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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/31/12 10:30:55 PM#21
Originally posted by hikaru77 Wait till you get out of the newbie areas. Better yet, I'd love for you to post a youtube video of you doing that in AC.
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
8/31/12 10:44:03 PM#22
Originally posted by hikaru77
Sorry but I also have to agree. I have died alot in the game too but only because I aggroed too many mobs. If I am just going around and killing mob by mob all you have to do is move and attack. If I go ranged with my dual pistols its like I am a demi god with no chance of loosing. This is what happens when you have combat that allows you to move and attack at the same time.
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
8/31/12 10:48:04 PM#23
Originally posted by heartless
How does it change? Whats different about it? Please post video and show me.
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8/31/12 10:49:53 PM#24
Originally posted by hikaru77 I wonder if you are doing that while drinking potion still. |
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8/31/12 10:52:13 PM#25
Originally posted by Mannish you can look it up on youtube not hard to find.. but basically you are saying because combat is easy early on its easy throughout the entire game? seems like a pretty ridiculous assessment to me. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
8/31/12 10:56:59 PM#26
Originally posted by Aerowyn
Its not ridiculous when you cant give any reason as to whats different about it at higher level? I asked 2 solid questions and your answer is to look at youtube? LMAO Been watching videos of this game for months and now its time to hear from actual players and thats the best you got?
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8/31/12 11:03:22 PM#27
Originally posted by Mannish Meh, it gets harder for a few reasons. I'm only 53, but I can already see the difference.
First, they CC a lot more often. More knockdowns/dazes/etc. The enemies are also often ranged instead of mostly melee like in the earlier levels. They also tend to travel in 2s or 3s a lot more often. Many times areas will start having turrets/enemies together as well as having very short respawn timers. It pressures you to keep moving forward.
Just the amount of veterans and champions alone in comparison to the early levels is a lot different. Add to that that the population is a lot thinner and so zergs are incredibly less common, and you have several reasons why it gets more difficult. SWTOR is the greatest mmo ever! |
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8/31/12 11:04:29 PM#28
Originally posted by darkhalf357x Obviously hasn't really played TSW with that comment. |
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8/31/12 11:05:33 PM#29
Originally posted by heartless Meh, I'll take the both sides route on this one. I know shocking. Combat is always dependent on a few things, current level, current gear for that level, and the environment around you. That being said, if your gear is not subpar, you have little to no people around you (generally when your not near a DE since they get swarmed in seconds), or your in a not safe zone (either lots of mobs in close proximity of each other or some veterans thrown in) the combat can be difficult. Mobs regularly really aren't anything special I'll admit, few that knock down and stun you, knock back, exc. That can pose a threat depending on you class, but ultimately 1 by 1 pulling won't get you killed unless your just plain bad. Now the real challenge comes in when your fighting groups or veteran mobs (discluding champion since that group oriented only, take you years to kill one by yourself). While against a lot of mobs, you have to dodge these CC abilities and deal damage at the same time. You can kite with a ranged weapon, but later mobs start stacking CC abilities so its not as simple, especially when there is limited room to kite without pulling more mobs. That being said, my thrill in this game where I have the most fun is out exploring by myself and fighting veterans or large packs of mobs to get some action. I'll do DEs on occasion for quick hearts or items or daily but other than that, I don't like them since they aren't skill based really. Now I have actually played the first 2 instances. First one we wiped a crapton on trash, and the group kept dying on bosses, but since we had at least 1 alive, we could either rez or just keep the fight going till we walked back. Instances are much harder, small group oriented fights. Much more difficult, but still learning based. Once you got the fight down to a science, it really wasn't super hard, but for slower people, i.e. the other 3 in the group not including my friend, it becomes a downhill battle of bum rush in or not get out of the bad red circles to get knocked down and have to run back all over again. So basically, yes the game is hard, but only in certain situations and only if you try things to make it harder. Anet isn't going to baby you throu the game, nor is it going to make it challenging enough so that only a select few can do it, but it's you that makes the difficulty, and you that has to learn how to control it and master it. tl;dr: Sometimes learning comes easy, sometimes it's hard to adapt, either way there is always one step above you can go to try to challenge yourself from where you are currently. I honestly am sick of hearing "well that isn't how I like to play and progress my character, and so they should cater to me and my needs rather than giving me opportunities to change it myself." Spoiled gamers will be spoiled I guess. Just my experience in this. |
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8/31/12 11:06:30 PM#30
Originally posted by colddog04 not to mention you see npcs helping eachother out, dodging away from aoes, moving a lot more.. ect.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/31/12 11:08:56 PM#31
Originally posted by Mannish Mobs gain CC, mobs gain awareness, mobs tend to be closer together, mobs call out to close mobs to come swarm you, mobs hit harder if you don't spec defensive, mobs give more dodge oriented skills that gimp you if you decide to stand there or even if you just try to dance around it. |
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
8/31/12 11:10:52 PM#32
Originally posted by colddog04
First of all thanks for your input because this is the kind of info I was looking for. But, does the mob AI get harder or do they just start throwing more mobs at you? Like I said I have died alot fighting groups but single mobs are a piece of cake.
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
8/31/12 11:16:18 PM#33
Originally posted by eggy08
This pretty much answers all my questions. Thx
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8/31/12 11:19:17 PM#34
Originally posted by Mannish NP. People tend to overlook this side of GW2 only because they love to follow the zerg and get levels fast. Which is fine... if you want to miss out on generally having fun in a game. I like spamming aoe in the middle of a DE then spamming the F key to pick up all my fat loots like the rest, but after a while it just gets tedious. |
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8/31/12 11:28:47 PM#35
Doing Cad Manor explorable, my god.....
AC Explorable is still pretty hard, especially the meta-events before the final boss fight. Managed to complete Ghost Eater and Colossus paths, and they were by no means a cake walk. Oh and just because you dodge a telegraphed move doesn't mean you're out of thet woodwork, Lt. Kholer or w/e his name is still hits like a truck when he does his leap strike thing. Some of the harder filler mobs have a Veteran or two that have the stacking buff that ignores CCs, forget what its called. |
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8/31/12 11:30:45 PM#36
Originally posted by Serin101 Unstoppable. |
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8/31/12 11:38:25 PM#37
Originally posted by eggy08 Yeah, that buff is something you have to look out for when doing any dungeon. |
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8/31/12 11:38:44 PM#38
Originally posted by eggy08 Haha! I did a few explorable runs of CM. I still remember the frustration of trying to break through that hallway of traps, with a few snipers & bomb spammers at the end (who did extra critical damage to moving targets). We managed to clear it, but my god was that painful. And just passed those was a room full of 30 elite enemies, lol. Perhaps the biggest irony of this whole discussion is that many of the people complaining about PvE being 'too easy' have never done any of the challenging content, and are still just going through the game in a zerg. What they don't realize is that the difficulty is actually being taken on by everyone else, or diluted. So it's not that the content isn't challenging, it's that other people are taking on the challenge for them. It's like w/ dark souls. I don't think anyone would claim that game is 'too easy'. However as soon as you invite a friend to come help, if he's any good the game becomes trivial. This doesn't mean the game is easy, it means you are skipping the challenge. Almost every game with multiplayer has this phenomena. |
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8/31/12 11:50:35 PM#39
man i cant wait for the it's easy crowd to get to orr. stepped in there earlier today, DE's failing left and right, zergs getting owned, and i didnt even see a boss
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8/31/12 11:55:08 PM#40
ITT: Lowbies who haven't been to Straits. Look forward to seeing you all moaning about I CAN'T MAKE IT TO THE WAYPOINTS /WRISTS, as has been going on for the past 48 hours.
Also, go do the open map ungeons solo, and then get back to me about how easy they are. Not the instanced ones, the actual open world dungeons in various zones. |
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