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News & Features Discussion  » [Column] Guild Wars 2: Go and Explore

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64 posts found
  Zeus.CM

Novice Member

Joined: 6/13/10
Posts: 1790

www.croatian-maniacs.com

9/04/12 8:12:30 AM#21
Originally posted by fenistil
Originally posted by thekid1
Originally posted by vee41
Originally posted by Thillian

GW2 hardly offers any reasonable exploration.

It is not exploration if you follow a mark on your map for the next Vista or Heart Quest. 

Exploration is if you can walk off-path and discover something that was not already marked on your map before.

The world is too small and too much filled up with mini-attractions and lacks any opportunities for real exploration.

Promoting exploration in games doesn't neccessarily mean that you give a small treasure chest behind every three.

 

While there are markers, there are loads of stuff that is not marked in anyway. Found some good things just by wandering to some place that on map had absolutely nothing interesting going on.

Like?

Not trolling I'm genuine interested. All I found so far whicch were not marked on the map are events. Then again I rush through areas and go to other areas once it's visible on my map.

 

Well actually events are marked on both map and mini-map with orange circles and mark that 'show' what type of event is happening.

But only those that are close to you or you found about by local NPC.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 10803

9/04/12 8:14:17 AM#22
Originally posted by Thillian

GW2 hardly offers any reasonable exploration.

It is not exploration if you follow a mark on your map for the next Vista or Heart Quest.

I follow only TWO things on my map: Waypoints and Skill Challenges

 

otherwise, go into a cave to explore -- it will not be marked whats in there  (unless some DE flared up)

  Thillian

Advanced Member

Joined: 5/31/06
Posts: 3217

9/04/12 8:15:44 AM#23
Originally posted by freston
Originally posted by Thillian

GW2 hardly offers any reasonable exploration.

It is not exploration if you follow a mark on your map for the next Vista or Heart Quest. 

Exploration is if you can walk off-path and discover something that was not already marked on your map before.

The world is too small and too much filled up with mini-attractions and lacks any opportunities for real exploration.

Promoting exploration in games doesn't neccessarily mean that you give a small treasure chest behind every three.

 

I get that you dont like the game and i respect your opinion...but saying that Gw2 doesnt offers any reasonable exploration , that the world is small (for gods sake, cities are bigger than some other mmos zones) and that it is too filled with mini atractions is so facepalm-worthy as to give blisters to your own face. 

Wht would be an exploration based mmo in your opinion?  A vast desert filled with nothing , so it doesnt distracts you from pressing the W key for a few hours till you reach the end of the zone? 

"exploration is if you can walk off-path a discover something that was not on your map before"  Imho, GW2 revolves around that concept. Heart quest and vistas are last min additions thought to ease the introduction to the game, not core systems. The game itself revolves around the idea of exploring the map, not knowing wht you are going to find. Many of the DE are mobile to enhance that sensation 

I am an explorer at heart, and I dont think the game revolves around exploration. It's an insult to consider this game to be favouring explorers. The world is small, cities have a feeling of a stage (the houses around are just set-pieces, you can't enter them, most you can't even approach), the walk speed is slow and there are no mounts so it creates an illusion that it's larger than it really is. Even on your legs, you can circle the borders of any area in this game within 10 minutes at worst. And there are what, ... 16 zones in total - all made the same way, surrounded by impassable hills.

If you asking me what MMORPG I consider to have a strong exploration, and it actually built around exploration, is Vanguard. And it's an insult to even compare these games in terms of their size of worlds and reasonable exploration opportunities. 

 

REALITY CHECK

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

9/04/12 8:17:34 AM#24
Originally posted by Zeus.CM
Originally posted by fenistil
Originally posted by thekid1

Not trolling I'm genuine interested. All I found so far whicch were not marked on the map are events. Then again I rush through areas and go to other areas once it's visible on my map.

 

Well actually events are marked on both map and mini-map with orange circles and mark that 'show' what type of event is happening.

But only those that are close to you or you found about by local NPC.

Since you're gonna participate only in those that are close to you then it is only what matters.

  reicht

Advanced Member

Joined: 8/17/12
Posts: 40

9/04/12 8:22:36 AM#25
Originally posted by Thillian
Originally posted by freston
Originally posted by Thillian

GW2 hardly offers any reasonable exploration.

It is not exploration if you follow a mark on your map for the next Vista or Heart Quest. 

Exploration is if you can walk off-path and discover something that was not already marked on your map before.

The world is too small and too much filled up with mini-attractions and lacks any opportunities for real exploration.

Promoting exploration in games doesn't neccessarily mean that you give a small treasure chest behind every three.

 

I get that you dont like the game and i respect your opinion...but saying that Gw2 doesnt offers any reasonable exploration , that the world is small (for gods sake, cities are bigger than some other mmos zones) and that it is too filled with mini atractions is so facepalm-worthy as to give blisters to your own face. 

Wht would be an exploration based mmo in your opinion?  A vast desert filled with nothing , so it doesnt distracts you from pressing the W key for a few hours till you reach the end of the zone? 

"exploration is if you can walk off-path a discover something that was not on your map before"  Imho, GW2 revolves around that concept. Heart quest and vistas are last min additions thought to ease the introduction to the game, not core systems. The game itself revolves around the idea of exploring the map, not knowing wht you are going to find. Many of the DE are mobile to enhance that sensation 

I am an explorer at heart, and I dont think the game revolves around exploration. It's an insult to consider this game to be favouring explorers. The world is small, cities have a feeling of a stage (the houses around are just set-pieces, you can't enter them, most you can't even approach), the walk speed is slow and there are no mounts so it creates an illusion that it's larger than it really is. Even on your legs, you can circle the borders of any area in this game within 10 minutes at worst. And there are what, ... 16 zones in total - all made the same way, surrounded by impassable hills.

If you asking me what MMORPG I consider to have a strong exploration, and it actually built around exploration, is Vanguard. And it's an insult to even compare these games in terms of their size of worlds and reasonable exploration opportunities. 

 

Vanguard was big, empty, and not worth exploring.  Yes you could run forever in one direction, but in a number of areas you won't see so much as a fightable NPC for minutes.  What is easier, packing tons of content into a small detailed area, or having a big empty dead area?  I can tell you that it is incredibly easy to make huge landscapes in 3D modelers, you use a height map and pretty much call it a day.

 

GW2 has more to see, do, and find in every inch of it's playspace that Vanguard was able to muster across whole regions of wasteland.  I appreciate exploration, but only when there is something to find.

  Silentstorm

Elite Member

Joined: 9/29/06
Posts: 1006

9/04/12 8:24:36 AM#26

Thrillian I'll end your failboat trolling right here. Go in vanguard if thats possible and do a step count on the size of one main city. Then go into GW2 and do the same. Then come back here and make up another reason not totally BS! It's apparent you never played GW2 or vanguard for that matter and talking out your behind literally. And unless you come back in this post with facts your full of it. And as I always say to trolls who fail at valid points/stats/logic. YOUR DISMISSED

As far as your opinion I dont call blatant lies opinions or facts they are plainly uneducated lies.

Silentstorm Host of
SSGaming Trailer,WarFrame Series

  User Deleted
9/04/12 8:25:31 AM#27
I wish I had the ability to lay down a spring (crafted one time usage of course) and launch myself up hillsides and over mountains. Parachutes would be good too. Thanks
  Thillian

Advanced Member

Joined: 5/31/06
Posts: 3217

9/04/12 8:28:03 AM#28
Originally posted by reicht
Originally posted by Thillian
Originally posted by freston
Originally posted by Thillian

GW2 hardly offers any reasonable exploration.

It is not exploration if you follow a mark on your map for the next Vista or Heart Quest. 

Exploration is if you can walk off-path and discover something that was not already marked on your map before.

The world is too small and too much filled up with mini-attractions and lacks any opportunities for real exploration.

Promoting exploration in games doesn't neccessarily mean that you give a small treasure chest behind every three.

 

I get that you dont like the game and i respect your opinion...but saying that Gw2 doesnt offers any reasonable exploration , that the world is small (for gods sake, cities are bigger than some other mmos zones) and that it is too filled with mini atractions is so facepalm-worthy as to give blisters to your own face. 

Wht would be an exploration based mmo in your opinion?  A vast desert filled with nothing , so it doesnt distracts you from pressing the W key for a few hours till you reach the end of the zone? 

"exploration is if you can walk off-path a discover something that was not on your map before"  Imho, GW2 revolves around that concept. Heart quest and vistas are last min additions thought to ease the introduction to the game, not core systems. The game itself revolves around the idea of exploring the map, not knowing wht you are going to find. Many of the DE are mobile to enhance that sensation 

I am an explorer at heart, and I dont think the game revolves around exploration. It's an insult to consider this game to be favouring explorers. The world is small, cities have a feeling of a stage (the houses around are just set-pieces, you can't enter them, most you can't even approach), the walk speed is slow and there are no mounts so it creates an illusion that it's larger than it really is. Even on your legs, you can circle the borders of any area in this game within 10 minutes at worst. And there are what, ... 16 zones in total - all made the same way, surrounded by impassable hills.

If you asking me what MMORPG I consider to have a strong exploration, and it actually built around exploration, is Vanguard. And it's an insult to even compare these games in terms of their size of worlds and reasonable exploration opportunities. 

 

Vanguard was big, empty, and not worth exploring.  Yes you could run forever in one direction, but in a number of areas you won't see so much as a fightable NPC for minutes.  What is easier, packing tons of content into a small detailed area, or having a big empty dead area?  I can tell you that it is incredibly easy to make huge landscapes in 3D modelers, you use a height map and pretty much call it a day.

 

GW2 has more to see, do, and find in every inch of it's playspace that Vanguard was able to muster across whole regions of wasteland.  I appreciate exploration, but only when there is something to find.

Did you really play Vanguard? Because that's a common missconception of people who didn't. In Vanguard, you can discover dungeons with bosses and unique drops. Vanguard has more than 100 dungeons  (each with unique named bosses and drops, how can you even compare that with GW2 size?) and lots of other meaningful exploration points that are NOT MARKED on your map like they are in GW2 even before you explore them.

The city of Aghram in VG itself is larger than all GW2 cities stacked next to each other. The size of each continent is 25x25 km not counting sea area and there are 2 large continents and one smaller one (with about 15x15km). And I repeat, the game has over 100 dungeons, NPCs that you have to discover to open your CLASS QUESTS or special GEAR QUESTS, that are NOT MARKED on your map.

Exploration in GW2 is consisted of - Vista (marked on map) and DE (marked if you get close).

 

 
 

REALITY CHECK

  arcwest

Novice Member

Joined: 3/07/12
Posts: 61

9/04/12 8:29:43 AM#29
Originally posted by Thillian

GW2 hardly offers any reasonable exploration.

It is not exploration if you follow a mark on your map for the next Vista or Heart Quest. 

Exploration is if you can walk off-path and discover something that was not already marked on your map before.

The world is too small and too much filled up with mini-attractions and lacks any opportunities for real exploration.

Promoting exploration in games doesn't neccessarily mean that you give a small treasure chest behind every three.

 

Have you played the game? i have never played a game with more secret adventures hidding in it.

first time a ran the pirate puzzle was one of the most original and fun experiences i've ever had in a game period, let alone an mmorpg

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

9/04/12 8:34:32 AM#30
Originally posted by fenistil

GW2 is way too structured to offer anything I would personally call exploration.

 

Whole maps are marked with things like 'points of interest' and you get various points for going to those pre-marked points.  Besides game is zoned and those zones are cramped and tightly packed with various mark, points and mobs.  No wilds, no real discovering.

 

It is more like completing pre-defined 'achievement' by going to all pre-marked points on map.

 

So sorry way too structured for me to get enjoyment from this activity in this game.

 

Want to what I mean by exploration?  Only recent game that had real exploration is Dark Souls.

It is not mmo, but well no decently-funded mmorpg offered any exploration in many years already.

 

Structured? WHAT???? I know you do not know what you are talking about. The only thing that is structured is the game code itself. You don't even have to do your personal story if you dont want to.

 

Again, another uniformed soul speaks.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1004

9/04/12 8:36:36 AM#31

nice article- and i believe pvp needs a whole write up!.

 

when i entered- it just expanded the game a thousand times over!!!!= thats a whole ball park!

it felt like a whole new expansion to gw2!!!!

  gravesworn

Novice Member

Joined: 6/15/12
Posts: 325

9/04/12 8:37:42 AM#32
I spent all of last night going through the sylvari starting area with my lvl 21 human necro. Found 2 jump puzzles. Havent even explored much of the underwater landscape.
  freston

Advanced Member

Joined: 8/20/07
Posts: 526

9/04/12 8:42:38 AM#33
Originally posted by Thillian
Originally posted by reicht
Originally posted by Thillian
Originally posted by freston
Originally posted by Thillian

GW2 hardly offers any reasonable exploration.

It is not exploration if you follow a mark on your map for the next Vista or Heart Quest. 

Exploration is if you can walk off-path and discover something that was not already marked on your map before.

The world is too small and too much filled up with mini-attractions and lacks any opportunities for real exploration.

Promoting exploration in games doesn't neccessarily mean that you give a small treasure chest behind every three.

 

I get that you dont like the game and i respect your opinion...but saying that Gw2 doesnt offers any reasonable exploration , that the world is small (for gods sake, cities are bigger than some other mmos zones) and that it is too filled with mini atractions is so facepalm-worthy as to give blisters to your own face. 

Wht would be an exploration based mmo in your opinion?  A vast desert filled with nothing , so it doesnt distracts you from pressing the W key for a few hours till you reach the end of the zone? 

"exploration is if you can walk off-path a discover something that was not on your map before"  Imho, GW2 revolves around that concept. Heart quest and vistas are last min additions thought to ease the introduction to the game, not core systems. The game itself revolves around the idea of exploring the map, not knowing wht you are going to find. Many of the DE are mobile to enhance that sensation 

I am an explorer at heart, and I dont think the game revolves around exploration. It's an insult to consider this game to be favouring explorers. The world is small, cities have a feeling of a stage (the houses around are just set-pieces, you can't enter them, most you can't even approach), the walk speed is slow and there are no mounts so it creates an illusion that it's larger than it really is. Even on your legs, you can circle the borders of any area in this game within 10 minutes at worst. And there are what, ... 16 zones in total - all made the same way, surrounded by impassable hills.

If you asking me what MMORPG I consider to have a strong exploration, and it actually built around exploration, is Vanguard. And it's an insult to even compare these games in terms of their size of worlds and reasonable exploration opportunities. 

 

Vanguard was big, empty, and not worth exploring.  Yes you could run forever in one direction, but in a number of areas you won't see so much as a fightable NPC for minutes.  What is easier, packing tons of content into a small detailed area, or having a big empty dead area?  I can tell you that it is incredibly easy to make huge landscapes in 3D modelers, you use a height map and pretty much call it a day.

 

GW2 has more to see, do, and find in every inch of it's playspace that Vanguard was able to muster across whole regions of wasteland.  I appreciate exploration, but only when there is something to find.

Did you really play Vanguard? Because that's a common missconception of people who didn't. In Vanguard, you can discover dungeons with bosses and unique drops. Vanguard has more than 100 dungeons  (each with unique named bosses and drops, how can you even compare that with GW2 size?) and lots of other meaningful exploration points that are NOT MARKED on your map like they are in GW2 even before you explore them.

The city of Aghram in VG itself is larger than all GW2 cities stacked next to each other. The size of each continent is 25x25 km not counting sea area and there are 2 large continents and one smaller one (with about 15x15km). And I repeat, the game has over 100 dungeons, NPCs that you have to discover to open your CLASS QUESTS or special GEAR QUESTS, that are NOT MARKED on your map.

Exploration in GW2 is consisted of - Vista (marked on map) and DE (marked if you get close).

 

 
 

I did play Vanguard. I was one of the suckers that bought it and played since day one (i didnt last long, obviously).

Apart from the horrible buggy state, it was a totally empty world when it was released. I also played Dark and Light, which was considerably bigger than Vanguard (the only feasible way to explore it was flying) and just as empty. Dont talk to me about size zones. I already fell for that twice. It amazes me that still works for some people, though. 

Go play FFXIV, theyve refined the technique. They no longer give you hundreds of miles of nothing, now they give you the same tiny zone repeated fifty times in a row. Got to move with the times

  Mors-Subita

Advanced Member

Joined: 7/04/04
Posts: 449

9/04/12 8:48:28 AM#34

@Thillian

 

Sorry, but if all you are doing is going to the next vista and heart quest, you are not exploring... The vast majority of cool stuff is not marked. In fact, the Hearts weren't even added till right around the press BWE, and the vistas only came in after pre-purchase. The reason for them is to give people who can't figure out that they are supposed to explore a reason to move around the map and possibly notice other things. They said that they found in the earlier betas that people had a lot of trouble because there wasn't enough hand-holding...

Sorry, but if you haven't found anything but what was marked on your map, you aren't really an explorer.

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2499

My words are not here to sway you,they are here to make you understand.

9/04/12 8:48:53 AM#35
Originally posted by Thillian

GW2 hardly offers any reasonable exploration.

It is not exploration if you follow a mark on your map for the next Vista or Heart Quest. 

Exploration is if you can walk off-path and discover something that was not already marked on your map before.

The world is too small and too much filled up with mini-attractions and lacks any opportunities for real exploration.

Promoting exploration in games doesn't neccessarily mean that you give a small treasure chest behind every three.

 

http://wiki.guildwars2.com/wiki/Antre_of_Adjournment

These types of things aren't marked on your map. People had to explore and look very closely to find them.

This is not a game.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

9/04/12 8:50:18 AM#36
Originally posted by freston

 
 

I did play Vanguard. I was one of the suckers that bought it and played since day one (i didnt last long, obviously).

Apart from the horrible buggy state, it was a totally empty world when it was released. I also played Dark and Light, which was considerably bigger than Vanguard (the only feasible way to explore it was flying) and just as empty. Dont talk to me about size zones. I already fell for that twice. It amazes me that still works for some people, though. 

Go play FFXIV, theyve refined the technique. They no longer give you hundreds of miles of nothing, now they give you the same tiny zone repeated fifty times in a row. Got to move with the times

Well Vanguard has alot of people also 'in wilds'.  For first 2 weeks that is ;p

Absymal performance (which was getting lot worse with more people around and like 90% of people I've know could not even play this game at more than 10 fps on average and many got even absymal performance like 2-3 fps that made then log almost insantly) and insane amount of bugs and exploits that ruined economy in matter of days and spawned lot of gold sellers  - drown people away fast and THEN it got one big huge deserted game.

With this amount of problems Vanguard had even WoW would fail.

 

FFXIV actually paid for this darely with huge fail and supposedly SE fixed this problem with FFXIV 2.0. 

  User Deleted
9/04/12 9:23:46 AM#37
Is the GW2 launch and associated issues making SWTOR look good and shifting momentum back to WoW. Swtor launch was smooth as a babies butt compared to this. If they don't get this fixed in like 21 days does anyone think people will bail on it for a couple months and then come back for a second chance?
  thekid1

Novice Member

Joined: 7/10/05
Posts: 755

9/04/12 9:26:38 AM#38

No one answered my question:

What else, besides events (I mean the events which haven't been triggered by another player), jumping puzzles and caves can you find while exploring?

  gelraen

Advanced Member

Joined: 6/11/12
Posts: 145

9/04/12 9:28:56 AM#39
Originally posted by Thillian

GW2 hardly offers any reasonable exploration.

It is not exploration if you follow a mark on your map for the next Vista or Heart Quest. 

Exploration is if you can walk off-path and discover something that was not already marked on your map before.

The world is too small and too much filled up with mini-attractions and lacks any opportunities for real exploration.

Promoting exploration in games doesn't neccessarily mean that you give a small treasure chest behind every three.

 

This is the most laughable and false statement here.  I've played most of the major MMO releases over the past decade, and GW2 offers more rewarding exploration than any of them.  I say that not along the lines of "GW2 is the best MMO eva!" but that the devs have specifically made the game with exploration in mind.  There are custom, secret caves and places all over the place with treasure rewards, there are jumping puzzles, there are strange and custom gameplay mechanics which have been built specifically for little exploration areas... saying what you've said here is just ignorant of the game.  The world is massive.

  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1004

9/04/12 9:39:26 AM#40
Originally posted by thekid1

No one answered my question:

What else, besides events (I mean the events which haven't been triggered by another player), jumping puzzles and caves can you find while exploring?

well for one- there are many unique creatures to kill-which you get aachivement for- if you play with the sound off, you will missout on the conversations from villagers pay attention to what they say- they may lead you somewhere you havent seen.

personal story will grant you access to areas you wouldnt normally goto. clicking on things and reading (YES READING LORE) is a vast point of GW2 game play not just goping around aimlessly killing stuff. like 95% of current mmos are doing today.

this- my friend,  is a very intellectual mmo. no dumbed down-spoon feeding- hand holding MMO.

this is good enough for me to put away any other mmos ive been playing in the past.

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