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9/04/12 8:12:30 AM#21
Originally posted by fenistil But only those that are close to you or you found about by local NPC. |
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9/04/12 8:14:17 AM#22
Originally posted by Thillian I follow only TWO things on my map: Waypoints and Skill Challenges
otherwise, go into a cave to explore -- it will not be marked whats in there (unless some DE flared up) EQNext press http://EQ3Wire.com EQ2: Freeport server |
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9/04/12 8:15:44 AM#23
Originally posted by freston I am an explorer at heart, and I dont think the game revolves around exploration. It's an insult to consider this game to be favouring explorers. The world is small, cities have a feeling of a stage (the houses around are just set-pieces, you can't enter them, most you can't even approach), the walk speed is slow and there are no mounts so it creates an illusion that it's larger than it really is. Even on your legs, you can circle the borders of any area in this game within 10 minutes at worst. And there are what, ... 16 zones in total - all made the same way, surrounded by impassable hills. If you asking me what MMORPG I consider to have a strong exploration, and it actually built around exploration, is Vanguard. And it's an insult to even compare these games in terms of their size of worlds and reasonable exploration opportunities.
REALITY CHECK |
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9/04/12 8:17:34 AM#24
Originally posted by Zeus.CM Since you're gonna participate only in those that are close to you then it is only what matters. |
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9/04/12 8:22:36 AM#25
Originally posted by Thillian Vanguard was big, empty, and not worth exploring. Yes you could run forever in one direction, but in a number of areas you won't see so much as a fightable NPC for minutes. What is easier, packing tons of content into a small detailed area, or having a big empty dead area? I can tell you that it is incredibly easy to make huge landscapes in 3D modelers, you use a height map and pretty much call it a day.
GW2 has more to see, do, and find in every inch of it's playspace that Vanguard was able to muster across whole regions of wasteland. I appreciate exploration, but only when there is something to find. |
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9/04/12 8:24:36 AM#26
Thrillian I'll end your failboat trolling right here. Go in vanguard if thats possible and do a step count on the size of one main city. Then go into GW2 and do the same. Then come back here and make up another reason not totally BS! It's apparent you never played GW2 or vanguard for that matter and talking out your behind literally. And unless you come back in this post with facts your full of it. And as I always say to trolls who fail at valid points/stats/logic. YOUR DISMISSED As far as your opinion I dont call blatant lies opinions or facts they are plainly uneducated lies. Silentstorm Host of |
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9/04/12 8:25:31 AM#27
I wish I had the ability to lay down a spring (crafted one time usage of course) and launch myself up hillsides and over mountains. Parachutes would be good too. Thanks
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9/04/12 8:28:03 AM#28
Originally posted by reicht Did you really play Vanguard? Because that's a common missconception of people who didn't. In Vanguard, you can discover dungeons with bosses and unique drops. Vanguard has more than 100 dungeons (each with unique named bosses and drops, how can you even compare that with GW2 size?) and lots of other meaningful exploration points that are NOT MARKED on your map like they are in GW2 even before you explore them. The city of Aghram in VG itself is larger than all GW2 cities stacked next to each other. The size of each continent is 25x25 km not counting sea area and there are 2 large continents and one smaller one (with about 15x15km). And I repeat, the game has over 100 dungeons, NPCs that you have to discover to open your CLASS QUESTS or special GEAR QUESTS, that are NOT MARKED on your map. Exploration in GW2 is consisted of - Vista (marked on map) and DE (marked if you get close).
REALITY CHECK |
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9/04/12 8:29:43 AM#29
Originally posted by Thillian Have you played the game? i have never played a game with more secret adventures hidding in it. first time a ran the pirate puzzle was one of the most original and fun experiences i've ever had in a game period, let alone an mmorpg |
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9/04/12 8:34:32 AM#30
Originally posted by fenistil Structured? WHAT???? I know you do not know what you are talking about. The only thing that is structured is the game code itself. You don't even have to do your personal story if you dont want to.
Again, another uniformed soul speaks. |
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9/04/12 8:36:36 AM#31
nice article- and i believe pvp needs a whole write up!.
when i entered- it just expanded the game a thousand times over!!!!= thats a whole ball park! it felt like a whole new expansion to gw2!!!! |
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9/04/12 8:37:42 AM#32
I spent all of last night going through the sylvari starting area with my lvl 21 human necro. Found 2 jump puzzles. Havent even explored much of the underwater landscape.
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9/04/12 8:42:38 AM#33
Originally posted by Thillian I did play Vanguard. I was one of the suckers that bought it and played since day one (i didnt last long, obviously). Apart from the horrible buggy state, it was a totally empty world when it was released. I also played Dark and Light, which was considerably bigger than Vanguard (the only feasible way to explore it was flying) and just as empty. Dont talk to me about size zones. I already fell for that twice. It amazes me that still works for some people, though. Go play FFXIV, theyve refined the technique. They no longer give you hundreds of miles of nothing, now they give you the same tiny zone repeated fifty times in a row. Got to move with the times |
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9/04/12 8:48:28 AM#34
@Thillian
Sorry, but if all you are doing is going to the next vista and heart quest, you are not exploring... The vast majority of cool stuff is not marked. In fact, the Hearts weren't even added till right around the press BWE, and the vistas only came in after pre-purchase. The reason for them is to give people who can't figure out that they are supposed to explore a reason to move around the map and possibly notice other things. They said that they found in the earlier betas that people had a lot of trouble because there wasn't enough hand-holding... Sorry, but if you haven't found anything but what was marked on your map, you aren't really an explorer.
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
9/04/12 8:48:53 AM#35
Originally posted by Thillian http://wiki.guildwars2.com/wiki/Antre_of_Adjournment These types of things aren't marked on your map. People had to explore and look very closely to find them. This is not a game. |
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9/04/12 8:50:18 AM#36
Originally posted by freston Well Vanguard has alot of people also 'in wilds'. For first 2 weeks that is ;p Absymal performance (which was getting lot worse with more people around and like 90% of people I've know could not even play this game at more than 10 fps on average and many got even absymal performance like 2-3 fps that made then log almost insantly) and insane amount of bugs and exploits that ruined economy in matter of days and spawned lot of gold sellers - drown people away fast and THEN it got one big huge deserted game. With this amount of problems Vanguard had even WoW would fail.
FFXIV actually paid for this darely with huge fail and supposedly SE fixed this problem with FFXIV 2.0. |
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9/04/12 9:23:46 AM#37
Is the GW2 launch and associated issues making SWTOR look good and shifting momentum back to WoW. Swtor launch was smooth as a babies butt compared to this. If they don't get this fixed in like 21 days does anyone think people will bail on it for a couple months and then come back for a second chance?
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9/04/12 9:26:38 AM#38
No one answered my question: What else, besides events (I mean the events which haven't been triggered by another player), jumping puzzles and caves can you find while exploring? |
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9/04/12 9:28:56 AM#39
Originally posted by Thillian This is the most laughable and false statement here. I've played most of the major MMO releases over the past decade, and GW2 offers more rewarding exploration than any of them. I say that not along the lines of "GW2 is the best MMO eva!" but that the devs have specifically made the game with exploration in mind. There are custom, secret caves and places all over the place with treasure rewards, there are jumping puzzles, there are strange and custom gameplay mechanics which have been built specifically for little exploration areas... saying what you've said here is just ignorant of the game. The world is massive. |
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9/04/12 9:39:26 AM#40
Originally posted by thekid1 well for one- there are many unique creatures to kill-which you get aachivement for- if you play with the sound off, you will missout on the conversations from villagers pay attention to what they say- they may lead you somewhere you havent seen. personal story will grant you access to areas you wouldnt normally goto. clicking on things and reading (YES READING LORE) is a vast point of GW2 game play not just goping around aimlessly killing stuff. like 95% of current mmos are doing today. this- my friend, is a very intellectual mmo. no dumbed down-spoon feeding- hand holding MMO. this is good enough for me to put away any other mmos ive been playing in the past. |
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