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9/03/12 11:25:02 PM#61
I want to say I am super keen to get into the foundry. But I must temper my enthusiasm due to a poor track record by the Developer.
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9/03/12 11:45:25 PM#62
And does all this foundry stuff helps, when all those level hungry players reach endlevel? It is just letting the community make the content for what they even have to pay. It's not innovative, it's greedy and totally uninspired. And it is soo Cryptic too
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9/04/12 1:32:13 AM#63
If you think of some of the best selling games of all time, or most liked, ALOT of them have content generators and a huge mod community. Warcraft 3, Skyrim, Battlefield 3, etc. Why do I have to have some dev I've never met tell me which quest to do. I wanna make my own! Let me get out my wallet...you can have everything in it :)
Edit: except my driver's license...I kinda need that, but if you want it you can have it too, Cryptic :(
CPU: Intel Core i7-3630QM Processor(2.40GHz 1600MHz 6MB) |
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9/04/12 3:53:19 AM#64
Originally posted by MMOGamer71 NWN1 and 2 was NOT a persistent open-world mmo though. # A GRIM, ODD, ARCANE SKY |
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9/04/12 3:54:46 AM#65
Originally posted by goemoe Then maybe you should just go and study economics instead of playing games, then? There IS such a thing as playing FOR the content, you see. # A GRIM, ODD, ARCANE SKY |
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9/04/12 5:53:07 AM#66
Foundry sounds amazing, but how can a game be best in show based on a single innovation? How is the rest of the game? All of the custom content tools in the world won't matter if the game design/mechanics aren't solid.
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9/04/12 5:55:42 AM#67
Originally posted by Yuui
Not sure this is either. Pretty sure is more lobby based. |
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9/04/12 6:10:53 AM#68
It is PW people. I guarentee you, it will cost dearly to use the foundry. They will find a way to part you from your money and it will not be a slight parting. Sure great feature, horrible company. Those don't mix. Getting excited about this game is a path to major disappointment. This site should know that, shame on them for promoting this game when they know it will end up being a rip off. |
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9/04/12 6:21:56 AM#69
Originally posted by grapevine no its not.
Its a set of non-instanced persistent (possibly zoned by districts of the city) areas and instanced dungeons. # A GRIM, ODD, ARCANE SKY |
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9/04/12 6:31:25 AM#70
Paying a sub fee for the "privilege" of doing most of the devs work for them. Cryptic, you ARE the Scam King. lol EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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9/04/12 6:36:58 AM#71
Originally posted by Yuui
They must have changed direction then, as originally they tried to coin a new type of game (OMG - online multiplayer game) and stated it wouldn't be a MMO. |
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9/04/12 6:37:05 AM#72
It do sounds good. I am glad Atari sold Cryptic, this game was set up for a huge failure until PWE bought it. PWEs weak point have always been the story and here we can do that part ourselves. Cryptics weak points have been coding and money making them throw out fast cheap games with bad code. PWEs games are well coded so lets just hope Cryptic got help with that part. |
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9/04/12 6:45:33 AM#73
http://www.desktopreview.com/default.asp?newsID=1876 "Still, Neverwinter was once a very popular franchise, and many gamers remember that. As such, the new Neverwinter won't be like a traditional free-to-play MMORPG. According to Perfect World, it won't be quite like traditional MMORPGs at all. Jack Emmert, Cryptic Studios' COO, once told MaximumPC, "It's not an MMO in the sense that there aren't zones with hundreds-and-hundreds of people. You are not fighting for spawns. There's a very strong storyline throughout the game. So it's more of a story-based game closer to things like Dragon Age or Oblivion, which we really try to follow.""
There you have it. it's not an mmo. It's just a rehash of the old Neverwinter Nights game with a cash shop thrown in. At least the original Neverwinter Nights you paid for the box and that was it. It's just more of this current developer trend of "How can we monetize singleplayer games?" . EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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9/04/12 7:06:34 AM#74
lol quests. theyre so 80ies.
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9/04/12 7:46:29 AM#75
Originally posted by Starfired one that has been used before a few times now (one example, STO), nothing invented. move along. "I'll never grow up, never grow up, never grow up! Not me!" |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/04/12 7:50:48 AM#76
OK, Cryptic is a studio I had written off after STO. After reading this I am now interested in this project and will continue to follow it further.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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9/04/12 8:00:45 AM#77
and even in sto its terrible and used mostly for farming so
and to top that off it IS cryptic, one of the worst developers in the western hemosphere |
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AG-Vuk
Elite Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
9/04/12 8:02:08 AM#78
It's Cryptic and I don't believe that since the sale to PWI that enough of a corporate cultural change has occurred to make this game worth while. It's still for all intensive purposes it's the same people that brought us CO and STO. The infamous Cryptic hype machine is starting it's pre-sales roll, aided by the media. I like the foundry, the c-store structure will be the make or break on this game.
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9/04/12 9:29:56 AM#79
Definitely looks interesting, cryptic has proven to be good at customization thingies. As for that last paragraph: I still think it will be exploited in some ways by players, there really is no way it wouldn't be when they find so many things to exploit in games that have been designed bottom-up by devs. Still, it will be very interesting to see what people come up with! |
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9/04/12 9:51:14 AM#80
Originally posted by Suzie_Ford The most expensive component of MMO development is asset creation such as all the artwork that goes into everything. But you are definately on the right path with content creation. Wizards of the Coasts figured this out a long time ago with original PnP D&D. Make the manuals, world, rules, dice, and sell little figurines and the players will do the rest. |
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