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9/03/12 10:15:58 AM#101
Originally posted by Nikkita GW2 gives you the tools to take that freedom within the realm of possibilites. It is designed as a world with NPCs and players in mind. It might not be your EVE or UO in that sense, but these games don't offer interaction with NPCs. I don't know another game where those two worlds (player and npcs) are intertwined so much. Even EVE has boundaries you as a player cannot surpass. In the end, it all comes down to what players actually want. Do you want players to build space stations and forge alliances out of thin air, or do you want players to take and hold, fortify and occupy existing outposts. I agree with you that, as a whole, GW2 doesn't offer that man tools to the general populace, but what you might find lacking is there in WvW. Design-wise it needs to make sense and design-wise the devs need to make decisions on how they want their game to look like and how they want players to make it their own. I'd like EVE to do the same in a world with gravity and a surface and see how well they do. |
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9/03/12 10:19:29 AM#102
Originally posted by Serelisk By that definiton not even EVE is a true sandbox game. The only true sandbox game here is Garry's Mod. |
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9/03/12 11:42:09 AM#103
GW2 is a lineal, casual and shallow themepark It's just as themepark as SWTOR
You go from zone A to zone B I can explore in WOW, in can do quests in different orders in SWTOR, GW2 is just a casual themepark. Players can't interact with the word in any way, and no, sorry, finishing a scripted and linear event that will recycle in 10 minutes doesn't count.
Calling this game a sandbox just shows you how much blind and delusional some fans of the game are.
Don't hate the word, don't fear the word THEMEPARK
The people who actually believe that GW2 is somewhere "in the middle" are even worse, because it sounds like they are serious, lol. "Dogs are the leaders of the planet. If you see two life forms, one of them's making a poop, the other one's carrying it for him, who would you assume is in charge." "The idea behind the tuxedo is the woman's point of view that men are all the same; so we might as well dress them that way. That's why a wedding is like the joining together of a beautiful, glowing bride and some guy" |
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9/03/12 11:45:33 AM#104
OP, you clearly have no idea what a sandbox MMO is...
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9/03/12 11:56:47 AM#105
WOW is a hybrid, im level 30 and i have like 6 different zones to explore, quests, grind mobs and PVP, it's an open world with tons of stuff to do! AoC is a hybrid, i can choose to play on PVE or PVP servers SWTOR, on the other hand, is a 100% sandbox MMO, i can chose my race, hairstyle, eyes colour, class. I can also choose what to say to the NPCs.
See how calling a game hybrid or a sandbox just because it's "open" when every themepark is open, or having "choices" when every themepark has choices, makes you look foolish?
GW2 has the same degree of fredoom that WOW has, in WOW i can explore, just like in GW2, and i don't have to follow a lineal questing, there are always NPCs with quests all over the area. "Dogs are the leaders of the planet. If you see two life forms, one of them's making a poop, the other one's carrying it for him, who would you assume is in charge." "The idea behind the tuxedo is the woman's point of view that men are all the same; so we might as well dress them that way. That's why a wedding is like the joining together of a beautiful, glowing bride and some guy" |
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
9/03/12 1:29:55 PM#106
Originally posted by kol56
That made me lmao.
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9/04/12 8:06:13 AM#107
Originally posted by kol56 You can, but you don't have to travel. You may travel in EVE from point A to point B as much or often as you can in GW2. Thanks to downleveling you can go from level 2 to 80 in a single zone. Most things in games are scripted, systems are scripted, levels are scripted, even sandbox games are scripted. Scripted just means you call routines of the game engine from a easily understandable programming language in real-time. That paragraph is worthless anyway as it shows how much or how little you know about GW2. There are boundaries, but there are also boundaries in EVE. You need boundaries to achieve some sort of progression system. You cannot instantly buy the best ship with the best equipment in EVE either or travel from point A to B (wherein B is anywhere in the game world) within seconds. EVE is a good example or the best example of player driven-content, but if you take a distant look at it, it is a player created themepark. You cannot mod EVE, so don't call it a sandbox. Don't be delusional about games. You might argue GW2 to be linear or not, that's is not the point, it is one of the most dynamic games out there - and that is its strength. |
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9/04/12 8:08:04 AM#108
You a cool person OP, a lil over the top, but cool. This one goes too far though.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/04/12 8:09:59 AM#109
QFT |
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9/04/12 8:28:03 AM#110
I really don't think OP is a troll. I think he's a serious, typical example of a gw2 devout fan.
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9/05/12 6:16:35 AM#111
my definition of sandbox is the ability to permanently change the world in some way. For instance by building a castle where there was none before. Therefore GW2 is not a sandbox by my definition. I prefer to use the term worlds though, because a world can contain both sandbox and themepark elements, both of which have their place in a mmorpg. lets get back to building worlds. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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9/05/12 6:20:59 AM#112
ok i have to admitt the title made my day ^^
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9/05/12 6:27:49 AM#113
Originally posted by IPolygon It's ok man, you can like a themepark,there is nothing wrong about it. If you are gonna use some weird definition of what sandbox really is, don't be surprised when nobody understands you. "There are boudnaries, but there are also boundaries in EVE" um.... you could say the same about WOW EVE is a player created themepark? what?
GW2 isn't more dynamic than a real sandbox MMOs, where the players dictates what happens, THAT'S dynamic, kill 10 rats quests that recycle every 10 minutes isn't what i call.... dynamic
EQ, Lineage 1, Lineage 2, DAoC, Vanguard, those are all games with more tools for player made content and more freedom than 5 GW2s put together. And they aren't sandboxes. No... sorry, sandbox games aren't scripted, sandbox games gives you the tools to make your own content, GW2 has no tools, you just enjoy the rides, that's it. "Dogs are the leaders of the planet. If you see two life forms, one of them's making a poop, the other one's carrying it for him, who would you assume is in charge." "The idea behind the tuxedo is the woman's point of view that men are all the same; so we might as well dress them that way. That's why a wedding is like the joining together of a beautiful, glowing bride and some guy" |
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9/05/12 6:30:42 AM#114
This game is not a sandbox game. I will give it better exploration than any game recently put out but that doesnt make it a sandbox game.
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9/05/12 6:35:08 AM#115
Originally posted by Syno23 No, GW2 is an exploration game like Asherons call. It isnt really a sandbox since you dont create your own content. But exploration is fun, and I for one love the tombraider puzzles they put in hard to find places. :) |
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9/05/12 6:43:38 AM#116
Originally posted by kol56 GW2 definitely isn't a sandbox, but it's not a shallow themepark. A shallow themepark is the kind where your interactions with the "rides" doesn't affect the state of the park. While there are DEs in GW2 that reoccurs unrealistically (i.e. supposedly killed boss doesn't stay killed in the world), there are also DEs that are permanent unless interacted by the player (i.e. forts built by centaurs, nightmare court, etc.). There's also branching DEs. They're a new kind of rides; ones that the player can change the course of. |
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9/05/12 6:54:33 AM#117
Originally posted by Syno23
sandbox style...sure... |
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9/05/12 6:59:30 AM#118
oh what do you know, gw2 is even a sandbox game ... amazing ... in the name of Balthazar ....ameeeeeen |
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9/05/12 7:05:52 AM#119
You wanna hear a joke?
Q: What does sandbox and guildwars 2 have in common? A: Sand in your eyes!
lol I know the joke is a failure, just like is labeling GW2 anywhere near the words sand box.
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9/05/12 7:13:00 AM#120
Originally posted by tom_gore This.
or trolling.
Seriously what's with those 'gw2 is sandbox(y)' or 'tsw is sandbox(y)' trolling?
Both of those games are 100% themepaks.
anyway 3 / 10 - just because how many replies It got. But overally weak. |
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