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Originally posted by Rohn I REALLY hope the Neverwinter Nights modding community gets on board. I have never seen so many awesome mods created by such an astonishing variety of builders. It would just be.....almost too much to handle. :D Associate Editor: MMORPG.com |
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9/03/12 11:20:54 AM#22
Originally posted by Starfired Oh please, its old idea just like GW2 is in aspects you mentioned. >_>' I do look forward to seeing how this plays out, but until then I'l be playing GW2. |
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9/03/12 11:21:20 AM#23
Well, this is now on my list of games. This, PS2, wildstar, and rifts expansion=no time for GW2.
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Obidom
Apprentice Member
Joined: 8/18/06
Diplomacy - The art of saying ''Nice Doggy'' while you find a big enough stick to hit it |
9/03/12 11:41:51 AM#24
Originally posted by Suzie_Ford oh god I never even thought that big, here was me thinking small potatos and you bring up NWN and IWD....
It also depends what Edition Rules we are using.... hopefully 3 or 3.5 and not 4..... I am already planning Story arcs and Missions to be carried out.....Throw in some concepts from some of the best RPG's out there to date......
If my wife divorces me I may have to blame you :o
oh god... Eye of the Beholder.... http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png |
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9/03/12 12:01:12 PM#25
The entire way NVW is being developed makes this my most anticipated Beta. Unlike STO's Foundry this entire game is being built around it and could very well bring to reality the promise of the Dungeon Master in online gaming. Very very intriguing. The fact that Cryptics had plenty of time to test and debug the tool from the get go will be a plus, as we might be aware of the original technical difficulties in STO and player abuse in CoH. They're not going in as blindly as those other features went in.
Having the power of the character creator in this new setting is also a very good asset. I don't expect the art direction to be as polished as TERA, for example, but I expect unmatched customizability.
The fact Perfect World stopped their launch last year to make it more of an MMO and F2P from the get go I view as plusses. In short, it's pretty promising. I hope they pull it off. It could merge the neverending world openedness desired by sandboxers with the accessibility and mainstream appeal of a themepark setting. I really wish them the best.
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9/03/12 12:14:38 PM#26
Sounds like a good approach, but I need to see an example of this modding's capabilities first.
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9/03/12 12:24:24 PM#27
Originally posted by Suzie_Ford The game is maily aimed at a group of 5 players delving into dungeon in instances as well as open areas. It might be like CO, in which you have quests in public areas as well as dungeons and sewers. Foundry may initially have only instanced missions during launch, but to make public area foundry tool is on the wishlist of devs. |
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9/03/12 12:26:55 PM#28
Originally posted by Obidom Its based on 4e. The setting is post spellplague(100 years after it), same as the 4e Neverwinter campaign pnp book. It seems most content from game itself would be canonical for pnp too. |
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9/03/12 12:34:43 PM#29
It's cryptic so I say no to this game, after all their pay to win games out there. lol.
Looking at: The Repopulation |
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9/03/12 12:35:46 PM#30
This game has the potential to be the best mmoRPG ever made, emphasis on the RPG. It's biggest failing is 4th edition, which was complete trash. Normally this would automatically disqualify any D&D game from being great but the videos show exceptional work being done, not to mention the game looks extremely fun to play.
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9/03/12 12:37:02 PM#31
Originally posted by Suzie_Ford If they really want the NWN modding community to get on-board, they need to find a way to release the Foundry Toolset ahead of time. Bioware did it with NWN1, and Obsidian did it with NWN2. It ensures that there will already be player-generated content from day 1, and lets other people see what regular, average people can do with the tools. I modded for persistent worlds in both NWN1 & 2, and I'm already writing my story for NWO. |
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9/03/12 12:59:05 PM#32
4th ed...WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!????? *sniff* "Train by day, Joe Rogan podcast by night, all day!" |
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9/03/12 1:07:42 PM#33
Originally posted by MMOwanderer Exactly. To (selectively) quote Raph Koster: http://www.raphkoster.com/gaming/laws.shtml Never trust the client. Hyrup's Loophole Law Psychological disinhibition ------ So, here we have Cryptic (who really aren't half as clever as they think they are IMHO) not only putting the client in the hands of the enemy... but the whole game. Now, I am sure that in time we will see some real good quality content out of a system like this. But in the mean time we will most likely have to wade through piles of crap. And those piles of crap will drive away a good proportion of the playerbase in the first 3 months (or less) Yeah, those who remember the craft of Role Playing and Dungeon Mastering will love this title and in the end will build a tight (if somewhat small) community... because there aren't that many people who know that craft left. MMO players - as a group - are arseholes. They will - as a group - happily drive other players from a game for "LOLz" even if it means destroying a game in the process. We have all seen it time and time again. As always - I will wait and see - but Cryptic don't have a good history and I really doubt their design team is up to the task of thinking through all the potential abuses and cutting them off. I'm picking that 6-12 months after release (when the majority of the MMO crowd has gangbanged this title and moved on) this game will have a solid (but small) community making good content. Unfortunately for Cryptic - accountants don't like to wait 6 - 12 months for a modest revenue... Nothing says irony like spelling ideot wrong. |
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VastoHorde
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
9/03/12 1:10:17 PM#34
Preorder Torchlight 2 to get beta access.
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9/03/12 2:20:49 PM#35
with all the goof things in the game, there is one thing that outweighs them by tenfold : PWE. i am staying far away from PWE stuffs. if Turbine would published this game, i would definitely play but not PWE
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9/03/12 3:03:35 PM#36
Can't wait. Yes I will play this one, reguardless.
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9/03/12 4:20:52 PM#37
Originally posted by Suzie_Ford What would be awesome is if Wizards would license and sell official premium content modules. Not only would you have community driven advnetures like PnP, but you would have third party companies paying for content development. This is how I would love to play DnD because it's the best of both worlds. |
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9/03/12 4:49:41 PM#38
Originally posted by Gyrus Just a slight addition, based on STO Foundry: they don't put anything in the hands of the "enemy", so while there could be a-holes in the playerbase, you won't have to wade through no piles at all :) I guess, just as in STO, Cryptic will put the user content in-game, meaning there will be a pretty decent filter which will hold back the crap, farming-based or just simply lame content. Edit: maybe not the lame ones, there's a few in STO as well... If they don't break any rules, they can sneak in-game. It's up to the players then, to low rate the lame missions, so they could sink to the bottom of the list, where they belong. |
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9/03/12 5:04:35 PM#39
Originally posted by JimmyYO I agree with your first statment, anyway. I've played pnp D&D since the mid-70s and I think 4e is the best version ever, way better than the utterly unbalanced 3.x To each his own.
*Sorry about the large font, my eyes aren't what they used to be. |
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9/03/12 5:09:03 PM#40
Originally posted by Gyrus They have rating system with advanced search. The same system which is used by Youtube "to wade through piles of crap." |
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