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Guild Wars 2

Guild Wars 2 

General Discussion  » The game does not care that i am there.

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73 posts found
  IfrianMMO

Advanced Member

Joined: 8/21/12
Posts: 211

 
OP  9/01/12 5:31:07 PM#1

Back when they released the "manifesto", A-net claimed that one of the things they disliked the most of standard mmo´s was the fact that no matter which quest you completed, boss you killed, or village you saved, everything resetted five minutes later and  the game did not care about the player not it´s exploits.

Well, how is GW2 offering me a different experience from that?

I am  a lv 32 warrior so far,  and while i had a blast on most of the game´s features and i am loving exploring and crafting, i still do not see how does GW2´s world care that i am there.

I visited a lot of zones and done dozens of events, and every single one of them restarts if i just stay 5 mins afk around them, the villages are constantly under siege,  those pesky centaurs keep coming for more and generally nothign seems to change or "stay saved" as i progress thru my own storyline and partecipate in the events.

Sure, some (very few and far between) events have slightly alter the npc presence in the zone, such as that lv 15-25 field where upon the completion of all the centaur questline, the lionguard "controls" most of the roads, but that´s not really all that "world changing" and even that goes away within half a hour or so.

So...what about it?

 

 

  Leonona

Advanced Member

Joined: 1/02/06
Posts: 225

Damn evolution! Why can't I fly?

9/01/12 5:35:12 PM#2
It was Ree Soesbee who said that in the Manifesto video. She works on the personal story and that was what she was talking about. The game cares you are there in the personal story, not so much in the open world.
  jackwu10

Novice Member

Joined: 2/06/11
Posts: 129

9/01/12 5:36:43 PM#3
like wow's mirror technique? but sucks thing is that once u did the quest, the world change completely though.. i dunno do i want that or not.. guess it would be a mission that kinda impossible to program.. 
  eGumball

Apprentice Member

Joined: 7/21/12
Posts: 152

9/01/12 5:37:18 PM#4

It is fully impossible to build a game with no end. What they meant is simple: There´s a different between going to kill the bandits while they attack the village and then run away, than, when you go to a bandit area where there´s no-limited amount of them, and just kill 20 and pretend that they have run away.

Many, if not most, DEs lead to different paths that really tells the story of the map you are playing in .. also, if yu are active and can interact enough with world and DEs you can almost, always, find new paths to take, so you won´t repeat everything by many times.

Otherwise, it is about feeling, the feeling that you are doing something, that can bring you one step further in your way to solve this puzzle or find that lost child. Is the feeling about seing the world, changing the whole time. However, in reality, this is still a game and if you go afk, as u explained it, you will see the same happen again of course. There´s basically no modern techology that can brings you a world that include perm-changes the whole time.

  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

9/01/12 5:38:11 PM#5

I'm sorry OP, but if you actually believed it, then you kind off have to blame yourself somewhat.

It's a marketing trailer made to generate hype for the game. It would require an insane, and i mean, insane amount of coding, branching paths in events, voice acting and god knows what else to make that happen and npc's remember you and the world "care for you".

While dynamic events and cool and good IMO, but it's still a questing system (with the obvious alterations of course), so you can't possibly expect that to actually happen in-game.

 

  IfrianMMO

Advanced Member

Joined: 8/21/12
Posts: 211

 
OP  9/01/12 5:39:02 PM#6
Originally posted by Leonona
It was Ree Soesbee who said that in the Manifesto video. She works on the personal story and that was what she was talking about. The game cares you are there in the personal story, not so much in the open world.

  Thank you for the information Leonona ^__^
  Still, i do not get the feel they were talking only about the personal story when i watch that vid.
  To me it sounded like the game would actually care in many events and situations, not just in 1 questline.
 

 Thank you eGumball as well.

 That makes lots of sense.

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1272

9/01/12 5:41:49 PM#7
The effects of DEs could be a bit more prominent, but GW2 is a sandbox with a limited number of pre-made events. Making them too permanent isn't realistically possible without a huge budget and a huge budget is something ANet didn't have.
  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

9/01/12 5:44:14 PM#8
Originally posted by MMOwanderer

I'm sorry OP, but if you actually believed it, then you kind off have to blame yourself somewhat.

It's a marketing trailer made to generate hype for the game. It would require an insane, and i mean, insane amount of coding, branching paths in events, voice acting and god knows what else to make that happen and npc's remember you and the world "care for you".

While dynamic events and cool and good IMO, but it's still a questing system (with the obvious alterations of course), so you can't possibly expect that to actually happen in-game.

 

Maybe he took a leap of faith and believed all those that said that Arenanet are honoring their own words.

  BarCrow

Advanced Member

Joined: 2/25/07
Posts: 2145

9/01/12 5:45:39 PM#9
One odd thing I noticed is when I harvest a node of any kind...many time someone runs up beyond me and appears to harvest an invisible node. Same thing happens in reverse....where it looks ike a node is being harvested..the person leaves with (to my sight) the node intact for me to harvest. Kinda cheesy.
  Leonona

Advanced Member

Joined: 1/02/06
Posts: 225

Damn evolution! Why can't I fly?

9/01/12 5:45:43 PM#10
Originally posted by IfrianMMO
Originally posted by Leonona
It was Ree Soesbee who said that in the Manifesto video. She works on the personal story and that was what she was talking about. The game cares you are there in the personal story, not so much in the open world.

  Thank you for the information Leonona ^__^
  Still, i do not get the feel they were talking only about the personal story when i watch that vid.
  To me it sounded like the game would actually care in many events and situations, not just in 1 questline.
 

Yes, the video is misleading. Like when they say it's not okay that a bunch of npc's stand around and just wait for the players to come and kill them. And what do Arenanet do? They make a bunch of heart-quests where npc's just stand around like any other mmo.

  IfrianMMO

Advanced Member

Joined: 8/21/12
Posts: 211

 
OP  9/01/12 5:47:33 PM#11
Originally posted by TwoThreeFour
Originally posted by MMOwanderer

I'm sorry OP, but if you actually believed it, then you kind off have to blame yourself somewhat.

It's a marketing trailer made to generate hype for the game. It would require an insane, and i mean, insane amount of coding, branching paths in events, voice acting and god knows what else to make that happen and npc's remember you and the world "care for you".

While dynamic events and cool and good IMO, but it's still a questing system (with the obvious alterations of course), so you can't possibly expect that to actually happen in-game.

 

Maybe he took a leap of faith and believed all those that said that Arenanet are honoring their own words.

  This is pretty much it.

  It is still true that i was a bit too naive at believing it was actually possible to do that today.

  But well,  i guess i just wanted it to be true so badly i ended up believing it was by default xD

  Oracle_Fefe

Spotlight Poster

Joined: 9/04/10
Posts: 218

Feethree

9/01/12 5:57:17 PM#12
I think that Anet should've increased the number of DEs in an area, and slow down the time they re-appear for other players to do them for quite a few hours. That way, if they do change the world in a sense it seems like it will require work, but it will last for quite a while.

  observer

Elite Member

Joined: 2/17/05
Posts: 2104

First came pride, then envy.

9/01/12 7:03:03 PM#13
The reason that Dynamic Events repeat, is because there is so many people doing them.  They never fail and that's why there isn't anything changing.  >.>
  Stuka1000

Apprentice Member

Joined: 8/20/03
Posts: 782

9/01/12 7:05:24 PM#14
Originally posted by IfrianMMO

Back when they released the "manifesto", A-net claimed that one of the things they disliked the most of standard mmo´s was the fact that no matter which quest you completed, boss you killed, or village you saved, everything resetted five minutes later and  the game did not care about the player not it´s exploits.

Well, how is GW2 offering me a different experience from that?

I am  a lv 32 warrior so far,  and while i had a blast on most of the game´s features and i am loving exploring and crafting, i still do not see how does GW2´s world care that i am there.

I visited a lot of zones and done dozens of events, and every single one of them restarts if i just stay 5 mins afk around them, the villages are constantly under siege,  those pesky centaurs keep coming for more and generally nothign seems to change or "stay saved" as i progress thru my own storyline and partecipate in the events.

Sure, some (very few and far between) events have slightly alter the npc presence in the zone, such as that lv 15-25 field where upon the completion of all the centaur questline, the lionguard "controls" most of the roads, but that´s not really all that "world changing" and even that goes away within half a hour or so.

So...what about it?

 

 

Welcome to the 'nothing you do matters' standard themepark experience.

  User Deleted
9/01/12 7:14:10 PM#15
Originally posted by Scalpless
The effects of DEs could be a bit more prominent, but GW2 is a sandbox with a limited number of pre-made events. Making them too permanent isn't realistically possible without a huge budget and a huge budget is something ANet didn't have.

In what way is GW2 a "sandbox" where the player has tools to modify the world themselves and create how they play?

  lifeordinary

Novice Member

Joined: 7/05/12
Posts: 691

9/01/12 7:16:19 PM#16
Originally posted by MMOwanderer

I'm sorry OP, but if you actually believed it, then you kind off have to blame yourself somewhat.

It's a marketing trailer made to generate hype for the game. It would require an insane, and i mean, insane amount of coding, branching paths in events, voice acting and god knows what else to make that happen and npc's remember you and the world "care for you".

While dynamic events and cool and good IMO, but it's still a questing system (with the obvious alterations of course), so you can't possibly expect that to actually happen in-game.

 

Well...fans have been swearing of manifesto video ever since release and posting it at every given chance to show that whatever Anet says i true.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11296

9/01/12 7:17:27 PM#17
Originally posted by Leonona
It was Ree Soesbee who said that in the Manifesto video. She works on the personal story and that was what she was talking about. The game cares you are there in the personal story, not so much in the open world.

this

  User Deleted
9/01/12 7:21:51 PM#18
Originally posted by Nadia
Originally posted by Leonona
It was Ree Soesbee who said that in the Manifesto video. She works on the personal story and that was what she was talking about. The game cares you are there in the personal story, not so much in the open world.

this

guess we'll hear about how they said that combat really isn't different either because there are a ton of people playing at launch. weird how people spin things. oh well, eating break over! back to the game. 

  Misaris

Novice Member

Joined: 6/28/12
Posts: 147

9/01/12 7:29:55 PM#19
The problem is, it's not a sandbox. Players don't change the world in Themepark MMOs
  thekid1

Novice Member

Joined: 7/10/05
Posts: 772

9/01/12 7:35:40 PM#20

I remember a few months bak there was indeed talk how Dynamic events changed the game world depending on the outcome.

I remember also there was a example given ( I think even by Arenanet themselves) about if you fail to defend a bridge it gets blown up. And just as important it would reapear once the event was completely finished and reset which could take a month (not 5 minutes!)

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