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There's been a lot of talk about end game lately in comparison w/ GW2 and WoW and every other big mmo out there. But I'd like ask the community's opinion instead of reading complaint threads about endgame not being present or all around sucking ass. So I guess I just want to know your ideas of details that make or would make a good endgame?
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9/01/12 7:43:12 PM#2
What makes a good end game? One that isnt based on bait and switch.
''/\/\'' Posted using Iphone bunni |
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9/01/12 9:36:55 PM#3
no endgame. |
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9/01/12 9:44:31 PM#4
Originally posted by JayDose Its funny you ask this being a game Dev myself, I ask gamers questions all the time, and get Bullshit answers kinda like the 2nd poster did, I think people/gamers like to complain period.
I bet if all of us Devs made a game that gamers directed the way they wanted 100% They still would find a way to cry period.!! |
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9/01/12 9:47:48 PM#5
Should be one that does not depend on constant supply of new contents. You shouldn't feel that you have "finished" the game like you do at the end of a single player game.
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
9/01/12 9:49:46 PM#6
Originally posted by Castillle exactly this. |
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9/01/12 9:59:18 PM#7
None. Because everyone's concept of the perfect/close to perfect "endgame" is different, and they each seem to loathe each other to the point that you would be better off just not asking at all.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/01/12 10:03:15 PM#8
One involving territory control and resource denial. See DAOC, Lineage 1/2, Shadowbane and EVE for good examples.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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9/01/12 10:03:26 PM#9
i would like to see a massive catacombs the size of the game world filled with all kinds of random characters and scripted events. It would be designed for groups of one to three and though you could zerg it, more than 3 players in an area would attract unwanted attention like in moria in lord of the rings. Lots of traps, dead ends, and mystery. you never know what youll find.. or awaken down there.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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9/01/12 10:08:17 PM#10
"End Game" means the end of the game, to me. This is where I roll a new alt and play some more, if I am having fun. I am not going to do the "dailies dance" and am not into raiding. It sure would be nice to NOT reach the end of the game in 30 days or less... - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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9/01/12 11:40:32 PM#11
No endgame at all, of course.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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9/02/12 1:28:03 AM#12
How about not having one. EQ managed to constantly have new content/expansions release at a rate you RARELY saw players at top level with the best stuff. And you never ran out of new places to explore. End-game was a term that didn't exist. When I think of end-game...I think of console games, where sadly is the route all MMORPG's have gone. |
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9/02/12 1:31:45 AM#13
When you hit max level the game should begin not end, kinda like EQ1 content wise.
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
9/02/12 2:19:55 AM#14
THAT is a tough question, one I asked myself for years. So far, I am no wiser. Every Endgame I have seen was very quickly dull. Open PVP is good, but even that gets old over time. I dunno. Somehow maybe sandbox elements with Player Cities asf like in SWG would help. I am not sure with the mentality today ANY endgame could work, at least none I can imagine.
Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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9/03/12 2:14:35 PM#15
There shouldn't be an 'endgame'. I guess it's too much to hope for that people will move away from this concept though. |
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9/03/12 2:32:22 PM#16
As others have said, there should not be an endgame. Different people will have different opinions on what exactly it means not to have an endgame. Some will even point out that the whole game is the endgame - twisted, eh? Consider EVE - the whole game's the "endgame" to some. It's a MMORPG - so right off the back, it's a virtual world - right? Let's step over into the real world for a moment - endgame? Retiring, ending up in a home, doing the same things over and over until we die...? Heh, oddly enough that sounds like endgame. Okay, how about the 60-80 years leading up to that part? That's what a MMORPG should be, imho. I don't want to head down to the cafeteria at the old folk's home day after day hoping that they have green jello - oops, no green jello today - I'll try again tomorrow. Yeah... that's not my thing. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/03/12 7:22:33 PM#17
No endgame.
More percisely the concept of having a tut stage, a grinding stage, and an endgame needs to be abolished. Get rid of the grind and go from tut to the real game. |
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9/04/12 12:23:00 AM#18
Originally posted by AlBQuirky That's the wy I feel about it. Back in the good old days, the games weren't designed to blast you to the level cap then throw you into the raiding treadmill, which I find to be insanely boring. Asheron's Call, the first MMO I played, basicaly had no level cap and no one really cared, we just kept playing and they kept updating the game every month with new things to do. The best endgame, is no endgame. |
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9/04/12 12:26:18 AM#19
Meaningless leveling game, locked raids, and a subscription to pay money for running the same thing once a week.
no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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9/04/12 5:05:55 AM#20
community and world building.. and I wish that it would take LONGER to get to max level..
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