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9/04/12 1:28:14 AM#41
I do not like downscaling. Having no levels at all would be less artificial, in my opinion. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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9/04/12 1:38:29 AM#42
Just think about how much easier it would be to grief in GW2 compared to other games. In WoW, how do you grief by going to a lower level friendly zone? You'd have to follow that one guy around, stealing all of his kills. In GW2, you'd simply go to any nearby event and AoE everything before anyone in the area has a chance to attack. Even if you don't get anything back, you've inconvenienced dozens of people with minimal effort. It's just way too easy to grief without downscaling. Don't forget that quests wait for you, but events do not. A high level player can't ruin your quests. He can only delay them. In GW2, events can be ruined without downscaling because if you're denied the event when it comes up, you'll just have to find another one. And even without the intention of griefing, players would be powerleveling their friends through low level content, ruining the events (mostly by utterly removing any challenge and therefore fun) of anyone who happens to be nearby. "Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss |
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9/04/12 1:46:23 AM#43
Think it's the best answer to the problem of playing with other friends and to keep other players from coming through an area and trolling the area. Yeah we still have Dbags that do that. So exactly what's wrong with it anyways? Are you sad that you can't one shot anything in the game? I've reached level 30 on a support class and i don't have that issue. Almost everything low level is no match for me now. Did you die because you didn't dodge or use your self heal at the right time? cause i'd really like to know the REAL reason you posted this. |
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9/04/12 1:47:56 AM#44
Best single feature in GW2 by far. I would love to see this kind of system to be implemented in every single MMO out there. Trivializing content by overleveling it is the best way to kill any fun in doing that content. OP, you don't like challenge, do you?
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
9/04/12 1:49:25 AM#45
I love it, it's a rerally great feature imo!
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9/04/12 3:54:06 AM#46
Originally posted by Aerowyn It'd be a good feature *IF* the devs would put you at the *CORRECT* level. Theres a part of the norn story quest if you picked that you lost a horn, when you run into the person using the horn to summon ice creatures,t hat quest is needlessly hard. It's not challenging, just hard. You know theres something wrong when all your ally NPCs just die within 15 seconds of fighting.
They need to go back and redo some of these things or just make the down level optional because obviously some people don't want it and it just makes the game more frustrating than it already is. |
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9/04/12 3:59:38 AM#47
One of the best features of the game by far. You can play and gain experience anywhere you want, and it's an excelent way to avoid outdated game content since you'll always be able to play it no matter what's your level.
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9/04/12 4:14:39 AM#48
Originally posted by Krematory Sure you can gain experience anywhere you want but those 10xp you will be getting at lvl 78 when you go down to a lvl 1-15 area, might as well not be there. I still like the fact that it does make it so that you are at least a bit challenged even if you down level, but its still not enough, I still feel like I can overpower everything fairly quickly. Just like yesterday I went to farm some blood by the river on kessex hills for crafting and my eagle was just basically one shotting everything with the slash ability. This was not how it was when I was the correct level for the area, I specifically remember those mobs being hard when I was the correct level because they had regen and as soon as they triggered regen they became a pain in the ass, so I dont feel like the downleveling is enough at the moment. But it doesnt bother me, I will complete every area regardless just for the sake of completion, im an achievement whore like that!
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9/04/12 4:29:51 AM#49
The people thinking a downscalled players isn't considerably stronger than a real level player are sorely mistaken. A level 80 downscalled to level 5 is much more powerfull than a level 30 downscalled to a level 5 and the level 30 is much more powerfull than a real level 5. (as in the level 80 will kill in 2 shots, the level 30 in 4 shots and the level 5 will kill in 7 shots). A level 80 in a starter area needs to be awake but barely so.
Currently playing: GW2 |
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9/04/12 4:38:35 AM#50
Originally posted by swtorfan I think it is brilliant if you want to keep levels. In a leveless game with a rather small gap between noobs and vets it is not needed of course but MMOs are rarely like that. In TOR as example you cant finnish most storylines because they became grey and it makes no sense in MMOs that you easily beat a dragon in the old zone but gets killed by a wolf as soon as you enter a new ones. Levels in themselves makes little sense but this makes it possible to visit older content and for the devs to set the difficulty better. It is far from perfect but better than anything I seen before in a levelbased game. Of course it is bad for people who suck at playing and cant complete quests even with new stuff locked up but either you actually should train and try to learn the game or give up. You would get there anyways in a normal MMO anyways when you get close to levelcap. Here you will learn to play earlier instead. People are just lazy and give up too early nowadays. And no, it is not a generation thing but something EA and Activision have slowly implemented with easier and easier games. GW2 have some challenging parts and that is a good thing. If you cant beat them either train or skip them. |
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9/04/12 4:51:42 AM#51
Originally posted by Gaia_Hunter Thats simply impossible. It couldnt possibly be true. We all know GW2 has no progression...
Incase it wasnt obvious Im poking fun at the trolls who havent touched the game but think they know what the game has to offer, or somehow translated Arenanet saying "Gear and progression will be a bigger factor in Guild Wars 2 than in Guild Wars 1" into "We are completely removing stats and progression from Guild Wars 2". |
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9/04/12 4:54:33 AM#52
I love it and it's a brilliant idea. It means I have a lot more of the world to explore. It doesn't matter if I'm level 40 and am in a level 20 zone. |
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9/04/12 5:00:36 AM#53
Love it. Keeps the game fresh. I wan't nice fights and good XP for exploring and doing the events in lower level zones. |
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9/04/12 5:06:06 AM#54
Downscaling is one of the features that makes Guild Wars 2 a constant challenge, everywhere you go. You don't outlevel the content, and you won't miss any zone because it'ss lower level than you. If you are level 60 and go to lv 20 zone, mobs will often drop lv 60 gear! So In a way, zones level up with you! Ever thought about that?
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9/04/12 5:08:21 AM#55
Originally posted by swtorfan I love it so far and I think you are mistaken. AS many have pointed out a level 5 and a level 80 downgraded to 5 are not the same. The level 80 has access to much more skills, traits and way better gear that will make him more powerful than the level 5. SLIGHTLY more powerful because your hit points and stats are squashed to level 5 (but you keep some part of your items bonuses + traits/skills). So if you have issues with a storyline quest, you CAN gain a few levels, get a few trait points, maybe get a better quality item in one of your slots and you WILL have an easier time of it. But it will never trivialize content, also keep in mind starting areas are kept easy on purpose, so a high level returning to Queensdale will have a field day, yes. Higher level areas are harder and so having more levels will make it easier but not "walk in the park" easy. It is truly a nice system, a shame you do not like it. "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime" |
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9/04/12 5:14:17 AM#56
Originally posted by Aerowyn
I can say proudly that i helped the members of my guild and new players as well to level and get the basics of the game and i had sweat and died with them. And yea... got more than 5 levels with them. Main MMO at the moment: Guild Wars 2 |
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The1ceQueen
Elite Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
9/04/12 5:21:48 AM#57
Originally posted by Zeus.CM I've noticed while in a downleveled zone, I still get that zones level gear, and only in the events that happened, do I get some gear level appropriate, still get that zone level gear too though.
I dislike the feature because you feel weak while downleveled. Some previous, posts above say that it's your gear if you're having problems when you go back to old content that was difficult before. I don't think thats always true. I know people that go to the level 30 dungeon in their 60s and 70s and clearly have the gear for it, complaining because the mobs have so many hit points and take so long to kill, end up spending what little they do make in the dungeon on repairs. The loot is whacky too so far for me. I mean, I expect crap coin the first 1-30 levels or so, but you get into your 50's, 60's, etc. the coin should be much better for hearts and mob drops, but it isn't. At 60 I was getting a llittle more than 2 s for a heart and mobs still dropping coppers, ughhh.
What happens when you log off your characters????..... |
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9/04/12 5:24:41 AM#58
Originally posted by dzoni87 I went back to the starter area to help some friends, I am level 78, there was no way I was going to get 5 levels at all, unless I was maybe 5-10 levels above them, I barely got half a bar by doing two whole areas, I would need to run pretty much the game with them all the way up to 40-50 to get maybe 2 levels. What level were you? And what levels were your friends? Unless you were lower level anyway I call shenanigans on this, you are not gonna level up on the starter areas at all once you get past level 70, you go back for mats ( if you are a cook since you can still use lower level mats effectively ), and to explore areas you havent been, and ofc to just help people for free which is fair enough I dont need to gain XP to help my friends, but it is hardly challenging, sure I can still die if I just stand there and take hits from a champion mobs or something, but I can pretty much 2 shot everything, and I can take many more hits than a person of the same level so I can always escape if I am in trouble, which hardly happens. My pet alone dishes out an insane amount of damage.
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9/04/12 5:30:47 AM#59
Originally posted by Aerowyn ^^this^^ and also alot of funn when your playing with friends there is always a challenge instead of rushing trough content with a higher lvl by your side......the feature EVER.
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9/04/12 5:32:17 AM#60
Originally posted by swtorfan Try doing them with some buddies. I think the personal story cant be soloed at some spots. |
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