| 43 posts found | |
|---|---|
|
8/28/12 8:29:05 PM#21
That high world completion -is- pretty impressive, but I imagine they're missing a lot along the way. I'm less concerned about the firsties and benchmarks than about the people who rush to eighty and then complain about getting there too quickly.
|
|
|
8/28/12 11:21:16 PM#22
It's important to me since a high level player usually (and I stress usually) knows the ins and outs of the game and is often someone who is more knowledgeable about the game, which comes in handy when you need help / guidance. If a level doesn't reflect experience anymore (as in that person in GW2) you can no longer identify people through it.
|
|
|
8/29/12 1:33:50 PM#23
Originally posted by ajayazir So in GW2 terms does that mean he didn't just grind to max level as fast as he could but actually completed the content too? If so, I guess that means fans get a little over 72 hours of gameplay before they start looking for "the next big thing". "How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
8/29/12 5:13:53 PM#24
Why do THEMEPARK MMO need levels in the first place. Look at Darkfall. It's very THEMEPARK like, but with full open world and no levels. Gives the game a different feel than avg THEMEPARK MMO.
|
|
|
8/29/12 5:28:26 PM#25
Originally posted by MMOExposed They don't. Not that I played it, but TSW is a themepark with no levels... but it's 'gated' by skills/gear (from what I hear). Although I have also heard 'the rails are strong with that one' so the open world part is questionable.
Edit: In response to the OP... I don't know. I haven't been playing a ton of hours, but if I'm capped and done in a month, I will be dissapointed. I know there will be stuff to go back to, altidis, and Pvp, but searching for the last tidbits of exploration does not sound apealling to me. If this guy just rushed to cap through crafting as I have heard, well that doesn't sound fun at all. So long as my experience is not so shortlived, I will be happy. Often lurking, rarely posting |
|
|
8/29/12 5:31:17 PM#26
There should be a very high amount of levels so there is always something to aim for but if I'm right your total xp keeps going up anyways so there is always something once you done all the achievments and leveled up.
This isn't a signature, you just think it is. |
|
|
8/29/12 5:49:11 PM#27
Originally posted by dave6660 The last I heard is that Everquest still has over 3,000 items/locations/quests that have yet to be discovered by players. |
|
Originally posted by grunty Players tend to quit the game because they get bored, not because they've finished it. EDIT: Unless you have an OCD of some form, that is. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
8/30/12 9:24:34 AM#29
Originally posted by Quirhid What percentage of those are bored because they finished? "How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
8/30/12 11:18:22 AM#30
It's the journey, as far as i'm concerned. I must agree, tho, that endgame content must be good, for a game to be great. That's why i'll be picky as far as a triple A game goes. I'll restart in one of them where the comunity is big and endgame makes you wanna stay. Cheers. |
|
|
8/30/12 1:08:51 PM#31
I mean, really, does everyone remember the guys that got to max level first in WoW, in Rift, and in TSW?
yeah me either =) |
|
|
8/31/12 6:05:42 PM#32
Seriously, who gives a damn? So you got to level cap? So what?
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
|
|
8/31/12 8:45:27 PM#33
Originally posted by Vagabandana Nah .. i would say it is about fun gameplay. If leveling is fun, i will level. If the end-game is fun after leveling, i will play. Otherwise i will move onto other games. |
|
|
8/31/12 9:37:56 PM#34
Originally posted by Quirhid Gratz, he completed the tutorial. Every MMO vet knows the game starts at level cap. |
|
|
8/31/12 9:39:54 PM#35
Except in this instance, it has been repeated like some mantra that for GW2 in particular the game (endgame in particular) begins at level one. That "MMO vet" knowledge doesn't apply. |
|
|
9/01/12 12:51:45 PM#36
Of course it's a concern. It means the game's crap. Trivial and juvenile. It took a year of serious play to reach the level cap in EQ, and for good reason, the game was fun to the core. It wasn't a carrot-and-stick routine for children and the simple-minded. There were few rewards and you played to explore and challenge the world, of which you were only an insignificant part. The slightest mistake and hours of your time or all your things were gone. Guild Wars 2 is a pathetic shell of an RPG--don't forget it. A lesser of two evils? I'll let you grovel in the mud over your pauper's supper. |
|
|
9/01/12 1:16:20 PM#37
i hate lengthy leveling games! questing isn't fun to me. i like hitting max level asap so i can experience the better gameplay. that's why i see the want to rush. |
|
|
9/01/12 2:00:56 PM#38
No one should care how an individual spends thier time playing a game. To each their own. In fairness, GW2 is not really an MMO in the traditional sense with no monthly fee. If this had a subscription model I would be concerned they simply made the game too easy.
|
|
Originally posted by Tasarak Its actually harder than most MMOs I've played. Refreshingly so, I might add. But simply the time it takes to reach the cap has nothing to do whether the game is hard or easy, just that it takes time. I never could give any credit to people who had reached the max level in games such as Lineage 2, because I thought those games were mostly about the grind. P2P have an intrinsic motivation to make the game last as long as possible; thus, players are exposed to the maximum amount of grind and timesinks they can endure and still continue playing. In practice, everything is watered down. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
9/01/12 3:17:17 PM#40
Originally posted by Quirhid
Glad to hear GW2 is giving you a challenge. I agree time is not the only factor that decides if something is easy or hard. That would be silly. You would be hard pressed to say that EQ was harder than say WOW just because of time. My point is that MMO's of the first generation were more difficult in overall gameplay/features, not just time. Most MMO's are watered down to the lowest common denominator to maximize profits. With today's MMO's designed around the solo player & not groups, the social aspect is missing from today's game design philosophy. Luckily there are a few companies who are trying to break the formula and bring back this important element back. /cheers to you in GW2. =)
On a side note: This blog sums up my thoughts and many verteran MMOGamers alike.
http://www.wolfsheadonline.com/mmos-were-originally-designed-to-be-shared-social-experiences/#d739a |
|