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9/03/12 3:19:40 PM#141
Originally posted by Westside32 WvW is nothing but a zerg fest.
i just wanted to make you scream.
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9/03/12 3:22:55 PM#142
Originally posted by vanderghast I cannot possibly disagree more. This game's PvE is packed tight with content. You practical are tripping over things to do and are showered with XP no matter what you are doing. I'm only level 38 but there is a ton of content I've already missed! Perhaps it would have been better to say it does not have content you enjoy? Anyways to the OP it's hard to say. One of the main appealing features of Guild Wars is the lack of monthly fee. I like to enjoy multiple games at once. On average I'm playing 3-5 games a month. So this meshes well with my play style. Monthly sub games I feel committed to play the game, and that commitment ultimately drives me away. |
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9/03/12 3:42:42 PM#143
Originally posted by trozyxxx I keep seeing people complaining about bag / bank space.... On top of your "normal" bank, you also have the collectables/crafting mats section which gives you nearly 300 slots of space. How many MMOs even HAVE 300 slots in a bank? Not many. |
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9/03/12 3:45:31 PM#144
I am honest... no, i wouldnt. No game is worthy of that. Main MMO at the moment: Guild Wars 2 |
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9/03/12 3:48:33 PM#145
Pay 140 bucks or so a year for one game... Or buy maybe 5-14 new and old games with the same amount of money. Eh, I think I'd go with more games. And frankly, if it had a sub, that would encourage them to make design choices that I wouldn't like in the future. As a non-sub game, they don't have the same financial incentives at work. |
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9/03/12 3:50:31 PM#146
Originally posted by kaiser3282 Everyone can also make their own guild and belong to multiple guids. Make your own guild. Get 1000 influence in it. Spend it on a 50 slot guild bank. Get more if you want. I'm making a guild on each of my characters. And heck, gems right now aren't that bad. 2 gold would be enough for another bank tab (30 slots). |
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9/03/12 3:51:04 PM#147
Originally posted by Drachasor
So you're saying the best choice is to just stop making MM0's unless they are free or cost less than some cheap games on Steam. Gotcha... |
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9/03/12 3:51:56 PM#148
I would but only if they removed all the instancing and made it a seemless world (for the most part I understand dungeons and what not being instanced).
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9/03/12 3:53:08 PM#149
I do not pay monthly fees for any game whatsoever. Or should I say, I will never pay monthly fees for any game whatsoever anymore. There are too many F2P and freemium games out there, and going to be released that there is no reason to ever do it again. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
9/03/12 3:53:36 PM#150
I honestly can't understand why anyone wouldn't think a $15 subscription fee for an mmo they like/love is not worth it. I mean, seriously, it's .50 cents a day to play 24 hours a day if you like. Where else can you get entertainment like that? I know I can't, except netflix $8 a month. Family of 3 nice dinner out, $100-$150. Movie for 3, I can't get out of there less than $75 bucks. I know people that spend hundreds and hundreds of dollars a year on xbox/playstation games that they beat in a day or tow, and end up spending way more than a years subscription to an mmo. I just don't get how people would fight against 50 cents a day, heh.
What happens when you log off your characters????..... |
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9/03/12 3:54:43 PM#151
Originally posted by Kraylor Almost everything you described has nothing to do with complexity or depth. |
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9/03/12 3:55:38 PM#152
If they would just make games into a virtual reality that we had complete control over, we wouldn't be having these discussions.
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9/03/12 3:57:55 PM#153
Nope. I can't afford subscriptions; more accurately, I'm too much of a pennypincher to even consider it nowadays.
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9/03/12 3:59:11 PM#154
Originally posted by Amjoco The problem is to some MMORPG means something greater than strictly dev content and PVP. This is why so many games have went F2P IMO ( and of course then there's WOW). Not every MMO gamer comes from these games I certainly don't and I know I'm not alone. This content designed MMO trend has failed over and over and over to hold so many players. Simply because the most important pillar to these players is missing, community oriented design. Nothing to build toward as a community. No real reason to interact outside of running a dungeon or PVP group. Where's the true co-dependence? WHere's the reason to interact? I felt it in WAR and I feel it again here, that they make it far to easy to just ignore that aspect and just play solo (around others instead of working with others). There's more to this genre than WOW....
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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9/03/12 4:01:12 PM#155
Originally posted by teakbois
You are being puposely obtuse, ignorant, or haven't played a MMO pre WoW. Nobody with any objectivity can say that any AAA release in the past 5 years is more complex and deep than UO, SWG, EQ, Vanguard, or DAoC. You can say it has more scripted PvE content...but that's it, and it lacks any other kind of content.
The opposite of complex and deep is an instanced world with no open world pvp, no player housing/cities, no player driven economy, 6-8 classes that can be leveled in 2 weeks or less. Waiting on: The Repopulation |
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9/03/12 4:02:04 PM#156
Originally posted by Psychow There are people that find full loot pvp fun. Everyone enjoys different things. I had an event today that started with gatheriing underwater artifacts, which i almost chose not to do because I didn't feel like swimming, but figured what the hell and did it. After it was over the npc ran back to town and I followed him. Upon arrival at town another NPC comes running over and they discuss the artifacts, and how one appears ot be a summoning stone. Then pirates attacked to try to get the artifacts back, and had to be fended off. After the pirate attack, the artifacts were transported to another location and had to be protected. Then at that location they end up summoning a badass imp to fight, which was not an easy fight. It was *very* engaging to me and interesting to see unfold. And the world is chock full of things like this. Its a very unique style and a breath of fresh air for many people. |
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9/03/12 4:03:24 PM#157
Originally posted by Tayah I honestly can't understand why anyone would think a $15 subscription fee for an mmo they can get for free is worth it. I mean, seriously, it's free every day to play 24 hours a day if you like. thats where you can get entertainment like that! Why should I give a company any extra money for a game I bought when others give it for free? I have had more fun in GW2 in 2 weeks than the last year I played WoW, or the few months playing SWTOR...or the entire time I played DAoC. Hell, I would have to go all the way back to playing AC1 for 5 years before finding a subscription game more fun than this game and that is only due to some epicly long PvP duels. |
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Originally posted by Kraylor And so a nail was hit in the head...
I miss the days of Vanguard. EQ and SWG. I miss those days dearly. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
9/03/12 4:04:35 PM#159
I'm having a good time, but I would only pay for as long as its fun... and it would likely be only for a few months.. but because its free I'll likely go back and forth for a bit.
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9/03/12 4:04:44 PM#160
Originally posted by Enigmatus Same here. I'm done with "sub fee" mmos for now. Website: http://www.emrendil.com |
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