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Nikecow
Advanced Member
Joined: 8/17/11
You're either in my corner, or you're with the trolls. |
9/02/12 9:01:44 PM#41
Originally posted by Stryx74 I appreciate this perspective but I think it's incorrect simply because you didn't get what you paid for. It's not finished no matter how much 'playtime' you got out of it. They see me lurkin' they hatin... |
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9/02/12 9:06:26 PM#42
Originally posted by Vatrox YOU PLAYED THE GAME FOR ALMOST 100 HOURS. You got your money's worth. Some people are never satisfied :((
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9/02/12 9:23:43 PM#43
Dang things just turn to shit when you touch it doesnt it?
on another note, that really does suck and after reading that from you made me think if the game was TRULY ready for the entire audiance. Makes you think if they released the game earlier just to make the 500k+ that pre purchase happy, and keep them from getting refunds and shit because of delays to fixing the game
So my question to EVERYONE Is,
WOuld u rather have all things working and have GW2 Delayed for another month or 2 to fix the issues?
Or are you greatful that you are able to play the game and actually be able to hit level 80 with a few hours of downtime.
No wipes shall i add? |
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9/02/12 9:28:54 PM#44
6 posts = same troll that keeps posting the same stuff trying to get people to agree with him.
Yawn. |
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9/02/12 9:38:49 PM#45
Originally posted by Stryx74
Not so fast. The most common "measure of success" from an MMORPG is longevity - how long a player plays it. In this case, we're talking about the game lasting a player a week. Games that only last a player a month or two (let alone a week) are routinely criticized for not retaining a player long term. In fact, lack of long-term retention is usually said to PROVE that an MMO is bad / a failure. That's regardless of payment model. It seems that some think GW2 should be measured by it being B2P as if it was a stand-alone RPG, like Oblivion or Dragon Age. Not so, it's an MMORPG, and MMORPGs, whether they are subscription-based, B2P, or F2P, are graded heavily on longevity. GW2 needs that retention, as it is heavily reliant on its cash shop. Unfortunately, this game levels VERY quickly, and so far appears to have little long-term draw to keep many players playing once they've hit level-cap with their main. The fact that the game has a number of technical problems doesn't help, though they will likely be sorted out relatively soon. Hell hath no fury like an MMORPG player scorned. |
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9/02/12 9:41:40 PM#46
Originally posted by aznxdreadful I think they launched the game in a very acceptable state. Could it have been delayed a couple months and have been 100%? Maybe, but I've been having a lot of fun with 90-95% and would rather have the option to decide myself whether to play it now or shelve it for a couple weeks and then come back. I doubt this was a case of a publisher demanding that the game be kicked out the door early to start generating some cash and some of these issues may have required the high population levels of a live game to fully fix and make operational. I'm basing those last two ideas on total speculation and conjecture. :) This is a good question for the OP as well. Would you rather have your 96 hours back (at least 12 hours a day for every day the game has been live, if he prepurchased) and wait another 2 months for release, or would you rather have the current release state and hope that over the next two months the game goes to 100% and you can play it throughout at your leisure. Which scenario would allow you to play the game you paid so much for? |
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9/02/12 9:47:58 PM#47
$60, 100 hours of gameplay so far and max level, with much, much more to look forward to once the bugs are fixed (and they are fixing them, I'm sure), and you're ready to complain about "wasting all that money". Makes me wonder how you would have felt playing the Playstation Skryim. Which, BTW, is another awesome game (IMO) even with all the bugs.
I really wish people would get off the entitlement train. If you think games should be perfect at launch before you're willing to spend your hard-earned $60, maybe you should stick to board games.
Yes, there are many problems with the game atm. There are with any other launch of this magnitude as well. If these problems persist for an inordinate amount of time (remember, it's less than a week since official launch!), then I can understand the complaints. Before that, though, I say it's just a feeling of entitlement, which is crap, IMO. |
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9/02/12 9:48:30 PM#48
Originally posted by kol56 Haha, nice try. Pretty smooth actually. Atleast I've been able to play the game and enjoy it and be able to log on despite the issues with the log in server. Atleast I didn't spend hours on quests only to get told they are bugged *cough* TSW *cough*, atleast I didn't have to wait in a queue to play the game for more than 2 hours *cough* SWToR *cough*. No the launch is good and they are communicating alot aswell, something that can't be said about other devs. And don't forget, no subscription fee. |
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9/02/12 9:57:15 PM#49
Originally posted by Rohn This isnt a discussion on GW2's financial success or their ability to retain a player base. The question is at what point in a B2P game does the player get their money's worth? I put 90 hours into Skyrim and was completely satisfied. I bought Just Cause 2 on sale for $40, played it for 15 hours, didnt come close to finishing it, but still feel like I got what I paid for, and I could always go back and finish it if I wanted to. Personally, If I make it to lvl 80 through one of the storylines I'll feel that my money was very well spent. |
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9/02/12 10:14:15 PM#50
Originally posted by fundayz So you are saying the game mechanic where if you play a support role you don't get any credit for DE cause everything is based off solely how much damage you do is top notch? Come-on this is a good game and all but everything in the OP post is pretty much a known issue. Stuff being down and not working is gameplay. Oh and noone cares if people like or hate SWTOR anymore, everyone has said their opinion on that matter and moved on...but you of course.
The OP brought up real examples of issues he is having. If you want to defend the game, cool, defend it with facts and examples of things you like or call him out if the bugs he says are there are not(which most of them are verified) but don't be a fanboy and just say it's cool nothing works cause GW2 is top notch. |
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9/02/12 10:18:04 PM#51
Originally posted by Sideras This really doesn't qualify as smooth with the various infrastructure systems so up and down. Sure, you can play the game as it is. Just play the game. No trading or guarantees you'll be in the same zone with your group, etc. I was grouped with a buddy and we entered a zone together. Both ended up in different overflow zones as you would expect. I was able to shift to the main zone, but it was over a half hour before he got to shift. Smooth all the way right. I ran into 2 bugged quests in GW2 much faster than I encountered any of the approx 6 bugged quests that you would find on the whole of Solomon Island. So, I feel that evens out pretty well. I was in SWTOR from headstart and really never spent more than a half hour at most in a queue. I was lucky for sure on that, cause those long times were happening to people pretty often.
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9/02/12 10:26:09 PM#52
Originally posted by Vatrox What a collossal waste of money. SARCASM |
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darkhalf357x
Hard Core Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
9/02/12 10:30:07 PM#53
Originally posted by Rohn Longevity is subjective and will be different for each user. Some users will reach max level quickly others will take their time and reach max level much later. Which one sets the "measure of success" ? Games length is directly related to playstye as opposed to the quality of content. If someone power levels it comes off as if they arent they interested in content since their focus by design is to reach max level. Cant fault a developer for that. Long term retention is not determined by power levelers or people who reach max level in a week. Even if this is your mode of game playing it is not something common or expected, so how exactly does that prove a MMO failure? Leveling as in longevity is subjective. I've been playing since Early Start and Im only level 18. I dont feel the game levels quickly. But then again I explore everywhere. I think GW2 doesnt have a long-term draw to those who simply dont like the game (based on not liking the structure or by virtue of 'blowing' through the content). But at the same time I would expect those very same players to leave and play something else. GW2 is not meant for everybody. No one is giving ANet time to fix the problems but instead whine to fix them instantly. Thats not going to happen. So you can either live with whatever you is not working or do something else. No one is forcing you to play or suppor the game. But dont confuse your view or opinion with fact around the health or longevity of the game. Because in reality we dont know until we give it time. Then we will find out who is right or not.
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9/02/12 10:41:45 PM#54
Originally posted by kol56 I didn't get that at all from elocke's response. He acknowledged the "roadbumps" in the game. The OP did say "hate free", but then proceeds to pick everything that was going wrong in the game, as if they won't be fix sooner or later. It's not neccessarily hating, but his formatting different from what I had expected from a "hate free" summary. What's the point of even "bitching", right? Why not just play the game, and when you find that everything you want to do in the game is currently unavailable, just put the game down. There is absolutely no "honeymoon phase" kind of thinking here. It's more about being optimistic. |
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9/02/12 10:48:41 PM#55
Originally posted by KhinRunite yep agree, who needs posts like this when we have vitriol from the "AVENGERS OF SWTORS HONOR" coming like roaches out of the woodwork every second. (which we also predicted would happen). Just play be patient and don't rush to 80 everyone warned you against doing that. Oh BTW the vendors ONLY are there in the temples when you CAPTURE a temple and then only for a few minutes. Thought you should know since people obviously have stopped watching videos on certain aspects of the game. That's most likely why you haven't found one, because there's not enough 80's to actually KILL the mobs coming to take the temples away from you? and you can't even get to those until you've done the initial Orr DE's to enter the area. Mobs everywhere. Being well informed is a nice thing. |
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9/02/12 10:59:56 PM#56
Originally posted by aznxdreadful I would have rather waited for the release of the game, if it meant the utilities for mail and economy had been reliable. As a crafter I have found it very annoying that the economy has been effectively disabled by the on and off again mail and auctioneer. - As a power player, I found it annoying that I couldnt make as much currency off of the materials I harvested before the masses arrived to participate - one of the benefits of levelling ahead of the curve. Something that certainly would have been afforded me and others if the entire sphere wasnt broken.
So yes I would have rather waited.
The exploits on karma vendors, the villifying of people purchasing their personal story guilds armors, - threatening bans if they didnt delete, somtimes skinned on exotic crafted items - something that takes real life money to do with fine transmutation stones - well thats way beyond enough reason to make me wish they had waited with release. Note:Im not talking about the karma vendors The fact that the cooking exploit got adressed by barring any sell back of made goods to the npc vendor whatsoever, for everyone in the trade, instead of lowering the prices across the board. With wonky auctioneer and mail, and no way to sell the item to even an npc, its a broken tradeskill for those who didnt ride the wave of the exploit.
As far as smooth launches. No this wasnt a smooth launch, but the game in its own right is excellent. However a whole sphere is still broken (economics) and that is not good enough to label it a smooth launch.
(Other issues, are the email confirmation systems they put live, that have malfunctioned and barred thousands of players from playing the game, as well as their inability to get the forum up and running, keeping players who dont use twitter or facebook somewhat in the dark about whatever is going on) |
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9/02/12 11:08:32 PM#57
And here I thought it was "safe to play". Glad I haven't touched the game yet, despite pre-purchasing a month before hand. ![]() |
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9/02/12 11:25:31 PM#58
"Inside all of us is an adventure.." |
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9/03/12 12:13:06 AM#59
Yes the game have problems. But I'm glad they didn't wait to launch so we are able to play already. To be honest these bugs are not annoying me much. The thing I am really concerned is the hacking problem. That is a big problem they need to take care asap. If they just implemented some security questions I think would already help big time, and it would be one simple thing to do. So far I am enjoying the game a lot! |
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9/03/12 12:18:17 AM#60
Originally posted by Vatrox Anyone who claims this game is overly buggy as not played an MMO at launch.....EVER. I've had a few better, but many, many worse. Vent to your hearts content. |
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