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My timeline. Dark Age of Camelot releases some time in 2001. Awareness to the existence of MMORPGs for the first time is formed. Immediately fallen in love. Dark Age of Camelot releases Trials of Atlantis in 2003. Game turns into a raid-a-holic atmosphere. Faith in MMORPGs begins to diminish. Quit playing. World of Warcraft releases in 2004. Hopes begin to rise. Hits 60 and realizes the game is about an end game gear grind. Quit playing except for new expansions. Faith in MMORPGs dies in 2005. Many MMOs come out using the same gear grind systems between 2004 and now. Arenanet says they will make an MMORPG that fixes common MMORPG problems with Guild Wars 2.Guild Wars 2 releases. Faith in MMORPGs (and humanity) is restored. |
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9/04/12 12:46:20 AM#2
You are going to be quite disappointed.
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9/04/12 12:47:46 AM#3
Originally posted by Plasmicredx Amen. Pretty much same here. |
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9/04/12 12:47:57 AM#4
Agreed. I'm so ecstatic that a good MMO has finally come out after all these years. I'm hooked.
www.gamerevolution.com |
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9/04/12 12:49:26 AM#5
what exactly is the op trying to say?
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9/04/12 12:51:37 AM#6
Originally posted by Jeff7477 Been playing GW2 since BWE1...still waiting for that disappointment to hit. My guess is that I will realize how disappointed I am after I play the game for 3 years. Are you team Azeroth, team Tyria, or team Jacob? |
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Originally posted by Neo_Liberty Sorry for not giving an explanation. It's supposed to be my representation of a timeline. It describes how I subjectively viewed the MMORPG space from 2001 to now. What I'm trying to say is that, for me, GW2 is the biggest MMORPG to come out since Dark Age of Camelot in 2001. |
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9/04/12 1:07:05 AM#8
Lets see if you thoughts are the same 2 month in.
Not bashing it really enjoying it myself having had zero expectations and avoiding the hype and just grabbing it on a whim I'm absolutely loving it, I'm just not naive enough to go proclaiming it the saviour of the MMO genre or to say it has enhanced my faith in MMO's, its good solid fun (bugs aside) but lets see how it feels after the honeymoon period. |
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9/04/12 2:21:34 AM#9
Originally posted by Plasmicredx Hey OP you do know EQ2 came out before WoW right?
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9/04/12 2:23:14 AM#10
Originally posted by Creslin321 I respect your opinion, you've got a level head. Do you really believe this game is going to last three years, or even more than six months, and what are the key indicators that point you in this direction? "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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9/04/12 2:30:35 AM#11
Same here. It's been a long time since I enjoyed an MMO that much. The game gives you a lot of ways to progress, the world is huge, detailed and beautiful, the music is fantastic, the combat system is engaging... I just can get enough! I'm at work right now and I can't stop thinking about it >_<
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9/04/12 2:32:48 AM#12
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Originally posted by MMOExposed I tried to stay away from games based primarily on pve like the EverQuest games - though I did try them a couple of times - oh yes - I tried almost all the MMORPGs. |
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9/04/12 2:36:00 AM#14
Originally posted by Lawlmonster Key indicators? Maybe he briefly glanced at Guild Wars 1, a game not as much fun or as interesting as Guild Wars 2, and which is still going, seven years later. Seems to be a good indicator, dont you think? "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright |
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9/04/12 2:38:53 AM#15
Originally posted by Lawlmonster If they release expacs around the same size and frequency they did with GW1 than it will definitely last much longer than that. Not to mention the live team and their steady stream of new events and content. Despite what the haters say there is an endgame in GW2 and it is loaded with stuff to do and various gear sets to grind for. |
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9/04/12 2:43:27 AM#16
Amen.
If WoW was released today even in its' entirety it would be f2p in 3 months. |
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9/04/12 3:10:20 AM#17
Originally posted by Kniknax No? I'm not talking about the product staying online, the original fucking Everquest is still online. I'm talking about retaining interest and providing longevity, long term goals to work toward or some hint that this isn't as shallow as the mechanics read on paper. What is there for MMO players who aren't just looking for "fun"? "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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9/04/12 3:18:03 AM#18
What will keep GW2 playable for years is its goodgame play and build/combo depth, especailly in dungeons and Orr (basically a huge raid). I'm amazed how people keep disregarding the gameplay of a game as one of the main factors that will keep people hooked in favor of "goals" and "content size". New content will just be the icing. Currently playing: GW2 |
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9/04/12 3:34:47 AM#19
Originally posted by Gaia_Hunter
The difference is being an online game versus single. Single player games have different expectations which are more relative to the company developing them compared to the genre as a whole. So mmos, an online game, sets expectations which can be grouped as sand box or themepark and something in between. So in mmos that want to have pvp in the open world, while being a themepark mmo are mixing expectations and creating content that has yet to be fine tuned to an epic scale of having both sand box and themepark mechanics in one mmo. So pvpers will want more immersion and simulated realities than a limiting themepark will provide. And it seems the genre itself makes people set up expectations which are never developed towards. For example open world pvp, that has pve content which can relate to housing, construction and destruction as well. By avoiding that, the mmo is just a themepark of a journey to beginning to end and making it as enjoyable without making it simulate any kind of pvp reality in the open world. Does GW2 have open world pvp in it's questing areas? I enjoyed the game but I am too experienced with MMos to continue any kind of grind without getting the content I wish to play as a pvper mostly or whatever high quality content a game may offer. In gw2 case the only content worth playing is DE, story, raids. However without enough DE, and no open world pvp to make it interesting for me, I had to stop. That's just me though. I stopped at lvl 15. And maybe the experience does get better. Correct me if i am wrong. “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble” |
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9/04/12 3:41:28 AM#20
Originally posted by Lawlmonster What are you looking for in a video game if not "fun"? If you mean a pointless gear grind, there are games with that, and games on the horizon with that. Is it logical to inherently doubt the success of something because it's different? I don't know, seems like foggy crystal ballin' to me. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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