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Guild Wars 2

Guild Wars 2 

General Discussion  » this game is paifull for a healer at heart.

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85 posts found
  Deto123

Apprentice Member

Joined: 5/02/08
Posts: 698

8/31/12 9:19:41 PM#61
Originally posted by Drachasor
Originally posted by Deto123
Originally posted by Drachasor
Originally posted by Deto123
Just adds to more of the chaos. Sinple, yet chaotic game. I really can t enjoy this game, I keep trying, but I can t wait for a good hard, challenging game again, where I actually talk to the people around me.  It s really just boring IMO.

There are plenty of difficult things in the game starting with puzzles and dungeons in particular, though some events can be hard as well.  I haven't found it hard to talk to others.  It's not difficult to initiate conversation and it gives good returns.

But yes, combat is more realistic and hence more chaotic.  That doesn't mean there isn't difficult or a lot of things to do.  But it does mean that you don't win tough fights by doing the right dance moves that you've memorized and everyone doing the same couple of tasks over and over and over again.

Funny, how I find the combat the same every time, and you don t. Honestly, i can t see anything hard at all in this game, does that make me good, nope, just a simple game, IMO. Obviously talking to others isn t hard, but 90% could care less if you re there at all.

There's just so many ways to use abilities and then adding in all the possible utility abilities...I just don't see how you can not see that combat has a great deal of depth.  Heck, even events are like that, honestly.  Toss in all the options you get with two weapons sets (or more options if you are an elementalist or engineer) and the complexity deepens.  In my experience, groups add to this if you bother to think and work in abilities that will aid the group.

And again, there is much harder content.  When you've done a dungeon or two in exploration mode, let me know.  Certainly I've also encountered some tough events, like a giant ooze in the Asura starting area.

And if you don't want to put the slightest effort into communicating with other people, I don't see what your point about complaining is.  Yes, the game doesn't FORCE people to talk to each other.  We are social animals, so if you just bother to try talking you'll get places.  Sometimes I have longer conversations with people, other times just a few sentences exchanged.  Granted it would be cool if there was some sort of integrated voice chat system, but that would have its own huge hurdles if there are 10+ people around.

Next time the mini map doesn t say------>GO HERE DUMMY!!!!!!!!!! then talk to me. The game is more handheld then anything I ve seen. I also don t see the complexity in it at all, when you get down to it, it s 10 skills, with switching , and a few other abilities used every 30 seconds or longer. It s not a hard complex system at all.

  Spezz

Novice Member

Joined: 6/26/09
Posts: 144

8/31/12 9:20:17 PM#62

I don't want heals I want prevention!

 

I need you to cleanse my conditions and give me boons.

I need you to put down a barrier between me and the enemy shielding me and making sure I don't kill my squishy little self.

I need you to rez me when I'm down... throw and elixer or something on me to help the process.

I need to also to be able to defend yourself and put out some damage when you need to because the enemy might go for you or need you to finish it...

I need you more than I need a simple healer.

 

 

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5895

8/31/12 9:35:24 PM#63
Originally posted by emesto
I healed through vanilla wow and that was enough to make me sick of healing for the rest of my life. 

I also healed in vanilla WoW and became sick of it, because that was all my class could do (vanilla Paladin)

But when I moved to Rift years later, I was totally turned on to healing in PvP. Never knew healing in PvP could be so much fun. Just have to have the tools to make it fun (which WoW paladins from vanilla to TBC didn't have, so I was bored of healing)

When the SoR hit, I went back to WoW to try and play a Restro Druid in PvP battlegrounds. So much fun. But rather stay in Rift since it has Gear brackets and bolstering.

  loulaki

Elite Member

Joined: 12/20/11
Posts: 773

9/01/12 4:09:42 AM#64
Originally posted by Jakdstripper

dont get me wrong i like the game. i like the settings, animatinos, stories, classes, etc. i like many things but i feel a great empty space where i always have my healer in every mmos.

i like healing. not playing "whack a mole" with HP bars but actually keeping my team mates alive and saving them from sure death. it gives me more pleasure then getting the final blow on an enemy. call me a healer at heart but in every mmo i've had at least one healer.

the more i play GW2 the more i find myself wishin i could just friken heal my mates....ffs just let me heal!!

 

i dunno, maybe i just havent found the calss for me yet in this game (i've only tried Guardian, engeneer, thief so far). i like the Guardian because you can shield your mates from damage but the healing is very very limited.

meh...i hope if find it. i feel so usless when i can't heal. anyone got any suggestion for a good support calss? maybe i should try control...

engineer with elixir gun ^^

  sfc1971

Advanced Member

Joined: 10/05/08
Posts: 422

9/01/12 6:40:45 AM#65
Originally posted by Jakdstripper

dont get me wrong i like the game. i like the settings, animatinos, stories, classes, etc. i like many things but i feel a great empty space where i always have my healer in every mmos.

i like healing. not playing "whack a mole" with HP bars but actually keeping my team mates alive and saving them from sure death. it gives me more pleasure then getting the final blow on an enemy. call me a healer at heart but in every mmo i've had at least one healer.

the more i play GW2 the more i find myself wishin i could just friken heal my mates....ffs just let me heal!!

 

i dunno, maybe i just havent found the calss for me yet in this game (i've only tried Guardian, engeneer, thief so far). i like the Guardian because you can shield your mates from damage but the healing is very very limited.

meh...i hope if find it. i feel so usless when i can't heal. anyone got any suggestion for a good support calss? maybe i should try control...

WRONG. Sorry but the healing is VERY powerful in this game, you just won't encounter it in zerg mode.

During launch, it was nearly impossible to find an event where a dozen other players weren't already present. At more would arrive every second. This turned every big fight into a zerg rush.

Slowly this is changing as people become more spread out. Also some events are more out of the way. And then the individual class skills/roles and weapon choices start to play a role.

For instance, a ranger with a longbow can put down a regeneration circle, this allows everyone to self regenerate. With a champion boss and 3-4 players this is the different between winning and dying very fast.

It is just not the old group heal F1 medium heal F2 light heal F3 (DPS who can't play) emergency power heal that should be used on the tank but the tank can actually play while the DPS cannot.

There are tactics hidden in the game but you won't find it in a zerg rush.

  3-4thElf

Hard Core Member

Joined: 6/03/12
Posts: 451

9/01/12 6:41:58 AM#66
Keep an eye out to heal and help people up. That's probably been said a lot, but healer-minded players still have an option for that role.

a yo ho ho

  IfrianMMO

Advanced Member

Joined: 8/21/12
Posts: 211

9/01/12 6:55:41 AM#67

This community is hilarious some times.

If anyone had made a thread saying "The trinity is still here, you can heal and tank" everyone would be like "dude, its not true, you can barely heal or tank at all and each has to survive by its own,  there is no such thing as dedicated healers and tanks and there is no role or spec that can really help you to do that.

If anyone says "I would love to heal in gw2 and feel actually useful" then all of a sudden healing is perfectly viable, there is tons of specialized specs for it and everyone can have fun in wonderful gw2 even if they wanna perform a traditional role

 

So.... which one is the truth?

 

 

  Corrine

Novice Member

Joined: 11/26/09
Posts: 77

9/01/12 7:37:11 AM#68
I didn't bother read all these pages, but did you go full healing build in your traits? got healing on your equips?

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/01/12 7:43:35 AM#69
Op: applying boons and conditions, summoning pets and crowd control is the new healing/tanking - take less damage per player in the first place.
  Homitu

Advanced Member

Joined: 10/01/09
Posts: 2023

9/01/12 7:57:29 AM#70
Originally posted by IfrianMMO

This community is hilarious some times.

If anyone had made a thread saying "The trinity is still here, you can heal and tank" everyone would be like "dude, its not true, you can barely heal or tank at all and each has to survive by its own,  there is no such thing as dedicated healers and tanks and there is no role or spec that can really help you to do that.

If anyone says "I would love to heal in gw2 and feel actually useful" then all of a sudden healing is perfectly viable, there is tons of specialized specs for it and everyone can have fun in wonderful gw2 even if they wanna perform a traditional role 

So.... which one is the truth?

 

I don't think a single person in this thread has advised that the OP should heal and only heal.  Nobody here is under the illusion that healing and healing alone is a viable tactic in competitive GW2 combat. 

And that's where competing definitions of the trinity come in.  My guess is you're one of the people who define the trinity as the simple existence of removal of enemy HP (damage), intentional sacrifice of ally HP (tanking) and restoration of ally HP (healing).  Whereas most people who say there is no trinity in GW2 define the trinity as a tank/heal/dps system in which palyers are locked into performing one of those roles exclusively during combat. 

Regardless of how you define it, GW2 undeniably has the former and undeniably does not have the latter.  Squabbling over definitions is pointless because nobody really cares about the definition.  They only care about what extent players are actually asked to tank/heal/dps. 

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

9/01/12 8:23:53 AM#71
Originally posted by IfrianMMO

So.... which one is the truth?

Depends on the player's agenda.  MMO Truth (capital T) is a slick and difficult-to-grab squirmy little greased piggie.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  mmojunkie5000

Novice Member

Joined: 8/30/12
Posts: 96

9/01/12 9:17:45 AM#72
Originally posted by Gravarg
This is one of the biggest things that kept me from buying GW2 and might never buy it.  I never buy a game until a month after release, never.  I'm definitely a healer at heart.  I've always liked clerics, druids, etc.  They should have an option if all you want to do is heal, you should be the greatest healer you can be.  If all you want to do is be a glasscannon, you can be.  If you want to be the immovable object, you can be.  I don't like how everyone can do everything, it dilutes the roles in a party, and people won't know what they heck to do.

well.. right now, gw2 is sold out in many places anyway and they don't allow digital sales atm, so you can't buy it.

 

but seriously, Gravarg: what do you enjoy about being a healer?

Do you enjoy being useful in a team order you enjoy playing the UI and health bars?

I play necromancer right now; even that class has several "wells" I can drop in front of a mob that turn any projectile passing through into regeneration or condition removal for teammates.

for new players, combo fields don't really exist despite them being an integral part of the game.

In bigger fights a well-placed combo field can tick 20 to 30 times with the ranged weapons.

And this is all random. An organized team can make even more use of it.

 

As other people have said condition removal is more vital than pure healing because of the powerful self heal and the downed-state.

Since you don't play the game it is hard to describe it.

But conditions are not just DoTs from WoW.

They are a lot more nasty, diverse and debilitating for the team.

Imagine the team suffering from confusion, condition that punishes skill usage.

You cannot heal through that. Every heal is a skill used. in will take for a considerate amount of damage.

You need condition removal, healing, giving out boons to be effective support.

 

Your biggest problem is that you hang out on these forums. Most people here even if they play the game, have a poor understanding of its mechanics.

Guild wars 2 is, and I have played wow for many years, several times more complex and intricate when it comes to combat.

And most new players don't even know that traits can change skills completely, like a trait that adds a freeze to every blind.

So one well has not only some kind of buff towards allies, it, for example, pulses five times for a blind every pulse.

Because of the trait every pulse also freezes.

And every projectile passing through or every combo finisher applied to the field will result in a combo affect.

So just one skill has potentially two different boons to your team and two different conditions to the enemy.

Plus, it also feels damage.

 

this little example only uses one trait and one skill. It can get even more complex.

Once you get a grasp on how it works you can make very powerful support builds.

Right now everyone, including myself, is a noob.

And most of the people giving you advice, or most of the stuff you read on this forum, deal with mechanics they don't really understand.

I'd suggest you make in your character go to the mists and test all skills and combinations on the training NPCs that provide real, and useful data.

Then test your ideas in some PvP.

Or just level up.

  mmojunkie5000

Novice Member

Joined: 8/30/12
Posts: 96

9/01/12 9:30:11 AM#73
Originally posted by Icewhite
Originally posted by IfrianMMO

So.... which one is the truth?

Depends on the player's agenda.  MMO Truth (capital T) is a slick and difficult-to-grab squirmy little greased piggie.

both is true in a way, if it is about player usefulness.

if it is about not doing anything but watching health bars, then gw2 can't really do that because no healing or boon can be targeted.

All beneficial skills are area of effect.

Resurrection can be targeted, but even for that, area of effect skills exist.

  lifeordinary

Novice Member

Joined: 7/05/12
Posts: 691

9/01/12 9:32:48 AM#74

I for one don't feel lack of healers and 'LF one healer...' endless spam that goes with it.

Thank you Anet.

  3-4thElf

Hard Core Member

Joined: 6/03/12
Posts: 451

9/02/12 7:32:17 AM#75
Originally posted by IfrianMMO

This community is hilarious some times.

If anyone had made a thread saying "The trinity is still here, you can heal and tank" everyone would be like "dude, its not true, you can barely heal or tank at all and each has to survive by its own,  there is no such thing as dedicated healers and tanks and there is no role or spec that can really help you to do that.

If anyone says "I would love to heal in gw2 and feel actually useful" then all of a sudden healing is perfectly viable, there is tons of specialized specs for it and everyone can have fun in wonderful gw2 even if they wanna perform a traditional role

 

So.... which one is the truth?

 

 

I think "everyone can be in a sort of healer role" was said during development. Explained during beta, and is something hard for people to grasp. 

No one's a healer, but everyone can be helpful is the truth.

a yo ho ho

  jondifool

Novice Member

Joined: 6/04/07
Posts: 1122

9/02/12 9:27:39 AM#76

I think its time to look at this thread over at guru http://www.guildwars2guru.com/topic/57090-the-two-true-healers-not-what-you-would-expect/ that actual shows some decent ways to build classic healers for some rather unexpected classes.

 

read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2

  Masa1

Apprentice Member

Joined: 11/12/04
Posts: 322

9/02/12 10:13:40 AM#77

Make Sylvary elementalist and focus on water. Replace healing slot skill with sylvari racial skill and use staff with water:

-Normal attacks heal allies close to the target.

-You have instant AoE healing skill from your staff.

-You have huge AoE regeneration skill from your staff.

-You have AoE regeneration from your racial skill.

 

Then max your water trait, take some support traits only and get support utility skills.

  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

9/02/12 10:30:30 AM#78
Originally posted by jondifool

I think its time to look at this thread over at guru http://www.guildwars2guru.com/topic/57090-the-two-true-healers-not-what-you-would-expect/ that actual shows some decent ways to build classic healers for some rather unexpected classes.

That was a very interesting post. Thanks!

  umcorian

Hard Core Member

Joined: 4/06/11
Posts: 314

9/02/12 10:47:35 AM#79

I admit, the fact Guild Wars 2 has no healers is the primary reason I haven't bought the game and don't think I'm going to. 

Like OP, I am a healer at heart. To me, DPS is much easier, much more common and not nearly as satisfying. In WoW, a healer blowing his cooldowns at the right time and utilizing his utility is capable of disrupting an entire assist train. It's a wonderful feeling to see 40 people taking slow, but steady damage, blow 2 3 minute cooldowns, and watch every one of those bars going back up. Or seeing one person drop in a hurry, hit the instant heal cooldowns, and see him pop right back up. Then, slamming an ability that knocks 5 enemies back, saving him. 

In tactical games, I love the struggle of knowing that direct healing is a filler... when I can't CC or dispel.

To me, this gameplay fascinates me. The fact that GW2 innovated away to basically make PvP essentially all DPS really makes me wonder how deep and interesting the PvP can really be. 

  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

9/02/12 11:22:42 AM#80
Originally posted by umcorian

I admit, the fact Guild Wars 2 has no healers is the primary reason I haven't bought the game and don't think I'm going to. 

Like OP, I am a healer at heart. To me, DPS is much easier, much more common and not nearly as satisfying. In WoW, a healer blowing his cooldowns at the right time and utilizing his utility is capable of disrupting an entire assist train. It's a wonderful feeling to see 40 people taking slow, but steady damage, blow 2 3 minute cooldowns, and watch every one of those bars going back up. Or seeing one person drop in a hurry, hit the instant heal cooldowns, and see him pop right back up. Then, slamming an ability that knocks 5 enemies back, saving him. 

In tactical games, I love the struggle of knowing that direct healing is a filler... when I can't CC or dispel.

To me, this gameplay fascinates me. The fact that GW2 innovated away to basically make PvP essentially all DPS really makes me wonder how deep and interesting the PvP can really be. 

If you think combat and PvP is "all DPS" you really don't know much about the game.

Clearing Conditions and granting Boons is key to high-level PvP as is "Proactive Healing" (preventing damage from ever occuring) with Blinds, Confusions, Stuns, Knockdowns, Knockbacks, and Barriers.

No, in this game you can't watch 40 people's green bars go up and down at your whim, but there are 2-4 minute cooldown Revives (Battle Rezzes) that are in fact AoE and can save an entire group from a wipe or completely change the course of a PvP battle.

GameBreaker.tv already has a show dedicated to High-Level PvP in GW2 (BuildCast) so believe me there is a lot more to combat and PvP in this game than "essentially all DPS." The game still might not be for you, but that doesn't mean that Healing, Support, and Control aren't critical components of gameplay.

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