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General Discussion  » Is it me or does melee sucks?

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49 posts found
  yaoming36

Novice Member

Joined: 6/28/12
Posts: 190

9/02/12 6:14:02 PM#21

Meele doesn't suck. People are so used to playing Meele in former MMOs that they aren't used to it.

 

Take for example this boss: http://www.youtube.com/watch?v=4NWdjb8xlKI

 

Now if you've ever fought this boss, you'd think this boss would be impossible to beat with just 2 people. But last night we did just that. With me playing the warrior and "tanking" him. I put quotes around tanking because it wasn't conventional tanking where you just soak damage and keep argo.

I was dodging every time he slams his foot down and placing banners. The one other person who was attacking him was safely dpsing him from a distance. Took us a good 40 minutes to kill him. 

 

My point? Meele doesn't suck. If both of us had tried to range him it would've been much more difficult as he would've chased us down/reset (which happened before in another zone!). You just need to learn how to play meele. Not to mention that some bosses you simply can't range them or stay at range distance. *cough* certain branded spider queen in level 50-60 zone*

 

  thekid1

Apprentice Member

Joined: 7/10/05
Posts: 772

 
OP  9/02/12 6:16:42 PM#22

I'm sticking with my Ranger for now but if I make a second character I will make a Warrior.

Thanks everybody, guess the one handed Ranger sword combined with autoattack made melee look sucky.

(And I still find it annoying they made skill nr1 a combo)

Will try the two handed sword to get a feel for melee.

 

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4755

9/02/12 6:16:47 PM#23
Originally posted by jusomdude
In moderate to large group fights it's pretty pointless to be melee as you get instant gibbed anytime you try to get in melee range.

Really depends on how good you are w/ melee & knowing the boss mobs.

I've meleed in zerg fights quite a few times, and there's often other people in melee range as well. You also don't usually get insta gibbed unless you get hit by one of the bosses' big attacks. (which are all telegraphed)

There are some exceptions to this (i.e. Fire Elemental in the asuran zone), but in most cases it's really not that bad once you know what you're doing. I've gone toe-toe against the flame shaman with 20 other people dancing around as well. Just takes getting used to knowing when to back away, and when it's safe to charge back in.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/02/12 6:23:58 PM#24
There is no pure melee class

If you play a character that does melee, have your second weapon set as ranged. Especially for WvW, so you can fire from battlements etc..

E.g. on my aura warrior I use bow and hammer
  Hrimnir

Advanced Member

Joined: 5/24/10
Posts: 1098

9/02/12 6:37:14 PM#25
Ive played a thief to 9 and a gladiator to 5 and so far the melee is a blast.  As far as ranged i HATED my necro, seriously the least fun i've had playing a class in any mmo ever, bar none.  Class just sucks IMO.  On that note i played a wizard or whatever they call it and it was quite good.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

  Castillle

Forum Bunny

Joined: 10/24/10
Posts: 2681

9/02/12 6:45:32 PM#26

Melee is fine if you have someone who knows what theyre doing with you.  By that I mean people who properly use fields to heal, weaken, and blind enemies while buffing you.  See fire?  Leap over it and get a fire shield.  See ice? Do the same.  See water? Look at where the ranged people are firing and hit that to get a HoT.  Or just use your burst ability and get some aoe heals.  Etc etc. 

Theres a specific timing to attacks too, you dont need to always guess.  I dont know exactly how long but I know its the same length of time as 1 full combo and 3 hits from a dagger thief.  If you see it pause and charge, get ready to dodge away and start shooting or blind/interrupt.  Its a lot harder in melee but if you know what youre doing, youll survive.

Edit : I hate how people fight that asura fire elemental.  They camp out by the bridge and effectively block the path unless youre really patient/ lucky enough to get inside.  And when you do, you are usually alone fighting a bunch of elementals WHILE trying to dodge the god forsaken fire pits.  I suggest use a dodge slot skill so you can dodge while knocked down and hopefully survive.

Edit 2 :

Also I play a hunter mostly in melee with a great sword or 1h sword + warhorn.  The buff is awesome for your pet especially with max stacks masters bond @_@

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  User Deleted
9/03/12 1:43:00 AM#27

funny thingy is that I use my necro more in melee than with ranged staff   xDDD

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

9/03/12 1:50:13 AM#28

Anyone who is having issue playing melee...it is you and not the game!

 

I rolled an Elimentialist duel daggers and having a blast. Just got done doing AC having only died 2 times.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

9/03/12 1:53:22 AM#29
Originally posted by thekid1

What do you mean you don't tab  target? Do you use a controller or something because it's hard enough pressing 1-7 (-10 later on) I can't imagine having to aim manually to..

 

 

You don't need to target enemies to hit them in this game.  Least not with melee.  If your opponent is in the arc of the swing, they get hit, whether you have them targetted or not or even some other opponent entirely.

 

With ranged though, if there's a way to aim manually, I haven't figured it out.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  oubers

Apprentice Member

Joined: 11/14/11
Posts: 881

9/03/12 1:56:43 AM#30
Originally posted by thekid1

Thank god I choose Ranger because I think ranged in this game is brilliant.

As soon as an enemy is heading towards me I have plenty of time to think of something.

If he's getting near and I'm out of specials and energy I can still easily evade him while still shooting him.

I held out for 5 minutes against a enemy twice my level which could kill me in one hit.

 

 

I also have a sword..

I can't stand it and don't understand how you can evade being while being so close.

I have this standard attack (slot 1) which is a combo and double tapping to do a roll simply does not work half the time so I get hit. Even if it did work, I would still have to pay EXTREMELY attention to when the enemy is facing me or is about to strike. None of this realy matters when playing ranged.

When playign ranged:

-Do not let the enemy get close.  This doesn't work with melee because you have to be clsoe to hit him.

- If the enemy is close, run, evade whatever like a mad man, your shots will still hit. This doesn't work with melee because you have to face the enemy and be close to it.

 

So explain melee to me because I would like to use my sword once in a while and get close and personal.

 

 

 Thats wierd man, my ranger does more dps melee then ranged.....sure ranged is more easy to kill something but my victims realy get into trouble when they come within melee range......it's then that the (burst) pain realy starts.

PS: i use sword and dagger for now.

 

  AvatarBlade

Hard Core Member

Joined: 7/11/06
Posts: 772

9/03/12 2:01:02 AM#31
Originally posted by yaoming36

Meele doesn't suck. People are so used to playing Meele in former MMOs that they aren't used to it.

 

Take for example this boss: http://www.youtube.com/watch?v=4NWdjb8xlKI

 

Now if you've ever fought this boss, you'd think this boss would be impossible to beat with just 2 people. But last night we did just that. With me playing the warrior and "tanking" him. I put quotes around tanking because it wasn't conventional tanking where you just soak damage and keep argo.

I was dodging every time he slams his foot down and placing banners. The one other person who was attacking him was safely dpsing him from a distance. Took us a good 40 minutes to kill him. 

 

My point? Meele doesn't suck. If both of us had tried to range him it would've been much more difficult as he would've chased us down/reset (which happened before in another zone!). You just need to learn how to play meele. Not to mention that some bosses you simply can't range them or stay at range distance. *cough* certain branded spider queen in level 50-60 zone*

 

Lol, how long did it take you in 2? Like 2 hours to kill it? Was annoying sometimes at that boss, that you got stopped by terrain while dodging and still took the hit, but it's true, his attacks are very predictable and can be avoided usually.

  sargey123

Novice Member

Joined: 7/23/12
Posts: 104

"The sacrifice of hiding in the light is living with your shadows."

9/03/12 2:02:58 AM#32
I think meele isnt bad with thief,, the dmg is better and  have more evading skills for that~
sargey123 Xfire Miniprofile
  Arakazi

Hard Core Member

Joined: 5/23/09
Posts: 850

9/03/12 2:27:29 AM#33
I dunno about Rangers, but with the thief I think the double pistol is terrible unless your in a group. If you get crippled you get become very vulnerable if you are taking on a group of mobs. Plus I alwayls seem to run out of stamina :). Secondly, it's fairly hard to get into the sweet spot to kite and dodge mobs and some mobs will be to fast and agile to kite and some areas are just too small. Personally, when I'm in a group or PvP I use my ranged purely because of the number of finnishing moves that set has.  But overall,  for the thief I prefer sword and dagger, lots of nice combos and evades and you can jump in and out of fights easily.

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

  StarI

Hard Core Member

Joined: 1/18/06
Posts: 818

9/03/12 2:29:03 AM#34

People realy need to state whether they think of PvE or PvP.

All those who claim pure melee is great and everyone else must suck at it are full of shit mildly put.

 

In PvP everyone going full melee I can just laugh at, going hybrid myself and switching between range/melee or just stay range if they suck closing distance.

 

In PvE melee is by far the fastest way to kill, that is if mob doesn't kill you faster. As soon as you need to dodge around dps gets lost and running in a circle with range weapon becomes the better choice usualy.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16677

9/03/12 2:30:39 AM#35
Originally posted by Arakazi
I dunno about Rangers, but with the thief I think the double pistol is terrible unless your in a group. If you get crippled you get become very vulnerable if you are taking on a group of mobs. Plus I alwayls seem to run out of stamina :). Secondly, it's fairly hard to get into the sweet spot to kite and dodge mobs and some mobs will be to fast and agile to kite and some areas are just too small. Personally, when I'm in a group or PvP I use my ranged purely because of the number of finnishing moves that set has.  But overall,  for the thief I prefer sword and dagger, lots of nice combos and evades and you can jump in and out of fights easily.

I dont agree. When soloing I start kiteing with 2 pistols, then change to sword + knife for some AoE DPS until I take too much damage, then roll out with a dodge and finnish with 2 pistols. It is very effective.

I think it depends a lot on your playstyle. I love shifting between 2 sets. :)

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16677

9/03/12 2:35:48 AM#36
Originally posted by StarI

...

In PvE melee is by far the fastest way to kill, that is if mob doesn't kill you faster. As soon as you need to dodge around dps gets lost and running in a circle with range weapon becomes the better choice usualy.

When you are alone that is basically true, but as soon as you get 2 one ranged and one melee is far more effective.

My thief will either do the dodge melee game while my buddy ele or necro will do full ranged DPS or I have a warrior doing that while I fire my 2 pistols at maximum DPS.

And I also blind the oponents which makes melee a lot more effective.

I would say both ways have its advantage in PvE and neither is best in all situations. I usually switch between them a lot.

  Method01

Novice Member

Joined: 3/21/12
Posts: 131

9/03/12 2:39:27 AM#37

I play a D/D - Bow Thief and i really enjoy it. 

Using bow to add some poison and then switch to D/D. Thief is all about surprising your enemy. Walking in and out of stealth. 

Thiefs really got some good escape moves, when you are close to death.

  StarI

Hard Core Member

Joined: 1/18/06
Posts: 818

9/03/12 2:44:06 AM#38
Originally posted by Loke666

When you are alone that is basically true, but as soon as you get 2 one ranged and one melee is far more effective.

My thief will either do the dodge melee game while my buddy ele or necro will do full ranged DPS or I have a warrior doing that while I fire my 2 pistols at maximum DPS.

And I also blind the oponents which makes melee a lot more effective.

I would say both ways have its advantage in PvE and neither is best in all situations. I usually switch between them a lot.

Yes that's why I said "if I kill it faster than it kills me". If dodging/tactical skills are required than there are many variations for different classes / builds, obviously.

Even more so with more people, because you can eventualy just zerg everything.

 

Another example when you can't solo melee is grinding mobs for mats, AoEing 5+ packs. No room for melee because they burst you quickly and you have to run rircles spamming your range aoe, than maybe jump in melee to finish it.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16677

9/03/12 2:45:10 AM#39
Originally posted by Method01

I play a D/D - Bow Thief and i really enjoy it. 

Using bow to add some poison and then switch to D/D. Thief is all about surprising your enemy. Walking in and out of stealth. 

Thiefs really got some good escape moves, when you are close to death.

Agreed, easily my favorite class.

I been considering trying a similar build myself but I am also started to level up my warrior so I decided to keep things simple and be happy with the build I already mastered.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16677

9/03/12 2:48:22 AM#40
Originally posted by StarI

Yes that's why I said "if I kill it faster than it kills me". If dodging/tactical skills are required than there are many variations for different classes / builds, obviously.

Even more so with more people, because you can eventualy just zerg everything.

Another example when you can't solo melee is grinding mobs for mats, AoEing 5+ packs. No room for melee because they burst you quickly and you have to run rircles spamming your range aoe, than maybe jumping in melee to finish it.

Dodging and tactical skills are always needed, at least once you leave the noob zone.

But yes, when you are fighting several mobs you need to be very tactical but that is just right.

My warrior however can actually take a lot n melee even if I move around and dodges a lot. But then again, greatsword is almost ranged combat. :)

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