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9/01/12 7:03:27 PM#141
Originally posted by Wolfenpride Of course it does .. have you ever bid snipe against another human? Have you ever find a great deal on the AH? It feels completely differently if the market is regulated by equations. AH *is* haggling with other people .. just only in numbers without other communications. Plus, you can't do RMAH in a single player game. |
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9/01/12 7:04:42 PM#142
Originally posted by Quirhid Absolutely. It is silly to "require" how players play their games. They are consumers ... using ENTERTAINMENT products. Of course the devs should make it convenient and assessible. No one has to use an entertainment product. It is not like work, or necessities of life. |
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9/01/12 7:08:09 PM#143
Yes because eventually - even if it takes another 10 years - the game designers will realise that social = sticky.
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9/01/12 8:36:07 PM#144
Originally posted by nariusseldon Aahhh, can I have some of that crack that you are smoking. Every gameRequires you to play by some set of rules, constraints, physics etc. It is how they are designed. If you break these rules or exploit them there are often consequences. This is for the benefi of the wider community. The problem is that the community seems to be mainly made up of people who want instant gratification all of the time and so this is how the games are made, for the lowest common denominator. If this is what the masses want and will pay for this is what the devs will spoon feed them. For me I'll stick to something a little more cerebral, like playing build-a-beetle with my four year old. |
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9/01/12 9:46:55 PM#145
Originally posted by TangentPoint Excellent synopsis. I cuncur collectively. To the OP, & other's looking for an experience in a virtual world with player driven economy, opvp, pve, player nations, political power, ( with a emphasis on group) & a dose of cerebral style of gameplay, take a look at Pathfinder Online. This game will not cater to the WOW crowd & it's a design philosphy experience most 1st generation MMO gamers are seeking. Read up on the thier blog and see for yourself.
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9/02/12 3:42:51 AM#146
Both nice posts. Well thought out and articulated. Sadly unless the old school MMOers reach critical mass and get heard, I doubt anybody will want to go back to the bad old days of games that were more about the journey than the end game. Games where kicking seven shades of sh*t out of Sergeant Slate was more fun than camping Sol A. Trading goods in Commonlands Tunnel was the closest that you'd ever get über loot at lvl 12 and you didn't mind being lvl 12. Trains from hell, like pulling the whole of Kithicor whilst camping Ghoulbane, and dumping 50+ mobs on some poor sap camping at the Zone Line. And the presence of God Like GMs who could take your character to darkened rooms to interrogate you about infractions of rules, then ban your ass for a week for being rude to them. Today everyone is in a hurry to reach the level cap and get to end-game content, missing all oft the fun stuff along the way, stuff that meant something because it was hard. So much of my time in EQ1 I still remember, sadly I cannot say that about any other MMO that I have played. Maybe we should try and get some crowd source funding for an old style MMO! |
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9/02/12 4:48:26 AM#147
90% of average MMO design time goes into pre-end game. So getting there fast means getting to where there is the least content fast. This problem has been underlined in modern exMMO's where leveling is so much faster and players seem to expect a new games worth of extra content to be added every few months. I would not say it is impossible that we will see a group orientated AAA title again, but we have been headed in the opposite direction for years. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/02/12 8:04:49 AM#148
Originally posted by Drakxii To start, I didn't say MMOs should have an auction house, just questioning what MOBAs have auction houses and quests to understand why Tibernicus asked such a seemingly strange question. But to answer your question: I don't, and I never said I did. Regional markets? Sure. Player owned shops, Sure. Auction houses? Not my thing. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/02/12 8:50:55 AM#149
Originally posted by Loke666 I really hope you're right. If anyone can do it right, CCP can. "How should I know if it works? That's what beta testers are for. I only coded it." |
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9/02/12 9:01:18 AM#150
It all began when the genre and players started to take the RP out of MMO-RP-G...
PM before you report at least or you could just block. |
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9/02/12 9:04:02 AM#151
Originally posted by Tibernicus That's not even remotely true. Just because two thing occur together doesn't mean one caused the other. |
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9/02/12 11:02:53 AM#152
Originally posted by Opapanax You can't force people to RP. And the RP community is tiny. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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9/02/12 1:39:47 PM#153
And once again we see another post WoW MMO'er adhering to his battle cry, or is that just plain vanilla cry ... You can't force me to do that .,. WRONG!!!
If you want to be in the game the devs, admins and GMs can force you to play in pretty much whatever style they want. They cannot force you to play their game, but hey that's up to you. As for RP, you play as an elf, troll, HIE, DE, whatever, you are role playing to some degree. What it boils down too is the Hoipoloi want a MMORPG, without the RP, don't want to interact with the MM and they want the G to be dumbed down to the point where it is hardly worth calling it a game, So at best what you are left with is an OG and at worst an O. And this they call progression. |
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XPraetorianX
Apprentice Member
Joined: 6/12/12
History, in general, only informs us of what bad government is.-Thomas Jefferson |
9/02/12 1:55:07 PM#154
Originally posted by teotius You said it 100% correct. I went back to retry it. I had to ignore the horrid graphics. All eq1 is, is a grind. It seems so much better in memory. For one at the time there was no competition. It was new idea and concept as eq1 was my first mmo. It blew me away. However its like my first car was a mustang 5.0 I loved that car my friends at school would hype it so much etc etc. Now I drive a Audi A8. There is no way I would ever go back to that mustang lol. Memories can be distorted and in most cases they always are. EQ1 is not a good game by today's standards at all. The issue is we have so many choices and they all try to copy the same formula for success and in oing so we keep getting the same games with a different skin. Except for GW2 that feels some what different as did TSW.
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XPraetorianX
Apprentice Member
Joined: 6/12/12
History, in general, only informs us of what bad government is.-Thomas Jefferson |
9/02/12 1:58:15 PM#155
Originally posted by Sovrath I don't like it but Rift is hardly a fail. Still not F2P and the dev team is HUGE for Rift. They pump out Massive amounts of content and there is a full ex pack on the way. In fact in recent memory I cant think of any MMO to be as successful . |
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9/02/12 2:20:49 PM#156
Originally posted by Quirhid I love people who don't understand that just because the letters appear in the name doesn't mean they appear in the game. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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9/02/12 5:37:56 PM#157
"MMORPGs are for the masses. The masses don't want to be forced to look for other people to team up with."
It's true they don't want all the negative aspects of grouping but that doesn't change the fact that social == sticky so it is still in the interests of games to *try* and make them more grouping-friendly if they can figure out a way of doing it. |
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9/02/12 5:39:39 PM#158
I think Everquest Next is trying to go back to it's roots of community based gameplay and group play.
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9/02/12 5:40:41 PM#159
Probably not, MMOs today are made for SP RPG fans, not for people who actually want to play an MMO.
"Dogs are the leaders of the planet. If you see two life forms, one of them's making a poop, the other one's carrying it for him, who would you assume is in charge." "The idea behind the tuxedo is the woman's point of view that men are all the same; so we might as well dress them that way. That's why a wedding is like the joining together of a beautiful, glowing bride and some guy" |
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9/02/12 8:02:08 PM#160
Originally posted by FelixMajor If so then it will fail. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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