayer instances), and so long as that illusion is of a persistent world where many people interact, then it's an MMORPG.  It doesn't really matter how they handle it technically IMHO.  For example EVE feels like a single unified world, but its dirty little secret is that it's actually probably the most heavily instanced MMORPG of them all :)  Actually all that's in the same single virtual space is the chat system, the rest is just a very clever illusion of vast space.  But you can't pull off the same kind of trick when a huge zone of earth, mountains, trees, etc., all have to be rendered and realized for a bunch of players to be in together.

Having said that, I think the way DEs are handled is very much like the definition you're working with - after all, there's not really much functional difference between an open dungeon in Vanguard and a DE really, is there?  Except DEs are more dynamic (not like a cave that just sits there with set content) and there's no kill stealing :)

I agree and dont mind "some" instancing but gw2 is not just some instancing, its a whole bunch of instances within instances just like DDO is, they just did a little better job of it then DDO did it. Oh and as for COH, the entire world is instanced, you just dont see it happen much anymore with the lower population. Every outdoor area was a zone and a new instance would pop up when a certain number of people entered the area. I also wouldn't call EVE instanced as there is never more than 1 instance of a given area, but you are right in that if nobody is in an area, that area doesn't exist until someone gates into it but that is about as invisible as you can get to the players.

 

As for just "having a persistent world" is enough to say its an mmo is being way to easy on the developers. If that was the case, the world I ran in Never Winter Nights would have been considered an mmo as the world was persistent and it was far from an mmo. It was fun, but not really an MMO. I am being more harsh on the developers. Games don't have to have 10 million people playing to make good money, EVE is a good example of that. Do I think GW2 is a good game? Yes I do! They could have made it much better if they had done some things better. I just can't call it an MMORPG with the way they have done this overflow system and the lack of better grouping mechanics. Don't get me wrong, I am a big fan of solo stuff, but the grouping in this game is horrible if you have to start moving around the maps via waypoints and that is something that should never have been a problem in the first place, unless, grouping was a complete after thought. Heck at least in GW1, your group was all in the same insance when you went into one. How could they have screwed that up so badly now?

 

Anyways, its a fun game and I am enjoying it, even with all the problems they are having.

  Gibbonici

Advanced Member

Joined: 2/24/07
Posts: 466

9/06/12 1:21:02 AM#57
Originally posted by Lawlmonster
Originally posted by Eir_S
Originally posted by Lawlmonster

No? I'm not talking about the product staying online, the original fucking Everquest is still online. I'm talking about retaining interest and providing longevity, long term goals to work toward or some hint that this isn't as shallow as the mechanics read on paper. What is there for MMO players who aren't just looking for "fun"?

What are you looking for in a video game if not "fun"?  If you mean a pointless gear grind, there are games with that, and games on the horizon with that.  Is it logical to inherently doubt the success of something because it's different?  I don't know, seems like foggy crystal ballin' to me.

The doubt doesn't stem from the product being different, but rather too much of the same. Also, I play single player games for fun. I play lobby based multiplayer games, or FPS's with friends, if I want to have fun. Fun is fleeting, and it doesn't last. The reason I play MMO's is for the competitive nature of the environment, and knowing that I have something to attain for a long period of time. That doesn't necessarily distill strictly into a gear grind, but could come in the form of territorial control, politics or the economy, and countless other mechanics I'm sure exist but I'm not imaginative enough to come up with. PvE and realm vs. realm simply isn't enough for me, which is why I originally asked the question: where's the longevity, and what mechanics specifically from GW2 do you think gives the product a chance to stay relevant?

All that stuff you play MMOs for could very well develop over time, in fact I'm 100% certain it will on many servers. For a server to rank well on the WvW tables, it needs an organised and effective WvWing community which is where all that other stuff comes in. It could be like DAOC became, where the mechanics of RvR were almost secondary to the planning and organisation that went on behind it. 

Or it might not, it's hard to say at them moment with GW2 only being a couple of weeks old and most of us are still figuring out the basics. Give it a few months and the dynamics will change. One thing though, it's never going to be a personal or guild competition like most other MMOs, all that is to be inter-server - at least for the successful WvW servers anyway.

  User Deleted
9/06/12 1:38:48 AM#58
Originally posted by Creslin321
Originally posted by Jeff7477
You are going to be quite disappointed.

Been playing GW2 since BWE1...still waiting for that disappointment to hit.  My guess is that I will realize how disappointed I am after I play the game for 3 years.

LOL RIGHT?! same here. Everyone's like (just wait) well i've been playing for over a week. still no disappointment hmmm. Maybe we should stop listening to these haters who don't play the game or have never bought the thing or will never buy it or play it. That might give us some peace of mind.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

9/06/12 1:59:28 AM#59
Originally posted by MrReality
Glad you like it OP but it is just a little over a week old. Jumping the gun much ?

 

Yes and no.  It's more than enough time to see that it's a much better game (IMHO) than a lot of other recent MMOs.  AoC?  WAR?  Aion? Rift?  Tera?  TOR?  TSW?  No contest, even if it doesn't last.  I hope it turns out to have some longevity too.. but even if it doesn't, it's still way ahead of the competition.

 

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  User Deleted
 
OP  9/06/12 11:42:43 AM#60
Originally posted by Vhaln
Originally posted by MrReality
Glad you like it OP but it is just a little over a week old. Jumping the gun much ?

 

Yes and no.  It's more than enough time to see that it's a much better game (IMHO) than a lot of other recent MMOs.  AoC?  WAR?  Aion? Rift?  Tera?  TOR?  TSW?  No contest, even if it doesn't last.  I hope it turns out to have some longevity too.. but even if it doesn't, it's still way ahead of the competition.

 

Well I just agree with GW2 so much. I can find things I agree with everywhere. The things that I disagree with are few and spaced out. For me in the games that you listed it wasn't like that.

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