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Guild Wars 2

Guild Wars 2 

PvE & Crafting  » How many people have actually attempted or finished Explorable Mode dungeons?

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40 posts found
  Christooo

Novice Member

Joined: 3/16/12
Posts: 85

 
OP  9/04/12 1:24:33 AM#1

Hey Guys, 

I was doing AC earlier today on the Explorable mode and its challenging, I'll admit but what is annoying me is that fact that no-one that I have grouped with at least is ready for these challenges and ready to fail sometimes to get over an encounter. We were visng the first boss whos name slips my mind and we were about halfway through and something happened and we ended up dead. One of our party members raged and said "I'm not wasting my time trying this again" and proceeded to leave. Leaving the four of us with about an hour of completely wasted time because some-one wasn't ready to fail.

Moral of the story. Why is everyone afraid of a challenge? Have we been spoilt too long with easy as hell content that is all tank and spank? Why is no-one ready at least from what i've seen to work together to overcome something that is actually a challenge? 

Share your thoughts! I'm interested.

 

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4815

9/04/12 1:36:48 AM#2
Originally posted by Christooo

Hey Guys, 

I was doing AC earlier today on the Explorable mode and its challenging, I'll admit but what is annoying me is that fact that no-one that I have grouped with at least is ready for these challenges and ready to fail sometimes to get over an encounter. We were visng the first boss whos name slips my mind and we were about halfway through and something happened and we ended up dead. One of our party members raged and said "I'm not wasting my time trying this again" and proceeded to leave. Leaving the four of us with about an hour of completely wasted time because some-one wasn't ready to fail.

Moral of the story. Why is everyone afraid of a challenge? Have we been spoilt too long with easy as hell content that is all tank and spank? Why is no-one ready at least from what i've seen to work together to overcome something that is actually a challenge? 

Share your thoughts! I'm interested.

LOL!

I've had the exact same experience at least 4 times. Someone doesn't know how to dodge right, they rage quit, and our group ends up having to find a replacement.

It's also funny, because people claim the game is 'too easy' and then rage when they get to explorable mode, lol. It is extremely challenging in some cases, but I've always managed to get through them somehow (I've cleared explorables for AC, CM, and TA so far).

Personally I really enjoy them so far (or rather, I will once Anet gets around to unbanning my account). They are challenging, and also pretty unique. I remember when I first did CM I was wondering how they would handle explorable mode with it, but it was cool exploring hidden areas of the grounds. That place also had some annoyingly difficult puzzles, as well.

Probably my biggest gripe, though, is that most of the people attempting these dungeons have no clue when it comes to class synergy, or how the game really works. For example in CM there were parts loaded w/ traps & people who would toss bombs all over the place (basically massive, seemingly unavoidable AoE dmg). All my group wanted to was zerg rush the mobs over and over until we won. I kept trying to explain to them why that wouldn't work, as they kept repeatedly killing themselves, leaving my necro to be the last alive. I tried to explain that what we really needed was some stuns / dazes, so we could focus down the first enemy quickly, preventing the AoE bomb attacks early. No one listened. We eventually finished it by banging our heads against a wall, but many of the group memebers racked up some pretty heavy repair bills. I also tried to explain to them that the traps had a pattern, but they kept dying to the traps anyway.

I really like the challenge, and can't wait till more people start figuring out how to actually play the game correctly. Sick of people assuming it's the games fault for why they suck, instead of trying to figure out how their class can deal with it. Every class has a solution for each encounter, just takes some thought / planning.

  observer

Hard Core Member

Joined: 2/17/05
Posts: 2331

First came pride, then envy.

9/04/12 1:39:49 AM#3

I did AC SM for the first time today.  Our group died so many times, but we still completed it.  It was worth the experience (journey, not points).  I felt that it was too hard for an entry level dungeon though.

There needs to be a balance between challenging and frustration.

  Reizla

Hard Core Member

Joined: 12/09/08
Posts: 3050

MMORPGs are no longer about the mass multi-user anymore *sadly*

9/04/12 1:44:39 AM#4
Originally posted by observer

I did AC SM for the first time today.  Our group died so many times, but we still completed it.  It was worth the experience (journey, not points).  I felt that it was too hard for an entry level dungeon though.

There needs to be a balance between challenging and frustration.

We did it in SM as well last night. It was tons of fun and we didn't die that much over there. Only the 2 lovers gave us a hard time, but that was because we only had 1 melee and the rest was ranged (including 2 necro's :p). I've had tons of fun there and we'll most likely do it in EM tonight...

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  Ngeldu5t

Apprentice Member

Joined: 10/14/05
Posts: 606

9/04/12 1:44:56 AM#5
That's the main reason why I will do the explorable modes only with Guildmates and I also think that in a month or two the MMO hoppers would have left and the real GW community will be back again.

In the land of Predators,the lion does not fear the jackals...

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4815

9/04/12 1:47:06 AM#6
Originally posted by observer

I did AC SM for the first time today.  Our group died so many times, but we still completed it.  It was worth the experience (journey, not points).  I felt that it was too hard for an entry level dungeon though.

There needs to be a balance between challenging and frustration.

Heh, AC SM is soo much easier than explorable mode. You have no idea.

I will say, though, compared to CM Story, AC is a lot harder for some reason. Not sure why. The dungeons really are a wakeup call, though, for people who have been zerging through the game. If you've been learning how to solo / duo challenging content they aren't as bad. However, you need to be able to figure out the best approaches for each encounter. I.E. on the lovers you obviously need to split them up, but you also need to think about dealing w/ confusion stacks (which the mesmer spams), or dealing w/ the AoE spam of the elementalist.

Also, switching up your traits / utility skills is often necessary depending on the fight. I often had to equip Signet of Undeath for the AoE rez, and switch my blood trait between life transfer AoE healing, and placeing a well of blood (AoE heal + HoT) when reviving a target.

Group synergy also helps a lot. I ended up coordinating conditions w/ some of my group-m8s during a few runs, to make sure we always had 25 stacks of bleed, poison, and fire kept on all enemies at all times. Made fights like the necro MUCH easier (even w/ the pets she couldn't heal through the damage).

  Christooo

Novice Member

Joined: 3/16/12
Posts: 85

 
OP  9/04/12 1:47:34 AM#7
Originally posted by Ngeldu5t
That's the main reason why I will do the explorable modes only with Guildmates and I also think that in a month or two the MMO hoppers would have left and the real GW community will be back again.

The example I just shared was with guildmates even then most of the time they aren't ready to fail.

  Farandir

Apprentice Member

Joined: 12/08/07
Posts: 112

9/04/12 2:00:18 AM#8
Originally posted by Christooo

Hey Guys, 

I was doing AC earlier today on the Explorable mode and its challenging, I'll admit but what is annoying me is that fact that no-one that I have grouped with at least is ready for these challenges and ready to fail sometimes to get over an encounter. We were visng the first boss whos name slips my mind and we were about halfway through and something happened and we ended up dead. One of our party members raged and said "I'm not wasting my time trying this again" and proceeded to leave. Leaving the four of us with about an hour of completely wasted time because some-one wasn't ready to fail.

Moral of the story. Why is everyone afraid of a challenge? Have we been spoilt too long with easy as hell content that is all tank and spank? Why is no-one ready at least from what i've seen to work together to overcome something that is actually a challenge? 

Share your thoughts! I'm interested.

 

I'm blaming the LFG-tool that WoW introduced a few years back. That function made people not only spoiled, but impatient as well. Before that tool came around, it was acceptable to wait around for a few hours to gather a group for a dungeon, and you accepted wiping a few times in a dungeon before you finally gave up or realised how it should be done.

I truly hope that Anet will NOT introduce that tool in this game, I sincerely hate it since it ruins the true feel of playing an mmo.

  User Deleted
9/04/12 2:02:48 AM#9
Originally posted by Christooo
Originally posted by Ngeldu5t
That's the main reason why I will do the explorable modes only with Guildmates and I also think that in a month or two the MMO hoppers would have left and the real GW community will be back again.

The example I just shared was with guildmates even then most of the time they aren't ready to fail.

 

Was it the MMORPG.com guild? :-D

  Beacker

Novice Member

Joined: 7/28/06
Posts: 426

9/04/12 2:05:43 AM#10
Originally posted by observer

I did AC SM for the first time today.  Our group died so many times, but we still completed it.  It was worth the experience (journey, not points).  I felt that it was too hard for an entry level dungeon though.

There needs to be a balance between challenging and frustration.

Yup I did it last night for the first time as well. I can't even tell you how many deaths we all had between us but it was a lot. One thing about Guildwars 2 though is even if you wipe or die you can keep zerging from the rezz points. Might take a bunch of deaths but anything can be finished just die and rezz and run back eventually you pass content lol.

Sometimes that is how I get my story modes done that are 4-6 levels higher than me lol. Usually have a hefty bill waiting at the end due to repairs but oh well.

Id like to try again though with a guardian to see how it goes. We all had a blast overall though and my group was cool.

  VirgoThree

Tipster

Joined: 12/09/03
Posts: 1222

FFXIV:ARR, Malboro Server, Scarlet Raven

9/04/12 2:18:14 AM#11

I've completed explorable mode on the Dretha branch first run. It was painful and we wiped quite a bit especially on the first guy, but it was doable. I was in a pug and we powered through it and revised our strategy.

The group kept wanting to assign someone as a tank, and this strategy was just not working. Basically the so called tank would try to pull and would end up on the ground since he would be focus fired in seconds. After suggesting a few changes, we were able to beat the first boss (I think he was the first one, the ghost with the pull and AoE cyclone attack)

The last fight took a lot of coordination in terms of kill orders and just controlling the mobs. All in all though it was a fun and grueling experience lol.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1183

9/04/12 2:40:10 AM#12
Been running Arah Explorable non stop for a guildie's Bi-Frost. Some fights are Vanilla Naxx Quality, others are complete time sinks. I've found the PvE in this game to be extremely hit or miss.
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6168

9/04/12 3:23:26 AM#13
Originally posted by Christooo

Hey Guys, 

I was doing AC earlier today on the Explorable mode and its challenging, I'll admit but what is annoying me is that fact that no-one that I have grouped with at least is ready for these challenges and ready to fail sometimes to get over an encounter. We were visng the first boss whos name slips my mind and we were about halfway through and something happened and we ended up dead. One of our party members raged and said "I'm not wasting my time trying this again" and proceeded to leave. Leaving the four of us with about an hour of completely wasted time because some-one wasn't ready to fail.

Moral of the story. Why is everyone afraid of a challenge? Have we been spoilt too long with easy as hell content that is all tank and spank? Why is no-one ready at least from what i've seen to work together to overcome something that is actually a challenge? 

Share your thoughts! I'm interested.

 

is this attitude new to the genre when it comes to dungeons?

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16806

9/04/12 3:33:05 AM#14

Lol, 8 years of easy mode MMOs have taken its toll on the MMO population.

If you cant take dying a lot you should never do a dungeon. My guild are schedueled for our first AC round this weekend so I havnt been running it yet (but I am expecting a nasty surprise :).

I started out with Meridian 59 and we have some Everquest vets as well so I think we can take some dying. Dungeons should be hard and not for everyone.

  Jyiiga

Advanced Member

Joined: 3/03/10
Posts: 1042

9/04/12 8:30:59 AM#15

First let me state this, I love this game.

I like the story.

I like the dynamic events.

I like the SPvP

I like the WVW.

Having said that I have tried to do a couple of "real" dungeons and I found them to be on the annoying side. I was playing as a staff elementalist and it was nearly impossible to see when a killer ranged attack was coming my way. Between the giant norn, giant charr and massive amounts of spell effects it is very easy to miss. There is no real indication when you are being targetted and trash mobs present more of an issue than most of the bosses, since they bosses have more blatantly obvious moves.

Having said all of that, I only wiped once. We did spend a lot of time in the downed state though. 

In short, if I can't see the animation how am I suppose to dodge the attack?

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 677

9/04/12 8:34:02 AM#16
This happened to me like 5 or 6 times in Story Mode. People aren't used to dying so they ragequit and leave their team alone so they have to restart the dungeon. ArenaNet really need to find a better solution..like searching for new members if someone leaves.

  Nadia

Tipster

Joined: 7/26/03
Posts: 11709

9/04/12 8:37:49 AM#17
Originally posted by InFlamestwo
This happened to me like 5 or 6 times in Story Mode. People aren't used to dying so they ragequit and leave their team alone so they have to restart the dungeon. ArenaNet really need to find a better solution..like searching for new members if someone leaves.

same thing happened in GW1 missions

the only enhancement ANET offered was a votekick system to boot disruptive or AFK group members

 

hopefully, an enhancement is offered to help dungeon replacements but i wouldnt hold your breath

 

  MercAngel

Novice Member

Joined: 5/06/12
Posts: 204

9/04/12 8:42:28 AM#18

yes AC exp mod plan on wipeing a lot i have been down all 3 paths and have done about 15 runs now and have yet to finsh a patch to the end this may hacve beed do to the bug that put players in there own version of the dungon as most of the time when we got to the last boss some one had to leave the party do to the time it took to get there and we could not get a new player in the party do to the bug.

 

also the Cave Trol witch is a random thing OMG this thing is just has hard as a boss have only run into it 2 time out of 15 but plane on a lot of wipes with this one also.

  MercAngel

Novice Member

Joined: 5/06/12
Posts: 204

9/04/12 8:44:53 AM#19
Originally posted by InFlamestwo
This happened to me like 5 or 6 times in Story Mode. People aren't used to dying so they ragequit and leave their team alone so they have to restart the dungeon. ArenaNet really need to find a better solution..like searching for new members if someone leaves.

not sue if it a bug but the party lead can leave and the rest of the group stays in and go get a new member and come back but some times it does not work do to the party bug the put every one in there own version of the dungon when you enter

  observer

Hard Core Member

Joined: 2/17/05
Posts: 2331

First came pride, then envy.

9/06/12 9:34:39 PM#20

I tried AC Exp mode earlier today for the first time.

  • Warrior
  • Warrior
  • Guardian
  • Thief
  • Ranger
We got to the Spider Queen, finally defeated her after dying multiple times and just running back from waypoints until she died.
Next up was the tunnel that we needed to go up.  We wiped so many times on that too.  The guardian was upset saying "this a lame group", "make sure to rez everyone, it's not rocket science!", etc.  I told him most of us are new and to calm down.  The level of frustration wasn't worth continuing.  So i left the group and so did someone else.  I really wanted to continue and fail if i had to, but it just wasn't worth the frustration.
 
The dungeon is way too hard for an entry level dungeon for beginners.  They seriously need to tone it down, and make the dungeons progress harder as you get to lvl 80.  It's not a good way to introduce the game to new players.
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