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Originally posted by Drachasor Well you are wrong. Anet stated in beta that credit is given to players that do a percentage of damage to the mob. Not just attacked t mob a few times.
So if you have an event with over 20 people, to kill a champion, and they need to do at least 5% total damage to get bronze, then a maximum of 20 people will get credit. But let's say somebody were to do 6% total damage, than that means somebody else only did 4% total damage, and won't get a reward at all. Look it up. Many people are having this issue right now.
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
8/31/12 9:39:51 PM#22
I'm hearing my house mates bitching about this issue as well. I have to ask, that if this really is a big deal how come we never heard anyone mention it during beta?
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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8/31/12 9:42:40 PM#23
Originally posted by MMOExposed 3 events today on my Engineer I didn't kill a single mob, didn't attack a single mob. All I did was throw out elixers, healing packs and drop healing turrets as well as rezzed people to test this. I got gold in all 3 DE's... |
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8/31/12 9:43:06 PM#24
Originally posted by MMOExposed Except getting credit is a lot easier than that. If you have 20 people, it might be more like you need to do 2% of the total damage...because yeah, it isn't that hard to get a gold. And I've gotten bronze rewards haflway across the map when I have only attacked something a few times running through an area while busy doing something else -- basic credit is very easy to get. Do you have a link to where Anet said that participation was only about damage? Because I don't recall that ever being said. I checked the wiki, tried a quick internet search...nothing. To me that sounds like it could just be one of those rumors that becomes a "fact" over time as people repeat it. When you talk about people doing support not doing any damage at all, I have to seriously question whether they deserve any credit. You can't do significant support without doing damage. If you stick to things that don't damage, then you are crippling your performance. I can see how someone used to healers in games like WoW might try to do that, and so they get crappy credit. On the other hand, that's a poor way to play the game so they should get crappy credit. This wouldn't distinguish how credit is awarded, btw, since sticking to such abilities means that you aren't participating much at all. |
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8/31/12 9:44:04 PM#25
Originally posted by GrayGhost79 I'm actually rather surprised you managed that, given that it is rather hard to keep busy if you stick to non-attacks....the game just doesn't provide many options for that. Fascinating. |
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8/31/12 9:47:18 PM#26
Originally posted by Drachasor Engineer has a ton of non attack stuff lol. Healing Kit turns your whole ability bar into nothing but healing packs and elixers and the cool downs are short. Healing turret does it's thing on it's own. I'm going to try rezzing only later because I think I recall an event from a few days ago where all I did was rez and got nada so I'm thinking rezzing doesn't give you squat. |
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8/31/12 9:50:20 PM#27
Originally posted by GrayGhost79
Are you sure you are not telling a fibs? If not, perhaps healing and ressing give more points if it is deemed important to that specific DE? |
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8/31/12 9:54:25 PM#28
Originally posted by GrayGhost79 I haven't gotten the Healing Kit for my engineer yet. From the Wiki though, the quickest recharge you get on it is 12 seconds (15 and 20 are the other), so keeping busy with it for a sustained duration would seem to be difficult. Other stuff includes debuffing on enemies as well as buffing allies from what I've seen (save for the healing turret, of course, but that's your healing ability). For instance, if you use the Healing Turret and the the Elixer Gun, your most common ability is an attack. Other stuff has an 8 second or greater recharge and a lot of that has dual buff/debuff behavior (or condition removal). Hence my surprise you could keep busy doing that. |
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8/31/12 9:56:26 PM#29
I am going to go test it right now.
SWTOR is the greatest mmo ever! |
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8/31/12 10:03:09 PM#30
The only support is DPS support : /.
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8/31/12 10:33:37 PM#31
I've definitely gotten gold while doing little direct damage. I think you get credit (at least partial) credit when combo dps goes off and I swap weapons a lot and throw out all the AE skills I have from both sets over and over to get those combos going. On Guardian especially you can support and get credit - that's what I've been playing the past 5 hours and it worked well. But there isn't anything stopping you from doing both. No character is built just for support so in between you're support skills throw dps around. Almost every class/weapon combo has at least one skill with 600 range or more to easily mix in some dps.
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8/31/12 11:07:16 PM#32
Has anyone considered that it may be dependant on who and how you are supporting? I mean, if most of your support (heals, resses) are going to people who are constantly dying and/or sucking at DPS and winding up with very littl contribution themselves, that may be why youre getting nothing? Ill have to try and test some of this out myself, but I havent run into any issues with this even when playing as a water elementalist and focusing on heals/support due to a lot of people dying in certain DEs.
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8/31/12 11:11:44 PM#33
I play a Warrior, so I don't know about this stuff. But I do gotta ask a question: If what you say is true, could it be possible that you are rezzing, healing, and helping people who aren't actively participating or they die a lot in an event themselves, or is this healing people who are heavily participating? |
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8/31/12 11:13:34 PM#34
Originally posted by Tardcore
They probably did, got reported and a mod deleted it. Can't say bad things about GW2 now can we?
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8/31/12 11:21:33 PM#35
No idea why you guys are complaining, I did events with people and got some exp for resing or assiting people. You have to do it often and not just one time every ones in awhile.
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8/31/12 11:22:41 PM#36
interesting. playing a support engineer myself, the only issue i've had is setting my #1 attack to auto fire. The rest of my abilities in my elixir gun are used to debuff/damage the boss which i use whenever up. I also, use the turrets which help people in the downed state get back up on a heal spray. So I've not noticed this but i have to say, sounds like the guy didn't really do much attacking on the boss, which is odd. I fire my tranq shot continually in between rez and I don't have this issue. Also, he's using the potion throw? that's not really that supportive, it gives a minor run buff or defense. Not really the best choice in a boss fight. |
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8/31/12 11:25:04 PM#37
Originally posted by Enigmatus Looks like it's them healing people who are not participating enough due to being downed. But it looks like they hardly attack the boss while rezing. weird.
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8/31/12 11:25:27 PM#38
Psshh. Putting effort into DEs. I generally follow the guy around in an escort for 1 pack of mobs or do 1 thing in the DE out of so many then walk away and go back to farming crafting supplies or doing other hearts and map completion then later get a nice gold pop up on my screen after it finished. DE participation is a joke if you know how much you really need to contribute to it. I've gotten silver for just walking by an escort and killing a mob in my way which wasn't even spawned from it.
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8/31/12 11:35:30 PM#39
OP is reportning a non-issue. Nothing needs to be fixed. In fact, they don't want you to be pure support. Do some dps, it does not have to be much. You cannot just rez ppl and expect credit. It is, however, very easy to get "Gold" level credit with just autoattack and a few other skills here and there. Not to mention that many attacks have multiple bounces that have dual effect: damage to foes and boons to allies. Mesmer staff skills is just one example. And I have definitely gotten credit for events while dead. I did not rez to a waypoint, though, but other times I got credit after just doing cursory run-by damage and being far away at completion of event, as also mentioned by others above. One example is starting a skill point event that requires fighitng a miniboss, dying in the process, but still getting credit if the event is killed by others who joined in. Bottomline, you can easily do support and enough dps for max credit and what OP stated is not true except in some really narrow scenario when he does no damage at all which is hard to do and easy to adapt to. |
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9/01/12 12:01:44 AM#40
What's even worse is that this applies even within teams. I bought the game for my wife despite beeing warned about all the team bugs and mechanics but so far we have been able to overcome most of them. There is one glaring bug though. Kills are not awarded to team but individual players in the team. We notice absolutely nothing different from beeing in team with eachother and fighting outside. If we are attacked by more than one mob we have to make sure we hit all or only one will get credit. I've had numerous times where I stopped killing a mob just so my wife can run over and whack it once. At one time we forgot to team up and we didn't notice until we had quested for half an hour.
They really need to fix all of this or we won't be staying long. |
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